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Real-Time Body Physics (DirectX 11)


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Posted
On 2/23/2021 at 12:57 PM, eldr3d said:

Hey, great mod! When in fullscreen or fullscreen windowed mode, the game whitescreens if I tab out and back in. Additionally, it stays on top after tabbing back in, making exiting it quite hard. Sounds still work fine, the mouse pointer turns into other symbols where the buttons are, with which I am able to guess where the exit buttons are. I'm currently using an Nvidia GPU, which might be relevant. This is with the latest preview, I'll now try the previous one.

 

Edit:

  

 

This is probably related.

 

Edit #2: Attached Log.txt, doesn't seem to catch anything. Bug appears everywhere, including main menu.

Log.txt 2.65 kB · 6 downloads

 

Edit #3: Just confirmed that the error doesn't occur on v0.3-p5 (2020-12-19)

 

It seems that this issue still (or again) occurs on v0.4 2021-05-06

Posted
On 5/11/2021 at 1:20 PM, eldr3d said:

 

It seems that this issue still (or again) occurs on v0.4 2021-05-06

 

I think this issue might only manifest itself on Nvidia GPUs. I do have an older Nvidia GPU laying around and a computer I could stick it in. I'll put that together and test RTBP on it a little later.

 

On 5/12/2021 at 2:03 PM, d-two said:

Same issue as above..."re install game".

 

Ok, I think I might start bundling MSVCRT.dll with RTBP, just to simplify things. I think most people have it installed already, since lots of games require it, but I guess not everyone does.

 

11 hours ago, azerty152 said:

Incredible work ! Can you also add a collision to the breast physics ? It would be awesome !

 

I'm sure I could, but at this time I'm mostly working on fixing bugs and don't plan on adding any new features until I get RTBP running smoothly for everyone.

Posted
On 5/10/2021 at 8:15 PM, CPVC said:

 

 

 

 

I don't see why not. I should be able to add support for these meshes. In fact, I think I'll add a way for modders to add support for any custom mesh without having to touch the source code.

 

 

RTBP doesn't always play well with Wicked Whims animations. It's something I need to look into.

Is that even possible to fix? Because the animations creators also animate the 'boob bounce', so it would be necessary to remove the boobs bone control for each animation.

Posted
22 hours ago, joethebeast said:

Is that even possible to fix? Because the animations creators also animate the 'boob bounce', so it would be necessary to remove the boobs bone control for each animation.

 

Oh yes, most certainly. RTBP's breast simulators work by modifying the breast matrices before rendering. I'm not replacing any bones, I'm just slightly modifying their target positions before rendering.

Posted
On 5/14/2021 at 1:45 AM, joethebeast said:

Is that even possible to fix? Because the animations creators also animate the 'boob bounce', so it would be necessary to remove the boobs bone control for each animation.

 

23 hours ago, CPVC said:

 

Oh yes, most certainly. RTBP's breast simulators work by modifying the breast matrices before rendering. I'm not replacing any bones, I'm just slightly modifying their target positions before rendering.

 

If you use WW, you might remove the BCBB rigs from inside the .package (sims4studio) for different results.  you'll have to look that up.  but some of us have had varying degrees of success with that method (which is very early in this thread).  Seems hard-coded animation using the BCBB bones "FIGHT" with this mod because they use different methods.  animations will behave erratically.  This isn't a fix-all--just another 'try it' method.  You would need to delete the BCBB rig(s) built into WW EVERY SINGLE TIME WW is updated on your machine.

Posted
21 hours ago, trunnk said:

If you use WW, you might remove the BCBB rigs from inside the .package (sims4studio) for different results.  you'll have to look that up.  but some of us have had varying degrees of success with that method (which is very early in this thread).  Seems hard-coded animation using the BCBB bones "FIGHT" with this mod because they use different methods.  animations will behave erratically.  This isn't a fix-all--just another 'try it' method.  You would need to delete the BCBB rig(s) built into WW EVERY SINGLE TIME WW is updated on your machine.

 

Would you or someone else mind listing the names of some animations that use the "BCBB" rig? If I knew when this rig was active, I might be able to make it work with RTBP.

 

At this time, RTBP assumes that all breast bones have only two bone influences: "b__Spine1__" and "b__CAS_L_Breast__" or "b__CAS_R_Breast__". If this rig uses a third or fourth bone, I might be able to tweak some things and make it compatible.

Posted

Hi first I wanted to say that I love this mod, thank you very much for that. I've been facing a problem and I wonder if it's just me, or am I doing something wrong. I installed it and it worked very well, but the male sims' shoulders were drooping and the neck was too long, this automatically applied to all created sims. Would it be a problem with the mod, or is it because I have some body sliders? Thank you very much, any help is appreciated

Posted
1 hour ago, CPVC said:

 

Would you or someone else mind listing the names of some animations that use the "BCBB" rig? If I knew when this rig was active, I might be able to make it work with RTBP.

 

At this time, RTBP assumes that all breast bones have only two bone influences: "b__Spine1__" and "b__CAS_L_Breast__" or "b__CAS_R_Breast__". If this rig uses a third or fourth bone, I might be able to tweak some things and make it compatible.

The rigs we are deleting are from the "TURBODRIVER_WickedWhims_Tuning.package" using sims4studio.  We may be spinning our wheels, but i swear i see some differences once the implemented Denton BCBB breast bones are deleted from the tuning pkg and saved.  in sims4studio we open the WW package > Warehouse > search on BCBB OR 'rig' > find the BCBB rigs, select, delete, save.

 

Like I said, this may not be technically correct.  It may only affect WW female top replacers to which the Denton rig was attached.  The default Sims4 female tops may be unaffected.

Posted
56 minutes ago, Max Valentin said:

Hi first I wanted to say that I love this mod, thank you very much for that. I've been facing a problem and I wonder if it's just me, or am I doing something wrong. I installed it and it worked very well, but the male sims' shoulders were drooping and the neck was too long, this automatically applied to all created sims. Would it be a problem with the mod, or is it because I have some body sliders? Thank you very much, any help is appreciated

 

Thank you for the kind words. You're not doing anything wrong. This is a known problem and I've experienced it myself, but it only affected a hand full of meshes and not all Sims...

 

It was mostly male sims wearing outfits with high shoulders. It's probably another vertex selection issue. Would you mind posting your log file?

Posted

This is another preview release of the RTBP GUI, which I have decided to call "RTBP Commander". It works in my Windows 10 virtual machine and in Wine on Linux. To change the ranges of the sliders, right click on the slider to open the context menu, then choose the option "Configure Slider...".

 

If you're up for it, please give it a shot. Let me know if you have any problems. Thanks for testing this.

 

RTBP Commander v0.1.1.zip

Posted

RTBP Commander v0.1.1 - works, but there are a few comments. Ping command not working, I do not receive an answer pong. Testing xzy shows the maximum value, but I would like real. No adjustments left and right chest separately. When set to 0 mat parameters, the chest sagged to the floor and did not return to its original state until I pressed reset.

Spoiler

871575535_TS4_x642021-05-1709-46-15.thumb.png.179bfbe6c70dd0dbe554b3fcd2193d6a.png

 Why do I need the Set button if the settings are applied on the fly? 

Under different angles, the chest moves in different ways.

 

Spoiler

411047113_TS4_x642021-05-1709-43-28.thumb.png.a002240988e6813c3d43997e16051d6f.png

 

Spoiler

1139515468_TS4_x642021-05-1709-43-38.thumb.png.c0e7ea5ffafcf8c91d6d6123337c7b6c.png

 

Posted

I am insanely stupid, can anyone make a video showing where to put the mod? I keep doing it wrong, and whenever it's installed - it tells my my game set up is wrong & to reinstall

 

Mods 5_17_2021 8_49_26 AM.png

Mods 5_17_2021 8_49_36 AM (2).png

Error 5_17_2021 8_54_43 AM.png

Posted
12 hours ago, CPVC said:

 

Thank you for the kind words. You're not doing anything wrong. This is a known problem and I've experienced it myself, but it only affected a hand full of meshes and not all Sims...

 

It was mostly male sims wearing outfits with high shoulders. It's probably another vertex selection issue. Would you mind posting your log file?

 

Hi, thanks for the reply. I can post the log file, I just need a direction from where I can find it, I don't want to post the wrong file. I forgot to mention that I also have default body replacements, both upper and lower, I don't know if there is any interference in that, thanks

Posted
On 5/13/2021 at 6:18 PM, CPVC said:

 

I think this issue might only manifest itself on Nvidia GPUs. I do have an older Nvidia GPU laying around and a computer I could stick it in. I'll put that together and test RTBP on it a little later.

 

 

Ok, I think I might start bundling MSVCRT.dll with RTBP, just to simplify things. I think most people have it installed already, since lots of games require it, but I guess not everyone does.

 

 

I'm sure I could, but at this time I'm mostly working on fixing bugs and don't plan on adding any new features until I get RTBP running smoothly for everyone.

I do have MSVCRT.dll installed, still have the error

Posted
On 5/17/2021 at 6:46 AM, ninacela said:

I am insanely stupid, can anyone make a video showing where to put the mod? I keep doing it wrong, and whenever it's installed - it tells my my game set up is wrong & to reinstall

 

Mods 5_17_2021 8_49_26 AM.png

Mods 5_17_2021 8_49_36 AM (2).png

Error 5_17_2021 8_54_43 AM.png

 

On 5/17/2021 at 12:27 PM, d-two said:

I do have MSVCRT.dll installed, still have the error

 

I'm not sure if this will work, but I've updated the v0.4 ZIP file and included the version of "msvcrt.dll" that I use with it. Please redownload RTBP v0.4, the file named "RTBP v0.4 2021-05-18.zip". When you install, please copy the included "msvcrt.dll" into your "Bin" directory, along with "d3d9.dll" and the "RTBP" directory.

 

Thanks for testing this and thanks for bearing with me. I'm a pretty good programmer (if I do say myself), but I'm very inexperienced when it comes to deploying things like this.

 

Real-Time Body Physics

Posted
On 5/17/2021 at 1:40 AM, alexlll said:

RTBP Commander v0.1.1 - works, but there are a few comments. Ping command not working, I do not receive an answer pong. Testing xzy shows the maximum value, but I would like real. No adjustments left and right chest separately. When set to 0 mat parameters, the chest sagged to the floor and did not return to its original state until I pressed reset.

  Reveal hidden contents

871575535_TS4_x642021-05-1709-46-15.thumb.png.179bfbe6c70dd0dbe554b3fcd2193d6a.png

 Why do I need the Set button if the settings are applied on the fly? 

Under different angles, the chest moves in different ways.

 

  Reveal hidden contents

411047113_TS4_x642021-05-1709-43-28.thumb.png.a002240988e6813c3d43997e16051d6f.png

 

  Reveal hidden contents

1139515468_TS4_x642021-05-1709-43-38.thumb.png.c0e7ea5ffafcf8c91d6d6123337c7b6c.png

 

 

Thanks for your comments!

 

Ping command not working, I do not receive an answer pong.

 

Whoops! The "ping" command isn't included in the latest version of RTBP, v0.4. I added it as basically a tutorial command for people new to RTBP Commander. It will be included in the next release.

 

Testing xzy shows the maximum value, but I would like real.

 

I'm planning on adding a more realistic testing command that applies a certain amount of force to a simulator. The default "test" command is there just to show you that it's working.

 

No adjustments left and right chest separately.

 

On my to-do list. By default, the body parts will be grouped, but you'll have the option of splitting them up if you'd like in the future.

 

When set to 0 mat parameters, the chest sagged to the floor and did not return to its original state until I pressed reset.

 

Dividing a 32 bit float by zero will produce a NaN, or "Not a Number". The variable is basically broken at this point and no operations can be performed on it until it is reset to a valid number: https://en.wikipedia.org/wiki/NaN

 

Why do I need the Set button if the settings are applied on the fly?

 

The "Set" button is there for people that want to manually enter a value in the text box. Manually entering a value and clicking "Set" will send the corresponding command and adjust the slider appropriately.

 

Under different angles, the chest moves in different ways.

 

That is the intended behavior. It's testing the simulators in local space, relative to their parent bone. For the breasts, it's one of the spine bones. For the butt and balls, it's the pelvis bone.

Posted
On 5/17/2021 at 10:24 AM, Max Valentin said:

 

Hi, thanks for the reply. I can post the log file, I just need a direction from where I can find it, I don't want to post the wrong file. I forgot to mention that I also have default body replacements, both upper and lower, I don't know if there is any interference in that, thanks

 

So, assuming you have a legitimate copy of the Sims 4, your log file is going to be at "C:/Program Files (x86)/Origin Games/The Sims 4/Game/Bin/RTBP/Log.txt".

The body replacements could be causing the problem. RTBP's vertex selection methods assume the default meshes are used.

Posted
17 hours ago, CPVC said:

 

So, assuming you have a legitimate copy of the Sims 4, your log file is going to be at "C:/Program Files (x86)/Origin Games/The Sims 4/Game/Bin/RTBP/Log.txt".

The body replacements could be causing the problem. RTBP's vertex selection methods assume the default meshes are used.

 

Well, here's log file. I apparently somehow managed to solve the problem of the male shoulders. I don't remember deleting any mods or CCs, but the error is gone. The only thing I did was to install the mod again, and it also deleted the SOURCE folder that came with the download and ended up putting it in the game directory. In fact, in the installation tutorial there was no mention of this folder, so I assumed it was to put it together in the folder "C: / Program files (x86) / Origin Games / The Sims 4 / Game / Bin, this may have interfered because the top movements of the female sims applied to the male sims and not now. Thank you very much for your help, the log file has been added.

Log.txt

Posted

Update: I closed the game and downloaded a custom configuration .ini from here, I opened the game and the problem returned, apparently the movements of the female breasts apply to the male sims. I tried to take the custom configuration and installed the one that comes with the mod, I entered the game and the problem persisted. I don't know what happened, when I uninstalled and installed the mod again as mentioned above it worked perfectly but not now. Some help? Anyway, I am sending the log and .ini files after the problem returned.

 

the SettingsModif file is the modified file I installed from here, and the problem is back. the Settings is the mod itself that I installed and the problem persisted.

Settings.ini Log.txt SettingsModif.ini

Posted
1 hour ago, Max Valentin said:

Update: I closed the game and downloaded a custom configuration .ini from here, I opened the game and the problem returned, apparently the movements of the female breasts apply to the male sims. I tried to take the custom configuration and installed the one that comes with the mod, I entered the game and the problem persisted. I don't know what happened, when I uninstalled and installed the mod again as mentioned above it worked perfectly but not now. Some help? Anyway, I am sending the log and .ini files after the problem returned.

 

the SettingsModif file is the modified file I installed from here, and the problem is back. the Settings is the mod itself that I installed and the problem persisted.

Settings.ini 1 kB · 0 downloads Log.txt 35.74 kB · 0 downloads SettingsModif.ini 1021 B · 0 downloads

 

Ok, thanks for the info and log files. I have a theory as to why this is happening. Could you link me to the default body replacements you use?

Posted
12 hours ago, CPVC said:

 

Ok, thanks for the info and log files. I have a theory as to why this is happening. Could you link me to the default body replacements you use?

 

Hi, thanks again for the quick response. Here are the files I use, in reality one is the default itself, but I use these two male tops together. I hope this can help in some way

GOLYHAWHAW_TOP_CLASSICPHYSIQUE_NIP_VERSION.package GOLYHAWHAW_TOP_ENHANCEDANATOMY_DEFAULT.package GOLYHAWHAW_TOP_CLASSICPHYSIQUE_NIP_BUMPVERSION.package

Posted
On 5/18/2021 at 7:38 PM, CPVC said:

 

same issue. sorry this took so long to get back to you. REALLY want this to work, as i used it on my other computer (which, they both have Nvidia graphics)

 

 

On 5/18/2021 at 7:38 PM, CPVC said:

I'm not sure if this will work, but I've updated the v0.4 ZIP file and included the version of "msvcrt.dll" that I use with it. Please redownload RTBP v0.4, the file named "RTBP v0.4 2021-05-18.zip". When you install, please copy the included "msvcrt.dll" into your "Bin" directory, along with "d3d9.dll" and the "RTBP" directory.

 

Thanks for testing this and thanks for bearing with me. I'm a pretty good programmer (if I do say myself), but I'm very inexperienced when it comes to deploying things like this.

 

Real-Time Body Physics 2.95 MB · 28,219 downloads

 

Posted

Hi, so I have several problems :

 

Apparently I places every files correctly like said in "README" problem is, it don't seems to work, nothing move, and I'm on 64bit v but the game was cracked arround late 2020 so I'm pretty sure it's not updated.

No response from the command tab even with the correct typing as said in "README"

 

I also tried the GUI but still no response from the mod even thought the logo showed up at start. But it is said that the GUI cannot connect to the server, maybe is there a precise file where the GUI is supposed be disposed ?

 

I really want to try this mode but sadly I can't find the issue.

 

English is not my native language, so idk if there's any faults.

 

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