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Bodyslide CB++ v0.9.6 (35 extra sliders for CBBE) + outfit support


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Posted

 

Love the new update

 

but ran into an issue with the demon hunter V2 armor

 

as you can see in the pic the breast area seems like she's been in a fight with some scissors  :P

 

and just a lil bit of clipping on the back

 

Same thing with the Alyn Shir armor (slight clipping on the butt)

 

The breast and butt size doesn't affect the clipping, I still get the same problem with much smaller bodies

 

Just wondering if you could fix this :blush:

 

Man your char has gazongas you wouldn't believe. But that propably explains the butt. You need to balance things out or you would facepalm to the ground every 10 secs in a fight. I have nothing against big boobs, but that looks ridiculous. ;)

 

 

I'm glad you let me know that

 

brb changing my character...

Posted

If anyone is still interested in making BodySlide ShapeData I'm looking for people who have experience in creating these vertex delta files to assist in building a library of armors that will support in-game BodyMorphing: http://www.loverslab.com/topic/18908-wip-bodymorph/

 

Send me a PM @Nexus with some info. I roughly know what your mod does, no details though. Nexus name = ousnius

Posted

Hi, I don't know if this is the place to post this or not, but I am just getting into modding and porting outfits to Bodyslide++. I actually just successfully converted my first outfit yesterday! But anyway, the reason for this post is because I am having serious difficulty with weight-painting. I am currently working on a skirt that gets seriously contorted when the character runs, walks or sneaks, so I am attempting to fix it through weight-painting in Blender. I have changed the weights of many of the vertices that seem to be causing the issue but for some reason it is doing nothing. If anyone can please advise me on this issue and offer me some guidance on weightpainting I would be eternally grateful. The following screenshot shows what I am dealing with...

 

screenshot

Posted

 

Love the new update

 

but ran into an issue with the demon hunter V2 armor

 

as you can see in the pic the breast area seems like she's been in a fight with some scissors  :P

 

and just a lil bit of clipping on the back

 

Same thing with the Alyn Shir armor (slight clipping on the butt)

 

The breast and butt size doesn't affect the clipping, I still get the same problem with much smaller bodies

 

Just wondering if you could fix this :blush:

 

Man your char has gazongas you wouldn't believe. But that propably explains the butt. You need to balance things out or you would facepalm to the ground every 10 secs in a fight. I have nothing against big boobs, but that looks ridiculous. ;)

 

 

Why say anything at all then? Everyone has different tastes in bodies. It doesn't matter if it's unrealistic it's a video game who cares.

Posted

 

 

Love the new update

 

but ran into an issue with the demon hunter V2 armor

 

as you can see in the pic the breast area seems like she's been in a fight with some scissors  :P

 

and just a lil bit of clipping on the back

 

Same thing with the Alyn Shir armor (slight clipping on the butt)

 

The breast and butt size doesn't affect the clipping, I still get the same problem with much smaller bodies

 

Just wondering if you could fix this :blush:

 

Man your char has gazongas you wouldn't believe. But that propably explains the butt. You need to balance things out or you would facepalm to the ground every 10 secs in a fight. I have nothing against big boobs, but that looks ridiculous. ;)

 

 

Why say anything at all then? Everyone has different tastes in bodies. It doesn't matter if it's unrealistic it's a video game who cares.

 

 

Bodyslide modders. 'Cause fixing sliders for boobs that huge is hard. ;)

Posted

I don't suppose anyone has any idea how to use 3DS Max to be compatible for this stuff?

I can't figure out a way for it to not be a distorted mess inside of Bodyslide, even when I take an existing bodyslide mesh and simply import/export with 0 actual changes to the mesh inside 3DS Max.

Posted

If anyone is still interested in making BodySlide ShapeData I'm looking for people who have experience in creating these vertex delta files to assist in building a library of armors that will support in-game BodyMorphing: http://www.loverslab.com/topic/18908-wip-bodymorph/

 

Never thought vertex body sliders would be possible within Skyrim. Amazing concept, in theory even supporting multiple bodies should be possible.

Will track this, and help when or if I can.

 

 

Hi, I don't know if this is the place to post this or not, but I am just getting into modding and porting outfits to Bodyslide++. I actually just successfully converted my first outfit yesterday! But anyway, the reason for this post is because I am having serious difficulty with weight-painting. I am currently working on a skirt that gets seriously contorted when the character runs, walks or sneaks, so I am attempting to fix it through weight-painting in Blender. I have changed the weights of many of the vertices that seem to be causing the issue but for some reason it is doing nothing. If anyone can please advise me on this issue and offer me some guidance on weightpainting I would be eternally grateful. The following screenshot shows what I am dealing with...

 

screenshot

 

The lazy approach would to copy the weighting of an existing skirt that animates properly.

 

I don't suppose anyone has any idea how to use 3DS Max to be compatible for this stuff?

I can't figure out a way for it to not be a distorted mess inside of Bodyslide, even when I take an existing bodyslide mesh and simply import/export with 0 actual changes to the mesh inside 3DS Max.

 

Is it a distorted mess in-game as well? Does the mesh have the same scale (when exported as OBJ) as the original? Does it have the same vertex order?

Posted

I found an error in the BodySlide software itself.

 

I decided to create a bottomless zap slider, just like there's a topless zap slider. Problem is that when both zap sliders are activated (the body is completely naked) the program will crash if any sliders are moved while a preview window is open. I realize that this is probably because the preview window needs to morph BaseUndies but BaseUndies are nowhere to be found.

 

Good thing I never replaced nude body sets with fully zappable underwear sets. Would have pulled a lot of hairs over this then...

 

 

Could the Slider Maker be made less sensitive about moved vertices when making zap-sliders? Blender is making it very difficult to make zap-sliders because it sometimes move vertices ever so slightly when exporting OBJ-files.

 

Rounding errors have never bugged zap sliders for me, but then again I'm not using Slidermaker to build them.

 

Try Bodyslide_tools, Make-BSD function. Requires two OBJ files. If you still have problems you can set the precision

with the _MD_ constant right at the top of Bodyslide_tools.r.

Posted

I think  i asked this in the wrong thread D: but now I found this one. I am using the CBBEV3 bodyslider, and i was wondering if its safe to use only the armor packs that was made for the bodyslider++? basically is it backwards compatible. Sorry if this have already been asked.

Posted

I think  i asked this in the wrong thread D: but now I found this one. I am using the CBBEV3 bodyslider, and i was wondering if its safe to use only the armor packs that was made for the bodyslider++? basically is it backwards compatible. Sorry if this have already been asked.

 

You can't use CB++ slidersets with the regular Bodyslide program, because there are slider files missing in the installation. You can however use Bodyslide slidersets in CB++.

Posted

I unpacked the new CB++ into my Data folder (after backing up Bodyslide) and my previously working Bodyslide now has some problems.  The TBBP bodies won't preview at all and the non-TBBP bodies all look like the attached picture, which is one of the included presets, CBBE Slim.  My custom ones are even worse.  Also the sliders don't work.  So what did I do wrong? :D

post-116199-0-06166300-1374953077_thumb.jpg

Posted

I was messing around with the different TBBP nifs before installing this and forgot to rename DragonflyTBBP.nif back to its normal name.  After doing that it works fine.  Herp derp.

Posted

I've got another question: is there a slider that will adjust the direction the nipples are pointing on the X axis?  They always seem to be pointing out at the same angle regardless of size and in some cases it just looks very strange.

Posted

Hello,

 

First of all, thank you for your work on this bodyslide modifications. Really love them and I think i have spend as much time working on the "perfect body" as I have played the game.

 

I have run into a problem. Whenever I used "batchbuild", it "does" something (HDD activity and program is doing stuff), I get message that all bodies were created successfully. When I start the game though, I see only default looking armors and bodies.

 

I have installed CBBE with CHBHS body physics, I was using bodyslyde to add over this and this was making cbbe body with bbp (I read somewhere on those forums that's how you do it) and It is working fine for me. I tried to use batchbuild to add it to armors and that's how I run into this problem. I tried looking for similar issues but couldn't find.

 

cih

Posted

I've got another question: is there a slider that will adjust the direction the nipples are pointing on the X axis?  They always seem to be pointing out at the same angle regardless of size and in some cases it just looks very strange.

 

X-axis? Nope.  :-/

 

 

Hello,

 

First of all, thank you for your work on this bodyslide modifications. Really love them and I think i have spend as much time working on the "perfect body" as I have played the game.

 

I have run into a problem. Whenever I used "batchbuild", it "does" something (HDD activity and program is doing stuff), I get message that all bodies were created successfully. When I start the game though, I see only default looking armors and bodies.

 

I have installed CBBE with CHBHS body physics, I was using bodyslyde to add over this and this was making cbbe body with bbp (I read somewhere on those forums that's how you do it) and It is working fine for me. I tried to use batchbuild to add it to armors and that's how I run into this problem. I tried looking for similar issues but couldn't find.

 

cih

 

 

What packages/groups are you trying to build? With the success message your changes should appear in-game for the stuff you've selected. In case you mean adding BBP to all of the armors - that won't work that easily except the specific armor pack supports BBP (like "Remodeled Armor").

Posted

I feel stupid now... I have obviusly used older version of bodyslide for some reason. Will see how it goes with latest, hopefully it will be all good.

 

cih

Posted

I've been trying to get the caliente vanilla CBBE armor to have bbp physics (body has breast physics, but clothing on is static). I'd rather not have anything else other than lore friendly/realistic versions, don't care for the overly skimpy modded armors.

 

I installed the CHSBHC nude and jiggle mod, then the main CBBE, the vanilla outfits, then the CB++ mod and CB++ vanilla outfits 

 

Best I could do was

 

Group filter: CB++ Caliente's Vanilla armor

 

Sliderset: CB++ Calarmor - studded 

 

Preset: CBBE

 

Got nothing.  :-/

Posted

I've been trying to get the caliente vanilla CBBE armor to have bbp physics (body has breast physics, but clothing on is static). I'd rather not have anything else other than lore friendly/realistic versions, don't care for the overly skimpy modded armors.

 

I installed the CHSBHC nude and jiggle mod, then the main CBBE, the vanilla outfits, then the CB++ mod and CB++ vanilla outfits 

 

Best I could do was

 

Group filter: CB++ Caliente's Vanilla armor

 

Sliderset: CB++ Calarmor - studded 

 

Preset: CBBE

 

Got nothing.  :-/

 

Unfortunately the CB++ Caliente Vanilla Outfits pack doesn't support BBP. :(

Outfits that do have BBP or TBBP in their sliderset name.

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