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Furniture Sex Framework


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Posted (edited)
On 12/11/2023 at 10:07 PM, dianadoesitbest said:

after hours of searching I still can't find an answer to this

 

 

You must use the spells in illusion, there is one to optionally mark the targets which can be used, and the other to start the scene, place the player near a mark and cast the spell on the target for the scene.

Now it's an early version as the version number shows, there are a few things which don't work well at all :

 - sexlab privacy which travels to beds can't work with this, but even when enabling interception at 100% with something like slen, it doesn't work, the scene happens where the player is, but doesn't link to the furniture.

 - There is an annoying bug at the end of an animation where the camera is not reset properly, if you don't have the proper tool/command to do it, you must find something to force a 3rd person animation to restore it to normal, which is not easy.

 

Some of the animations are well done, but without a better integration it's barely usable. I think they did this much more easily in ostim, but I didn't test that...

 

edit : after quickly testing ostim, it's not ideal for them neither, you select the furniture from a dialog box, so it's not really precise, and you seem to have less options too (no counter). There is still room for improvement on both sides then... !

Edited by zelurker
Posted

Heh guys, I don´t get the clue how this mod works correctly. After a long abstinence of this mod in my loadorder I wanted to made a new try with the lates version.  First I installed everything as it should be. Furniture Marker registered all furnitures in MCM, animations were all registered in SLAL, Invis AG animations copied correctly. Setting possibility of using furnitures to 100 percent in MCM, also choosed the option to ask, if furniture should be used. 

But when animations were triggered normaly via sexlab, no furniture were used, or a windows appears whether I would use furnitures nearby. So I tried the spell and marked nearby furnitures, after that I used the other spell to mark an NPC to have sex to the next nearest furniture. And this worked. Only with this way, I am able to play animations on invisible furniture. If sexlab triggers an animation it could be that a invis furniture animation is choosen and it played directly on the floor. E.g. animation with an invisible chair and the charater seems to fly in the air.  

Maybe it doesent work correctly cause of my skyrim version. I am using skyrim ae 1.6.640, with sexlab framework v1.65 with SKSE 2.2.3. I am also using a fnis/nemesis combo. All other mods are working fine but I do not get this damn furniture animations working correctly.

I rememeber it was a long time ago, with skyrim se and one of the very first version of furniture marker I got it to work. But after reinstalling and updating skyrim I never get it to work again.

 

Maybe someone of you has a solution. sometimes it is an little thing which I dont see right now.  Thx

Posted

I tried it to start with a fresh game and created a new save. Now I have no markers set, if I use the spell. Strange. With my old save this worked. It seems, it has something to do with the newer Skyrim and sexlab version. 

Posted
12 hours ago, viperstar said:

I tried it to start with a fresh game and created a new save. Now I have no markers set, if I use the spell. Strange. With my old save this worked. It seems, it has something to do with the newer Skyrim and sexlab version. 

 

I've always been on the newest of everything, and this mod has always worked.

Posted
8 hours ago, viperstar said:

Dont know why it does not work for me. I gave up and deinstall the mod again, also all invis furniture of billyy and anub and so on. 

 

Do you use SecLab P+ ?

It  is incompatible with Furniture Framework .

Posted
On 1/18/2024 at 8:53 AM, Mikochi35p said:

I think there is a problem with the FOMOD for Ayasato animation? It wont install the Ayasato folder.

 

Also another question, does Billy SLAL version 7.4 won't work? since the mod says it needs 6.9 version. Please confirm if it would work or not. Thanks!

It requires ver 6.9, and I can't find it anywhere, Billy removed such version from the downloads. You have to google it if you want it.

 

Also I noticed that the FOMOD installer for the animations says that a file is missing when you choose to add ayasato animations.

Posted
On 3/1/2024 at 9:00 AM, KingstonPrince7 said:

It requires ver 6.9, and I can't find it anywhere, Billy removed such version from the downloads. You have to google it if you want it.

 

Also I noticed that the FOMOD installer for the animations says that a file is missing when you choose to add ayasato animations.

Yeah i have this same question.

But nvm cause it works for me

  • 3 weeks later...
  • 2 weeks later...
Posted

 

On 3/1/2024 at 1:30 PM, KingstonPrince7 said:

It requires ver 6.9, and I can't find it anywhere, Billy removed such version from the downloads. You have to google it if you want it.

 

Also I noticed that the FOMOD installer for the animations says that a file is missing when you choose to add ayasato animations.

https://billyy.fanbox.cc/posts/5874394

dunno if this is it but it's paywalled now

Posted

Hello,

although it runs correctly for many situation, but I'd like to know why the furniture marker highlight spell never mark a  "woodenchair" (or so called “ChairGeneric”). Of course I add the  tag: ChairGeneric to my invis animations, and I do "fnis for user" and "SLAL", then I go to MCM update furnitrue, then the "Generic chair" is toggled.

But every this kind of armrest chair never been marked , so I can't play invis animation on it. I think there is no other mods replace the original chair's nif, in the console info, this kind of chairs are from SKYRIM.ESM. So I can not figure out this problem. It is just a guess that do I have to add marker to these chairs by myself because there is no marker at the very beginning? This is the "woodenchair"

 捕获.PNG.e24480d2b579d90256e7f9d44c119f0e.PNG

Posted

Is there any kind person who can help me? After I installed this mod, after the character had sex on the furniture, the furniture could no longer be used normally (for example, the bed could not be slept on). I read the previous comments, and then I searched on Google how to remove the "destroyed" tag, and found that the console command was "SetDestroyed", but after I entered the game and entered it, the furniture was still unusable. It took me a long time to play to discover this big problem. Is my only option is to delete the old save and restart the game?

Posted

Oh my god, even if I delete this mod and load the previous save, I can't sleep on the bed I used. Even if I aim the crosshair at the bed, the interactive prompts disappear. Now I'm in despair.

Posted
1 hour ago, ailun256 said:

Is there any kind person who can help me? After I installed this mod, after the character had sex on the furniture, the furniture could no longer be used normally (for example, the bed could not be slept on). I read the previous comments, and then I searched on Google how to remove the "destroyed" tag, and found that the console command was "SetDestroyed", but after I entered the game and entered it, the furniture was still unusable. It took me a long time to play to discover this big problem. Is my only option is to delete the old save and restart the game?

 

By my testing I had fixed this problem in the past, but after looking over the sexlab code again and gaining a better understanding of the issue, I'll make a quick update that thoroughly prevents the issue and automatically fixes it for affected beds.

Posted

New version uploaded

  • Added an option to the MCM to toggle away the test spells
  • Added an option to the MCM to remove the highlight spell quest/markers
  • Having sex on/casting the highlight spell will remove the BlockActivation flag from a bed in case it was set and never removed
  • Updated SLAL pack for billyy's animations v7.7
Posted
17 hours ago, Openthrumemory said:

question: do you plan on adding other animations on the list?

like funnybiz? or babo?

 

Not at the moment.

Posted
On 4/9/2024 at 9:26 AM, shyguy570 said:

New version uploaded

Thank you very much for the update! I noticed the main mod download for LE is still on v0.15. Are the changes not applicable for LE?

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