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Nah dude. It may be simple once you know what to do but sometimes it takes a good thorough explanation to figure something out for the first time. You can really get lost if you don't know where to start.  And if figuring it out is not intuitive enough you just end up frustrated and give up. Anyway, I am glad you found the tutorial useful. It makes my day to know that it wasn't just a waste of time for me to work on it. Now, how about the video version of the tutorial.

 

SlaveHunter.jpg.0a6f9be3ffed397a5f5dde997a8328f5.jpg.ba2ae46f71f4e8e27a63faa59dbf93b2.jpg

 

Remember to activate Closed Captioning to see my narration. 

 

 

 

Edited by SlaveHunter311
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19 minutes ago, KitKatKseniya said:

Same, if I had gunners looking good as that in my game I'd be more inclined to take them prisoner ?

I did some digging and found a nice mod here that changes the NPC appearance to a more pleasing set of faces. I found out tho, that you can change the appearance once you enslaved someone via looksmenu. However, here is the mod https://www.loverslab.com/applications/core/interface/file/attachment.php?id=252179

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On 9/13/2020 at 8:36 AM, Sanguine Rose 666 said:

Neat and easy tutorial, thanks! I'm more interested in the mod you use to get such cute Raider (or Gunner) girls, I'd really appreciate a link!

 

Ty in advance

Sorry I didn't get to your message in time. You got it right though. The raiders in my game are a product of my editing from "just business." Although, if you are interested I do have some recommendations for NPC replacer's if you don't want to tweak the girls manually-wow that didn't sound right. Oh well! LOL.! here are some mods that might interest you.

 

mags.jpg.ebfb05e4648d2438c00afcc909e7ee0c.jpg

 

"Hot Mama's Settlers and Bandits" https://www.nexusmods.com/fallout4/mods/9975?tab=description

 

"Hot Mama's NPC's Nuka World" https://www.nexusmods.com/fallout4/mods/18691?tab=description

 

"Beautiful Female Enemies" https://www.nexusmods.com/fallout4/mods/9963?tab=description

 

"Improved Raider Bosses" https://www.nexusmods.com/fallout4/mods/27656/?tab=images

 

"Handsome NPC-Settler Female replacer" https://www.nexusmods.com/fallout4/mods/28406

 

"Nasty Nisha" https://www.nexusmods.com/fallout4/mods/37747

 

"Manly Mason" https://www.nexusmods.com/fallout4/mods/17961

 

"Money Mags" https://www.nexusmods.com/fallout4/mods/17948 * My favorite

 

"Gungy Gage" https://www.nexusmods.com/fallout4/mods/17928

 

"Agemo's NPC's" https://www.nexusmods.com/fallout4/mods/26735?tab=description

 

And there are surly many more out there....

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7 hours ago, SlaveHunter311 said:

Sorry I didn't get to your message in time. You got it right though. The raiders in my game are a product of my editing from "just business." Although, if you are interested I do have some recommendations for NPC replacer's if you don't want to tweak the girls manually-wow that didn't sound right. Oh well! LOL.! here are some mods that might interest you.

 

mags.jpg.ebfb05e4648d2438c00afcc909e7ee0c.jpg

 

"Hot Mama's Settlers and Bandits" https://www.nexusmods.com/fallout4/mods/9975?tab=description

 

"Hot Mama's NPC's Nuka World" https://www.nexusmods.com/fallout4/mods/18691?tab=description

 

"Beautiful Female Enemies" https://www.nexusmods.com/fallout4/mods/9963?tab=description

 

"Improved Raider Bosses" https://www.nexusmods.com/fallout4/mods/27656/?tab=images

 

"Handsome NPC-Settler Female replacer" https://www.nexusmods.com/fallout4/mods/28406

 

"Nasty Nisha" https://www.nexusmods.com/fallout4/mods/37747

 

"Manly Mason" https://www.nexusmods.com/fallout4/mods/17961

 

"Money Mags" https://www.nexusmods.com/fallout4/mods/17948 * My favorite

 

"Gungy Gage" https://www.nexusmods.com/fallout4/mods/17928

 

"Agemo's NPC's" https://www.nexusmods.com/fallout4/mods/26735?tab=description

 

And there are surly many more out there....

Thank you so much!

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  • 2 weeks later...

how can i get this to be compatible with other races besides humans?

 

i have the vulpine npc replacer downloaded, and i'm using the amelia redux mod from nexus (it changes me, nora (spouse companion), curie, and x6-88), and i'm using the selachii mod (turns cait into a shark) from nexus as well.

 

i get: error: race isn't supported, when trying to use the collar on any kind of npc

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  • 4 weeks later...

I love your tutorial. Unfortunately I am not getting results that allow me to continue past the bleed out point. I am on a Win 10 computer. Using MO2 and Just Business 0.7.5. Just Business is almost the last mod in my load order. I set H for Hunter mode and R was the default for marking the target. The carat\comma key is set as the additional dialog key. I used the Syringer rifle on a Raider and a Follower also shot her. In a couple of seconds she went down in bleed out state. When I moved to her I have two dialog options, E and R. I opened E and it has four choices: Release, Kill, Nothing and Enslave. I picked Enslave. After that E only shows the same options with Enslave greyed out. I then opened the R option which shows four options: Question, Nothing (greyed out), and two blanks for three and four. That is all I get and she just sits on the ground in bleed out state. When I click on any of the options in E or R the visual shows my character as though he is talking to her but there is no audio. Any idea what the problem might be??

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Hmmm, I am not the expert that the mod author is but I will give it a crack. My first assumption is that if the Just business system is not working the way it does in my version then you may not have installed it correctly with all the necessary requirements. Look at the requirements carefully and the requirements for the requirements. It could be something as simple as not having  Text Input menu, or Extended Dialogue Interface,

 

If that first thing does not seem to help then I recommend you ask  ignotum_virum on the main support forum. You might also get a helpful response from the small community of other mod users there.

 

 

I see you said you are using mod organizer, nothing wrong with that but if you don't want to fool with the load order too much might consider using Vortex. It will sort your mods the way Loot does automatically.  

 

I hope that helps or that i at least pointed you in the right direction. But if i didnt for sure speak up on the forum. Hopefully the mod author will respond.

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  • 3 weeks later...

I used Just Business for years by now, never disappointed. I used it more to build my own personal army really {reached and exceeded  the 100 units scattered across my settlements all over the Wasteland and even in Nuka World.

 

I've tried to make automatic the fact they get all the same outfit to equip together with the collar but all crashed when a further update of FO4 ruined all just when things started to work out like that. Wouldn't be bad if that was going to be a possible feature of this simple yet amazing mod.

 

I'm back after a whole year long yatus, who knows... I might find the way to push things further, this time!

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  • 2 weeks later...
On 11/23/2020 at 4:16 PM, RAMc said:

Hey erm I have a question... Can you actually do any business using a captive slave? I mean can she/he be sold?

Yes, you can sell the slaves. And I should really do a tutorial on that too because if you don't know what to do its pretty frustrating. 

 

You can sell your slaves at any raider boss still loyal to you in Nuka World; Mason, Nisha, or Mags. You can also sell the slaves at an auction house in Good Neighbor if you download this mod;

 

 The Auction House BETA - WIP / Beta - LoversLab

 

The way you do it essentially is through turning on "additional dialogue mode," and approaching your slave and telling them via the ordinary dialogue options to behave because your about to sell them. Then you approach a seller-raider bosses or vendors at the auction house-and a new dialogue box will appear allowing you to sell them. The price will depend greatly on the slaves submission level. Sex skill and prostitution skill may have an impact as well but I don't know how the numbers are crunched. What I can tell you is that just based on their submission level alone selling slaves is very lucrative and you can make a ton of caps doing it. 

 

After you sell the slave the game should indicate that you made however many caps CHA-CHING! and then you can be on your way. The slave will not disappear from the area but it will be gone once you leave the area where you sold it. Just make sure that you have turned off Hunter mode before attempt to sell your slaves otherwise it wont work. Hunter mode seems to take supremacy over Additional Dialogue mode.

 

livestock_by_jam_orbital_dcabp6h-fullview.jpg.431a21c2d1ec39c0d209a08377020617.jpg

 

I will have to double check that I got all my detail correct but as I remember that is essentially it.

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On 11/23/2020 at 7:05 PM, RAMc said:

Also do the dialogue options work for a controller? I'm having trouble finding the options to send my slave to a settlement. 

You cant send your slaves to their settlements? Does the dialog menu come up at all? If not I would say you did not install the proper requirements  for the mod stated on the front page. 

 

REQUIREMENTS

 

Remember these are hard requirements they are not optional, Especially "Extended Dialogue Interface." If you installed them correctly your interface should look just like the pictures I posted on the tutorial. 

 

And to answer your question the dialog options WILL respond to the controller by pressing the right button when reaching your slave. The buttons may be displayed incorrectly if you are using a PS4 controller like me but try the right one and your golden. On the Xbox controller it should be A so on the PS4 controller it should probably be X. 

 

I think instillation is your most likely problem to fix. I doubt it is your controller or your steam settings because I played Fallout 4 with a ps4 controller and my steam account thought it was an Xbox controller and that worked fine for a year at least. I hope you find this helpful please let me know if it fixes your problem. I am not an expert moder, just a mod user. But i do like to share what I know and save people head aches. 

 

goblins_take_sophitia_by_socartos_dcy8lk1-pre.jpg.b074e3e520b55a9f8b6a28c143710158.jpg

 

I love the way Sophie looks in this picture. She is just smoldering with rage at these two guys.

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  • 2 weeks later...
  • 2 weeks later...

Hi me again... So I've been playing with the just business mod enabled and everything has been great... But I have a new problem. I have had the option for slave escape enabled which I have found to be a bit annoying after a while. I resently recaptured a slave  that has reach 100 in submission and have tried to send her back home but she just ignores me. 

It works for other slaves just not her.

Is there any reason for this or am I going to have to kill the bitch?

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It sounds like she has gotten buggy and needs to be reset. You can reset her in the "info" area of her dialogue options or you can do it manually with console commands.

 

Click on the character using the A button "XBox controller," or X button "PS4 controller"

1.jpg.d8321be0ad469e83b7731e7b301ea734.jpg

 

Use the dialogue box to scroll down to "info."

2.jpg.28f57c757c4771990b0f98c85a5ae5fd.jpg

 

Click that and scroll down to "reset."

3.jpg.319cfe8319859eeb09445998a77c5a41.jpg

 

If the NPC is so messed up it wont respond to the action button then you have a couple options but I think the simplest would be to reset it via console commands.

 

Fallout 4 console commands - The Fallout Wiki (fandom.com)

 

The command you will want to use under NPC manipulation is probably one of these two; "Recycleactor" or "ResetAI"

 

recycleactor – Resets some NPCs.

  • Note: This causes randomly generated NPCs and random encounter NPCs (like a patrolling minuteman, raiders attacking a settlement, or a named traveling trader) to vanish completely from the area. This can be used without a "resurrect" command.
  • If used on the player, it will reset all effects currently affecting the player. This makes it useful for addressing glitches. The player's inventory will reset (be emptied), and any gear or items will be removed. A Vault 111 jumpsuit will be added and equipped. Appearance, level, perks, quests, caps, fatigue, and thirst do not reset.
  • Using the command on a companion will cause them to respawn on the next map change. Can be used when one is stuck in a Power Armor frame; the power armor set will spawn to the location where one wears it with all modifications undone.
  • It fixes the error from the above command by refreshing their model.
  • Using this command on a power armor frame will return the frame to its original location and replace all current armor pieces with a random assortment of leveled armor pieces (though the model won't change until entry).
  • Using this command on a random settler will "reroll" the settler, allowing for an alternate appearance or gender. "Rerolled" settlers will spawn at one of the settler spawn points around the settlement and will stick to it until the game is restarted (which will just assign them a new spawn point).
  • Note that this command will also reset the inventory of any NPC (including companions) to their default state, and as such, any gear or items given to them will be forfeit (the "resurrect" command also has this issue, so make sure to take any important items off of their bodies before you use that command as well).
    • The command openactorcontainer 1 may be used while selecting any NPC with the console to open up their inventory (as if you were trading items with a companion) as a workaround for the above issues. This will work on any NPC, including creatures and robots (hostility does not stop it from working, either).

Now take note that if you use this on a generic NPC like an ordinary settler then the appearance of the settler may change after being reset using this method. And they might be undressed as well. If its a special NPC like Marcy Long then she will just reload with her default equipment and appearance, but she may lose anything you have given to her before the reset if you cant remove it from here using the "openactorcontainer" command. Also maybe quicksave before you try this to be safe.

 

  • ResetAI – Resets an NPC's AI. Example use case: An NPC is endlessly trying to walk through a wall, or similar non-traversable obstacle, and the commands ForcePathFailure and/or ForceRepath have revealed that it is not currently pathing. ResetAI will cause it to "forget" what it has "learned", which should stop its current behavior, and then begin "learning" again. As is apparent, the NPC AI is very limited, and the new results may not better, or even different from, the previous results, but it should provide at least a temporary respite from the immersion-ruining spectacle of an NPC relentlessly attempting the same obviously impossible action.

 

Just in case you are not familiar with console commands, hit the ` key that's right above the tab button. Then use the mouse to click on the NPC you want to interact with. Once you click on him it will display his target ID number. Now type in the desired console command: "Recycleactor" or "ResetAI" and hit enter.

4.jpg.906bf3f1230a9aed57ceaef5c2f773c6.jpg

 

I hope this fixes your problem. Let me know if it does ok.

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The dialogue reset seems to have worked. I made sure she didn't have anything on her first. I've sent her home and she seems to be listening... I was afraid I was going to have do explode her collar as beating her into submission wasn't working ?.

Once again thank you for your help. You explanations are second to non

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Hello everybody,

 

This mod is honestly great. I just have a small issue with it. Sometimes, when I kill someone I marked, and I try to put the collar on him via the dialogue interface, it does absolutely nothing. The thing is that sometimes it works just well and sometimes it doesn't. Do any of you have any clue of what is happening?

 

Anyway thank you in advance and keep the great work ?

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I hate to tell you this but I don't know what it could possibly be causing "just business" to fail unless you have either an incompatible mod that conflicts with "just business" or more likely, that you have not installed and all of its requirements correctly. I am not saying you have, but those are my best guesses. The only other thing I can say is if the problem is not consistent it may be worth ignoring. I have had mods that were buggy at first and then started working smoothly as time goes on. Hopefully that may be what happens in your case, but I suspect probably not. Otherwise you wouldn't have bothered posting about it.

 

I am truly sorry I couldn't help any more than this, but I am just a mod user and not a mod author. Perhaps your inquire in the "just business" help forum will get the attention of someone who can.

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