sidfu Posted June 7, 2014 Posted June 7, 2014 couldnt u have where they have random belly size for max? and what about a end all preg option or a esp to do it kinda like the preg mod for skyrim has? it would help for testing
Halstrom Posted June 7, 2014 Author Posted June 7, 2014 The maximum belly size for a normal human pregnancy should vary between P3/P4, I basically calculate by the size & number of the gestating offspring. Hmm yeah I could put a MCM toggle in to do that, but you could also do it currently by console by adding the following token to an actor SexoutP9TokenRemovePregnancy
sidfu Posted June 7, 2014 Posted June 7, 2014 well having mcm would be good so say u upgrading the version by killing all preg and removing tokens it keeps your save more secure. before the preg mod for skyrim dev stoped by killing all preg before upgrading keep corrupt saves down so never had to restart a game once he put that in. but not sure how scripts are saved in save for fonv so not sure how much it help.
RitualClarity Posted June 8, 2014 Posted June 8, 2014 sidfu that is a excellent advise .. However for Fallout New Vegas isn't as sensitive to save issues as Skyrim. There are easy ways to clean the save. These also come with various issues and problems that can occur but generally not as difficult to overcome as in Skyrim.
sidfu Posted June 8, 2014 Posted June 8, 2014 so far no issues with new version. only thing is on the starfox female some way she got preg with 6 babies. 3 asian(my race) and 3 starfox. wonder if mod wanted to give twins but for some reason gave to many tokens? ive had it happen before also but thought it was part of mod since it happens 1-2 times per 20 npc or so.
Halstrom Posted June 8, 2014 Author Posted June 8, 2014 Yeah Fox races are more fertile than humans, and mixed pregnancies is quite possible. Update 20140608.1: Added MCM Slider to boost reduce Pregnancy Belly +/- by one size either way, minimal testing. Added Swapping support for Sunny Outfit & WastelandDoctor02 Outfit Requires SCR 20140608.1 or later & SexoutOffSpring 20140606.1 or later
sidfu Posted June 8, 2014 Posted June 8, 2014 so far everything going good. i put the mentral cycle to 50% so right now only have 3 preg so far. excluding the starfox charcter the the other 2 thats gotten preg one with twins other is with triplets so dont know if thats bad till next few get preg then see if fertility is to high. right now just have it on default of 40 and 100
Halstrom Posted June 9, 2014 Author Posted June 9, 2014 If you have menstration at 50% of the Fertility cycle make sure you have reduced the Percentage of Fertility in the cycle to 50% or less too, I have no idea what happens if Fertile and menstruating overlapping and occurring at the same time.
sidfu Posted June 9, 2014 Posted June 9, 2014 well i have it everything on defualt but for the mentral ill check when i play more to see what all my settings are
Azmodan 102 Posted June 9, 2014 Posted June 9, 2014 Using pregnancy beta 20140603 and i must say it works and works and.... works a bit too well. What my courier gave birth too were not one or two childs. No there came more and more. End result were : 3 caucasian male babies, 3 caucasian female babies, 3 asian male babies and 3 asian female babies. Had a belly that make me think there was a bighorner inside (or someone modded my char to an xenomorph hyve queen). After that wear and tear gave some massiv natal damage and a comment about never being the same .
Halstrom Posted June 9, 2014 Author Posted June 9, 2014 Hmm I'll check into things, I did do some tweaks in there, any FertEz in the actors system? What setting was fertility Peak set to? Can you check how many ova you have before getting pregnant? The PregDebug Esp will make ova tokens in your apparel visible or you can turn Pregnancy MCM debugging to 7 to see fertility debugging readouts in the console.
DoctaSax Posted June 9, 2014 Posted June 9, 2014 If you have menstration at 50% of the Fertility cycle make sure you have reduced the Percentage of Fertility in the cycle to 50% or less too, I have no idea what happens if Fertile and menstruating overlapping and occurring at the same time. Is there something I can detect there for spunk? I had my own little menstruation calculation going on in vag/cerv eval, but if you let people set it themselves, it's probably better if I piggyback on that.
Azmodan 102 Posted June 9, 2014 Posted June 9, 2014 Ok tried recreating the event. Number of children were random. Mostly 1 to 3 children but once 4 and on the final test 18!! (3 CaucF and 15 CaucM) z3Child tokens. only one Ova Fertility on that moment was 134.02 FertMod 70.93 (two fertility powders Scanner said fertxlevel 160) Semen count 38 Setting are: Female player max fertility 125% Fertile days 95% Pregnancy lenght 1% (remains from my last Breeder playthrough) cycle lenght 14 days max male fertility 90% I had increased the semen volume in spunk.( Don´t know if that can have an effect.) The console debug showed several Ova knocked up messages before the preglimit token was added. 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Halstrom Posted June 9, 2014 Author Posted June 9, 2014 Ok, that many Ova messages close together should mean you have a lot more than one OvaFertilkity cycle percent means you'll get your first ova at 5% of the fertility cycle, Fertility level 125% means you are a lot more fertilte than a normal human at 100% so can have more than one ova and in the Debug message FertMod 70 means there's another 70% of Fertility added to that from some drug in your system, FertEz, LustOh contains 50% FertEz from memory, so at a total of near 200% that's why you have a lot of Ova, not sure why that Ova debug messages says only one ova when you are receiving debug messages from a lot more than one ova, I may be reading the wrong variable there.Did you actually check the number of Ova tokens by PregDebug?But I just checked through things and maybe you do only have one ova, the issue may be in the ova scripts, digging into them now
Halstrom Posted June 9, 2014 Author Posted June 9, 2014 Is there something I can detect there for spunk? I had my own little menstruation calculation going on in vag/cerv eval, but if you let people set it themselves, it's probably better if I piggyback on that.I hadn't but I just added this for you: ; rZActor.NX_SetEVFl "SOP:fMenstruationLevelPerc" = how heavy menstruation currently is 0-200% Bear in mind that most people don't want Menstruation so it may never leave 0%, so you will still need your calculationoff Fertility Cycle <1% as well. For me the higher the Menstruation Level the more chance Ova are removed quicker. I got to do some tweaks in it now as I hadn't envisioned people Setting sliders to overlap Menstruation & Fertility Cycles so they are Producing Ova and Dumping them at the same time.
DoctaSax Posted June 9, 2014 Posted June 9, 2014 I hadn't but I just added this for you: ; rZActor.NX_SetEVFl "SOP:fMenstruationLevelPerc" = how heavy menstruation currently is 0-200% Bear in mind that most people don't want Menstruation so it may never leave 0%, so you will still need your calculationoff Fertility Cycle <1% as well. For me the higher the Menstruation Level the more chance Ova are removed quicker. Cool, thanks. I don't really need it, it's just flavor I got to do some tweaks in it now as I hadn't envisioned people Setting sliders to overlap Menstruation & Fertility Cycles so they are Producing Ova and Dumping them at the same time. Someone whose brain isn't impeded by heat might make a succesful joke about that using phrases like "keeping your eggs in one basket". Not me though.
Halstrom Posted June 10, 2014 Author Posted June 10, 2014 Ah Ha! Found that because my scripts do catchup loops after fast travel/sleep/wait etc one Ova could cause multiple pregnancies as it repeats, testing a fix now.
Halstrom Posted June 10, 2014 Author Posted June 10, 2014 I hadn't but I just added this for you: ; rZActor.NX_SetEVFl "SOP:fMenstruationLevelPerc" = how heavy menstruation currently is 0-200% Bear in mind that most people don't want Menstruation so it may never leave 0%, so you will still need your calculationoff Fertility Cycle <1% as well. For me the higher the Menstruation Level the more chance Ova are removed quicker. Cool, thanks. I don't really need it, it's just flavor Ok and the percentage is basically 100% at 0% FertCycle and drops back to 0% at the end of Menstruation Later I might add some randomness so it starts at 50-200%, but I've only got one Spell effect currently anyway, planning to expand to add Light & Heavy Menstruation later.
sidfu Posted June 10, 2014 Posted June 10, 2014 ima just put the menstral back to 0 till all sorted out.
Halstrom Posted June 10, 2014 Author Posted June 10, 2014 ima just put the menstral back to 0 till all sorted out.Probably better reducing your fertility Cycle percentage as well.
sidfu Posted June 10, 2014 Posted June 10, 2014 everything is default the only thing i changed was the menstral cycle to 50 originaly. the cycle is still on 28 days. wouldnt it be better to just goahead and get rid of the fertily cycle and use the menstral cycle since we know it works that way u just have 1 function instead of 2 which would lower the scripts running wouldn it? fyi when i put menstral cycle to 0 the next 2 to get preg where just 1 baby.
Halstrom Posted June 10, 2014 Author Posted June 10, 2014 everything is default the only thing i changed was the menstral cycle to 50 originaly. the cycle is still on 28 days. wouldnt it be better to just goahead and get rid of the fertily cycle and use the menstral cycle since we know it works that way u just have 1 function instead of 2 which would lower the scripts running wouldn it? fyi when i put menstral cycle to 0 the next 2 to get preg where just 1 baby. Well the Menstrual cycle is a window at the start of the Fertility cycle when activated, it's in the same script, it should have no bearing on the number of offspring because all it does is add an Spell Effect, basically the character still menstruates and removes ova at 0%-1% in the Fertility cycle anyway, it's just there's no effect spell added. Update 20140610.1: Fix for extra pregnancies caused by ova catchup after travel/wait/sleep Adjusted chances of Conception to also take into account OvaQuality based on MCM Female Peak Fertility Percent setting Added rZActor.NX_SetEVFl "SOP:fMenstruationLevelPerc" 0-200% that indicates the intensity of Menstruation sthat tapers off to the end of Menstruation Window Added Limit to MCM Menstruation percent according to Fertility setting. Adjustments to improve removal of Ova during Menstruation or at 0-1% Fertility cycle if Menstruation not enabled.
sidfu Posted June 10, 2014 Posted June 10, 2014 so putting menstral to 50% should be fine now? so putting menstral at 50% means what exactly thou right now i have using defualt settings(also your update doesnt have default settings they all at 0 even ones that cant be 0). also seems that your messages disappear faster than stock messages. with everything working so good now we just need dick girls so can play a woman and get some idles for preg mod like they stroke their belly and maybe even having belly bounce in some form.
Halstrom Posted June 10, 2014 Author Posted June 10, 2014 so putting menstral to 50% should be fine now? so putting menstral at 50% means what exactly thou right now i have using defualt settings(also your update doesnt have default settings they all at 0 even ones that cant be 0). also seems that your messages disappear faster than stock messages. with everything working so good now we just need dick girls so can play a woman and get some idles for preg mod like they stroke their belly and maybe even having belly bounce in some form. You can try 50% but you will also find whatever you set your Fertility Percent too will limit it. Damn just realised I also need to add another limit to Limit Fertility by Menstration setting. Though I'm really not sure why you want your Actors experiencing Periods on the rags for 14 out of 28 days.
sidfu Posted June 10, 2014 Posted June 10, 2014 have a problem with new version. installed it and tested it on both a new game and old save. first on old save wouldnt let the menstral move was locked at 0. then tried on new game started off fine but moment i zoned all preg settings went to 0 so i restarted and it weant back to default but couldnt move menstral setting then if u zone again it went back to 0. tested it on a new game and a old save fyi. its like that on both
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