Guest Posted July 7, 2021 Posted July 7, 2021 (edited) Anyone know how to fix the lag? I'm getting below 20 fps with some settings. Also, is anyone else experiencing a sensitive camera? Edited July 7, 2021 by Val-Zod
CPVC Posted July 8, 2021 Author Posted July 8, 2021 On 7/6/2021 at 7:28 PM, Val-Zod said: Anyone know how to fix the lag? I'm getting below 20 fps with some settings. Also, is anyone else experiencing a sensitive camera? Hmmm... That's interesting. Can you tell me about your computer's hardware? What CPU are you running? What GPU? Thanks.
Guest Posted July 8, 2021 Posted July 8, 2021 (edited) On 7/7/2021 at 9:36 PM, CPVC said: Hmmm... That's interesting. Can you tell me about your computer's hardware? What CPU are you running? What GPU? Thanks. idk what I did but I fixed the lag, I have an i5-8300H and 1050 TI. It may not have been your mod, I get lag spikes in general but it seemed like the less damping I had going on, the worse things got. The camera issue started after installing Reshade using a method posted earlier, and it's happening even with Origin overlay disabled and that usually fixes it Edited July 10, 2021 by Val-Zod
millionserved Posted July 8, 2021 Posted July 8, 2021 20 hours ago, Val-Zod said: idk what I did but I fixed the lag, I have an i5-8300H and 1050 TI. It may not have been your mod, I get lag spikes in general but it seemed like the less damping I had going on, the worse things got. The camera issue started after installing reshade using a method posted earlier, and it's happening even with Origin overlay disabled and that usually fixes it I have problems with the sensitive camera. I thought it was just me. I use the method posted earlier of using Vulkan d3d9.dll in order to run Reshade with RTBP.
CPVC Posted July 9, 2021 Author Posted July 9, 2021 (edited) Hi there, I have a preview, preview release available for anyone brave enough to try it. As far as I can tell, I've fixed most of the issues people brought up. When installing, replace the DLL and the "RTBP Mod" folder in your mods folder. If I get enough positive feedback, I'll make this the official preview release. Thanks for your help. Changelog (RTBP 0.4-p1): * Tightened up the vertex selection so that the wrong vertices are targeted less often than before. * Added support for all (I think... I may have missed a couple) custom meshes that people requested. In my experience it seems to work pretty well, but I've only really tested it in CAS. * Added command, "ping". All it does is respond with "pong". It's just a simple little command to test if RTBP is correctly recieving commands. * Added command, "printLog", which simply prints the log in the command output. * Added command, "listSimulatorTargets" which lists all valid simulator targets. All the "set*" commands should recognize these targets. * Added other various commands not worth mentionioning for debugging purposes. They may be removed in the future. * The centers of mass for breasts and butts are now automatically calculated. This might not be the best way to do this, so please let me know what you think. * Added new simulator targets. You can now target body parts by side and gender. For example, to change the mass of the left female butt to 10, enter the command "setMass lfbutt 10". * Fixed the bugs in the RTBP Integration Mod. Hopefully it won't be throwing anymore exceptions. * Some other things I may have forgotten. RTBP v0.4-p1 2021-07-08.zip Edited July 9, 2021 by CPVC BBCode syntax error. 2
cableguy7uk Posted July 9, 2021 Posted July 9, 2021 I'll try your update after a few feedbacks( just in case of problems!)?
nannan0127 Posted July 9, 2021 Posted July 9, 2021 I have heard many wishes from female players, they are hoping to develop male chest muscle jitter, for example on a treadmill...
CPVC Posted July 10, 2021 Author Posted July 10, 2021 (edited) 2 hours ago, TheBretayal said: Any idea how to fix this? Thanks! Log.txt 6.06 kB · 1 download This line in the back trace raises some concerns: "[DBUG 00:47.044] 24: 14126e370 GetDenuvoTimeTicketRequest" Denuvo is anti-tamper technology built into some games to prevent people from messing with the game, and RTBP... Well, it literally tampers with the Sims 4 and I made no attempt at hiding it. Denuvo may be preventing the game from running because it detects that RTBP is tricking the game to do stuff the developers never intended. I'll do some research and see if there's any way to bypass Denuvo. Edited July 10, 2021 by CPVC
Guest Posted July 10, 2021 Posted July 10, 2021 (edited) On 7/8/2021 at 6:46 PM, millionserved said: I have problems with the sensitive camera. I thought it was just me. I use the method posted earlier of using Vulkan d3d9.dll in order to run Reshade with RTBP. Yeah, I basically have to choose between the two or tolerate the camera. RTBP is more important to me so I would remove Reshade if I had to pick, but it would suck because the original game looks so washed out in comparison, lol Edited July 10, 2021 by Val-Zod
Mikooi Sims Posted July 13, 2021 Posted July 13, 2021 It's not working. I'm using an integrated graphics. you should specify the requirements.
Country_Boy Posted July 13, 2021 Posted July 13, 2021 On 7/12/2021 at 6:30 AM, Country_Boy said: Can we use this with Reshade yet? I'm guess that's a No. Hope to one day use this without having to uninstall, reshade.
CPVC Posted July 14, 2021 Author Posted July 14, 2021 On 7/10/2021 at 8:18 AM, Val-Zod said: Yeah, I basically have to choose between the two or tolerate the camera. RTBP is more important to me so I would remove Reshade if I had to pick, but it would suck because the original game looks so washed out in comparison, lol On 7/12/2021 at 5:30 AM, Country_Boy said: Can we use this with Reshade yet? I haven't been able to get RTBP to work with ReShade yet. RTBP and ReShade work similarly and they seem to conflict with each other. I'm still working on it, though. 11 hours ago, MIKKOI said: It's not working. I'm using an integrated graphics. you should specify the requirements. Currently RTBP isn't working on Intel hardware. I think I'm getting close to solving this issue, though. And yes, I probably should create a FAQ where I list the current requirements and limitations. 5 hours ago, wrixtu said: im so confused does this work on mac? Unfortunately, no. Native support for RTBP is not supported at this time for Mac and most likely never will be. There is, however, a way to run Windows programs on Mac. I've never tried running this software on a Mac, and I don't know how well it works on that platform, but there is a program called Wine that creates an artificial Windows environment on Unix-like operating systems. Wine works great on Linux and it's how I play the Sims 4 on my preferred operating system. 1
haii2000 Posted July 14, 2021 Posted July 14, 2021 So I use reshade with RTBP, and it works, but why can't I use reshade with this?
CPVC Posted July 15, 2021 Author Posted July 15, 2021 On 7/13/2021 at 7:50 PM, haii2000 said: So I use reshade with RTBP, and it works, but why can't I use reshade with this? Sorry, I should clarify: It is possible to get ReShade to work with RTBP, but the method isn't ideal. I'd like to add native support for ReShade into RTBP, so you won't need to install DXVK and enable ReShade for all applications that use the Vulkan API.
NOTmew Posted July 15, 2021 Posted July 15, 2021 Hi! As soon as I load in to live mode, the game crashes. I've tried reinstalling 3x, so I'm not sure what I'm doing wrong. Here is my log! Could you help? Log.txt
CPVC Posted July 15, 2021 Author Posted July 15, 2021 Eureka! I've just figured out how to get RTBP to work on Intel GPUs! Go to your game installation directory + "/Game/Bin/" (the same place you put "d3d9.dll"), and open the file "GraphicsRules.sgr". Find the line that says "setProp $ConfigGroup EnableSoftwareSkinning true" (for me it was on line 117) and replace the part that says "true" to "false". This will enable hardware skinning and allow RTBP to work. You may experience a performance penalty. I doubt Maxis would do skinning in software if it wasn't at least slightly faster on Intel hardware. My theory was correct. When the Sims 4 detects an Intel GPU, it does its skinning in software. I discovered that under Intel hardware, the vertices were a little different. The blending information was missing from the vertex declaration, so software skinning was the most likely explanation. On CPUs with integrated GPUs, the CPU has direct access to the GPU's memory, so this was probably an optimization they put in specifically for Intel GPUs. 5
CPVC Posted July 15, 2021 Author Posted July 15, 2021 19 hours ago, NOTmew said: Hi! As soon as I load in to live mode, the game crashes. I've tried reinstalling 3x, so I'm not sure what I'm doing wrong. Here is my log! Could you help? Log.txt 7.9 kB · 0 downloads Hmmm... Unfortunately the game crashes without RTBP being able to log a stack trace. A couple other people were having this problem as well and they were also running NVIDIA hardware, if I remember correctly. At this time, I don't know what the problem is, but I'll get my hands on a machine with an NVIDIA GPU and do some testing. Thanks for your bug report.
Guest Posted July 17, 2021 Posted July 17, 2021 (edited) After the latest update all nude female sims are starting to move weirdly in the torso and breast areas. I use heavy boobs mod, devious desires milk farm, and roburky fitness controls, idk what else could affect things edit: found a fix in the thread, the problem is caused by the female chest being set to native, if you change them to wickedwhims, the problem is fixed Edited July 18, 2021 by Val-Zod
CPVC Posted July 22, 2021 Author Posted July 22, 2021 On 7/16/2021 at 11:03 AM, Jathom95 said: @CPVC I've noticed you've started adding support for custom meshes besides the default Maxis ones. Would it be able to work with RealGens if not already? I still use RealGens over SimpleGens because it has more choices and it also has a RealChests component. As far as I can tell, RTBP is working as intended with these meshes, minus the bouncing finger glitch manifesting itself on some of the Real Chest meshes (still working on that). Let me know if I'm wrong.
fyLoX Posted July 22, 2021 Posted July 22, 2021 10 hours ago, Jathom95 said: I checked a few days ago and as far as I can tell, it does work as far as the physics. There's still the gap appearing at the bottom of the torso at the back. I've seen other screenshots of this happening for other people for different meshes, and I believe it only/mostly happens to males depending on which mesh one is using. I use a whole bunch of meshes and yes, it happens with certain meshes or mesh combinations. Disabling male butt physics if possible and trying different top and bottom mixes for females is the best I can advice for now. This affects clothing as well, of course.
Anarcis Posted July 23, 2021 Posted July 23, 2021 Hey there, what an awesome mod! Absolutely enhances the thing. I've got two minor issues, one of which may simply be my fault. I get the lower back torso gap too, but, slightly more limiting, the game now seems to have trouble with male sims with female frames, rendering underwear instead of genitals. Not sure if that's down to me or just the program having difficulty distinguishing between male and female bodies?
CPVC Posted July 24, 2021 Author Posted July 24, 2021 On 7/21/2021 at 7:22 PM, AuspiciousDefiance said: I checked a few days ago and as far as I can tell, it does work as far as the physics. There's still the gap appearing at the bottom of the torso at the back. I've seen other screenshots of this happening for other people for different meshes, and I believe it only/mostly happens to males depending on which mesh one is using. On 7/22/2021 at 5:50 AM, fyLoX said: I use a whole bunch of meshes and yes, it happens with certain meshes or mesh combinations. Disabling male butt physics if possible and trying different top and bottom mixes for females is the best I can advice for now. This affects clothing as well, of course. 21 hours ago, Anarcis said: Hey there, what an awesome mod! Absolutely enhances the thing. I've got two minor issues, one of which may simply be my fault. I get the lower back torso gap too, but, slightly more limiting, the game now seems to have trouble with male sims with female frames, rendering underwear instead of genitals. Not sure if that's down to me or just the program having difficulty distinguishing between male and female bodies? The butt gap is still an issue. It's because sometimes the torso and leg meshes are separate, and RTBP targets the legs, but ignores the torso, due to it's vertices being too far away from the reference points. Butt and ball physics aren't like breast physics. The breast bones already exist, and it's just a matter of finding the right indexes, but the butt and ball bones have to be created on the fly by modifying the mesh. I'm working on creating a more reliable method of detecting the right vertices. If you're experiencing a lot of glitches, I suggest disabling butt and ball physics. At this time, RTBP's methods of finding and creating bones is completely based on geometry and not gender, so if the vertices match up, physics are going to be applied to them, regardless of their gender. That means that sometimes RTBP might mistake underwear for balls. Thanks for the help, guys! I've created an installer for RTBP, but I've had a little difficulty getting it to compile for Windows. I'm sure I'll figure it out, though. Thank you for your patience. 2
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