slizer40000 Posted July 29, 2020 Posted July 29, 2020 (edited) DAR/OAR - Live Action View File "And yet it moves..." Galileo Galilei  Description This mod uses Dynamic/Open Animation Replacer to make vanilla idles lewd. Includes FOMOD install for separate female and male standing, sitting, interaction, movement, magic, shouting, sleeping, and lollygagging modules for SE and LE. Adult oriented functionality relies on arousal from SexLab Aroused Redux (OSLAroused works too). Most adult animations are preinstalled, and included with permission from Gunslicer and RohZima. Includes idles for females and males in randomized, faction, and arousal based groups.  Features Optional MCM menu (DAR) Toggles - globally for male/female per each group or per character. (DAR) Support for player-made vanilla replacer animation sets via MCM menu toggles. One custom aroused toggle implemented for now. (DAR) Customized animation cooldown after combat/swimming/sleeping. (DAR) Randomized animation sets with customizable randomizable set duration globally or per character (DAR). Manually and autosave/load global and actor profiles via PapyrusUtil (DAR). Lewd standing and movement animations play when a non-hostile sees or is seen by the character and the threshold is lowered for a higher relationship rank (OAR).  Refer to the spreadsheet or the OAR Nexus page (located inside mod folder, .xlsx file) on how to modify your own custom sets.  Hard requirements  Compatible SKSE LE or SE; Any PapyrusUtil LE or SE containing JsonUtil for scripted version. Dynamic Animation Replacer LE (1.2 or higher) or Open Animation Replacer 2.2.2 for SE and Detection plugin. and their respective requirements.  Soft requirements  Double DAR animation limit to 32K LE or SE; FNIS LE or SE and/or Nemesis for conditions targeting non-vanilla animations; 7-Zip for automated bat installation of downloaded animations; 32-bit Windows NT for Robocopy command in .bat files; SexLab Aroused Redux LE (28b) or SE (29) to see adult content properly; OSLAroused for OStim/O(pen)sex; and their respective requirements.  Recommended mods  Spoiler Spoiler  All the new OAR mods DART https://www.nexusmods.com/skyrimspecialedition/mods/84232? DAR Explorer https://www.nexusmods.com/skyrimspecialedition/mods/73930? Animation Limit Crash Fix  https://www.nexusmods.com/skyrimspecialedition/mods/31146 SB Nier Automata 2B Idle DAR Version  https://www.nexusmods.com/skyrimspecialedition/mods/81385? Mu Joint Fix  https://www.nexusmods.com/skyrimspecialedition/mods/61479 Conditional Expressions Extended  https://github.com/crajjjj/ConditionalExpressionsExtended I'm walkin' here  https://www.nexusmods.com/skyrimspecialedition/mods/27742 Sleep for me now  https://www.nexusmods.com/skyrimspecialedition/mods/40956 NPC AI Process Pos Fix  https://www.nexusmods.com/skyrimspecialedition/mods/69326 Modern Toggle Walk-Run Fix  https://www.nexusmods.com/skyrimspecialedition/mods/44689 Simple Weapon Swing Parry  https://www.nexusmods.com/skyrimspecialedition/mods/74326 Strange Runes  https://www.nexusmods.com/skyrimspecialedition/mods/19456 play ground  https://www.nexusmods.com/skyrimspecialedition/mods/45522 Immersive Swimming  https://www.nexusmods.com/skyrimspecialedition/mods/49453 Random Emotions with followers  https://www.nexusmods.com/skyrimspecialedition/mods/70883 Animation Motion Revolution  https://www.nexusmods.com/skyrimspecialedition/mods/50258 Sleeping Expanded  https://www.nexusmods.com/skyrimspecialedition/mods/59250 Actor Limit Fix  https://www.nexusmods.com/skyrimspecialedition/mods/32349 WadeInWater  https://www.nexusmods.com/skyrimspecialedition/mods/42854 Stop On Slash  https://www.nexusmods.com/skyrimspecialedition/mods/66155 Magic Sneak Attacks  https://www.nexusmods.com/skyrimspecialedition/mods/67613 HDT-SMP Force Fields  https://www.nexusmods.com/skyrimspecialedition/mods/79899 Faster HDT-SMP  https://www.nexusmods.com/skyrimspecialedition/mods/57339 Even More Expressive High And Low Poly Facial Animation https://www.nexusmods.com/skyrimspecialedition/mods/71235 Smooth Random Jump Animation Rework https://www.nexusmods.com/skyrimspecialedition/mods/59633 Animated Potion Drinking https://www.nexusmods.com/skyrimspecialedition/mods/45089 True Directional Movement  https://www.nexusmods.com/skyrimspecialedition/mods/51614 Animation Combo  https://www.nexusmods.com/skyrimspecialedition/mods/40541 Attack Behavior Revamp  https://www.nexusmods.com/skyrimspecialedition/mods/45378 Axarien's Animations - Lucien  https://www.nexusmods.com/skyrimspecialedition/mods/76390 Bow Charge Plus https://www.nexusmods.com/skyrimspecialedition/mods/59124 Conditional tavern cheering https://www.nexusmods.com/skyrimspecialedition/mods/63029 Cookeh's conditional and random animations DAR https://www.nexusmods.com/skyrimspecialedition/mods/37783 DAR - Dynamic Swimming https://www.nexusmods.com/skyrimspecialedition/mods/34853 Distance Based Combat - Attack Cancel  https://www.nexusmods.com/skyrimspecialedition/mods/60855 Eating Animations And Sounds https://www.nexusmods.com/skyrimspecialedition/mods/42602 EVG Animated Traversal https://www.nexusmods.com/skyrimspecialedition/mods/63232 EVG Animation Variance https://www.nexusmods.com/skyrimspecialedition/mods/38534 EVG Conditional Idles https://www.nexusmods.com/skyrimspecialedition/mods/34006 Female Player Animations (DAR) https://www.nexusmods.com/skyrimspecialedition/mods/85073 Immersive Folded Hands (DAR) https://www.nexusmods.com/skyrimspecialedition/mods/62849 Immersive Interactions https://www.nexusmods.com/skyrimspecialedition/mods/47670 Injured Animations Dynamic Replacer https://www.nexusmods.com/skyrimspecialedition/mods/34663 Jump Behavior Overhaul https://www.nexusmods.com/skyrimspecialedition/mods/36889 Leaps of Faith https://www.nexusmods.com/skyrimspecialedition/mods/53074 Look Around - Searching Animations For NPCs https://www.nexusmods.com/skyrimspecialedition/mods/79958 Magyk https://www.nexusmods.com/skyrimspecialedition/mods/81772 Modern Female Sitting Animations Overhaul DAR https://www.nexusmods.com/skyrimspecialedition/mods/85599 Movement Behavior Overhaul SE https://www.nexusmods.com/skyrimspecialedition/mods/38950 NPC Animation Remix (DAR) https://www.nexusmods.com/skyrimspecialedition/mods/63471 Smooth Magic Casting Animation https://www.nexusmods.com/skyrimspecialedition/mods/45799 Smooth Random Blocking Animation https://www.nexusmods.com/skyrimspecialedition/mods/59239 Smooth Random Jump Animation Rework https://www.nexusmods.com/skyrimspecialedition/mods/59633 Sprint Swimming https://www.nexusmods.com/skyrimspecialedition/mods/67028 Stances - Dynamic Animation Sets https://www.nexusmods.com/skyrimspecialedition/mods/40484 Standalone Unarmed Revamp  Take a Seat - DAR Animations https://www.nexusmods.com/skyrimspecialedition/mods/54193 There Is No Umbra - Chapter II https://www.nexusmods.com/skyrimspecialedition/mods/47302 Pretty Combat Animations - Spell Master https://www.nexusmods.com/skyrimspecialedition/mods/5215 Stances - Dynamic Animation Sets https://www.nexusmods.com/skyrimspecialedition/mods/40484 UNDERDOG Animations https://www.nexusmods.com/skyrimspecialedition/mods/51811 UNDERDOG Falling Animations https://www.nexusmods.com/skyrimspecialedition/mods/61519 Vanargand Animations - Crossbows https://www.nexusmods.com/skyrimspecialedition/mods/66286 Vanargand Animations - Sneak Crossbows https://www.nexusmods.com/skyrimspecialedition/mods/67282  Installation  0-A) Mod Manager - Install 0.3.9b FOMOD with Mod Organizer 2, or any other mod manager capable of FOMOD install.  0-B) Manual install (absolutely not recommended) - copy and paste numbered folders from 0.3.9b into "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions" in every case except script-free OAR. For script-free OAR only the directory is meshes\actors\character\OpenAnimationReplacer\Live Action\submodnamehere\animations.  Download the desired mods listed in the spreadsheet. It is safe and recommended to skip unwanted mods and to seek newer mods for OAR, e.g. modesty. Paste archives inside LA_Auto folder. Run "Extract_and_rename.bat" INSIDE the LA_Auto folder! NB! Do NOT run in existing folders hosting important data! Data could be erased permanently without warning! Run Cathedral Assets Optimizer on animations if playing Skyrim Special or Anniversary Edition. Skip this step for Skyrim Legendary Edition. Paste the generated numbered folders to "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions" . The directory is instead meshes\actors\character\OpenAnimationReplacer\Live Action\ for script-free OAR. Run FNIS or Nemesis (optional, only required for registering non-vanilla animations). Play. Wait 2-3 minutes for animations to load after save load (DAR only, OAR preloads in main menu). It's done when NPCs stop T-posing.  If you want to override with other mods, increase or decrease priority, e.g. 340001 -> 301 (lower) or -10091 (lower than vanilla) or 9999901 (higher than this mod).  Upgrading without uninstalling  Upgrading from 0.3.9 to 0.3.9b - Overwrite json files in scriptless OAR installation. Otherwise identical to 0.3.9.  Upgrading from 0.3.8 to 0.3.9 - Overwrite contents. Download and use FallrimTools to delete Live Action.esp scripts from your save file. Scripts not backwards compatible with 0.3.8. New save needed in every case.  Mod animation assets from GS-Poses by Gunslicer, RZIAP III and Elegant Flying by RohZima with permission.  Permissions All HKX files included in this mod belong to Gunslicer and RohZima. You may not reuse animation assets included in this mod without express permission from the original creators. You may not use elements or assets of this mod in paid or paywalled mods. You may use the custom conditions files and code included in this mod in your mod without asking for permission, but credit me as the original creator of these custom conditions files and code. MIT license for code/text files, except HKX files, which require separate permission from their respective creators.  F.A.Q. Spoiler Q: What is the spreadsheet for in the mod folder? A: Information for users and modders. It has no effect on gameplay. Q: Why are there bats in the Auto_LA folder? Are they ravenous? A: Look at the picture guide. The bat files are safe to use inside the Auto_LA folder.   The batch files will convert specific .hkx files to vanilla names for DAR/OAR.   Use the appropriate batch files for your installation.   Paste downloaded mod archives (.zip, .7z, .rar) into that folder and run "Extract_and_rename.bat" to automatically rename animations.   You still have to move the folders to the DAR/OAR folder later. Q: How can I view or apply the custom toggle in the MCM? A: Open the DAR_and_Scripted_OAR_Reference.xlsx tab "User guide for _conditions.txt"   Scroll down for an example.   In release 0.3.5 one custom switch is available for aroused male animations (0x00000849) and one for aroused female animations (0x00000869).   Usage example:   ValueEqualTo("Live Action.esp"|0x00000869, 1.0) AND Q: Why does the MCM not appear? A: Open console and type: setstage ski_configmanagerinstance 1   If that does not work, clean the save file and try again.   If that still does not work post your papyrus log in the LL thread. Q: The scripts are not working. A: Clean the save file of any forms related to Live Action.esp using Fallrimtools. Q: The numbers, Mason, what do they mean!? A: Each folder is assigned a priority by DAR/OAR. A larger (more positive) value overrides smaller. Q: Is there a script-free, MCM-less, free range version of this mod? A: Download release 0.3.9. Choose OAR and no MCM. Q: Is this compatible with Anniversary Edition or VR? A: If the prerequisites work on AE, so does this mod. VR is reported to work with potential visual glitches. Q: Why do The Auto_LA .bat files not generate any .hkx files? A: The default drive for 7-zip is C:/. If your drive is different, mass replace it in all batch files with your drive letter.  Known Issues or Bugs Conflicts with other DAR conditional animation replacers depending on conditions. Higher number wins, so increase the value of whichever condition folder you want to override the others.  Script, FNIS, and Nemesis mods override DAR. Disable/uninstall/toggle off overriding mods.  When using SexLab Aroused Redux, enable NPC arousal to affect NPCs. Toggle off SLAR aroused animations, or they will override this mod. Otherwise, you could duplicate mt_idle.hkx in each affected folder with mt_idle.hkx and rename it to leito_aroused_f_1/2 or leito_aroused_m_1/2.hkx and keep the setting enabled.  Credits Thanks to: Gunslicer and RohZima for permission to use their animation assets and for creating the wonderful GSPoses, Immersive Animation Pack III, and Elegant Flying Animations. Felisky for developing the Dynamic Animation Replacer mod; Ershin for developing the Open Animation Replacer mod; rmaku for solving the out of bounds array bug and general programming advice; ajelloacc for GS Poses visual guide; botticelli for alternative NPC scan function code; viterra for debugging NPC script; Ashal for SexLab and PapyrusUtil; fishburger67 for SexLab Aroused Redux; meh321 for ConsoleUtil and SSE/Bug fixes; All the animators whose animations inspired me to write the conditions files; dylbyll for MCM Creator that saved a lot of time; Mattiewagg for Modding Skyrim - Scripter's guide; Jeremy Hanna for the Cipscis Papyrus guides; Bethesda Softworks for developing Skyrim and CK; Brucoms for developing the TES3 Readme Generator this readme was made with; The SKSE developers for making all of this possible; The xEdit developers for allowing me to avoid the CK almost entirely; And you for playing.  Change Log Spoiler 0.3.9b  Overhauled the conditions for OAR. Now utilizing OAR Detection plugin.  0.3.9 Added Open Animation Replacer functionality for SE. Added scriptless no-MCM option for DAR & OAR. Improved the probability script. Added probability calculation options to MCM. Deprecated PC cooldown and randomizer scripts as PC is now processed in the corresponding NPC scripts. Corrected mod-breaking timers in the NPC randomizer script. Streamlined FOMOD.  0.3.8 Repaired JSON base profiles. Thanks to Mordlust. Corrected _conditions.txt files that were preventing normal animations from playing. Thanks to Mordlust. Corrected wrong arousal values in a few sets. Added automatic loading of all actor specific settings from JSON to faction ranks if scanning is enabled. Implemented adjustable equiprobability in most sets instead of the previous broken static value that blocked off many animations.  0.3.7b Forgot to convert some animations to SSE format. Thanks to Mordlust for the reminder.  0.3.7 Added optional dependency on Powerofthree's Papyrus Extender for scanner. Removed MiscUtil scanner function dependency for VR compatibility. Adapted more efficient scanner filtering from Being A Cow with permission. Debugged player and NPC cooldown scripts. Added option to automatically randomize animation swapping times per character. Global and actor settings autosave and autoload via JSON. Incorporated about 800 more animations from GS Poses 200-515. Added sets and modified batch file to accommodate NCK30 SLAL animations. Added sets 340010-340044 to sleeping module. Added sets 340130-340144 to sleeping module. Added sets 343010-343021 to dancing module. Added sets 340210-340299, 340400-340406 to fitness module. Added sets 347006-347009, 347305-347308, 347405-347408, 347505-347508, 347605-347608 to sitting module. Added sets 348154-348193 to standing module. Removed some redundancies in conditions files. 0.3.6 Fixed the scanner toggle. A typo in the MCM script was breaking it. Batch file now deletes any generated folders not containing hkx files. Added NPC filtering via JSON lists for scanning and cooldowns. Fixed loading default global profiles. Running actor checks using JSON files. Actor settings are now saved to JSON when toggled. Moved JSON profiles to subfolders under SKSE\Live Action. MCM now displays PC scanner toggle properly. Reworked cooldown detection.  0.3.5 Cleaned script clutter. Faster and error-free PC/NPC processing code thanks to viterra. Added slider to change random probability via MCM. Multiplied all Random() _conditions.txt lines by 5 or 10 to compensate.  0.3.4 Scripting rework. Script functions separated to smaller scripts. Actor selection debugged. Saving actor profiles debugged. Added missing text strings to MCM. Added a picture guide for the batch animation installer. Corrected Crawl on fours and Lovely shout in move.bat and shout.bat - credit: lucieanderson.  0.3.3 Overhauled the MCM and other scripts. Repaired a broken property link to one quest in plugin. Repaired broken move.bat and added code to extract SSE ports of Crawl on Fours and Lovely Shout. Corrected extraction path of Crawl on fours. Repaired the logging function in scripts. Cleaned up saving and loading profiles in MCM. Moved to separate page. Added confirmation window. Added confirmation to remapping hotkey. Remapped default hotkey to B instead of N to reduce overlap with other mods. Added more information to actor status page. Added missing text to strings file. Added customizable randomization to animation swapping globally/per actor. Added an option to customize the number of scanned NPCs. Global settings no longer reset to 0 when switching pages in MCM. Replaced animobjectcheerslow.hkx in set 343007 that caused CTD for some people. Added option to completely block animations per actor. Added missing conditions to fitness sets. Corrected _conditions.txt for sets 346102-346104. 0.3.2 Added missing faction properties to Actor Randomizer quest in plugin. Repaired OnAnimationEvent polling in Live_Action_Main script. Added Vanargand and Leviathan animation sets to 346104, 346400, 346401, 346403, 346404 in .bat script. Removed Sky Sprint from movement.bat (346410-346419) as the mod has its own MCM now.  0.3.1b Fixed automatic extraction and renaming via 7-Zip and batch files thanks to XenoDrake. Added MCM functionality including saving/loading profiles with PapyrusUtil (PapyrusUtil now required). Added scripts and global/character specific MCM toggles. Added PC/NPC cooldown timers after combat, sleeping, swimming (ConsoleUtil now required). Revamped _conditions.txt for sets to trigger according to MCM settings Added toggleable randomization to aroused and normal animations. Removed redundant sets (347105-347112, 347305-347312,347405-347412, 347505-347512, 347605-347612). Moved some wrongly placed male sets from female to male folder. Added Live Action.esp (ESP-FE or ESP for SE, ESP for LE). Added Her Animations set for female (346305). Added Castanic animations set for female (346801). Added Gunslicer's walk, run, sneak, sprint animations (346802). Relocated Lollygagging sets to correct module in FOMOD. 0.3.1 Added automatic extraction and renaming via 7-Zip and batch files.  0.2.4 NB! DAR framework has an internal limit of 16384 animations. Reverted duplicated sets from 0.2.3. Animation count 11k -> 2.5k. Corrected install instructions of movement and sitting animations in spreadsheet. Cleaned up redundant folders found by XenoDrake. Removed .mohidden suffix from lollygagging folder. LE users have to manually paste some vanilla files. Added a folder for Lovely Shout for females. Replaced misaligned aroused counter lean animations with standing idles. Reassigned Pretty Sit chair idles for more variety. Added a movement set (346103) based on Leviathan animations. 0.2.3 Overhauled sitting and standing sets because combining multiple game time condition blocks prevented animations from triggering altogether. See the spreadsheet for details on changes. Restored marriageable, follower and companion restriction to the affected sets so the elderly behave elderly. Moved Aroused Creatures idle replacer animations to correct subfolder. Clarified install instructions in spreadsheet. Replaced all animations in folder 347301 due to mismatched names. Added idle_magic01, idlebook_read and idlestudy aroused replacers. Minor fixes. 0.2.2 Aroused idles no longer trigger when in combat, wielding weapons or wielding a shield. Idles no longer trigger when wearing Restrictive Devious Devices or Bondage from Zaz Animation Pack. Added sets for randomized Aroused Creatures invite animations (344001-344006). Added XPMSE requirement to Nipple magic instructions. Added warning for possible related lag and combat problems. Fixed missing levitating magic sprint in 345004 & 345005. Credits to Moonpaw for discovering. Further clarified movement set install instructions. ! Moved set 340100 to 346102 as part of the movement module. Moved unarmed combat (346900-346902) to separate module in FOMOD. Added alchemy, enchanting, counter/stall, search and warm hands animations to 347301-347304. Added rail lean, hands behind back standing and leaning on table while pointing animations to 348101-348153 ! Moved sets 348400-348505 to 348021-348036. Now long lasting Realistic Animation idles trigger whenever other mt_idle do not. ! Moved sets 348003-348008 to 348083-348088 to prevent overrides. Added dance overrides for cheer and applaud idles for females and males. Reduced the arousal required to stop covering up while nude for PC in 349900-349903 from 90 to 50. Added pointing animations for females (348600). Added female and male fitness workout modules (340200-340303) to FOMOD. Renamed Miscellaneous to Sleeping Module in FOMOD. Renamed Movement module folder names to reflect changes in contents. Other minor fixes.  0.2.1 Removed redundant swimidle.hkx from movement sets 346100 & 346101. Clarified installation instructions in spreadsheet for movement sets. Credits to XenoDrake for discovering inaccurate text. Corrected FOMOD to install male folders when selected. Credits to XenoDrake for discovering. Cleaned up install instructions for optional combat animations in spreadsheet. Small corrections, fixed typos. Removed Better Jumping as a requirement as its functionality will not be implemented. 0.2.0 Major change: Most animations are now linked to time of day in game hours (00:00-23:59) instead of randomized every animation cycle. Wall lean idles are now oriented correctly. Thanks to Gunslicer for the edited hkx files. Skill requirements fixed for magic, movement, standing conditions sets. Credits to zeik95 for discovering. Bed animations - removed temporarily due to height offset. Credits to Durante for discovering. Swapped female nude cover up sets (349900 & 349901) to match equipment. Added male standing coverup animations (349905 & 349906). Added manlier aroused male standing idles (34830X). Replaced awkwardly clipping aroused chair idle (347512). Replaced some odd looking aroused female standing idles. Rudimentary dance functionality implemented. Added arousal, daytime dependent female and male vanilla dance replacer sets (343XXX) for anyone except Cicero. Added separate empty dance set for Cicero. Fill Her Up integrated into nude cover up (349900 & 349901). Moved daytime movement set 340100 to Movement in FOMOD. Other minor corrections for typos, unnecessary conditions, etc. Magic casting animation swapping is now linked to MP % and requires lvl >40 in 4 magic schools. Simplified standing idle triggers in sets 348400-348505. 0.1.3 Removed all incorrect bar table idles. No more warming feet in fire from idlewarmhands_crouched.hkx in 347101. No more sleeping under bed. Affects 340000-340008. Added some missing \female and \male folders. Replaced male standing aroused idles in 348300, 348304, 348306. More bugfixes for conditions (346506, 346706, 346707). 0.1.2 Broken conditions from previous version fixed. Skill actor values are corrected. No more levitation at level 1. Removed most jumping conditions, as other DAR mods on Nexus do it better. Decreased aroused idle occurrence for higher arousal. Replaced some male standing aroused idles. Streamlined FOMOD installer. 0.1.1 Initial release  Submitter slizer40000 Submitted 07/29/2020 Category Animation Requires Dynamic Animation Replacer or Open Animation Replacer, SKSE, SexLab Aroused Redux or equivalent (recommended), FNIS or Nemesis (optional) Special Edition Compatible Yes Edited January 13, 2023 by slizer40000 Updated for 0.3.6 16
The Dragonwhore Posted July 29, 2020 Posted July 29, 2020 Hey, I'm slightly confused here. I'm using SE, and for Immersive animations, do i just have to copy "01 Onehanded" and "02 Sneak" into the 340100 folder? Or is there something else i have to do?
VaeVictus Posted July 29, 2020 Posted July 29, 2020 A video and/or images showcasing the features of this mod in-play would be a grand welcome to the potential downloaders. 19
afshin76 Posted July 29, 2020 Posted July 29, 2020 I'm confused over how to do the manual part. More explanation would be appreciated. BTW I absolutely love the idea of this mod. Thanks for making it and I hope you continue to make it bigger. Also I ran cathedral as suggested and it said this for every single animation: "it is probably already converted" Â
XarisZ Posted July 29, 2020 Posted July 29, 2020 Do you really have to manually install the animations for each option? Description is confusing af. 1
thedarkone1234 Posted July 29, 2020 Posted July 29, 2020 I am probably dumb and need an explanation too. What does it mean "Need to install missing animations manually"? 3
XarisZ Posted July 29, 2020 Posted July 29, 2020 9 minutes ago, thedarkone1234 said: I am probably dumb and need an explanation too. What does it mean "Need to install missing animations manually"? there is a spreadsheet when u download it and it tells u which animations u have to get yourself to make it work im too lazy to do that for so many animations so im passing this mod xD
StripedWhite Posted July 29, 2020 Posted July 29, 2020 I don't think I see a spreadsheet anywhere in the download. I'm assuming I'm missing something obvious?
XarisZ Posted July 29, 2020 Posted July 29, 2020 1 minute ago, StripedWhite said: I don't think I see a spreadsheet anywhere in the download. I'm assuming I'm missing something obvious? download the mod and open it with winrar or 7zip
StripedWhite Posted July 29, 2020 Posted July 29, 2020 Oop, found it. Was down in the Core Data/00_Required folder. I just assumed all of those folders would be animations.
mangalo Posted July 29, 2020 Posted July 29, 2020 Interesting, I'll have to keep an eye on this (a showcase video would be nice too)
slizer40000 Posted July 29, 2020 Author Posted July 29, 2020 17 hours ago, AnInsaneMoose said: Hey, I'm slightly confused here. I'm using SE, and for Immersive animations, do i just have to copy "01 Onehanded" and "02 Sneak" into the 340100 folder? Or is there something else i have to do? That is correct. Animations that trigger with a specific condition, e.g. 340100, must all be included inside that specific folder. Think of each folder as a replacer for normal animations that triggers whenever its conditions are met. 16 hours ago, VaeVictus said: A video and/or images showcasing the features of this mod in-play would be a grand welcome to the potential downloaders. Video and images are in progress. I am redoing standing conditions and animations before posting a video, since there are some typos in the conditions files and some aroused idles do not transition that well without the enter and exit animations, which limits the choice of animations. 13 hours ago, afshin76 said: I'm confused over how to do the manual part. More explanation would be appreciated. BTW I absolutely love the idea of this mod. Thanks for making it and I hope you continue to make it bigger. Also I ran cathedral as suggested and it said this for every single animation: "it is probably already converted" Â For the manual part, you can either download what is listed in the spreadsheet (Excel table in 00 folder) and paste the animations in the corresponding numbered folder or choose other animations instead. You should only run Cathedral Assets Optimizer if you are on SE and have manually installed animations from LE mods to fill in the gaps. Otherwise it does nothing as you said. 3 hours ago, mangalo said: Interesting, I'll have to keep an eye on this (a showcase video would be nice too) There are still quite a few issues to work out with movement based conditions. It might take a week or so for the video. I had planned on doing it but I decided to post a bare bones early version for play testing. My SE is now working properly after trimming heavy script mods without CTD so hopefully I can upload some screens and 1 male and 1 female video soon. Â Uploading 0.1.2 soon with fixes to conditions files. Now naked cover-up should work as intended and male standing idles trigger properly. Replaced some male aroused mt_idle, as some poses didn't fit. Decreased the % chance for the aroused animations to be less obnoxious, e.g. 30% total chance, not 100%.
afshin76 Posted July 29, 2020 Posted July 29, 2020 4 hours ago, slizer40000 said: That is correct. Animations that trigger with a specific condition, e.g. 340100, must all be included inside that specific folder. Think of each folder as a replacer for normal animations that triggers whenever its conditions are met. Video and images are in progress. I am redoing standing conditions and animations before posting a video, since there are some typos in the conditions files and some aroused idles do not transition that well without the enter and exit animations, which limits the choice of animations. For the manual part, you can either download what is listed in the spreadsheet (Excel table in 00 folder) and paste the animations in the corresponding numbered folder or choose other animations instead. You should only run Cathedral Assets Optimizer if you are on SE and have manually installed animations from LE mods to fill in the gaps. Otherwise it does nothing as you said. There are still quite a few issues to work out with movement based conditions. It might take a week or so for the video. I had planned on doing it but I decided to post a bare bones early version for play testing. My SE is now working properly after trimming heavy script mods without CTD so hopefully I can upload some screens and 1 male and 1 female video soon. Â Uploading 0.1.2 soon with fixes to conditions files. Now naked cover-up should work as intended and male standing idles trigger properly. Replaced some male aroused mt_idle, as some poses didn't fit. Decreased the % chance for the aroused animations to be less obnoxious, e.g. 30% total chance, not 100%. Thanks man. Take your time.
Mailer_ Posted July 29, 2020 Posted July 29, 2020 This system is very fun. Although it was relatively tedious to set up manually I now *suspect* that I have been able to get the parts that I want to have working with manual implementations, assuming it is as simple as extracting animations into the numbered folders and renaming certain files when appropriate as per the spreadsheet in 00 before running FNIS.  I need to state though that the sneaking animations while having a bow ready are being intruded by random sneak idles as if the bow wasn't readied. Maybe this is a quirk of Pretty Combat Animations, I am not entirely sure, but just pointing this out in case it was overlooked. You have to face a direction still for a little while before a random idle kicks in when it probably shouldn't. I should mention that other than that I have not noticed any compatibility issues with Pretty Combat Animations.  I am excited for what comes next.
slizer40000 Posted July 30, 2020 Author Posted July 30, 2020 Uploaded version 0.1.2 that actually does what it is supposed to do. More helpful instructions in the installer now hopefully.  I changed the assignment of movement mods a bit, because the male sprint kept locking me into a forward leap jump which got old fast. 3 hours ago, Mailer_ said: This system is very fun. Although it was relatively tedious to set up manually I now *suspect* that I have been able to get the parts that I want to have working with manual implementations, assuming it is as simple as extracting animations into the numbered folders and renaming certain files when appropriate as per the spreadsheet in 00 before running FNIS.  I need to state though that the sneaking animations while having a bow ready are being intruded by random sneak idles as if the bow wasn't readied. Maybe this is a quirk of Pretty Combat Animations, I am not entirely sure, but just pointing this out in case it was overlooked. You have to face a direction still for a little while before a random idle kicks in when it probably shouldn't. I should mention that other than that I have not noticed any compatibility issues with Pretty Combat Animations.  I am excited for what comes next. You should be able to overwrite everything in the new version by pasting the folders over the old ones. Delete folders 346500-346505. It's more complicated to make jumping work multidirectionally. Maybe later I'll figure it out. In the mean time, Nexus has a great dynamic jumping mod (LE/SE) that does not conflict with this mod.  I will look into the weird bow sneak. The conditions of movement could easily be overridden in unintended ways as I relaxed some movement related constraints while testing.
afshin76 Posted July 30, 2020 Posted July 30, 2020 Lamo, I installed the mod and now half the people are dancing where they are. It's too much.
Durante Posted July 30, 2020 Posted July 30, 2020 Here's some of my impressions;  Male PC: When going to bed with "go to bed" mod, wiggles his ass to drop off his armor, seems hilarious, but its more suitable for female, best leave off the vanilla shoulder rubbing for undressing.  Then there are some hilarious ones over the top  Spoiler This guy decided to roast his feet  But not to make them too well done, he switches to kneeling every 2 seconds      Don't mind me I'll just hold on to my invisible table   What this chap doing? Invisible pushups?   Although I was pleasantly surprised by radiant idles like the follower doing pushups on rest in houses
Nymra Posted July 30, 2020 Posted July 30, 2020 13 hours ago, slizer40000 said: Uploaded version 0.1.2 that actually does what it is supposed to do. More helpful instructions in the installer now hopefully.  I changed the assignment of movement mods a bit, because the male sprint kept locking me into a forward leap jump which got old fast. You should be able to overwrite everything in the new version by pasting the folders over the old ones. Delete folders 346500-346505. It's more complicated to make jumping work multidirectionally. Maybe later I'll figure it out. In the mean time, Nexus has a great dynamic jumping mod (LE/SE) that does not conflict with this mod.  I will look into the weird bow sneak. The conditions of movement could easily be overridden in unintended ways as I relaxed some movement related constraints while testing. Is that Dynamic Jumping Mod working with FNIS? Or without Nemesis? Because... I still do not yet want to get into the Nemesis mess Â
thegrimreaper2 Posted July 30, 2020 Posted July 30, 2020 Liking it so far, seems like a nice addition to the game. However I've found that bed animations played on female npcs seems to send them through the bed and to the floor beneath the bed, instead of ontop of it properly. Just to let you know:)
slizer40000 Posted July 30, 2020 Author Posted July 30, 2020 18 hours ago, afshin76 said: Lamo, I installed the mod and now half the people are dancing where they are. It's too much. The adult component works on any female/male you can marry or recruit. Neutral idles affect more people. It's difficult to limit the target groups without making the conditions really long or adding tedious amounts of condition sets which nobody wants. If you do not like a certain component you can just disable that folder in MO2 or add a letter to the end of the folder. 16 hours ago, Durante said: Here's some of my impressions;  Male PC: When going to bed with "go to bed" mod, wiggles his ass to drop off his armor, seems hilarious, but its more suitable for female, best leave off the vanilla shoulder rubbing for undressing.  Then there are some hilarious ones over the top   Reveal hidden contents This guy decided to roast his feet  But not to make them too well done, he switches to kneeling every 2 seconds      Don't mind me I'll just hold on to my invisible table   What this chap doing? Invisible pushups?   Although I was pleasantly surprised by radiant idles like the follower doing pushups on rest in houses The fast switching between animations is caused by short idle duration. Finding appropriate male sitting and standing aroused idles is the most problematic right now. I wanted to maximize use of assets I have permission for to minimize manual installation, but the idles are made for females.  I am not satisfied with the interior male run and sprint either. Looks off and less fluid. ...  Those are some pretty funny images alright. The sleeping animations are OK for bedroll but not beds because of height offset. Now people sleep inside the bed like night horrors. It's easier to remove bed animations for now until I find better ones.  Table animations were incorrect, meant for stall. Have to fix that.  Wall lean animations are mirrored. Every wall_idlebackloop.hkx has to be turned 180 degrees, though I would have to edit them in Blender, which is slow but doable. It might be easier to rename to wall_idleshoulder.hkx and be done with it. Maybe Gunslicer and RohZima can give insight.  Rail lean is also not implemented yet. I am looking for the idle for stall vendors, since there's 4 aroused idles available for that. 5 hours ago, Nymra said: Is that Dynamic Jumping Mod working with FNIS? Or without Nemesis? Because... I still do not yet want to get into the Nemesis mess  That dynamic jumping mod works with FNIS. Just install the option without the extra Nemesis and whatnot stuff. I am using FNIS XXL with animation fixes, running smooth. Nemesis is not compatible with all the mods I use so I am also stuck with FNIS.  Same goes for dynamic swimming and other DAR mods on Nexus. If you like a mod more than this one, you can increase its priority to anything over 350000 to override. I plan to apply more strict conditions for swimming to prevent conflicts, maybe tied to skill experience, day time, weather or something...   3
handsandarrows Posted July 31, 2020 Posted July 31, 2020 Sorry, i am a little slow to understand if i install the mod as is, using FOMOD and playing LE, will i need to do the spreadsheet work to see animations on player character (i care about those most) or is it pre set? under installation, you first mention spreadsheet only for sse, but lower, you mention refer to spreadsheet again?  Also "All-ages content is standalone, but requires some assembly via manual installation of mods listed in the included spreadsheet." i am not sure what that means, is all-ages adult content or non-adult content? Â
Aicon_K Posted August 3, 2020 Posted August 3, 2020 Hello. Can you help me with this error? I have no idea what I'm doing wrong. I'm using FNIS XXL and I have animation crash fix installed. When DAR - Live Action is activated in mod manager (even with absolutely no manual-installation animations) I get this error for defaultmale.hkx and defaultfemale.hkx animation files. Spoiler
slizer40000 Posted August 4, 2020 Author Posted August 4, 2020 On 7/31/2020 at 7:10 AM, handsandarrows said: Sorry, i am a little slow to understand if i install the mod as is, using FOMOD and playing LE, will i need to do the spreadsheet work to see animations on player character (i care about those most) or is it pre set? under installation, you first mention spreadsheet only for sse, but lower, you mention refer to spreadsheet again?  Also "All-ages content is standalone, but requires some assembly via manual installation of mods listed in the included spreadsheet." i am not sure what that means, is all-ages adult content or non-adult content?  Manual installation is mostly needed for non-adult animations. The spreadsheet is the same for LE and SSE.  The spreadsheet is for those who want to see all of the mod at work. You can install the FOMOD, run FNIS, and you will only see preset dynamic standing, sleeping and sitting idles on PC and marriageables/followers. Without hkx in the folder nothing happens so you can install what you want.  All-ages content is non-adult content (not erotic). Adult content is 18+ (or more depending on where you live). On 8/4/2020 at 9:03 PM, Aicon_K said: Hello. Can you help me with this error? I have no idea what I'm doing wrong. I'm using FNIS XXL and I have animation crash fix installed. When DAR - Live Action is activated in mod manager (even with absolutely no manual-installation animations) I get this error for defaultmale.hkx and defaultfemale.hkx animation files.  Hide contents That should not happen because of this mod. Check other mods that alter those files. This mod does not alter defaultmale.hkx nor defaultfemale.hkx directly.  You have installed too many animations. Did you install the animation limit fix? It could be different from the CTD fix you might mean. The description of the linked mod explains how to prevent conflicts with Crash Fixes and whatnot. 1
Aicon_K Posted August 5, 2020 Posted August 5, 2020 1 hour ago, slizer40000 said: You have installed too many animations. Did you install the animation limit fix? It could be different from the CTD fix you might mean. The description of the linked mod explains how to prevent conflicts with Crash Fixes and whatnot. Yes I installed limit crash fix. I know, I got something like 19k animations in total right now, but that shouldn't be a problem because FNIS could handle something around 26k. Also it's not technically a crash error, it's only a warning. Game still works as intended, but I'm pretty sure that something is broken. Also, I know that this mod does not have any defaultfemale/defaultmale files, however I'm 100% sure that I got this warning when enabling this mod. 1
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