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Real-Time Body Physics (DirectX 11)


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Posted
36 minutes ago, RmX93 said:

Yes the triangle on the lower back is annoying and it's more visible with EVE bottom mesh

Bad skin (bone weight) at this point.

Posted
17 hours ago, alexlll said:

Everything works fine for me, the game does not crash, everything loads as it should. The only thing that now will have to do all the settings again. Some clothes that worked fine on the previous version are broken in the new version. Why is the simulateSpeedFaster parameter needed?

Update.

When changing clothes, the game hangs, but with the installation of test DHL everything works.

What does the experimental sim buffer matching feature affect?

 

It's an experimental method of detecting when the geometries of one sim buffer match another. It was meant to detect when a new version of a sim buffer was created and transfer the simulator state over. It involved doing a rough hash of the geometry of the mesh and comparing it to existing meshes.

 

It's kinda computationally expensive, though, and not super necessary so, I'll just remove it. It worked fairly well on my computer, but I have a really beefy machine.

 

13 hours ago, donnie8421 said:

Had issue when choosing household screen freezing and this did fix it !

 

11 hours ago, l0ngdickj0hns0n said:

Boobs and Bums are bouncing again! RTPB logo shows again when loading game. And everything seems to be as it should with this DLL. Thank you!

 

Good to hear! I'll repackage the latest preview release with the new DLL so this issue doesn't affect anyone else.

 

10 hours ago, deki said:

Hi Guys,

 

is this triangle still there for you ... ? i had this issue since day one and I was hoping it will get away with the new version but it's still there ... like always even if I create a new sim from scratch. it is really annoying af 

Screenshot.png

 

I think this should be an easy fix. I'll see if I can tackle this problem before I repackage and reupload RTBP.

Posted
11 minutes ago, CPVC said:

 

It's an experimental method of detecting when the geometries of one sim buffer match another. It was meant to detect when a new version of a sim buffer was created and transfer the simulator state over. It involved doing a rough hash of the geometry of the mesh and comparing it to existing meshes.

 

It's kinda computationally expensive, though, and not super necessary so, I'll just remove it. It worked fairly well on my computer, but I have a really beefy machine.

 

 

 

Good to hear! I'll repackage the latest preview release with the new DLL so this issue doesn't affect anyone else.

I think this should be an easy fix. I'll see if I can tackle this problem before I repackage and reupload RTBP.

 

 

I've noticed I get worse/less triangle issues with the shapes of the booties I make using different various sliders. If that makes sense and is helpful to anyone.

 

Example. A closer to maxis/smaller booty tends to have less of a triangle. While using the whibby booty sliders to thiccc those donks up I tend to see more triangle issues. Also more specifically when squishing the top of the booty closer giving more a a pear shape tends to really make the triangle stick out. I'll see if I can find some time to screenshot what I mean.

Posted
4 hours ago, CPVC said:

 

It's an experimental method of detecting when the geometries of one sim buffer match another. It was meant to detect when a new version of a sim buffer was created and transfer the simulator state over. It involved doing a rough hash of the geometry of the mesh and comparing it to existing meshes.

 

It's kinda computationally expensive, though, and not super necessary so, I'll just remove it. It worked fairly well on my computer, but I have a really beefy machine.

I have a fairly powerful computer, amd 3900x cpu and rtx3070ti gpu, the game loaded and worked fine until i wanted to change clothes, then it crashed.

Posted

I've installed your mod with the installer and it doesn't work. Logo shows up when starting the game and the commander can connect to the game just fine, the mod is loaded (texture issues with some clothing) but the physics don't work. Tested it multiple times with different settings, also starting the game through the commander but the booba ain't bouncing

Posted
13 hours ago, CPVC said:

Alright, I've repackaged and reuploaded RTBP v0.4-p3 with the new DLL that seems to work for everyone. Also, I may have fixed the "tail" issue. Please let me know. Thanks.

Real-Time Body Physics 3.36 MB · 53,142 downloads

 

just to let you know - the tail issue is still there at least for me and as @l0ngdickj0hns0n already said it gets more and more visible the more you mess with the butt sliders to make the butt thiccer 

Posted
7 hours ago, 0feed0me0 said:

I've installed your mod with the installer and it doesn't work. Logo shows up when starting the game and the commander can connect to the game just fine, the mod is loaded (texture issues with some clothing) but the physics don't work. Tested it multiple times with different settings, also starting the game through the commander but the booba ain't bouncing

Install it manually. Instructions are in the download archive. It's just a file and folder to copy.
From my point of view, the installer is actually unnecessary because there are too many different Sims4 installations. Only in Origin, in Steam on C, in Steam somewhere etc.

Posted
18 hours ago, alexlll said:

I have a fairly powerful computer, amd 3900x cpu and rtx3070ti gpu, the game loaded and worked fine until i wanted to change clothes, then it crashed.

 

Ok, thanks for the heads up. It must be something else, then. That feature is now disabled in the RTBP v0.4-p3 download.

 

9 hours ago, 0feed0me0 said:

I've installed your mod with the installer and it doesn't work. Logo shows up when starting the game and the commander can connect to the game just fine, the mod is loaded (texture issues with some clothing) but the physics don't work. Tested it multiple times with different settings, also starting the game through the commander but the booba ain't bouncing

 

If you have an Intel GPU, make sure you apply the config file modification:

 

"You'll need to tweak a Sims 4 configuration file for RTBP to work. Go to your game installation directory + "/Game/Bin/" (the same place you put "d3d9.dll"), and open the file "GraphicsRules.sgr". Find the line that says "setProp $ConfigGroup EnableSoftwareSkinning true" (for me it was on line 117) and replace the part that says "true" to "false"."

 

8 hours ago, deki said:

 

just to let you know - the tail issue is still there at least for me and as @l0ngdickj0hns0n already said it gets more and more visible the more you mess with the butt sliders to make the butt thiccer 

 

Bummer, Don't worry, though, I'll get it.

Posted (edited)
On 2/17/2022 at 12:15 PM, BigTBen said:

I've had this happen a few times and what seemed to fix it was to close TS4 and restart it. This worked for me. Hope it helps.

Turns out it wasn't caused by this mod. It's apparently a slider mod issue that happens sometimes.

 

EDIT:  Ignore the lined out bit, apparently these sliders aren't related to CAS, so this 100% isn't the cause. Though this mod does have sliders involved in the commander? So maybe? Either way, I fixed mine by going into CAS.

Edited by Awsomonium
Posted
1 hour ago, Awsomonium said:

Turns out it wasn't caused by this mod. It's apparently a slider mod issue that happens sometimes.

 

Though this mod does have sliders involved in the commander? So maybe? Either way, I fixed mine by going into CAS.

 

So, the sliders in RTBP Commander aren't in anyway related to sliders in Create a Sim. When you adjust a slider in RTBP Commander, it sends a command to RTBP to modify the physics simulators' variables.

Posted
2 hours ago, CPVC said:

If you have an Intel GPU, make sure you apply the config file modification:

 

"You'll need to tweak a Sims 4 configuration file for RTBP to work. Go to your game installation directory + "/Game/Bin/" (the same place you put "d3d9.dll"), and open the file "GraphicsRules.sgr". Find the line that says "setProp $ConfigGroup EnableSoftwareSkinning true" (for me it was on line 117) and replace the part that says "true" to "false"."

The installer did that for me, and I've checked - it's set to false

Posted
21 hours ago, 0feed0me0 said:

The installer did that for me, and I've checked - it's set to false

 

Anyway you could post your log file? Thanks.

Posted

So this is a groundbreaking mod and all, VERY impressive, but I was wondering if it's going to eventually include physics-enabled genitals. Because, as great as this is, there are animated breasts already that mimic physics quite well, when animated properly. Now, if there's one thing that doesn't exist, it's an animated vagina. In fact, I'd say that's the biggest gap in the Sims naughty mods portfolio.

Posted
On 2/20/2022 at 12:25 PM, CPVC said:

 

So, the sliders in RTBP Commander aren't in anyway related to sliders in Create a Sim. When you adjust a slider in RTBP Commander, it sends a command to RTBP to modify the physics simulators' variables.

Fair enough. I modified my message reflecting this, thanks.

Posted
8 hours ago, SpleenBuster said:

So this is a groundbreaking mod and all, VERY impressive, but I was wondering if it's going to eventually include physics-enabled genitals. Because, as great as this is, there are animated breasts already that mimic physics quite well, when animated properly. Now, if there's one thing that doesn't exist, it's an animated vagina. In fact, I'd say that's the biggest gap in the Sims naughty mods portfolio.

 

Hmmm... I'm thinking about ways I could do this. I'm assuming you want the vagina to expand and contract with penetration, right?

Posted
8 hours ago, CPVC said:

Hmmm... I'm thinking about ways I could do this. I'm assuming you want the vagina to expand and contract with penetration, right?

That's right. I assume this would require creating a rigged mesh. From what I hear, one already exists, under the obscure name of "The Caged Dragon & Crimson Camellia Collection". There are no pics available and I personally never tried the mod, plus no animations were made for that rig, but it supposedly works.

Posted
21 hours ago, SpleenBuster said:

That's right. I assume this would require creating a rigged mesh. From what I hear, one already exists, under the obscure name of "The Caged Dragon & Crimson Camellia Collection". There are no pics available and I personally never tried the mod, plus no animations were made for that rig, but it supposedly works.

RTBP not use  rigged mesh.

Posted
On 2/23/2022 at 3:00 AM, alexlll said:

RTBP not use  rigged mesh.

 

RTBP actually does use the existing rig's bones for breast physics, but not for butt and balls physics. For those, it creates new bones.

 

On 2/22/2022 at 5:36 AM, SpleenBuster said:

That's right. I assume this would require creating a rigged mesh. From what I hear, one already exists, under the obscure name of "The Caged Dragon & Crimson Camellia Collection". There are no pics available and I personally never tried the mod, plus no animations were made for that rig, but it supposedly works.

 

I think I might be able to do this, but it's kinda out of the scope of what I'm trying to do with RTBP. At least at this time.

Posted
5 hours ago, CPVC said:

 

RTBP actually does use the existing rig's bones for breast physics, but not for butt and balls physics. For those, it creates new bones.

Bones made for the butt work great. What prevents you from creating your own bones for the breast?

Posted
4 hours ago, alexlll said:

Bones made for the butt work great. What prevents you from creating your own bones for the breast?

Because there are already bones. A vertex can only have a total skinweight of 100% - and not 150% etc.

Posted

Thank you for continuing to fix the issues with the male clothing/fingers going all wonky. This last update did fix quite a bit of them; Maxis and CC. Still a few that are wonky, but most of them now work which is huge because finding good male clothes sucks. Thanks again for making and continuing to work on such a cool mod. :)

Posted
17 hours ago, alexlll said:

Bones made for the butt work great. What prevents you from creating your own bones for the breast?

 

I could create new breast bones if I wanted to, but it's just not necessary when the existing ones work perfectly fine.

 

13 hours ago, Andy14 said:

Because there are already bones. A vertex can only have a total skinweight of 100% - and not 150% etc.

 

That's right. When RTBP creates new bones it actually steals influence from other bones so that the sum of the influences of all the bones still equals 1.0.

Posted

The only reason i write about chest bones is because 70% of animators are bad at drawing chest physics. I don't want to see breast physics created by animators, it's better to let RTBP do it.

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