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Furniture Sex Framework


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Posted

I believe I've installed the packs the mod needs to function, yet in game most of the invisfurn animations just place both characters on top of each other with no animation being played. Any ideas? animations that aren't invisfurn related work just fine, tried reinstalling the packs etc. Just at my wits end trying to get these animations to work.

  • 3 weeks later...
Posted

So i managed to partially make it compatible with Sexlab Privacy mod. I renamed sslThreadModel in Sexlab Privacy script folder to sslThreadModel1. Now both mods work togheter. The only thing is Sexlab Privacy doesn't work outdoor.

Posted

I'm not sure if I have a bug or if this is a common experience.

bed animations aren't actually aligned with the bed. they will play on the bed, but they aren't offset to the furniture, so the actors are standing on/floating over the bed. the same thing occasionally happens with chairs where the actors will sit into the chair (rotated) as opposed to sitting aligned with it.

this mod is amazing so I'd love to try and fix it if it's an issue on my end (maybe SLSO editing various ssl scripts is the root cause?)

Posted
On 1/27/2023 at 8:52 PM, oca13293 said:

I'm not sure if I have a bug or if this is a common experience.

bed animations aren't actually aligned with the bed. they will play on the bed, but they aren't offset to the furniture, so the actors are standing on/floating over the bed. the same thing occasionally happens with chairs where the actors will sit into the chair (rotated) as opposed to sitting aligned with it.

this mod is amazing so I'd love to try and fix it if it's an issue on my end (maybe SLSO editing various ssl scripts is the root cause?)

Did you use the Billy 6.5 patch from above? This one was buggy for me and i got the same results like you. Patching back to Billy 5.7 fixed it for me.

Posted

Is this mod still getting updates? Noticed the author hasn’t made any comments or posts/updates in about a year. Would like to see if there’s a way to get it working with Sexlab P+ unless it’s on that mod authors end. 

Posted

Does this mod have the ability to select between *different* types of furniture that are in range?

For example: If you're in range of a Chair and a Bed, can it give a dialogue option to select which one you prefer?

Posted

Not all beds are getting recognized. Is there a way to register beds trough a Object ID. (I remember doing that on Fallout)

Esspecially the beautiful beds that we get trough other mods? Thanks.

Posted
On 2/13/2023 at 6:51 AM, lightspeed77 said:

mod confirmed isnt working correctly with SL P+, allimage.jpeg.20bc6f72ae2c40ee5328492d235dc68e.jpeg animations tested using the provided spells plays backwards....image.jpeg.6cddbb187f4d9dfb44e89b21e24ec9e7.jpeg

20230212214746_1.jpg

20230212214750_1.jpg

 

It is stated in the mod author 

  • Furniture Framework is incompatible
Posted
12 hours ago, hakimm3i said:

 

It is stated in the mod author 

  • Furniture Framework is incompatible

Yes, hence why I’m Reaching out to furniture frameworks page and author as a fix would possibly come from their end.

Posted

This mod was working fine AF some time for me, out of nowhere idk what happened it is now bugging, The ask prompt for furniture is not showing up now no matter what. Furniture marker spell works but i want the ask dialogue. It was working fine before. I have remove some of the new mods i installed as well to check if that is causing the the bug.

 

[02/28/2023 - 12:10:26PM] SexLabDebug log opened (PC)
[02/28/2023 - 12:10:26PM] NOTICE: RegisterThreadHook([FurnitureMarkerPlayerAliasScript <alias PlayerAlias on quest FurnitureMarkerSexAPI (5B02E72B)>]) - ALREADY INSTALLED [0]
[02/28/2023 - 12:10:26PM] Config Reloading...
[02/28/2023 - 12:13:20PM] AnimCache: MISS -- 2:["Blowjob"]:["AggressiveDefault", "ZaZ"]:TRUE
[02/28/2023 - 12:13:21PM] AnimCache: Using slot: 0
[02/28/2023 - 12:13:21PM] Thread[0]  - Entering Making State
[02/28/2023 - 12:13:21PM] NOTICE: ValidateActor(Diana) -- TRUE -- MISS
[02/28/2023 - 12:13:21PM] ActorAlias[Diana] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0E061EEF)>]
[02/28/2023 - 12:13:21PM] NOTICE: ValidateActor(Farmer) -- TRUE -- MISS
[02/28/2023 - 12:13:21PM] NOTICE: Farmer Seeded Stats: [22.473904, 42.315666, 23.816620, 43.243114, 44.076065, 1.780213, 0.000000, 5.000000, 0.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000, 80.000000, 53.481350, 492.121704, 0.213049]
[02/28/2023 - 12:13:21PM] ActorAlias[Farmer] SetActor([Actor < (FF007E1E)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0E061EEF)>]
[02/28/2023 - 12:13:21PM] Thread[0] Event Hook - AnimationStarting

 

Papyrus log shows furniture function is trying to hook but nothing more then that.

Posted
8 hours ago, yencrown12 said:

This mod was working fine AF some time for me, out of nowhere idk what happened it is now bugging, The ask prompt for furniture is not showing up now no matter what. Furniture marker spell works but i want the ask dialogue. It was working fine before. I have remove some of the new mods i installed as well to check if that is causing the the bug.

 

[02/28/2023 - 12:10:26PM] SexLabDebug log opened (PC)
[02/28/2023 - 12:10:26PM] NOTICE: RegisterThreadHook([FurnitureMarkerPlayerAliasScript <alias PlayerAlias on quest FurnitureMarkerSexAPI (5B02E72B)>]) - ALREADY INSTALLED [0]
[02/28/2023 - 12:10:26PM] Config Reloading...
[02/28/2023 - 12:13:20PM] AnimCache: MISS -- 2:["Blowjob"]:["AggressiveDefault", "ZaZ"]:TRUE
[02/28/2023 - 12:13:21PM] AnimCache: Using slot: 0
[02/28/2023 - 12:13:21PM] Thread[0]  - Entering Making State
[02/28/2023 - 12:13:21PM] NOTICE: ValidateActor(Diana) -- TRUE -- MISS
[02/28/2023 - 12:13:21PM] ActorAlias[Diana] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0E061EEF)>]
[02/28/2023 - 12:13:21PM] NOTICE: ValidateActor(Farmer) -- TRUE -- MISS
[02/28/2023 - 12:13:21PM] NOTICE: Farmer Seeded Stats: [22.473904, 42.315666, 23.816620, 43.243114, 44.076065, 1.780213, 0.000000, 5.000000, 0.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000, 80.000000, 53.481350, 492.121704, 0.213049]
[02/28/2023 - 12:13:21PM] ActorAlias[Farmer] SetActor([Actor < (FF007E1E)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0E061EEF)>]
[02/28/2023 - 12:13:21PM] Thread[0] Event Hook - AnimationStarting

 

Papyrus log shows furniture function is trying to hook but nothing more then that.

 

 

 

Also i got this log papyrus log file

 

[02/28/2023 - 08:20:27PM] FurnitureConditionSpellScript.OnActivate / ActionReference = [Actor < (FF007D7F)>] / Result = False
[02/28/2023 - 08:20:29PM] ERROR: Cannot call WornHasKeyword() on a None object, aborting function call

 

Posted
On 2/28/2023 at 8:51 AM, yencrown12 said:

This mod was working fine AF some time for me, out of nowhere idk what happened it is now bugging, The ask prompt for furniture is not showing up now no matter what. Furniture marker spell works but i want the ask dialogue. It was working fine before. I have remove some of the new mods i installed as well to check if that is causing the the bug.

 

[02/28/2023 - 12:10:26PM] SexLabDebug log opened (PC)
[02/28/2023 - 12:10:26PM] NOTICE: RegisterThreadHook([FurnitureMarkerPlayerAliasScript <alias PlayerAlias on quest FurnitureMarkerSexAPI (5B02E72B)>]) - ALREADY INSTALLED [0]
[02/28/2023 - 12:10:26PM] Config Reloading...
[02/28/2023 - 12:13:20PM] AnimCache: MISS -- 2:["Blowjob"]:["AggressiveDefault", "ZaZ"]:TRUE
[02/28/2023 - 12:13:21PM] AnimCache: Using slot: 0
[02/28/2023 - 12:13:21PM] Thread[0]  - Entering Making State
[02/28/2023 - 12:13:21PM] NOTICE: ValidateActor(Diana) -- TRUE -- MISS
[02/28/2023 - 12:13:21PM] ActorAlias[Diana] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0E061EEF)>]
[02/28/2023 - 12:13:21PM] NOTICE: ValidateActor(Farmer) -- TRUE -- MISS
[02/28/2023 - 12:13:21PM] NOTICE: Farmer Seeded Stats: [22.473904, 42.315666, 23.816620, 43.243114, 44.076065, 1.780213, 0.000000, 5.000000, 0.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000, 80.000000, 53.481350, 492.121704, 0.213049]
[02/28/2023 - 12:13:21PM] ActorAlias[Farmer] SetActor([Actor < (FF007E1E)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0E061EEF)>]
[02/28/2023 - 12:13:21PM] Thread[0] Event Hook - AnimationStarting

 

Papyrus log shows furniture function is trying to hook but nothing more then that.

same problem. But if i use SLSO, this mod work fine

Posted
On 3/6/2023 at 8:58 PM, UjangBaong said:

Is this mod work on AE ?

sort of. it works but has bugs.

Posted
On 2/28/2023 at 2:55 PM, yencrown12 said:

 

 

 

Also i got this log papyrus log file

 

[02/28/2023 - 08:20:27PM] FurnitureConditionSpellScript.OnActivate / ActionReference = [Actor < (FF007D7F)>] / Result = False
[02/28/2023 - 08:20:29PM] ERROR: Cannot call WornHasKeyword() on a None object, aborting function call

 

 

If I use spells to mark and initiate sex it works perfectly, I think the hook doesn't initiate when normal SexLab animation start to give the prompt. Could it because of the Papyrus Tweaks mod? but it was working fine before....idk.

Posted

the spells works fine, but I can't make sexlab normal se scenes override work, even I set the chance to 100% and next to usable furnitures, it just kept playing normal scenes.

Posted

Looking for some advice, I'm using ae with Sexlab Utility+ and want advice on what setting to use in sexlab, specificity if you can still use the options to always use beds without asking in sexlab mcm or to turn it off totally and whether to use the advanced furniture system of not. Basically I'm wanting this mod to always use beds if one is nearby but not sure how the sexlab settings affect that. Thanks for all help in advance.

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