CPVC Posted February 11, 2021 Author Posted February 11, 2021 On 2/6/2021 at 10:49 PM, sannidan said: I placed the d3d9.dll and RTBP documents in Program Files(86) - Origin Games- Sims 4- Game- Bin. When i attempt to run the sims 4 a message reads " there is a problem with your game's setup please reinstall Sims 4' I am running Sims 64 bit on a Windows Laptop. Am i doing anything wrong? Any notes? 1 hour ago, YahtzeeNicki said: I have this exact issue. I've tried so many things but it just won't budge Are you launching the game from within Origin? Try executing "TS4_x64.exe" directly. It's possible that Origin is launching the 32 bit version for some reason. Everyone else: Sorry for the delay in releasing the next preview release of RTBP. I've gotten everything I said I would do done, but I haven't been able to find a way to catch and report all uncaught exceptions yet. As far as I can tell, I'm doing everything correctly, but it's just not working. Don't worry, I'll figure something out. If I can't within the next few days, I'll publish the next preview release without this feature and hopefully include it in the next next preview release. I'd like to do a proper release soon, too, with updated documentation and source code. I think it's very important to get the source code out there so others can build on my work and create mods like this one. 9
YahtzeeNicki Posted February 11, 2021 Posted February 11, 2021 11 hours ago, trunnk said: Program Files (x86) is for 32 bit. This works w/ 64 bit only. "Installation Move "d3d9.dll" and "RTBP" to your Sims 4 installation directory + "Game/Bin/". It should be in the same directory as "TS4_x64.exe". Currently, this mod only works with the 64 bit version of The Sims 4. This next step is optional. If you'd like to send commands to the physics engine, copy the folder "RTBP Cheats Mod" to your documents + "Electronic Arts/The Sims 4/Mods/"." I have the 64bit version downloaded though, and the one in my (x86) folder is titled TS4_64.exe. where exactly would one find the 64 one?
pihwht Posted February 12, 2021 Posted February 12, 2021 16 hours ago, YahtzeeNicki said: I have the 64bit version downloaded though, and the one in my (x86) folder is titled TS4_64.exe. where exactly would one find the 64 one? That's the one you want.
trunnk Posted February 12, 2021 Posted February 12, 2021 19 hours ago, YahtzeeNicki said: I have the 64bit version downloaded though, and the one in my (x86) folder is titled TS4_64.exe. where exactly would one find the 64 one? I misspoke about the folders. attached is how my directory looks, if you need something to go by. Make certain you use the RTBP-supplied file for d3d9.dll. I find that it is the ONLY one that works. You could test mod conflicts by: --clearing all mods except for RTBP (back them up elsewhere, and just see if you can get RTBP to work.) --then add the other mods back in until you get the error (offending mod) again. I've been running mods for years in S4 and I only get the "there is a problem with your game's setup please reinstall Sims 4" when I have a mod conflict or a mod incompatible with the game version. Also, try and only go ONE folder deep in your mods folder. Long directories and weird folder names with special characters brick the mod loading process. I currently run 3557 mod items (including RTBP) without issue. Good Luck. 2
Gzudser Posted February 20, 2021 Posted February 20, 2021 Hey CPVC why not make a visual studio installer? You would seriously help those that mess up on installing it properly. It would also attract more attention to those unable to get this working properly or overwhelmed by setting it up. You could also make some radio or checkbox selections for various physics settings that people can choose from too and change at whim. 1
CPVC Posted February 22, 2021 Author Posted February 22, 2021 On 2/20/2021 at 4:28 PM, Gzudser said: Hey CPVC why not make a visual studio installer? You would seriously help those that mess up on installing it properly. It would also attract more attention to those unable to get this working properly or overwhelmed by setting it up. You could also make some radio or checkbox selections for various physics settings that people can choose from too and change at whim. Yeah, I think making an (optional) installer would be for the best. I'll probably make one and release it with the next, next release. Everyone else: Once again, sorry for the delays. The last preview release didn't go very well, so I promised to spend more time testing before releasing. I've borrowed a Windows 10 laptop to test RTBP on and, interestingly enough, RTBP isn't working on it. It hooks Direct 3D and everything, but the physics just aren't working. I think it might have something to do with the fact that this machine has an Intel GPU while my primary PC has an AMD GPU. I've already discovered that the rendering pipeline is different for some reason and written code to compensate for that, but RTBP still isn't working correctly. I think this might be why RTBP works for some people but not for others. Anyway... I'm not going to call this an official preview release, because it hasn't been extensively tested, and there are known problems with it, but you can try this if you're up for it. If it doesn't work, revert to the previous preview release, which can be found here. Change Log * An RTBP logo will appear when the game is started and disappear after a few seconds, just to show people where to find me if they have feedback or require support. To prevent this from happening, set the "showLogoAtStartup" option in your "Settings.ini" file to "false". * The Sims 4 will now tell RTBP when the game is paused or when speeds 2 or 3 are activated. When this happens, RTBP will pause the physics simulations and resume them when the game returns to speed 1 (normal speed). * Minor performance improvements. * Dick simulator added. Currently only the testicles are targeted. Vertex selection might need to be tweaked slightly, but you will now see bouncing balls.** * More verbose logging. RTBP will now log all the DLC installed, the version of Windows you're running (or emulating), and what GPU you're using at startup. This should help me squash bugs when log files are shared with me. * Added a 3D distance limiter to the spring simulation class that will allow me to limit the distance of the simulations based on axis. At this point, it only tries to prevent the breasts and butt from collapsing into the sim. Also, the limits are hard coded currently, but I could make it so you could set these variables manually in the settings file. Please let me know if you think that's something I should do. * Uncaught exception handling. When an exception is thrown and not caught, RTBP will intercept it and log all the information it can about the exception, along with a backtrace. This information should help me solve problems with RTBP in the future. **Doesn't seem to work when Wicked Whims animations are running. Don't worry, I'll fix it. RTBP Preview v0.3-p6 2021-02-21.zip 7
alexlll Posted February 22, 2021 Posted February 22, 2021 Hello! Thank you for your work! When Sims is wearing clothes, the physics of the chest works fine if she is naked then the chest does not move but the entire upper body moves. Rolled back to the previous version. Log.txt
0xAF Posted February 23, 2021 Posted February 23, 2021 v0.3-p6 2021-02-21 it seems like when display is going to off (sleep mode time off) game freeze I still hear UI interaction and sims but image stay still and I can't do anything since I can't see anything in game or it just me?
eldr3d Posted February 23, 2021 Posted February 23, 2021 Hey, great mod! When in fullscreen or fullscreen windowed mode, the game whitescreens if I tab out and back in. Additionally, it stays on top after tabbing back in, making exiting it quite hard. Sounds still work fine, the mouse pointer turns into other symbols where the buttons are, with which I am able to guess where the exit buttons are. I'm currently using an Nvidia GPU, which might be relevant. This is with the latest preview, I'll now try the previous one. Edit: 5 hours ago, 0xAF said: v0.3-p6 2021-02-21 it seems like when display is going to off (sleep mode time off) game freeze I still hear UI interaction and sims but image stay still and I can't do anything since I can't see anything in game or it just me? This is probably related. Edit #2: Attached Log.txt, doesn't seem to catch anything. Bug appears everywhere, including main menu. Log.txt Edit #3: Just confirmed that the error doesn't occur on v0.3-p5 (2020-12-19)
0xAF Posted February 23, 2021 Posted February 23, 2021 1 hour ago, eldr3d said: Sounds still work fine, the mouse pointer turns into other symbols where the buttons are, with which I am able to guess where the exit buttons are. I'm currently using an Nvidia GPU x2 exactly the same
CPVC Posted February 24, 2021 Author Posted February 24, 2021 17 hours ago, 0xAF said: v0.3-p6 2021-02-21 it seems like when display is going to off (sleep mode time off) game freeze I still hear UI interaction and sims but image stay still and I can't do anything since I can't see anything in game or it just me? 14 hours ago, eldr3d said: Hey, great mod! When in fullscreen or fullscreen windowed mode, the game whitescreens if I tab out and back in. Additionally, it stays on top after tabbing back in, making exiting it quite hard. Sounds still work fine, the mouse pointer turns into other symbols where the buttons are, with which I am able to guess where the exit buttons are. I'm currently using an Nvidia GPU, which might be relevant. This is with the latest preview, I'll now try the previous one. Edit: This is probably related. Edit #2: Attached Log.txt, doesn't seem to catch anything. Bug appears everywhere, including main menu. Log.txt 2.65 kB · 1 download Edit #3: Just confirmed that the error doesn't occur on v0.3-p5 (2020-12-19) 12 hours ago, 0xAF said: x2 exactly the same Thanks for the bug reports and thanks for sharing your log files. Looking through your logs, I can see that the extra debugging features I've added are working. As for the whitescreening issue, I've noticed this problem in my testing as well. According to my research, when an application is running in fullscreen mode, the device context can be lost when you alt+tab out and will need to be reset upon returning to the application. I'm not sure why this didn't happen in the previous version... While I'm working on fixing this, I suggest you all run the Sims 4 in windowed fullscreen mode. To switch to this mode, you'll have to move the "d3d9.dll" file out of the "Bin" folder or rename it so it won't be loaded. Then you'll need to start The Sims, and switch to windowed fullscreen mode. After you've successfully done that, exit out of The Sims and move the DLL back into the "Bin" folder or rename it back to "d3d9.dll". Next time you fire up the Sims 4, RTBP will be loaded and it won't lose the device context when you alt+tab out. 2
0xAF Posted February 24, 2021 Posted February 24, 2021 11 hours ago, CPVC said: I suggest you all run the Sims 4 in windowed fullscreen mode. sorry I do not mention it, but I run in windowed fullscreen mode all the time so in my case there is no "whitescreen" but just last game rendered frame alt+tab seems working fine, but when device is going to off (power saving) game freeze
CPVC Posted February 25, 2021 Author Posted February 25, 2021 19 hours ago, 0xAF said: sorry I do not mention it, but I run in windowed fullscreen mode all the time so in my case there is no "whitescreen" but just last game rendered frame alt+tab seems working fine, but when device is going to off (power saving) game freeze Oh, ok, I see what you mean. I think that both of these issues are related. According to the official Microsoft Direct3D 9 documentation, alt+tabbing out of a Direct3D 9 application that is fullscreened OR the computer going into a power saving mode in any display mode can cause the device to be lost. Don't worry, I'll fix it. This is now my number one priority. 3
bluupika Posted February 26, 2021 Posted February 26, 2021 Been looking at this project come together for some while now but I haven't actually tried it because I'm on a mac lol. Anyway, still super cool to see it improving! Any idea if it would ever come to mac?
CPVC Posted February 26, 2021 Author Posted February 26, 2021 19 hours ago, bluupika said: Been looking at this project come together for some while now but I haven't actually tried it because I'm on a mac lol. Anyway, still super cool to see it improving! Any idea if it would ever come to mac? It would be possible, but it would be difficult. Mac uses a completely different graphics rendering API. For RTBP to ported to Mac, I'd have to rewrite the graphics portion of the code completely. Another problem is that I don't have access to an Apple machine to test it on. It should be possible, however, to run the Windows version of the Sims 4 on MacOS using a program called Wine. I myself use Wine to run the Sims on my Linux machine. https://en.wikipedia.org/wiki/Wine_(software) 2
whiteblood Posted March 2, 2021 Posted March 2, 2021 Hey there, just want to say I'm really glad you've set out to create such an ambitious mod! Looks great from what I've seen. It seems like for whatever reason, even though my log file is detecting everything in-game, there seems to be no effect whatsoever, even in CAS. Also, the game isn't detecting the Cheats Mod, even if I remove every other mod from the folder. Did I mess up somewhere in the installation process? Thanks for your time. Log.txt
CPVC Posted March 5, 2021 Author Posted March 5, 2021 On 3/1/2021 at 6:10 PM, whiteblood said: Hey there, just want to say I'm really glad you've set out to create such an ambitious mod! Looks great from what I've seen. It seems like for whatever reason, even though my log file is detecting everything in-game, there seems to be no effect whatsoever, even in CAS. Also, the game isn't detecting the Cheats Mod, even if I remove every other mod from the folder. Did I mess up somewhere in the installation process? Thanks for your time. Log.txt 2.85 kB · 1 download The fact that you have a log file indicates that you've installed the DLL correctly. I'm not sure why it isn't working for you, but it's also not working on the computer I borrowed to test RTBP on. I think that maybe the rendering pipeline is different for different hardware. I'm working on it. As for the Cheats Mod not working, you'll need to be in-game for that to work. Script mods don't seem to work in Create a Sim.
0xAF Posted March 5, 2021 Posted March 5, 2021 6 hours ago, CPVC said: but it's also not working on the computer I borrowed to test RTBP on. in my case mod causes strange behavior, after some time it do some kind of reset or something (breast just shaking in different directions) and go normal simulation again so, it's normal behavior? or it's just stop working and do reset and then again worked for so time and again reset... I'm use v0.3-p5c 2020-12-19
ShaggyDhs Posted March 6, 2021 Posted March 6, 2021 This may be a stupid question, or it's just early and my brain isn't awake yet. When changing the numbers on the settings file, to get more butt jiggle do I take the numbers up or down? I myself like a jello booty.
CPVC Posted March 7, 2021 Author Posted March 7, 2021 10 hours ago, ShaggyDhs said: This may be a stupid question, or it's just early and my brain isn't awake yet. When changing the numbers on the settings file, to get more butt jiggle do I take the numbers up or down? I myself like a jello booty. Increase the "mass" and "springK" variables to increase the jigglyness. You might also try decreasing the damping. I'll quote myself from an earlier post with a more thorough explanation: So, mass is how heavy the body part is. How resistant it is to its position changing. Damping is how fast the bouncing stops. Kinda like friction. Higher values make the bouncing stop quicker. The springK constant defines the spring characteristics of the simulation. Basically how elastic the spring is and how it will respond when force acts upon it. Google "Hooke's Law" for more information. Higher values will make the spring act more springy. "For every action, there is an equal and opposite reaction." Max length defines how far the body part is allowed to get away from its intended position. Basically, how far the spring can stretch before it won't stretch anymore. Power is is the multiplier for the force that acts on the simulations at "1.0" the force is unchanged. "2.0" is double, "0.5" is half. I don't recommend playing with this one. I put it in for debugging purposes and will probably remove it in the future. Gravity is the gravity of the simulations, a constant downward force acting on the springs in meters per second. "9.80665" is the gravity of earth. RTBP assumes every sim is 1.7272 meters tall, or 5'8". Higher gravity levels will will make everything sag much more. I wouldn't play with this one either, unless you'd like to pretend your sims live on another planet or if they're training to fight Cell or something. It is possible to give these variables values that put the simulations out of equilibrium. For example, if you set the mass too high, the springK won't be able to overcome the force and your sims' body parts will sink into the floor. If the springK is set too high, the body parts will start bouncing faster and faster and never stop. 1
ShaggyDhs Posted March 7, 2021 Posted March 7, 2021 1 hour ago, CPVC said: Increase the "mass" and "springK" variables to increase the jigglyness. You might also try decreasing the damping. I'll quote myself from an earlier post with a more thorough explanation: Thank you. 1
Tukytuk Posted March 8, 2021 Posted March 8, 2021 Video-2.avi This is a good job done, love the idea of real time physics. Also, last version is running much better then previous one (reffering mainly to gentleman's asses). However, this wierd think is still sometimes happening. It seem to be often triggered by "changing outfit" animation and solved by the same thing. Sometimes it stops by itself. Interestingly enaugh, it persists after reload.
Yerehda Posted March 8, 2021 Posted March 8, 2021 2 hours ago, Tukytuk said: Video-2.avi 8.28 MB · 6 downloads This is a good job done, love the idea of real time physics. Also, last version is running much better then previous one (reffering mainly to gentleman's asses). However, this wierd think is still sometimes happening. It seem to be often triggered by "changing outfit" animation and solved by the same thing. Sometimes it stops by itself. Interestingly enaugh, it persists after reload. I think your Sim had too much beans, don't stay near open fire
CPVC Posted March 10, 2021 Author Posted March 10, 2021 On 3/8/2021 at 9:01 AM, Tukytuk said: Video-2.avi 8.28 MB · 19 downloads This is a good job done, love the idea of real time physics. Also, last version is running much better then previous one (reffering mainly to gentleman's asses). However, this wierd think is still sometimes happening. It seem to be often triggered by "changing outfit" animation and solved by the same thing. Sometimes it stops by itself. Interestingly enaugh, it persists after reload. I'm pretty sure I know what's causing this. More testing is needed, but I think I may have already fixed it. The fix will be included in the next preview release, which will be out as soon as I fix a few nagging issues. Stay tuned! 3
ShaggyDhs Posted March 11, 2021 Posted March 11, 2021 It says it was updated, but the files still have a Dec 2020 date.
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