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Posted

So I am probably just stupid but on the shuffle through sitting animations/sneaking animations/and alchemy animations my character T poses. Anyone have an idea? I raised the priority over all other vanilla replacers and turned off SL aroused animations.

Posted
17 hours ago, slizer40000 said:

 

На втором скриншоте я вижу, что файл Interface\Translations\Live Action_ENGLISH.txt отсутствует в вашей установке. Отсюда и знаки доллара.

Скрипт Live_Action_MCM проверяет, установлен ли у вас OAR или DynamicAnimationReplacer.dll в папке Data\SKSE\Plugins\, и отображает результат поиска в MCM. Другие моды DAR работают нормально?

 

В версии 0.2.4b нет скриптов, поэтому сбой вызван чем-то другим. Добавить или удалить можно в любое время, поскольку эта версия представляет собой простой мод DAR. Игра также вылетает через несколько минут без этой конкретной версии мода? Насколько вы близки к пределу анимации?

 

Пробовали ли вы установить версию DAR без сценария 0.3.9b?

Thank you very much. Now I understand why this mod wasn't working for me - "Snuggly Vanilla Laydown Idles - DAR Variance - LE" (https://www.nexusmods.com/skyrim/mods/107843).
Can you tell me, - I understand correctly - you need to install this mod,? - https://www.nexusmods.com/skyrim/mods/101371 (if yes, I made the first screenshot of this mod in the Mod Organizer).

And I realized - I did not install the "Dynamic Animation Replacer" correctly. I installed it through Mod Organizer and that's it. 

As for version 0.2.4b, the game would only crash after ~ minute, two. Without the mod, the game worked fine.

I did not install version 0.3.9b (3rd question). Only 0.3.5. and 0.3.4 and 0.2.4b. Only versions 0.3.5. and 0.3.4 and 0.2.4b behaved well.

Posted
18 hours ago, Taloren3000 said:

Thank you very much. Now I understand why this mod wasn't working for me - "Snuggly Vanilla Laydown Idles - DAR Variance - LE" (https://www.nexusmods.com/skyrim/mods/107843).
Can you tell me, - I understand correctly - you need to install this mod,? - https://www.nexusmods.com/skyrim/mods/101371 (if yes, I made the first screenshot of this mod in the Mod Organizer).

And I realized - I did not install the "Dynamic Animation Replacer" correctly. I installed it through Mod Organizer and that's it. 

As for version 0.2.4b, the game would only crash after ~ minute, two. Without the mod, the game worked fine.

I did not install version 0.3.9b (3rd question). Only 0.3.5. and 0.3.4 and 0.2.4b. Only versions 0.3.5. and 0.3.4 and 0.2.4b behaved well.

 

Dynamic Animation Replacer is needed for LE, yes.

The 0.3.9 should be the most up to date and safest to use as a replacement for 0.2.4b.

 

On 3/28/2024 at 4:16 AM, PNclarity001 said:

So I am probably just stupid but on the shuffle through sitting animations/sneaking animations/and alchemy animations my character T poses. Anyone have an idea? I raised the priority over all other vanilla replacers and turned off SL aroused animations.

 

Which version is it?

To be sure, I'll check those animations again. I noticed that at least variants_sneakmtidle is ignored for some reason by OAR. Most likely it is a path issue that I overlooked. If not, then the replaced animation is at fault.

Posted
On 3/29/2024 at 3:43 AM, slizer40000 said:

 

Dynamic Animation Replacer is needed for LE, yes.

The 0.3.9 should be the most up to date and safest to use as a replacement for 0.2.4b.

 

 

Which version is it?

To be sure, I'll check those animations again. I noticed that at least variants_sneakmtidle is ignored for some reason by OAR. Most likely it is a path issue that I overlooked. If not, then the replaced animation is at fault.


the most recent 2.2.0, I did roll back to 2.1.0 just to test it out but still had the same issues unfortunately.

  • 2 weeks later...
Posted
2 hours ago, Aladin999 said:

How to set up OAR so that there is no NPC animation?

 

In the OAR in-game menu activate User Mode. Then add the condition IsActorbase under conditions. Type 7 or 00000007 in the reference box to specify the player. Copy and paste that condition to every set that you want by right clicking -> Copy -> Paste Below in the targeted set. Save the config for each submod after editing.

Posted
10 hours ago, slizer40000 said:

 

In the OAR in-game menu activate User Mode. Then add the condition IsActorbase under conditions. Type 7 or 00000007 in the reference box to specify the player. Copy and paste that condition to every set that you want by right clicking -> Copy -> Paste Below in the targeted set. Save the config for each submod after editing.

Thank you

  • 3 weeks later...
Posted (edited)

Hello, and thanks for your work!

Animation plugins really have gone a long way since the start of FNIS ;) (OAR looks amazing.)

 

I'm having a T-pose for this specific anim (the others in the group play fine):

..\Live Action\meshes\actors\character\OpenAnimationReplacer\Live Action\Stand_F40\animations\female\_variants_mt_idle\GS484.hkx

Should I just disable it in the config?

 

Also, if I want to increase the Arousal level (conditions) for the animations, is there a clean & easy way you can recommend ?

Asking before I dive in OAR technical stuff.

Edited by bouli00
Posted
6 hours ago, bouli00 said:

Hello, and thanks for your work!

Animation plugins really have gone a long way since the start of FNIS ;) (OAR looks amazing.)

 

I'm having a T-pose for this specific anim (the others in the group play fine):

..\Live Action\meshes\actors\character\OpenAnimationReplacer\Live Action\Stand_F40\animations\female\_variants_mt_idle\GS484.hkx

Should I just disable it in the config?

 

Also, if I want to increase the Arousal level (conditions) for the animations, is there a clean & easy way you can recommend ?

Asking before I dive in OAR technical stuff.

 

If it T-poses just disable it in the in-game config, yes. I've disabled some animations in user mode myself.

The movement sets are a bit too wooden so I recommend looking at separate mods that look better.

Using OAR anyone can disable, add or remove single animations easily now with variations not requiring renaming hkx files.

 

The easiest way to increase arousal inside the conditions is to open them up in the OAR menu in user mode and to change the value. Save afterwards. It's mainly the standing and sitting sets that are affected.

Posted

I cant for the life of me get DAR Live Action to work, i install DAR for LE, install Live Action For LE and i have all the required mods. IT gives me no feedback of working at all. When i check Live Action MCM it says "status not initialized"

Other than that i change the arousal value using the puppet thing on sexlab aroused MCM and nothing changes either
. Do i have to do something else besides installing using mod manager? I thought the mod already had some animations installed, and before i get to customizing i want to know why is it not working.


Any Help?

Posted

There seems to be an issue with a couple of the bat files for the script free OAR. The dance on in particular. The files wont extract at all in many cases but will on the DAR and menu version, they also wont be renamed for those that are extracted, it is a  little odd.

Posted
On 4/30/2024 at 10:37 PM, Nazgul115 said:

I cant for the life of me get DAR Live Action to work, i install DAR for LE, install Live Action For LE and i have all the required mods. IT gives me no feedback of working at all. When i check Live Action MCM it says "status not initialized"

Other than that i change the arousal value using the puppet thing on sexlab aroused MCM and nothing changes either
. Do i have to do something else besides installing using mod manager? I thought the mod already had some animations installed, and before i get to customizing i want to know why is it not working.


Any Help?

 

Have you tried pressing the designated key for selecting the character in crosshairs? If there's nobody then it should default to the player. What does that menu say after you have pressed the key once?

 

Can you enable the logging to file option under troubleshooting and upload the logs created under SKSE\Live Action? I need more information to analyze the issue.

 

Does the mod work when using the non-scripted DAR version?

 

The mod has animations installed for the standing and sitting portions so you should see a difference at >25 arousal. You can set a Random() condition to 1 in the _conditions.txt file to check.

 

On 5/2/2024 at 2:19 AM, sirgilly said:

There seems to be an issue with a couple of the bat files for the script free OAR. The dance on in particular. The files wont extract at all in many cases but will on the DAR and menu version, they also wont be renamed for those that are extracted, it is a  little odd.

 

There may be a simple typo somewhere that's messing it up or the file names were changed. The animations aren't renamed if they are installed in a folder with "variations" in the name because OAR allows you to retain file names in such cases.

Posted (edited)

Hey so I couldn't get it running for a while, scriptless or otherwise. It just said not initialized.

After several hours troubleshooting:

 

When converting my animations, Cathedral packed them into a BSA. They did not work until I extracted them from the BSA. Do not let Cathedral pack them up when optimizing the animation sets, which is mandatory for the LE ones. Maybe.

 

It solved my problem anyway. Now my PC is acting like a lunatic in the temple of Dibella. Mission accomplished me.

Edited by kejiro
Posted
On 5/6/2024 at 2:46 AM, kejiro said:

Hey so I couldn't get it running for a while, scriptless or otherwise. It just said not initialized.

After several hours troubleshooting:

 

When converting my animations, Cathedral packed them into a BSA. They did not work until I extracted them from the BSA. Do not let Cathedral pack them up when optimizing the animation sets, which is mandatory for the LE ones. Maybe.

 

It solved my problem anyway. Now my PC is acting like a lunatic in the temple of Dibella. Mission accomplished me.

 

It did not occur to me that Cathedral Asset Optimizer could make BSAs. In any case keep the files loose to avoid issues.

 

I do not know when I'll have the time to look into the DAR scripted version but I have a feeling it's not affecting that many people as there are few users still on LE.

  • 2 weeks later...
Posted
11 hours ago, edouard59 said:

Hello your mod mod works fine for  most animation but for some of them i got a T pose (like readiing or crossed legged).

 

PS i use OAR.

 

Check that the animations are converted to SE format for OAR. You can also disable animations one by one via User Mode in the in-game OAR menu. Finally, you are free to substitute your own in their stead.

Posted
On 5/24/2024 at 7:25 PM, slizer40000 said:

 

Check that the animations are converted to SE format for OAR. You can also disable animations one by one via User Mode in the in-game OAR menu. Finally, you are free to substitute your own in their stead.

 

Thanks a lot now it works perfect i disabled the one that caused T Pose.

If I can give an advice to everyone, use this mod to know which animation npc are playing

https://www.nexusmods.com/skyrimspecialedition/mods/104356?tab=posts

  • 2 weeks later...
Posted
15 hours ago, Synth-A3-24 said:

im getting this error in nemesis 32bit hkx file detected. This file is not supported by current skyrim's architecture. can someone help me?

 

Did you patch the animation files with Cathedral Asset Optimizer?

 

On 6/8/2024 at 1:16 PM, t374314 said:

OAR fails to parse Fit_F02\config.json because it contains a trailing comma at line 132

 

My bad. I will fix it when a new version goes up. For now, delete the comma if you care about that condition.

  • 1 month later...
Posted
 Hi, this mod looks great but OAR is giving me an error message stating that a number of animations in the mod are invalid. He talks to me about priority as well as actors something like that...
Posted
On 7/16/2024 at 7:06 PM, kits said:
 Hi, this mod looks great but OAR is giving me an error message stating that a number of animations in the mod are invalid. He talks to me about priority as well as actors something like that...

 

Try running Cathedral Assets Optimizer on the mod folder and disable or change the priority of the conflicting submods in the in-game menu via User or Author mode.

  • 2 weeks later...
Posted (edited)

Hi.  I'm using Legendary Edition and Dar.

I've installed Live Action 3.9b with its fomod many times, but the fomod never gives me any _conditions text files at all.
Edit:  I see that the Live_Action_0.3.9b.7z file does  truthfully contain _conditions files, but the fomod wont work correctly for me.

Edited by ez2kill
Posted
On 8/1/2024 at 9:30 PM, ez2kill said:

Hi.  I'm using Legendary Edition and Dar.

I've installed Live Action 3.9b with its fomod many times, but the fomod never gives me any _conditions text files at all.
Edit:  I see that the Live_Action_0.3.9b.7z file does  truthfully contain _conditions files, but the fomod wont work correctly for me.

 

That is very strange indeed. Perhaps I wrote the path wrong or a condition flag is falsely set. For now, just grab the folders under each subdirectory as you want.

 

Work and RL priorities means it may be weeks before I can address the issues that have been found since the last update. I ask for your patience and understanding.

  • 3 weeks later...
Posted

Hi! I tried to install the scripted OAR version with Mod Manager but no animation were played so I checked the files and I noticed that not a single .hkx file is present in the scripted OAR folder. Is that normal?

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