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Bodyslide CB++ v0.9.6 (35 extra sliders for CBBE) + outfit support


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Posted

"That's not a bug and it has nothing to dow with bodyslide. Rather, NifSkope now shows the weighted effect for BBP (but not TBBP). It's position in game will depend on the Skeleton and animations you are using, not the way it looks in NifSkope."

Thx for reply. :) So i worked use bbp body and boneweighted PiercingSet.

So loose is not but piercing walking in air!! :D

Like this.

post-3027-0-59106400-1368141948_thumb.jpg

It would be better tbbp work. :) And tbbp must have modify esp file.

Thx and hope more cool work. :D

 

Add: After TBBP boneweight work.

post-3027-0-19166800-1368146461_thumb.jpg

Posted

Can you convert the new outfits of killerkeos to bodyslide? There are "skimpy general tullius", "Skimpy Roughspun-Prisoner" and "hammerfell clothes". Thanks.

Posted

Can you convert the new outfits of killerkeos to bodyslide? There are "skimpy general tullius", "Skimpy Roughspun-Prisoner" and "hammerfell clothes". Thanks.

Not to rain on your parade or anything but...

Note: most of killerkeo's latest meshes are to complicated to port, so most likely there won't be any Bodyslide version of these.

I wouldn't say "Don't bet on it", it's just that it'll take while for, most likely, someone else to take on the task of making them CB++ compatible.
Posted

 

Can you convert the new outfits of killerkeos to bodyslide? There are "skimpy general tullius", "Skimpy Roughspun-Prisoner" and "hammerfell clothes". Thanks.

Not to rain on your parade or anything but...

Note: most of killerkeo's latest meshes are to complicated to port, so most likely there won't be any Bodyslide version of these.

I wouldn't say "Don't bet on it", it's just that it'll take while for, most likely, someone else to take on the task of making them CB++ compatible.

 

 

That's very very sad, thank you for your answer.

 

Posted

You may have noticed I haven't been around lately. Luckily CB++ continues without me, through the efforts of ChronoTrigger,  cell and others.

 

This doesn't mean that I have abandoned Bodyslide modding, but if I were to do anything CB++ related in the future, it will be in the background,

Updates will most likely no longer be available in this thread, only on the Nexus page. Apologies for any inconvenience.

 

Thanks for all the support and encouragement.

 

Posted

hi PredatorPumpkin,

last update was 18. May 2013. Maybe you take a look at the SkyrimNexus page of KillerKeo, he take a view ervery day there at the comments section too.

 

 

edit:

Since StuffedBunny dropped the old list to an "OLD STUFF"-spoiler we should rather take a look at the sources then take maybee outdated links of that spoiler. this is more likely a treasure trove of ideas.

Posted

CB++ 1.0.1 (may 24th):

- removed TGL Nordic Chainmail from Caliente set (CB++ sliders for this set will be released directly with the TGL Nordic Chainmail mod)
- cleaned up CB++ presets for easier use by mods outside of CB++ set
- restored clear package separation (1-6, no overlap), so you can choose just the CB++ packages you want and install via NMM or manually
- added the following outfits to CB++ Various: Argent Iron, Diano, Gatti Jewelry, Sovngarde Steel

 

http://skyrim.nexusmods.com/mods/32731

Posted

I had a working setup with the old CBBE++ 0.95, CT77 3.0.4 and TBBP.  It was all working great.  I decided to modernize it with the Nexus releases, so I purged my Bodyslide folder and started over.  I reinstalled CBBE, then CB++ 1.0.1 main+options, CT77 4.1.3, and XP32.  At this point I don't care to get TBBP up and running just yet, as I don't yet understand how that's done with the Nexus releases of CBBE++ and CT77.

 

Starting from scratch, I get a body out of a horror movie in bodyslide.  It's all deflated and lumpy and wraith-like, regardless of the preset.  What have I done wrong?  Are there old meshes that need to be purged in Data?

 

[EDIT]  That's just typical, once I make the effort to reach out, I immediately figure it out.  I had to select a new Group Filter, then the presets looked fine.

 

Posted

It's probably been asked but there's so much to read.  Can somebody help me?  I installed this mod and Remodeled Armor for CBBE Bodyslide and BBP.  Everything turned out fine except now everytime I take the armor off my character she has on a pink panty and bra.  I know the other mod made mention of panties but I thought it meant the more stylish ones that go with the armor,  not this.  They're really ugly.

Posted

It's probably been asked but there's so much to read.  Can somebody help me?  I installed this mod and Remodeled Armor for CBBE Bodyslide and BBP.  Everything turned out fine except now everytime I take the armor off my character she has on a pink panty and bra.  I know the other mod made mention of panties but I thought it meant the more stylish ones that go with the armor,  not this.  They're really ugly.

 

You have to select a sliderset that includes an outfit that replaces the "nude" body. So e.g. "CB++ Body" or "CB++ CalUndies2". Remember that you have to install the textures contained in Caliente's CBBE main file in order to make the CalUndies work correctly (and not being pink).

Posted

Well,  I spent the past 2 hours or so in frustration,  looking through the directions,  uninstalled everything,  reinstalled everything,  Googling,  messed up again,  then finally figured to delete the femalebody_0.nif and start again going through each texture.  I'm really thankful for the mod and all but the instructions are really not that clear cut.  Even that quote above me makes very little sense when it comes to what I'm looking at in the program.  But thank you for trying.  Your advice on Nexus was actually a bit more clear for me,  cell(I assume it's you over there).

 

If you batch build the CB++ Bodies group, then all of the meshes in there will be built. And the underwear in there is the last that's getting built, so that one will show up. To fix this don't batch build any bodies/underwear but pick the one you want to use.

 

 

My problem was in my building multiple groups and picking all of them.  Even when I did it the 2nd time,  I went and picked all the CB++ and CB++ Bodies thinking it was the right thing to do.  I wish the underwear was put separate as CB++ Underwear in the multiple batch section,  as I would have at least avoided it the second time around.  So the 3rd time I just batch built the Mak armor and then went through the rest one at a time. 

 

And now I can have my sanity back.  Much love.

Posted

CB++ 1.0.2 (june 1st):

- added CB++ support for 3 new outfits to CB++ Various (require original mods): Osare Underwear, Demon Hunter Armor and Alyn Shir Armor: Image - left to right
- moved TBBP Layer Bikini patch from CB++ Various to its own file in the misc. section
- CB++ Bodies group restructured to reduce damage done by building it (CB++ Body will be built last)
- not existing "RaiseBelly" slider removed

 

http://skyrim.nexusmods.com/mods/32731

Posted

Is it possible you upload an archives of CB++ previous version(s)? For some reason, I find either version 0.92 or 0.90 seem to generate a smoother meshes.But I deleted those versions, so I cannot compare.

 

Thanks.

Posted

I don't have any older versions anymore, sorry.

 

CB++ 1.0.3 Update:

- fixed Alyn Shir SH and SSH sliders

- fixed Demon Hunter gauntlets

- added Demon Hunter BBP version

- added CB++ support for new Mithril Armor by Edhildil

 

@Nexus

Posted (edited)

Is it possible you upload an archives of CB++ previous version(s)? For some reason, I find either version 0.92 or 0.90 seem to generate a smoother meshes.But I deleted those versions, so I cannot compare.

 

Thanks.

If you had asked just a day sooner I could have helped you. I'll see if I can recover them though. Wish me luck.

 

Edit: Unfortunately I was unable to recover them, must have already been overwritten with newer data. Sorry...

Edited by Kolkpen
Posted

If I seemed ingrateful with my last post,  I just want to say how much I am loving the bodyslides now that I've figured out how to work them properly.  And that Demon Hunter armor looks really hot.  I'm going to go update right now. 

Posted

I want to try making more armors bodyslide capable. I've tried following Caliente's tutorial but I get confused and end up making a mess out of it. Could someone give me a better idea of how this is supposed to work?

Posted

I want to try making more armors bodyslide capable. I've tried following Caliente's tutorial but I get confused and end up making a mess out of it. Could someone give me a better idea of how this is supposed to work?

 

Download the "Bodyslide Tools" in the misc. section of the Nexus mod page. They include text files with instructions. You need Blender/3dsmax + plugin, NifSkope, Rebel View and the included script file.

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