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Furniture Sex Framework


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Posted

Has anyone been able to get the current build of this mod to work with chairs? None of the chairs in my game except for the throne get detected. I read in earlier comments that it might have to do with Billy's later animation versions being incompatible with this mod. I use 8.2 Billy's animations and have many chair animations registered but the chairs never get scanned.

  • 2 weeks later...
Posted

For those who faced the problem, when the mod is running, the marker spell works, but when it comes to the sex scene, the furniture animations do not run (the regular sexlab animations run) and "Ask about furniture" does not work. Check out the Sexlab script. Perhaps some mod has overwritten the .pex and the message about the offer to use the furniture does not appear. It was like that for me. In the end, I simply pulled out the sqript folder from the Sexlab Framowork mod and overwrote it again. It Just works

P.S. Of course, then you will need to find the mod that actually started this whole mess with the rewrite and decide what to do with it, but that’s another story 😕

Posted
On 1/21/2024 at 12:26 AM, beetlebug123 said:

Can't seem to get this to work. I keep getting "no animations for furniture" when using the test spells. I have all the packs but milky's (though I have Billy 7.4 not 6.9). I have both the mod and the furnanim pack (no aggressive animations) I've registered everything, rebuilt the registry in SLAL, and updated the mod (every furniture's box is marked).

Hi, have you fixed that? I encounter this in my new instance too. In another instance however, it works fine...

Posted
On 9/8/2024 at 3:54 PM, Serenity_XXI said:

SexLab Utility Plus has this mod's furniture sex functionality built-in, and you have a dialogue enabling you to select the exact furniture type you want to use.

It's pretty good, but it is bundled with so many other things.  If it was a stand alone, it would be amazing.

Posted (edited)
On 10/22/2024 at 12:29 PM, Alex_RU said:

Check out the Sexlab script . Perhaps some mod has overwritten the .pex  and the message about the offer to use the furniture does not appear. It was like that for me. In the end, I simply pulled out the sqript folder from the Sexlab Framowork mod and overwrote it again. It Just works

PS Of course, then you will need to find the mod that actually started this whole mess with the rewrite and decide what to do with it, but that's another story😕

I think this is what happened to me as well. Can't seem to restart sexlab triggering (it worked so well before). New versions of sexlab don't fix it. It just doesn't work.

 

Edited by blackoperations
Posted (edited)
On 10/30/2024 at 12:04 PM, sacchari said:

Hi, have you fixed that? I encounter this in my new instance too. In another instance however, it works fine...

I have. Turns out the Sexlab Utility Plus version I was using was for AE. I downgraded to version 20231003 and the framework works now.  The one provided by SL util also works now (it didn't before) but i disable that one.

 

I believe the SL Util version mismatch caused problems with tags. Things like furniture framework and SLEN wouldn't be able to find animations.  I realized tags were the problem because SLATE wouldn't recognize most tags despite tags being correctly displayed in SLAL.

Edited by beetlebug123
Posted
On 11/1/2024 at 9:27 PM, beetlebug123 said:

I have. Turns out the Sexlab Utility Plus version I was using was for AE. I downgraded to version 20231003 and the framework works now.  The one provided by SL util also works now (it didn't before) but i disable that one.

 

I believe the SL Util version mismatch caused problems with tags. Things like furniture framework and SLEN wouldn't be able to find animations.  I realized tags were the problem because SLATE wouldn't recognize most tags despite tags being correctly displayed in SLAL.

Great to hear that, I'll take a try, thanks a lot.

  • 2 weeks later...
  • 3 weeks later...
Posted

Maybe someone can help me as well - downloaded mod (Skyrim version 1.6.1179), did everything as written - have furniture sex markers, but actors just standing and clipping in front of furniture. I hear the animation sounds, but nothing happens. What I'm missing?

  • 4 weeks later...
Posted
On 10/12/2024 at 1:57 PM, adoiad said:

Has anyone been able to get the current build of this mod to work with chairs? None of the chairs in my game except for the throne get detected. I read in earlier comments that it might have to do with Billy's later animation versions being incompatible with this mod. I use 8.2 Billy's animations and have many chair animations registered but the chairs never get scanned.

 

For this framework to work properly, you need to do the following:
1 from the recommended packages billy 7.7 and anub 2023 install ONLY animations with invisible furniture
2 delete the SLAnims folders from them
3 install everything you need from these packages of any other version, EXCEPT invisible furniture
I use MO2 and this procedure does not cause me any difficulties.

  • 3 weeks later...
Posted

can you make it filter creatures invisfurn animation? u+ is support to it, but when i use its furniture function, the invisfurn animation are appear in normal scene animation list, it drives me crazy these days T-T

  • 1 month later...
  • 2 weeks later...
Posted (edited)

So, since installing this mod, all the other animations outside of furniture have stopped working. My guess is that it's the aggressive animations thing, as I have not modified the HKX files. The reason is that I do not know the path to find them. Could someone tell me, please?

Edited by Thornagar
  • 2 weeks later...
Posted
On 3/28/2025 at 6:12 AM, AnttiKorhonen said:

Does anyone have a copy of either version 0.11 or 0.13 they could share? These are the only versions compatible with VR (with a patch) and both have been taken down.

 

Also looking for this. Did you have any success?

  • 3 weeks later...
Posted

I've found that beds are rarely being recognised by the mod anymore - only bed rolls  - then realised that I am using various bed replacers, and have looked to find they are actually not just mesh and texture replacers but have their own complete furniture references - I gather I will need to patch these into the appropriate FormID lists - Bed, DoubleBed, various AlignBed, BedAll etc

Anyone else found this?

Posted
On 8/20/2024 at 10:55 AM, throwway11 said:

People made patches for earlier versions that worked, but since those versions are no longer available and the patches don't work with the  updated version....

Works fine for VR, you just need to uncheck the 'check if furniture already occupied' or whatever switch.

Posted (edited)

Can anyone help me, i cant register the SLAL animation i installed (anub/bilyy) in MCM rather i cant find the animations in the MCM, cause i cant toggle any furniture in MCM. what confuse me is it said it registers something in MCM but i cant see what it registers cause nothing is new. 
i also done the registry reset in SL anim.  really appreciate if anyone points what im missing

Edited by Dedonymous
Posted
On 5/10/2025 at 3:39 PM, Caithness said:

I've found that beds are rarely being recognised by the mod anymore - only bed rolls  - then realised that I am using various bed replacers, and have looked to find they are actually not just mesh and texture replacers but have their own complete furniture references - I gather I will need to patch these into the appropriate FormID lists - Bed, DoubleBed, various AlignBed, BedAll etc

Anyone else found this?

I have added them al lto the FormID lists - but no change - must need something else to chage as well - any ideas?

Posted
On 3/28/2025 at 10:12 AM, AnttiKorhonen said:

Does anyone have a copy of either version 0.11 or 0.13 they could share? These are the only versions compatible with VR (with a patch) and both have been taken down.

 

On 3/28/2025 at 10:12 AM, AnttiKorhonen said:

Does anyone have a copy of either version 0.11 or 0.13 they could share? These are the only versions compatible with VR (with a patch) and both have been taken down.

FurnitureMarkerSex v0_11 SE.zipFurnitureMarkerSex v0_11 LE.zipFurnitureMarkerSex v0_13 LE.zip

Posted
On 5/19/2025 at 5:00 AM, Caithness said:

I have added them al lto the FormID lists - but no change - must need something else to chage as well - any ideas?

You need to add the baseObject of the replacers to the appropriate formlists

 

On 5/14/2025 at 9:13 PM, Dedonymous said:

Can anyone help me, i cant register the SLAL animation i installed (anub/bilyy) in MCM rather i cant find the animations in the MCM, cause i cant toggle any furniture in MCM. what confuse me is it said it registers something in MCM but i cant see what it registers cause nothing is new. 
i also done the registry reset in SL anim.  really appreciate if anyone points what im missing

First you need to have the animations correctly displayed/loaded by SLAL, then you register and enable them in its MCM.
Then you into the furniture framework  MCM and click on update furnitures, It will check all your registered animations of SexLab if they have the correct tags (such as InvisFurn, Chair, ChairNoble, Bed, WallBaseboard, etc) for every type of supported furniture

Posted
13 hours ago, rsunmcoxuxypqwuvfr said:

You need to add the baseObject of the replacers to the appropriate formlists

 

 

yes, that's what I had already done - the newly added ones are in the exact same form as the vanilla ones

eg

a vanilla one "CommonBed01 "Bed" [FURN:00030091]"

an added one "CommonBed01_green "Bed" [FURN:FE002D62]"

  • 2 weeks later...

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