MarcusHalberstram Posted June 15, 2025 Posted June 15, 2025 On 1/5/2025 at 1:43 PM, vjnmrf said: Â For this framework to work properly, you need to do the following: 1 from the recommended packages billy 7.7 and anub 2023 install ONLY animations with invisible furniture 2 delete the SLAnims folders from them 3 install everything you need from these packages of any other version, EXCEPT invisible furniture I use MO2 and this procedure does not cause me any difficulties. Billy 7.7 is not even listed in the downloads in the Billy's package mod page anymore... making this mod impossible to set up for anyone who just stumbled on this. Hope the author updates to Billy 9.2 and Anubs latest pack.Â
unwashed biomass Posted June 23, 2025 Posted June 23, 2025 Im curious how this mod work, i noticed it has world and cell edit. Does it means it would need to be patched for every home overhaul etc. mods?
beetlebug123 Posted July 2, 2025 Posted July 2, 2025 On 6/15/2025 at 4:30 AM, MarcusHalberstram said: Billy 7.7 is not even listed in the downloads in the Billy's package mod page anymore... making this mod impossible to set up for anyone who just stumbled on this. Hope the author updates to Billy 9.2 and Anubs latest pack. Billyy's SLAL Animations 7.7.zip Here is 7.7 for those who need it. 2
oblivliv Posted August 20, 2025 Posted August 20, 2025 Many thanks to shyguy570Â for creating such an amazing mod!Everything works great, except 2 animations - Billyy Alchemy & Billyy Enchanting table, but it's not a big deal since there are Milkyy's animations which work well in those situations.Â
oblivliv Posted August 20, 2025 Posted August 20, 2025 On 6/15/2025 at 11:30 AM, MarcusHalberstram said: Billy 7.7 is not even listed in the downloads in the Billy's package mod page anymore... making this mod impossible to set up for anyone who just stumbled on this. Hope the author updates to Billy 9.2 and Anubs latest pack. Billy 9.2 and Anubs 5.2024 packs work fine for me (except Alchemy & Ench. tables), I use Skyrim AE 1170. 1
CommandoCats Posted August 22, 2025 Posted August 22, 2025 On 6/15/2025 at 3:30 AM, MarcusHalberstram said: Billy 7.7 is not even listed in the downloads in the Billy's package mod page anymore... making this mod impossible to set up for anyone who just stumbled on this. Hope the author updates to Billy 9.2 and Anubs latest pack. in the case of Billyy's anims it is pretty easy to fix yourself. Essentially look at the JSON for the provided Billyy animations (used by SLAL) and add the missing tags to the latest 'invisfurn' pack (depends on whether you are a subscribe to his work or not).  E.g. for the chair animations in the newest pack, modify Billyy_HumanFurnitureInvis.json and add: ChairLowBack,ChairBackless,ChairNoble,ThroneNordic,Bench,BenchCommon,BenchNoble4 to allow for those animations to start with the common chairs found in the game. Look in the provided InvisFurnBillyy.json for other examples of missing tags.  As far as I can tell, the Billyy Invisible Furniture animations are already made so they align using this mod.   3
Magenta147 Posted October 18, 2025 Posted October 18, 2025 (edited) Getting CTD between FurnitureMarkerSex.esp and Unofficial Skyrim Special Edition Patch.esp. Near the abandoned shack and the militarycamprift in Ivarstead. Â my crashlogs :Â CTD near the Imperial Camp (Near Ivarstead) - Pastebin.com Edited October 18, 2025 by Magenta147
Magenta147 Posted October 20, 2025 Posted October 20, 2025 @shyguy570Â Disabling FurnitureMarker.esp prevents the CTD, but when I active it, the mod will cause CTD in the militarycamprift in Ivarstead. Hope you can make a Patch or fix between USSEP and FurnitureMarker.
shyguy570 Posted October 20, 2025 Author Posted October 20, 2025 (edited) 40 minutes ago, Magenta147 said: @shyguy570Â Disabling FurnitureMarker.esp prevents the CTD, but when I active it, the mod will cause CTD in the militarycamprift in Ivarstead. Hope you can make a Patch or fix between USSEP and FurnitureMarker. Â This mod does not have any conflicts with USSEP. The esp only shows up in your log because the logger lists any plugin that makes an edit to a form, it does not mean that this mod is the cause of the crash. Edited October 20, 2025 by shyguy570 1
Magenta147 Posted October 20, 2025 Posted October 20, 2025 38 minutes ago, shyguy570 said: Â This mod does not have any conflicts with USSEP. The esp only shows up in your log because the logger lists any plugin that makes an edit to a form, it does not mean that this mod is the cause of the crash. I see, thanks for the reply.
Tearoth Posted November 17, 2025 Posted November 17, 2025 @shyguy570 Is this mod compatible with the latest version of SexLab for AE?
Byldozer Posted December 28, 2025 Posted December 28, 2025 On 8/22/2025 at 5:06 AM, CommandoCats said: in the case of Billyy's anims it is pretty easy to fix yourself. Essentially look at the JSON for the provided Billyy animations (used by SLAL) and add the missing tags to the latest 'invisfurn' pack (depends on whether you are a subscribe to his work or not).  E.g. for the chair animations in the newest pack, modify Billyy_HumanFurnitureInvis.json and add: ChairLowBack,ChairBackless,ChairNoble,ThroneNordic,Bench,BenchCommon,BenchNoble4 to allow for those animations to start with the common chairs found in the game. Look in the provided InvisFurnBillyy.json for other examples of missing tags.  As far as I can tell, the Billyy Invisible Furniture animations are already made so they align using this mod.   Where should I enter all this in this file?
rsunmcoxuxypqwuvfr Posted December 29, 2025 Posted December 29, 2025 13 hours ago, Byldozer said: Where should I enter all this in this file? For each animation you want to make compatible with the Furniture sex framework, you add it to the "tags" property at the ends. You'll need to do that each time you install its new animation pack version. Ex: "tags": "Billyy,Sex,[...],Furniture,InvisFurn,Chair,ChairLowBack,ChairBackless,ChairNoble,ThroneNordic,Bench,BenchCommon,BenchNoble4" 1
rsunmcoxuxypqwuvfr Posted December 29, 2025 Posted December 29, 2025 On 11/17/2024 at 7:51 PM, krkala said: I sometimes can't display the markers and sometimes I can, what's going on? Make sure that ingame, you activated the quest markers for the miscellanous quests. The highlight is done only on the 4 first markers found, so maybe some others markers were highlighted out of view, like above or below you. There may be no furniture enabled due to your current registered SLAL animations not supporting any so no markers were highlighted.
Foxwlf Posted December 29, 2025 Posted December 29, 2025 On 8/22/2025 at 10:06 AM, CommandoCats said: in the case of Billyy's anims it is pretty easy to fix yourself. Essentially look at the JSON for the provided Billyy animations (used by SLAL) and add the missing tags to the latest 'invisfurn' pack (depends on whether you are a subscribe to his work or not).  E.g. for the chair animations in the newest pack, modify Billyy_HumanFurnitureInvis.json and add: ChairLowBack,ChairBackless,ChairNoble,ThroneNordic,Bench,BenchCommon,BenchNoble4 to allow for those animations to start with the common chairs found in the game. Look in the provided InvisFurnBillyy.json for other examples of missing tags.  As far as I can tell, the Billyy Invisible Furniture animations are already made so they align using this mod.   I also recommend adding AlchemyWB,EnchantingWB,WorkBench to table animations, for there are very few usable table in game. 1
Mizusawa_omega Posted January 1 Posted January 1 how can i use this work with creature invisFurn animations? is sad that i install creature invisFurn animations but i cant play them
Benmc20 Posted January 12 Posted January 12 Is there a method to priorize bed/double bed usage before the other furniture ?
Mizusawa_omega Posted January 13 Posted January 13 (edited) 10 hours ago, Benmc20 said: Is there a method to priorize bed/double bed usage before the other furniture ? i use sexlab u plus, i set ask before use bed. and ask before use furniture in FSF. then it will ask you use bed first, if you choose no, it will ask you use furniture Edited January 13 by Mizusawa_omega
UrCheatingGirlfriend Posted February 3 Posted February 3 I installed both files but not getting the MCM for this modÂ
Plaguetard2.0 Posted February 6 Posted February 6 Anyone have an issue where this mod was working just fine, and then stopped? I know it was working, but noticed yesterday it wasn't coming up anymore with the prompt, can't figure out why. Wasn't sure if anyone else made the same mistake I did that I haven't figured out yet.
nuclearstorm Posted March 2 Posted March 2 SL still randomly picks invis furniture animations outdoors even when there is no furniture around. I've already toggled the filter option from this mod but it doesn't make a difference. Any way to fix that?
shardoom Posted March 2 Posted March 2 4 hours ago, nuclearstorm said: SL still randomly picks invis furniture animations outdoors even when there is no furniture around. I've already toggled the filter option from this mod but it doesn't make a difference. Any way to fix that? Â Turn off foreplay in sexlab settings. Though some mods, AA I'm looking at you, seem to force foreplay sometimes which for some reason sometimes picks furniture anims. But the amount of times you see it will dramatically drop if you turn off foreplay.
nuclearstorm Posted March 2 Posted March 2 10 hours ago, shardoom said: Â Turn off foreplay in sexlab settings. Though some mods, AA I'm looking at you, seem to force foreplay sometimes which for some reason sometimes picks furniture anims. But the amount of times you see it will dramatically drop if you turn off foreplay. Hmm I have it off already, maybe something else is skipping over the filter. I have SL Scaler running but didn't touch any of the filtering options there.
SpiceEnjoyer Posted March 29 Posted March 29 Does anyone know how to fix this issue ? Several furniture types are not detected by the mod even though i have registered animations that support them. I made sure to try older versions of Billy's animations as well and I can't get it to work anymore. I should also add that it used to work fine in the past at some point.
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