DarkenedGalaxy Posted May 8, 2021 Posted May 8, 2021 21 hours ago, CPVC said: Thanks for posting your log file. Unfortunately, it offers no hint at what the problem is, other than indicating that the problem is most likely related to the butt simulator. I'll examine the code tonight and see if there's something I missed. In the mean time, you might try disabling the butt simulator in your Settings.ini file and see if the crashes go away. So I actually did what you said and the crashing has stopped, everything else including the breasts physics seem fine too. I guess I'll just have to keep the butt physics disabled. 1
hiojhgyuitihu Posted May 9, 2021 Posted May 9, 2021 On 5/7/2021 at 11:54 PM, CPVC said: Hmmm... You might be missing MSVCRT.dll, which is required for RTBP to function. Try downloading and installing the latest Microsoft Visual C++ redistributable. I tried it but the same message appears
millionserved Posted May 9, 2021 Posted May 9, 2021 On 5/8/2021 at 10:48 AM, NightOwlKing said: mainly I use dumbaby https://www.loverslab.com/files/file/7542-body-meshes-presets-by-dumbaby-for-males-females-wickedwhims-compatible/ Dumbaby Female bottom genitals + butt mesh Is it possible to add support for DumBaby's Big Bottom Butt Mod as well? It's the download under the Dumbaby 4 BOTTOM MESHES updated.zip
goleadorholly Posted May 10, 2021 Posted May 10, 2021 1st of all, this is one the greatest mods ever made!!! TY CPVC!!! i hope in the future animations creators will base their works on this!! i have a question for all of you, testers: i tried to force some animations using this mod in order to respect the gravity principle but i failed. here it is an exemple; in blu as it's now, in red as it's supposed to be basing on the gravity principle... has anyone found a solution or there's nothing to do? Does it only depend on the animation? i used the GUI Tool, but nothing...
alexlll Posted May 10, 2021 Posted May 10, 2021 20 minutes ago, goleadorholly said: In some animations the chest does not move, but in most cases the breasts sag naturally.
CPVC Posted May 10, 2021 Author Posted May 10, 2021 On 5/8/2021 at 3:21 AM, parzysty said: I'd love if you added support for Dumbaby's butt, the filename is "Dumbaby Female bottom genitals + butt mesh (upd 26 March).zip". On 5/8/2021 at 8:48 AM, NightOwlKing said: mainly I use dumbaby https://www.loverslab.com/files/file/7542-body-meshes-presets-by-dumbaby-for-males-females-wickedwhims-compatible/ Dumbaby Female bottom genitals + butt mesh On 5/8/2021 at 1:04 PM, shinichi104 said: maybe this one as well? On 5/9/2021 at 12:22 PM, millionserved said: Is it possible to add support for DumBaby's Big Bottom Butt Mod as well? It's the download under the Dumbaby 4 BOTTOM MESHES updated.zip I don't see why not. I should be able to add support for these meshes. In fact, I think I'll add a way for modders to add support for any custom mesh without having to touch the source code. 9 hours ago, goleadorholly said: 1st of all, this is one the greatest mods ever made!!! TY CPVC!!! i hope in the future animations creators will base their works on this!! i have a question for all of you, testers: i tried to force some animations using this mod in order to respect the gravity principle but i failed. here it is an exemple; in blu as it's now, in red as it's supposed to be basing on the gravity principle... has anyone found a solution or there's nothing to do? Does it only depend on the animation? i used the GUI Tool, but nothing... RTBP doesn't always play well with Wicked Whims animations. It's something I need to look into. 6
eldr3d Posted May 11, 2021 Posted May 11, 2021 On 2/23/2021 at 12:57 PM, eldr3d said: Hey, great mod! When in fullscreen or fullscreen windowed mode, the game whitescreens if I tab out and back in. Additionally, it stays on top after tabbing back in, making exiting it quite hard. Sounds still work fine, the mouse pointer turns into other symbols where the buttons are, with which I am able to guess where the exit buttons are. I'm currently using an Nvidia GPU, which might be relevant. This is with the latest preview, I'll now try the previous one. Edit: This is probably related. Edit #2: Attached Log.txt, doesn't seem to catch anything. Bug appears everywhere, including main menu. Log.txt 2.65 kB · 6 downloads Edit #3: Just confirmed that the error doesn't occur on v0.3-p5 (2020-12-19) It seems that this issue still (or again) occurs on v0.4 2021-05-06
azerty152 Posted May 13, 2021 Posted May 13, 2021 Incredible work ! Can you also add a collision to the breast physics ? It would be awesome !
CPVC Posted May 13, 2021 Author Posted May 13, 2021 On 5/11/2021 at 1:20 PM, eldr3d said: It seems that this issue still (or again) occurs on v0.4 2021-05-06 I think this issue might only manifest itself on Nvidia GPUs. I do have an older Nvidia GPU laying around and a computer I could stick it in. I'll put that together and test RTBP on it a little later. On 5/12/2021 at 2:03 PM, d-two said: Same issue as above..."re install game". Ok, I think I might start bundling MSVCRT.dll with RTBP, just to simplify things. I think most people have it installed already, since lots of games require it, but I guess not everyone does. 11 hours ago, azerty152 said: Incredible work ! Can you also add a collision to the breast physics ? It would be awesome ! I'm sure I could, but at this time I'm mostly working on fixing bugs and don't plan on adding any new features until I get RTBP running smoothly for everyone. 6
joethebeast Posted May 14, 2021 Posted May 14, 2021 On 5/10/2021 at 8:15 PM, CPVC said: I don't see why not. I should be able to add support for these meshes. In fact, I think I'll add a way for modders to add support for any custom mesh without having to touch the source code. RTBP doesn't always play well with Wicked Whims animations. It's something I need to look into. Is that even possible to fix? Because the animations creators also animate the 'boob bounce', so it would be necessary to remove the boobs bone control for each animation.
CPVC Posted May 15, 2021 Author Posted May 15, 2021 22 hours ago, joethebeast said: Is that even possible to fix? Because the animations creators also animate the 'boob bounce', so it would be necessary to remove the boobs bone control for each animation. Oh yes, most certainly. RTBP's breast simulators work by modifying the breast matrices before rendering. I'm not replacing any bones, I'm just slightly modifying their target positions before rendering. 1
trunnk Posted May 16, 2021 Posted May 16, 2021 On 5/14/2021 at 1:45 AM, joethebeast said: Is that even possible to fix? Because the animations creators also animate the 'boob bounce', so it would be necessary to remove the boobs bone control for each animation. 23 hours ago, CPVC said: Oh yes, most certainly. RTBP's breast simulators work by modifying the breast matrices before rendering. I'm not replacing any bones, I'm just slightly modifying their target positions before rendering. If you use WW, you might remove the BCBB rigs from inside the .package (sims4studio) for different results. you'll have to look that up. but some of us have had varying degrees of success with that method (which is very early in this thread). Seems hard-coded animation using the BCBB bones "FIGHT" with this mod because they use different methods. animations will behave erratically. This isn't a fix-all--just another 'try it' method. You would need to delete the BCBB rig(s) built into WW EVERY SINGLE TIME WW is updated on your machine.
CPVC Posted May 17, 2021 Author Posted May 17, 2021 21 hours ago, trunnk said: If you use WW, you might remove the BCBB rigs from inside the .package (sims4studio) for different results. you'll have to look that up. but some of us have had varying degrees of success with that method (which is very early in this thread). Seems hard-coded animation using the BCBB bones "FIGHT" with this mod because they use different methods. animations will behave erratically. This isn't a fix-all--just another 'try it' method. You would need to delete the BCBB rig(s) built into WW EVERY SINGLE TIME WW is updated on your machine. Would you or someone else mind listing the names of some animations that use the "BCBB" rig? If I knew when this rig was active, I might be able to make it work with RTBP. At this time, RTBP assumes that all breast bones have only two bone influences: "b__Spine1__" and "b__CAS_L_Breast__" or "b__CAS_R_Breast__". If this rig uses a third or fourth bone, I might be able to tweak some things and make it compatible.
Max Valentin Posted May 17, 2021 Posted May 17, 2021 Hi first I wanted to say that I love this mod, thank you very much for that. I've been facing a problem and I wonder if it's just me, or am I doing something wrong. I installed it and it worked very well, but the male sims' shoulders were drooping and the neck was too long, this automatically applied to all created sims. Would it be a problem with the mod, or is it because I have some body sliders? Thank you very much, any help is appreciated
trunnk Posted May 17, 2021 Posted May 17, 2021 1 hour ago, CPVC said: Would you or someone else mind listing the names of some animations that use the "BCBB" rig? If I knew when this rig was active, I might be able to make it work with RTBP. At this time, RTBP assumes that all breast bones have only two bone influences: "b__Spine1__" and "b__CAS_L_Breast__" or "b__CAS_R_Breast__". If this rig uses a third or fourth bone, I might be able to tweak some things and make it compatible. The rigs we are deleting are from the "TURBODRIVER_WickedWhims_Tuning.package" using sims4studio. We may be spinning our wheels, but i swear i see some differences once the implemented Denton BCBB breast bones are deleted from the tuning pkg and saved. in sims4studio we open the WW package > Warehouse > search on BCBB OR 'rig' > find the BCBB rigs, select, delete, save. Like I said, this may not be technically correct. It may only affect WW female top replacers to which the Denton rig was attached. The default Sims4 female tops may be unaffected. 1
CPVC Posted May 17, 2021 Author Posted May 17, 2021 56 minutes ago, Max Valentin said: Hi first I wanted to say that I love this mod, thank you very much for that. I've been facing a problem and I wonder if it's just me, or am I doing something wrong. I installed it and it worked very well, but the male sims' shoulders were drooping and the neck was too long, this automatically applied to all created sims. Would it be a problem with the mod, or is it because I have some body sliders? Thank you very much, any help is appreciated Thank you for the kind words. You're not doing anything wrong. This is a known problem and I've experienced it myself, but it only affected a hand full of meshes and not all Sims... It was mostly male sims wearing outfits with high shoulders. It's probably another vertex selection issue. Would you mind posting your log file? 1
CPVC Posted May 17, 2021 Author Posted May 17, 2021 This is another preview release of the RTBP GUI, which I have decided to call "RTBP Commander". It works in my Windows 10 virtual machine and in Wine on Linux. To change the ranges of the sliders, right click on the slider to open the context menu, then choose the option "Configure Slider...". If you're up for it, please give it a shot. Let me know if you have any problems. Thanks for testing this. RTBP Commander v0.1.1.zip 1
alexlll Posted May 17, 2021 Posted May 17, 2021 RTBP Commander v0.1.1 - works, but there are a few comments. Ping command not working, I do not receive an answer pong. Testing xzy shows the maximum value, but I would like real. No adjustments left and right chest separately. When set to 0 mat parameters, the chest sagged to the floor and did not return to its original state until I pressed reset. Spoiler Why do I need the Set button if the settings are applied on the fly? Under different angles, the chest moves in different ways. Spoiler Spoiler
ninacela Posted May 17, 2021 Posted May 17, 2021 I am insanely stupid, can anyone make a video showing where to put the mod? I keep doing it wrong, and whenever it's installed - it tells my my game set up is wrong & to reinstall
Max Valentin Posted May 17, 2021 Posted May 17, 2021 12 hours ago, CPVC said: Thank you for the kind words. You're not doing anything wrong. This is a known problem and I've experienced it myself, but it only affected a hand full of meshes and not all Sims... It was mostly male sims wearing outfits with high shoulders. It's probably another vertex selection issue. Would you mind posting your log file? Hi, thanks for the reply. I can post the log file, I just need a direction from where I can find it, I don't want to post the wrong file. I forgot to mention that I also have default body replacements, both upper and lower, I don't know if there is any interference in that, thanks
d-two Posted May 17, 2021 Posted May 17, 2021 On 5/13/2021 at 6:18 PM, CPVC said: I think this issue might only manifest itself on Nvidia GPUs. I do have an older Nvidia GPU laying around and a computer I could stick it in. I'll put that together and test RTBP on it a little later. Ok, I think I might start bundling MSVCRT.dll with RTBP, just to simplify things. I think most people have it installed already, since lots of games require it, but I guess not everyone does. I'm sure I could, but at this time I'm mostly working on fixing bugs and don't plan on adding any new features until I get RTBP running smoothly for everyone. I do have MSVCRT.dll installed, still have the error
CPVC Posted May 19, 2021 Author Posted May 19, 2021 On 5/17/2021 at 6:46 AM, ninacela said: I am insanely stupid, can anyone make a video showing where to put the mod? I keep doing it wrong, and whenever it's installed - it tells my my game set up is wrong & to reinstall On 5/17/2021 at 12:27 PM, d-two said: I do have MSVCRT.dll installed, still have the error I'm not sure if this will work, but I've updated the v0.4 ZIP file and included the version of "msvcrt.dll" that I use with it. Please redownload RTBP v0.4, the file named "RTBP v0.4 2021-05-18.zip". When you install, please copy the included "msvcrt.dll" into your "Bin" directory, along with "d3d9.dll" and the "RTBP" directory. Thanks for testing this and thanks for bearing with me. I'm a pretty good programmer (if I do say myself), but I'm very inexperienced when it comes to deploying things like this. Real-Time Body Physics
CPVC Posted May 19, 2021 Author Posted May 19, 2021 On 5/17/2021 at 1:40 AM, alexlll said: RTBP Commander v0.1.1 - works, but there are a few comments. Ping command not working, I do not receive an answer pong. Testing xzy shows the maximum value, but I would like real. No adjustments left and right chest separately. When set to 0 mat parameters, the chest sagged to the floor and did not return to its original state until I pressed reset. Reveal hidden contents Why do I need the Set button if the settings are applied on the fly? Under different angles, the chest moves in different ways. Reveal hidden contents Reveal hidden contents Thanks for your comments! Ping command not working, I do not receive an answer pong. Whoops! The "ping" command isn't included in the latest version of RTBP, v0.4. I added it as basically a tutorial command for people new to RTBP Commander. It will be included in the next release. Testing xzy shows the maximum value, but I would like real. I'm planning on adding a more realistic testing command that applies a certain amount of force to a simulator. The default "test" command is there just to show you that it's working. No adjustments left and right chest separately. On my to-do list. By default, the body parts will be grouped, but you'll have the option of splitting them up if you'd like in the future. When set to 0 mat parameters, the chest sagged to the floor and did not return to its original state until I pressed reset. Dividing a 32 bit float by zero will produce a NaN, or "Not a Number". The variable is basically broken at this point and no operations can be performed on it until it is reset to a valid number: https://en.wikipedia.org/wiki/NaN Why do I need the Set button if the settings are applied on the fly? The "Set" button is there for people that want to manually enter a value in the text box. Manually entering a value and clicking "Set" will send the corresponding command and adjust the slider appropriately. Under different angles, the chest moves in different ways. That is the intended behavior. It's testing the simulators in local space, relative to their parent bone. For the breasts, it's one of the spine bones. For the butt and balls, it's the pelvis bone. 1
CPVC Posted May 21, 2021 Author Posted May 21, 2021 On 5/17/2021 at 10:24 AM, Max Valentin said: Hi, thanks for the reply. I can post the log file, I just need a direction from where I can find it, I don't want to post the wrong file. I forgot to mention that I also have default body replacements, both upper and lower, I don't know if there is any interference in that, thanks So, assuming you have a legitimate copy of the Sims 4, your log file is going to be at "C:/Program Files (x86)/Origin Games/The Sims 4/Game/Bin/RTBP/Log.txt". The body replacements could be causing the problem. RTBP's vertex selection methods assume the default meshes are used.
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