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Is there a mod that starts animations anywhere?


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Posted

Greedings D7,

 

Define what you mean a bit for us, Start anywhere as in Click F1 and animations start or start anywhere like suddenly the PC runs diffrently?

What Kind of animations are you wanting?

[insert funny joke here]?

 

V/R

Pythus, Le el

Posted

My bad. I'm  trying to learn things right  now I'm using n to  target  my  actor  and then play the animation using the animation editor in  sex  lab  but it only worked the  first time.

Posted

Now I'm wondering  how to always  make  it  work and if there  is a mod that put all types of players and creatures in one location.

Posted

There are, a lot. So you must to be specific about what you already have and what you want to achieve. Or you can find it yourself, for that there are a couple of threads with a lot of information which you may want to check:

Posted

Thank you for sharing some links :)  I was wondering how to load all my animations it says for animation character there is only 110\751

20200918120129_1.jpg

Posted

These are the default animations, which are enabled when you finish the in game install (I think that's already done in your case). If you want more you'll neeed to use SL Anim Loader and SLAL packs (remember to run FNIS whenever you add/remove animation related mods). Then you need to go to the SL Anim Loader MCM and press "Enable All", then "Register animations" and wait for a message telling you the number of new animations.

Posted

@Pythus@MadMansGun @Just Don't

Got things working pretty good. I don't have many animations. When I try to get more creature animations and other animations it says that they are for oldrim and they won't load. I use player.placeatme (creature id) to spawn anything to my location, press the n key to mark as sex lab target then start an animation from the animation editor in sex lab MCM to play my animations. I also off set the position of the creature so I only see the girl then use the free cam to look around ?? Anyone know how to get more animations and voice mods to work? They all don't work for me and say they are for oldrim even the ones labeled for se.

Posted
17 minutes ago, d7reborn said:

@Pythus@MadMansGun @Just Don't

Got things working pretty good. I don't have many animations. When I try to get more creature animations and other animations it says that they are for oldrim and they won't load. I use player.placeatme (creature id) to spawn anything to my location, press the n key to mark as sex lab target then start an animation from the animation editor in sex lab MCM to play my animations. I also off set the position of the creature so I only see the girl then use the free cam to look around ?? Anyone know how to get more animations and voice mods to work? They all don't work for me and say they are for oldrim even the ones labeled for se.

a FNIS log would help.

Posted

In both threads I linked to you previously there are list with already converted SLAL packs (SSE Conversion tracking: in an spoiler after a big Animations header, in Sexlab Index SE: one of the first categories Animation Packs (SLAL & 3rd Party)). The MNC install guide also has links and list of mods compatible with SE.

 

You can't use LE animations in SE, so stick to the SLAL packs and other animation mods already converted to SE. So check the FNIS log, you'll find some warnings about incompatible hkx files from X mod. Remove these mods (SLAL packs or similar) and find the SE version for these (using the links I gave you, the MNC guide or just searching in the forum/google).

Posted
2 hours ago, d7reborn said:

Thank you for all the help :) I finally got it  working. I just have to edit some  of  them in the creation kit so that they work in SE

You're welcome. If you mean converting the esp files to form 44 in the CK that's an unnecessary step in most cases. Especially if the mods you're porting are known/famous ones. Then there is no need to do anything in CK for them to work as intended (and I've read about some people breaking mods because they went into CK to fix that). But that's your decision.

Posted

@Just Don't @MadMansGun @Pythus
What I'm wondering now is  if  there is anyway to start the animation without having the creature as a sex lab target. Like starting  it  with only the female or somehow  making the game think all creatures are nearby and a sex lab  target? Right now I'm having to load a save so no creatures are nearby that would interrupt, use player.placeatme to put the  creature near me, hit n on the creature to make  it a sex lab target and then I can start the scene from sex  lab animation editor but that takes a long time when changing creatures.

Posted

I'm not sure why you need to target the creature in Sexlab before starting the animation. As I said before, there are plenty of mods available that offer different ways to start animations (spells, dialogues, powers/shouts, hotkeys). It seems like you're still using the Sexlab anim editor/debug spells. If that's not the case, refer to the information (description, readme files, user comments, etc) of the mod you're currently using. Or find a new one in one of the threads linked/MNC guide.

 

And if you want to get creatures to start the animations I'm pretty sure one of the mods used along MNC comes with summon spells for that purpose. Now I don't play with MNC, so I think MadMansGun will be able to tell you more on that if he comes back to check your post.

Posted

@Just Don't
Yes that's what I've been doing. I'm using the sex lab animation editor to start scenes. Could you link one that starts with hotkeys that also can offset the female and creature? The ideal mod for me would be one that lets me instantly start animations and cycle though them without having to spawn the creature and is also able to offset the  female  and creature

Posted

As I said I'm not familiar with MNC and creature mods. The ones I use (SLEN, Follow me for Sex) may not be mean to be used in creatures, or the creature mods you already had to install (MNC and the like) may already have built-in features for starting scenes. You should really check the stuff I linked and the MNC guide especially. I'm pretty sure the MNC guide talks about how to start scenes with creatures and the procedure doesn't involve using the SL anim editor whose purpose is not starting animations for regular gameplay...

Posted

only use matchmaker (not massmatchmaker) to force start the animations, and hit the human/s with it's spells first before hitting the creature/s.

you can select animations with SexLab Tools "H" key menu.

 

you can spawn in creatures to test with Hentai Creatures (use it's MCM to give yourself the spells)

 

as for other addons:

SexLab Werewolves (for using animations when in Werewolf form)

https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/page/69/?tab=comments#comment-2838024

(but you may want SexLab v1.62 fixes or SexLab Utility Plus to go with it)

https://www.loverslab.com/files/file/5337-sexlab-162-fixes/

https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

 

SexLab Aroused Creatures (random sex)
https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/

+ patch
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

 

Scent of Sex (it's a bit hard to use, so maybe skip this one)
https://www.loverslab.com/files/file/3037-scent-of-sex/

 

SexLab Pheromones (more random sex)
https://www.loverslab.com/files/file/6893-sexlab-pheromones/

 

SexLab Dragons (sex with dragons)
https://www.loverslab.com/files/file/7900-sexlab-dragons/

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