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Posted
On 8/21/2024 at 8:07 PM, the_worm said:

Hi! I tried to install the scripted OAR version with Mod Manager but no animation were played so I checked the files and I noticed that not a single .hkx file is present in the scripted OAR folder. Is that normal?

 

Thank you for reporting it. I tried it myself and got the same result. Seems I forgot to link the animation paths to the scripted OAR version in the FOMOD.

 

I will upload a version soon that fixes this issue and some other problems that have been reported since the last release.

Posted

Hi all, I'm using scriptless OAR and have been able to see npc's and my character do the animations however the main thing that's happening is that they switch through the animations super fast while the animation itself plays for a second. Is there something I need to change as the only option that i tick is the OR option with the 3 child conditions and ticking the negate box, this is the only way that I know of which lets my character and npc's play the animations. I'm still fairly new to OAR so any help or screenshots on what your conditions look like would help greatly!

 

  • 2 weeks later...
Posted
On 8/29/2024 at 8:47 AM, Aleksettharatshaun said:

Hi all, I'm using scriptless OAR and have been able to see npc's and my character do the animations however the main thing that's happening is that they switch through the animations super fast while the animation itself plays for a second. Is there something I need to change as the only option that i tick is the OR option with the 3 child conditions and ticking the negate box, this is the only way that I know of which lets my character and npc's play the animations. I'm still fairly new to OAR so any help or screenshots on what your conditions look like would help greatly!

 

 

The conditions in the 0.3.9b release are missing the case of "no viewers present" under the OR branch so these sets only work when someone is nearby.

Here is my latest edit of the configuration files for the scriptless OAR version:

Live Action - Scriptless OAR Configs Latest Edits.7z

 

Make a backup of your old files before trying these.

 

General notice: The scripted DAR version MCM script is the last part that needs fixing. The other fixes have been implemented.

 

  • 1 month later...
  • 2 months later...
Posted (edited)

I'm also using OAR Scriptless and have started to keep track of ones that T-Pose for me.  So far I've gotten T-Pose with these:

 

Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP43.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP42.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP45.hkx
Live Action\Sit_F01\animations\_variants_idlepraycrouched_loop\1RZIAP69.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP43.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP42.hkx
Live Action\Sit_F01\animations\_variants_idlewarmhands\2RZIAP14.hkx
Live Action\Sit_F01\animations\_variants_idlestudy\1RZIAP10.hkx
Live Action\Sit_F01\animations\_variants_idlesit_crosslegged\1RZIAP68.hkx
Live Action\Sit_F01\animations\_variants_craftingtanningidlea\1RZIAP32.hkx
Live Action\Sit_F01\animations\_variants_craftingtanningidleb\1RZIAP28.hkx

Live Action\Stand_F40\animations\female\_varients_mt_idle\GS484.hkx
Live Action\Stand_F40\animations\female\_varients_mt_idle\GS510.hkx

Live Action\Stand_F60\animations\female\_varients_mt_idle\GS308.hkx
Live Action\Stand_F60\animations\female\_varients_mt_idle\GS342.hkx

Live Action\Sit_FA50\animations\_variants_aobarstoolidle\2RZIAP46.hkx
Live Action\Sit_FA50\animations\_variants_aobarstoolidle\GS488.hkx
Live Action\Sit_FA50\animations\_variants_aobarstoolidle\GS490.hkx
Live Action\Sit_FA50\animations\_variants_AnimObjectCounterIdleArmsLoopRight\GS312.hkx
Live Action\Sit_FA50\animations\_variants_AnimObjectCounterIdleLoopRight\GS215.hkx
Live Action\Sit_FA50\animations\_variants_AnimObjectCounterIdleLoopRight\GS468.hkx
Live Action\Sit_FA50\animations\_variants_idlebook_read\GS484.hkx
Live Action\Sit_FA50\animations\_variants_SearchingChest\1RZIAP34.hkx
Live Action\Sit_FA50\animations\_varients_SearchingChest\1RZIAP79.hkx
Live Action\Sit_FA50\animations\_variants_craftingtanningidlea\1RZIAP14.hkx
Live Action\Sit_FA50\animations\_variants_craftingtanningidleb\1RZIAP33.hkx
Live Action\Sit_FA50\animations\_variants_idlestudy\1RZIAP19.hkx
Live Action\Sit_FA50\animations\_variants_idlestudy\1RZIAP28.hkx

Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar1\GS491.hkx
Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar1\GS489.hkx
Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar1\2RZIAP59.hkx
Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar2\2RZIAP59.hkx

Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar1\2RZIAP59.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar1\2RZIAP60.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar1\2RZIAP61.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar2\2RZIAP59.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar2\2RZIAP60.hkx

Live Action\Sleep_01\animations\_variants_bedroll_leftsleep\1RZIAP01.hkx

 

I use SE 1.5.97 and did run FNIS (but no change), though I thought running FNIS wasn't required for DAR or OAR.

 

It is worth noting that I also have GSposes SE and RohZima Immersive Animated Poses III installed and these same poses work fine in my game using Poser Hotkeys.

 

Is there something else to check, or do others get T-Pose for these as well?

 

You can use the Show Animation Command to check these.

 

Update:

What I've been doing is copying the GSPoses and RohZima animations to the relevant Live Action sub-directories (using MO2 that is easy in a separate MOD) and they are working fine.  Wonder if the issue is having 2 slightly different versions of an animation at the same time is the issue (though I'd think they would have been the same)?  Just leaving this here in case it helps anyone else.

 

 

Edited by MalicoVuckovic
  • 4 weeks later...
Posted (edited)

I keep getting a bunch of errors when i run the batch file, .hkx file's do get generated whith in the Numbered folders but there are Animation folders & male and female folders with in the Numbered folders that are empty.

Is this susposed to happen?

 

This happens with the scripted batch file as well

Screenshot 2025-01-14 010811.png

Screenshot 2025-01-14 010904.png

Edited by gheppner1
Posted

Also when i download the mods from the Bat file links do they get installed or just placed in Auto_LA folder, aslo what folder in this directory would I put the zip's in?

Screenshot 2025-01-14 011920.png

Screenshot 2025-01-14 011944.png

  • 4 weeks later...
Posted (edited)

Is it possible that some of the hkx files are in the wrong place? Ive followed the instructions and downloaded some of the animation packs and put them in the folder with the bunch of bat files and started the extract and move bat. It generated a few folders and ive put them where theyre supposed to go and...in the json config files ive noticed some problems? Just to name one example in the config file for Stand F80 "GS293.hkx" is referenced but that particular hkx file is in the Stand F60 folder (in one of the subfolders).

Another problem i have is that OAR cycles through the standing idle anims in seconds. Every second or so it switches to a different stand animation.

 

animloops.png.f71cee925c23e01f8e7f602143faa8c5.png

 

This happens like every second

Edited by Moonpaw
attached screenshot
Posted (edited)
13 hours ago, Moonpaw said:

Is it possible that some of the hkx files are in the wrong place? Ive followed the instructions and downloaded some of the animation packs and put them in the folder with the bunch of bat files and started the extract and move bat. It generated a few folders and ive put them where theyre supposed to go and...in the json config files ive noticed some problems? Just to name one example in the config file for Stand F80 "GS293.hkx" is referenced but that particular hkx file is in the Stand F60 folder (in one of the subfolders).

Another problem i have is that OAR cycles through the standing idle anims in seconds. Every second or so it switches to a different stand animation.

 

animloops.png.f71cee925c23e01f8e7f602143faa8c5.png

 

This happens like every second

For the idle switching, all I did was uncheck "replace on loop" in OAR so now it'll keep playing the animation until you move again.

Edited by Cleofield
  • 2 weeks later...
Posted
On 2/10/2025 at 5:39 AM, Cleofield said:

For the idle switching, all I did was uncheck "replace on loop" in OAR so now it'll keep playing the animation until you move again.

theres no better way? something like "Switch to a random one every 1-2 minutes"?

 

Posted

Hi,

 

Thanks for the great mod!
I installed it and it seems to work yet 1/ it doesn't show up in MCM even after setstage ski_configmanagerinstance 1

2/ im new to OAR: is there a way to change priorities/add conditions but in a batch? Because there are so many animations from LA I need to change priorities (by the same factor) to make it compatible with other mods.

Posted
On 2/23/2025 at 1:51 PM, Moonpaw said:

theres no better way? something like "Switch to a random one every 1-2 minutes"?

 

From what I can see in OAR, it doesn't look like there's an option for that, but you can poke around for an option.  But really, all you have to do is walk a few steps and it'll switch again when you stop moving.

 

On 3/1/2025 at 2:28 AM, R3nko said:

Is this standalone/plug-and-play or I must do all that spreadsheet process?

All you have to do is the first step of the installation process on the description.

  • 1 month later...
Posted
On 12/18/2024 at 7:49 AM, MalicoVuckovic said:

I'm also using OAR Scriptless and have started to keep track of ones that T-Pose for me.  So far I've gotten T-Pose with these:

 

Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP43.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP42.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP45.hkx
Live Action\Sit_F01\animations\_variants_idlepraycrouched_loop\1RZIAP69.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP43.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP42.hkx
Live Action\Sit_F01\animations\_variants_idlewarmhands\2RZIAP14.hkx
Live Action\Sit_F01\animations\_variants_idlestudy\1RZIAP10.hkx
Live Action\Sit_F01\animations\_variants_idlesit_crosslegged\1RZIAP68.hkx
Live Action\Sit_F01\animations\_variants_craftingtanningidlea\1RZIAP32.hkx
Live Action\Sit_F01\animations\_variants_craftingtanningidleb\1RZIAP28.hkx

Live Action\Stand_F40\animations\female\_varients_mt_idle\GS484.hkx
Live Action\Stand_F40\animations\female\_varients_mt_idle\GS510.hkx

Live Action\Stand_F60\animations\female\_varients_mt_idle\GS308.hkx
Live Action\Stand_F60\animations\female\_varients_mt_idle\GS342.hkx

Live Action\Sit_FA50\animations\_variants_aobarstoolidle\2RZIAP46.hkx
Live Action\Sit_FA50\animations\_variants_aobarstoolidle\GS488.hkx
Live Action\Sit_FA50\animations\_variants_aobarstoolidle\GS490.hkx
Live Action\Sit_FA50\animations\_variants_AnimObjectCounterIdleArmsLoopRight\GS312.hkx
Live Action\Sit_FA50\animations\_variants_AnimObjectCounterIdleLoopRight\GS215.hkx
Live Action\Sit_FA50\animations\_variants_AnimObjectCounterIdleLoopRight\GS468.hkx
Live Action\Sit_FA50\animations\_variants_idlebook_read\GS484.hkx
Live Action\Sit_FA50\animations\_variants_SearchingChest\1RZIAP34.hkx
Live Action\Sit_FA50\animations\_varients_SearchingChest\1RZIAP79.hkx
Live Action\Sit_FA50\animations\_variants_craftingtanningidlea\1RZIAP14.hkx
Live Action\Sit_FA50\animations\_variants_craftingtanningidleb\1RZIAP33.hkx
Live Action\Sit_FA50\animations\_variants_idlestudy\1RZIAP19.hkx
Live Action\Sit_FA50\animations\_variants_idlestudy\1RZIAP28.hkx

Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar1\GS491.hkx
Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar1\GS489.hkx
Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar1\2RZIAP59.hkx
Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar2\2RZIAP59.hkx

Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar1\2RZIAP59.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar1\2RZIAP60.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar1\2RZIAP61.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar2\2RZIAP59.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar2\2RZIAP60.hkx

Live Action\Sleep_01\animations\_variants_bedroll_leftsleep\1RZIAP01.hkx

 

I use SE 1.5.97 and did run FNIS (but no change), though I thought running FNIS wasn't required for DAR or OAR.

 

It is worth noting that I also have GSposes SE and RohZima Immersive Animated Poses III installed and these same poses work fine in my game using Poser Hotkeys.

 

Is there something else to check, or do others get T-Pose for these as well?

 

You can use the Show Animation Command to check these.

 

Update:

What I've been doing is copying the GSPoses and RohZima animations to the relevant Live Action sub-directories (using MO2 that is easy in a separate MOD) and they are working fine.  Wonder if the issue is having 2 slightly different versions of an animation at the same time is the issue (though I'd think they would have been the same)?  Just leaving this here in case it helps anyone else.

 

 

 

 

This animation pack is amazing.

 

I'm having the same t pose issue. Is there a patch somewhere to fix/remove the many broken animations?

Posted

I installed the scriptless version the first time I got this, and it worked except I had almost no control over what played when, where, or why. at 20 arousal my PC immediately begins sexy dancing and poses nonstop until at under 20, and switching every other few seconds (1-3), and I had hoped the MCM would help, but it wasn't there. I thought about going through OAR and disabling/changing parameters such as arousal for each individual animation to play "correctly" like I had for some of the animations that wouldn't play beforehand (standing idles, laying idles, sitting idles) but that seemed extremely tedious and I love this mod so I didn't want to give up.

I installed the scripted version and the MCM now appears, and I'm still confused about how to make animations play at certain parameters. some work like resting/laying down variants, but no idles, dances, fitness... nothing. so my question is how do I control what animations play when, like my arousal examples which are the most common, inside the MCM if possible at all?

any response at all is srsly appreciated

  • 2 months later...
Posted

I can't for the life of me get this working , I installed it correctly but no animations will play or show up when i try to preview them with OAR. i just wanted this mod for the base animations it gives but they don't show up

Posted
16 minutes ago, Someguy2134 said:

I can't for the life of me get this working , I installed it correctly but no animations will play or show up when i try to preview them with OAR. i just wanted this mod for the base animations it gives but they don't show up

okay i'm trying the no mcm option for the FOMOD and the names appear finally. I think i got it working.

Posted
On 12/17/2024 at 6:49 PM, MalicoVuckovic said:

I'm also using OAR Scriptless and have started to keep track of ones that T-Pose for me.  So far I've gotten T-Pose with these:

 

Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP43.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP42.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP45.hkx
Live Action\Sit_F01\animations\_variants_idlepraycrouched_loop\1RZIAP69.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP43.hkx
Live Action\Sit_F01\animations\_variants_aobarstoolidle\2RZIAP42.hkx
Live Action\Sit_F01\animations\_variants_idlewarmhands\2RZIAP14.hkx
Live Action\Sit_F01\animations\_variants_idlestudy\1RZIAP10.hkx
Live Action\Sit_F01\animations\_variants_idlesit_crosslegged\1RZIAP68.hkx
Live Action\Sit_F01\animations\_variants_craftingtanningidlea\1RZIAP32.hkx
Live Action\Sit_F01\animations\_variants_craftingtanningidleb\1RZIAP28.hkx

Live Action\Stand_F40\animations\female\_varients_mt_idle\GS484.hkx
Live Action\Stand_F40\animations\female\_varients_mt_idle\GS510.hkx

Live Action\Stand_F60\animations\female\_varients_mt_idle\GS308.hkx
Live Action\Stand_F60\animations\female\_varients_mt_idle\GS342.hkx

Live Action\Sit_FA50\animations\_variants_aobarstoolidle\2RZIAP46.hkx
Live Action\Sit_FA50\animations\_variants_aobarstoolidle\GS488.hkx
Live Action\Sit_FA50\animations\_variants_aobarstoolidle\GS490.hkx
Live Action\Sit_FA50\animations\_variants_AnimObjectCounterIdleArmsLoopRight\GS312.hkx
Live Action\Sit_FA50\animations\_variants_AnimObjectCounterIdleLoopRight\GS215.hkx
Live Action\Sit_FA50\animations\_variants_AnimObjectCounterIdleLoopRight\GS468.hkx
Live Action\Sit_FA50\animations\_variants_idlebook_read\GS484.hkx
Live Action\Sit_FA50\animations\_variants_SearchingChest\1RZIAP34.hkx
Live Action\Sit_FA50\animations\_varients_SearchingChest\1RZIAP79.hkx
Live Action\Sit_FA50\animations\_variants_craftingtanningidlea\1RZIAP14.hkx
Live Action\Sit_FA50\animations\_variants_craftingtanningidleb\1RZIAP33.hkx
Live Action\Sit_FA50\animations\_variants_idlestudy\1RZIAP19.hkx
Live Action\Sit_FA50\animations\_variants_idlestudy\1RZIAP28.hkx

Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar1\GS491.hkx
Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar1\GS489.hkx
Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar1\2RZIAP59.hkx
Live Action\Sit_FB50\animations\female\_variants_chair_idlebasevar2\2RZIAP59.hkx

Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar1\2RZIAP59.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar1\2RZIAP60.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar1\2RZIAP61.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar2\2RZIAP59.hkx
Live Action\Sit_FB75\animations\female\_variants_chair_idlebasevar2\2RZIAP60.hkx

Live Action\Sleep_01\animations\_variants_bedroll_leftsleep\1RZIAP01.hkx

 

I use SE 1.5.97 and did run FNIS (but no change), though I thought running FNIS wasn't required for DAR or OAR.

 

It is worth noting that I also have GSposes SE and RohZima Immersive Animated Poses III installed and these same poses work fine in my game using Poser Hotkeys.

 

Is there something else to check, or do others get T-Pose for these as well?

 

You can use the Show Animation Command to check these.

 

Update:

What I've been doing is copying the GSPoses and RohZima animations to the relevant Live Action sub-directories (using MO2 that is easy in a separate MOD) and they are working fine.  Wonder if the issue is having 2 slightly different versions of an animation at the same time is the issue (though I'd think they would have been the same)?  Just leaving this here in case it helps anyone else.

 

 

do you know what Pack i can download to replace the RZIAP files cause the public pack doesn't really tell me much about which ones are which or if you know which files to rename to replace?

i already replaced the GS files.

 

Posted

I was able to make the animations that T-pose work with Cathedral assets Optimizer, I was even able to see fitness, sitting, and sleeping animations with Dovahkiin can lean Sit Kneel Lay down and Meditate etc too: https://www.nexusmods.com/skyrimspecialedition/mods/32748?tab=description

 

But for the life of me I can't figure out how to make the dance animations trigger.  NPCs are busting out some sick moves and I'm left here danceless.. other dance mods include their own animations, so does anyone know how to have the player trigger the vanilla skyrim dance/applaud animations so these ones will play?

Posted
4 hours ago, Cleofield said:

I was able to make the animations that T-pose work with Cathedral assets Optimizer, I was even able to see fitness, sitting, and sleeping animations with Dovahkiin can lean Sit Kneel Lay down and Meditate etc too: https://www.nexusmods.com/skyrimspecialedition/mods/32748?tab=description

 

But for the life of me I can't figure out how to make the dance animations trigger.  NPCs are busting out some sick moves and I'm left here danceless.. other dance mods include their own animations, so does anyone know how to have the player trigger the vanilla skyrim dance/applaud animations so these ones will play?

 

you can use dance for septims, or SL survival, both have simple dance triggering systems (via spell & hotkey respectively).

can you share your fix for the T pose animations? 

Posted
On 6/23/2025 at 3:26 AM, Fraying9981 said:

 

you can use dance for septims, or SL survival, both have simple dance triggering systems (via spell & hotkey respectively).

can you share your fix for the T pose animations? 

Sorry it took, been at work.  

 

1.) Make a copy of the live action folder after you've extracted it from the main file

2.) Run Cathedral Assets Optimizer on that folder

3.) Put that folder into your mod organizer.

 

I think it even applied aroused walk and sneak animations I wasn't aware of that I'm now seeing.  Thanks for the suggestions, but dance for septims still plays its own animations and I don't want to get into SLS since I've already got licenses and cursed loot scripts messing with all the people.

Posted
1 minute ago, Cleofield said:

Sorry it took, been at work.  

 

1.) Make a copy of the live action folder after you've extracted it from the main file

2.) Run Cathedral Assets Optimizer on that folder

3.) Put that folder into your mod organizer.

 

I think it even applied aroused walk and sneak animations I wasn't aware of that I'm now seeing.  Thanks for the suggestions, but dance for septims still plays its own animations and I don't want to get into SLS since I've already got licenses and cursed loot scripts messing with all the people.

 

 

Thanks! I'll try that.

Then for dancing you also have a few by shadowman2777

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