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Real-Time Body Physics (DirectX 11)


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Posted (edited)

Been using this since the very beggining of this mod.    Love this mod!          But I can't seem to find any update on the dx11 support apart from a statement which a support update is coming soon, and that's years ago,  is the plan obsolete? Because for my instance dx11 does give me a noticeable performance boost when I had thounds of mods installed (mainly stuttering).

Edited by jONHHN
adding info
Posted
2 hours ago, jONHHN said:

Been using this since the very beggining of this mod.    Love this mod!          But I can't seem to find any update on the dx11 support apart from a statement which a support update is coming soon, and that's years ago,  is the plan obsolete? Because for my instance dx11 does give me a noticeable performance boost when I had thounds of mods installed (mainly stuttering).

 

D3D11Progress.jpg.97521de216717af7db41b29785c53496.jpg

 

I'm still working on it. It's been a little tougher than I thought, but I've made a lot of progress. As you can see in the above image, I've successfully isolated the breast bones on this sim. It works for a lot of meshes, but not all. Once I can reliably control the breasts, it shouldn't take long to do the rest of the porting.

Posted
On 11/25/2024 at 4:41 AM, CPVC said:

 

 

This usually means that RTBP doesn't have write permission to it's log file. You can try changing the permissions, but it might be easier to just delete your RTBP folder (located at "...\[MY_DOCUMENTS]\Electronic Arts\The Sims 4\RTBP"). RTBP will recreate the folder with the correct permissions the next time you launch the game.

I having the same issue. Deleting the RTBP folder didn't lead to success. I also gave full access to the folder for all users etc. but that also didn't work. Any other suggestions for a solution?

 

Thank you very much

Posted
1 hour ago, DonJulione said:

I having the same issue. Deleting the RTBP folder didn't lead to success. I also gave full access to the folder for all users etc. but that also didn't work. Any other suggestions for a solution?

 

Thank you very much

in addition to that: image.png.ef929dac0c1d6c46b5c5a558c36b284e.png

 

Due to the fact that the programm is not writing a log file I can't post one. However I'm using the Sims x64 version via EA app with the -dx9 parameter setting

Posted
12 hours ago, CPVC said:

 

D3D11Progress.jpg.97521de216717af7db41b29785c53496.jpg

 

I'm still working on it. It's been a little tougher than I thought, but I've made a lot of progress. As you can see in the above image, I've successfully isolated the breast bones on this sim. It works for a lot of meshes, but not all. Once I can reliably control the breasts, it shouldn't take long to do the rest of the porting.

Kudos to you man, even without the dx11 support, you and this mod is already a legend to me. 

Posted
On 3/27/2025 at 7:43 AM, CPVC said:

 

I see "OneDrive" in some of your pathes. I don't think RTBP plays well with OneDrive. If I remember correctly, someone else had a problem like this. I wish I could be more helpful, but I really don't know how OneDrive works. I've never used it.

 

 

This is a known problem. There might be something I can do. I have a couple ideas. Maybe a slight delay before the simulators take effect? I'll play around with them.

 

Hey! Thanks for your reply! Sorry for bothering you with an already known issue. :]]

Posted

I installed it and the transparency of the game broke, with objects disappearing, bugged ghosts... but uninstalling it didn´t fix it, changing again to DX11 did. I´ve never opened the game in DX9 before, so probably that was the problem (not the mod but DX9). Does it happen to anyone else? Graphical glitches when using DX9 but not with DX11. Is there any mod that causes that? It´s a problem, because now that I have tried it can´t come back to the rigid sims hahaha, but seems like the DX11 version will take some time.

Posted
2 hours ago, alexlll said:

HpMpAp - ReShade?

That was my first thought, but I don't have it installed, although after looking it up and seeing how the game looks with it, I'll probably try it hahaha, and hopefully that fixes the problem with DX9 and can play with this mod, we'll see.

 

Oh, and a message to the creator of the mod: The spanish version of the sims 4 uses a folder named "los sims 4" in "documents", but the mod doesn't recognise that folder and creates a new one called "the sims 4". It´s not a problem per se, but the config file that the mod creates if it doesn't detect anything, at least for me, was broken, with the parts stretching when pausing or accelerating the game. Again, not a problem as it´s as easy as changing the file in that folder with the one provided in the download, but it would be great if it was made more clear in the install instructions and the "readme", as in "if your sims 4 "documents" folder is not called "the sims 4", create a new one with that name and place the "RTBP" folder inside".

Posted (edited)

I found the problem. The D3D9.dll from this mod is what is causing the visual glitches. Installing ReShade fixed the problem, but just because I removed that archive from this mod. After reinstalling it (and naming the other reshade) the problem came back. I even removed every mod except this one, and the problem remained. It´s only clearly visible while in ravenwood (it happens everywhere, but in a much smaller scale than there) and on ghost sims. The progressive disappearance of the objects when getting the camera close flashes, and the ghost sims flash nonstop when moving the camera, with their legs cut clean, instead of the usual progression. The most strange thing is that partially removing the mod (as in delete the folder in the mods folder) doesn't fix the problem, only removing D3D9.dll does. And it's breaking other mods too, at least "Long-Term Relationship Building".

Edited by HpMpAp
Posted (edited)
On 1/30/2025 at 2:46 AM, yeasgz said:


Ty

 

Seems this hasn't been asked tho so i'm wondering if its a new bug or my game just being weird.

But it does go away when I stop simulating the physics.

I have the same problem.

 

On 2/23/2025 at 2:21 AM, j87 said:

Anyone else having graphical glitches with shadows and reflections? I have tested removing the mod and the glitches are gone.

 

Same.

 

Edit: Looks like it's a known bug. All these things should be stated in the main post, that way everything is more clear.

 

But in any case, it's an incredible mod, congratulations. Looking forward to the release of the DX11 version.

Edited by HpMpAp
Posted

I need some guidance and what is make the game not start when the D3D9.dll is in bin. Ive installed the mod on a 8 gb Dell laptop before, no issues. I just tried to run on a 16gb version of the same laptop and it just refuses to load. Does anyone know exactly what security setting is stopping d3d9.dll from loading on windows 11? I've already troubleshot my install files so I'm positive this is a security issue.

  • 3 weeks later...
Posted
2 hours ago, l0ngdickj0hns0n said:

The April 29 sims update stopped this mod from working. an error message pops up. I tried to snip a screenshot of the error message but windows wont allow snip to work during sims.

This may have been sims4 trying to change settings back to dx11 even though i had it turned off. I uninstalled/re-installed sims4. re-set all my settings. then reinstalled RTBP and everything is now fine. sorry for the false alarm.

Posted

I'm making progress on the D3D11 version of RTBP. Attached is a demonstration. For testing purposes, every 5 seconds the location of the breasts is moved up by 0.01. The D3D11 renderer is much more complex. It's multi-threaded and there are restrictions on what you can do with buffers, likely for performance reasons.

 

There is still much to be done. It's unstable at this time and it needs refining.

 

Sorry this is taking so long. I wasn't expecting it to be so different. Also, life gets in the way.

D3D11 Progress 2.zip

Posted
2 hours ago, CPVC said:

I'm making progress on the D3D11 version of RTBP. Attached is a demonstration. For testing purposes, every 5 seconds the location of the breasts is moved up by 0.01. The D3D11 renderer is much more complex. It's multi-threaded and there are restrictions on what you can do with buffers, likely for performance reasons.

 

There is still much to be done. It's unstable at this time and it needs refining.

 

Sorry this is taking so long. I wasn't expecting it to be so different. Also, life gets in the way.

D3D11 Progress 2.zip 827.96 kB · 3 downloads

Thank you so much for this mod (and the progress update). I am sure the wait will be worth it, it’s already astonishing that the mod is completely free.

Posted
17 hours ago, CPVC said:

I'm making progress on the D3D11 version of RTBP. Attached is a demonstration. For testing purposes, every 5 seconds the location of the breasts is moved up by 0.01. The D3D11 renderer is much more complex. It's multi-threaded and there are restrictions on what you can do with buffers, likely for performance reasons.

 

There is still much to be done. It's unstable at this time and it needs refining.

 

Sorry this is taking so long. I wasn't expecting it to be so different. Also, life gets in the way.

D3D11 Progress 2.zip 827.96 kB · 9 downloads

Thank you for the update and no need to apologize, you're doing something none of the rest of us are capable of and it is immensely appreciated!!!

Posted
On 5/18/2025 at 12:28 PM, tbodmin2020 said:

I take it there is no way to get this working in the Mac version of this game?

I don't see why it wouldn't work, the mac version uses DX9 same as this mod and afaik there's literally no differences to modding sims 4 on mac vs pc except for slightly different filepaths for the mods?

Posted
On 5/18/2025 at 5:28 AM, tbodmin2020 said:

I take it there is no way to get this working in the Mac version of this game?

 

On 5/19/2025 at 10:12 AM, MajesticMoomin said:

I don't see why it wouldn't work, the mac version uses DX9 same as this mod and afaik there's literally no differences to modding sims 4 on mac vs pc except for slightly different filepaths for the mods?

 

The MacOS version of the Sims 4 uses Apple's Metal API. DirectX is a Microsoft thing. It's not possible to run Windows applications without a compatibility layer. RTBP is designed around the Windows version of the Sims 4. It could be possible. I've wanted to experiment, but I don't have access to an Apple computer to do tests.

 

I run the Sims 4 in Linux and develop RTBP in Linux. Under the hood, MacOS is very similar to Linux. They're both Unix-like operating systems, but MacOS is based off BSD, Berkeley Software Distribution.

 

If I can do all this in Linux, I see no reason why it wouldn't work in MacOS. I just don't know how to go about doing it. I know they have Wine, the compatibility layer I use for MacOS. There's also DXVK which converts DirectX9 calls to Vulkan calls, then MoltenVK which converts Vulkan calls to Metal calls.

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