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Posted

KS Hairdos for Slave Girls by hydragorgon SE

View File

This mod edits most of the NPC's in the mod "Slave Girls by hydragorgon SE"Ā  so they will no longer have vanilla hair. This mod also changes the skin color of a fewĀ NPCs so you will no longer see blue, purple, red or green NPCs. I also changed the gender of a few NPCs so you will no loner see male slaves.Ā 

Ā 

About this mod:

Ā 

This is my first mod! The original mod "Slave Girls by hydragorgon" is mostly for visual appeal so I decided to make it more Fantasy like. Now slaves will have better hair than you!Ā ?Ā I tried to pick hair styles that wouldn't have clipping issues with the breast of high weight characters, but you will likely see clipping issues if you use a large breasted custom body replacer. I tried to remove all male slaves by removing the men from the spawn pool so they will no longer spawn as a slave.Ā I also had to changed a few NPCs from male to female so if you find a girl with facial hair or a male voice let me know.Ā 

Ā 

Downloads:

Ā 

Only download one version!!

Ā 

There are two versions availible on google drive. One with High Poly Heads and one without.

Ā 

Requirements:

Ā 

-Slave Girls by hydragorgon SE 0.9

-KS Hairdos SSE

-High Poly Head

Ā 

Credits:

Ā 

I would first like to thank Hydragorgon for his hard work originally creating this mod on LE.

I would also like to thanks Nomkaz for taking the time to port this mod to SE.

KouLeifoh For High Poly Head

And last but not least the team behind KS Hairdos for their beautiful hairstyles and open permissions.

Ā 

Questions:

Ā 

Q: How much do you hate vanilla hair???

A: Enough to spend 14 hours editing over 800 NPCs!?

Ā 

Q: Can you make this mod into a BSA archive?Ā 

A: I tried and failed. I would appreciate the help if someone could do it for me.

Ā 

Q: How do I avoid clipping issues with the hair and breasts?Ā 

A: The hair styles areĀ meant to be used with a custom body that at 0 weight the females have A-cups and at 100 weight the females have breasts no bigger than has F-cups.

Ā 

Q: Will you change a NPC's hairstyle for me?

A: Maybe. There are 400+ NPCs named "slave" in this game.Ā So I will likely be unable to figure out what NPC you are talking about.

Ā 

Recommended mods:Ā 

Ā 

KSHair For All Vanilla NPCs

Troubles of Heroine

Ā 

Ā 

Permissions:

Feel free to do whatever you want with with my mod. Just be sure to give credit to everyone'sĀ work.

Ā 


  • Submitter
  • Submitted
    05/05/2020
  • Category
  • Requires
    Slave Girls by hydragorgon SE, KS Hairdos, High Poly Head
  • Regular Edition Compatible
    No

 

Posted

This is a big file, looks like KS hairdos (or the assets you're using from it) are already packed with your mod. Safe to assume this mod does not have KS hairdo as a requirement?

  • 2 weeks later...
Posted
On 5/7/2020 at 6:24 AM, Sensual Nautilus said:

This is a big file, looks like KS hairdos (or the assets you're using from it) are already packed with your mod. Safe to assume this mod does not have KS hairdo as a requirement?

Agreed. With files of these size, I suppose KS hairdo assets should not be necessary?Ā 

Posted
On 5/6/2020 at 11:24 PM, Sensual Nautilus said:

This is a big file, looks like KS hairdos (or the assets you're using from it) are already packed with your mod. Safe to assume this mod does not have KS hairdo as a requirement?

Ā 

On 5/18/2020 at 5:06 PM, Adri7592 said:

Agreed. With files of these size, I suppose KS hairdo assets should not be necessary?Ā 

KS Hairdo's.esp is a master to my mod and is required or my mod will not load properly.

Ā 

The next version of this mod will be a lot smaller and won't have any black face bugs.

Posted
On 5/8/2020 at 3:11 PM, forotherstuff32 said:

Ty for great mod!

Ā 

btw do you have any plans to do the same for sexslaves for vanilla bandit camps?

I will look into it.Ā ? I first need to get permission to edit the mod from "pchs" who is the original author, but they haven't been online in about two months.

Posted

Hello guys,

Someone has a solution to fix the dark faces ? plz

I tried the creation kit but this solution doesn't work for me

Ā 

Ā 

Ā 

Posted

Would appreciate a pack without the assets, especially since ks hairs still required.

having this plus ks hairs means having double the filesize of ks hairs in virtual install folders (one from here one from ks hairs)..

might try to repack it myself later

Ā 

nice work otherwise...

  • 2 weeks later...
Posted
On 5/27/2020 at 7:05 AM, Gohan013 said:

Hello guys,

Someone has a solution to fix the dark faces ? plz

I tried the creation kit but this solution doesn't work for me

Ā 

Ā 

Ā 

There are multiple things that can cause the black face error (too many to list). If exporting new face gen with the creation kit didn't fix the problem it's probably caused by a FormID error or something else trying to edit the NPCs of this mod (like a Bashed patch). I would load every mod in my load order in SSEEdit and look at what is trying to edit the sameĀ the Non-player Characters in hydra_slavegirls.esp. If nothing else overwrites the NPC's (other thanĀ my mod of course)Ā open one of the actors and look at the Head Parts (sorted) and make sure it looks something like this and doesn't have anything saying "NULL - Null Reference"Ā 

Ā 

Spoiler

Example.png.8401be7524ff903bdd2afd7351036c28.png

Ā 

If you see "NULL - Null Reference" this is cause by a faulty master. You need to reinstall "KS hairdos 1.61F" or "Slave Girls by hydragorgon SE 0.9" and make sure nothing makes changes to these files. My mod needs to referenceĀ FormID's of the hairĀ in KS HairdosĀ you cannot compact them because this changes them and my mod can't find them. Here is some more information I copied fromĀ https://www.nexusmods.com/skyrimspecialedition/mods/21618

Spoiler

Compacting Form ID's ─ Hey! Yeah,Ā you! *snaps fingers*Ā Pay Attention, damnit:

In regards to compacting Form ID's, there are some things you need to consider first. When you compact the Form ID's of a mod, some patches or plugins that you install later that relies on that mod may no longer be able to recognize it due to its Form ID's having been changed. Any time you change the Form ID's of a mod, you need to have ALL plugins that call it master present and enabled in xEdit. Never use the CK to compact or renumber Form ID's, because the Creation Kit doesn't take into account the changes that also need to be made to said plugins patches. This is why, even when the SCRIPT that we will be using tells you to use the Creation Kit, ignore that.Ā 

To summarize, if you compact the Form ID's of a plugin, you need to have its patches enabled in xEdit as well. And, due to this, if you ever install a mod later on down the road that patches or relies on any mods that you've already compacted, you will need to reinstall the original uncompacted mod to bring it back to its original state (reinstating its original Form IDs) so that the new patches or plugins will function properly along with it. After you've enabled the new patches and plugins, then you can compact the Form ID's of the original once again, bringing all of the new patches and plugins into the fold, so to speak.Ā 

Compacting Form ID's will break mods that have assets that rely on the original uncompacted Form ID. Non-exhaustive Examples:
Ā 

  • Facegen data (meshes & textures) for NPCs that have their formID changed will have to be renamed accordingly otherwise the dark face bug will occur.
  • Ā .seq files need to be regenerated if the linked quest's formID was changed, otherwise the dialogue bug (dialogue missing until first reload) will appear again.
  • Scripts that useĀ GetFormFromFileĀ with a formID that was changed will have to be updated with the new formID and recompiled, otherwise they will break.


What this means is, do not compact the Form ID's of mods that have generated facegendata, scripts, or .seq (dialogue) files. This would be mods like followers, DLC's, quests, animation mods, NPC overhaul mods, etc. Just use your brain and delve into your mods to see what they consist of before compacting.Ā 
Ā 

If neither of these fixes the problem then it must be something else in your load order that you should try uninstalling. I am only a novice modder so I don't think I can help you any more than that.Ā There is a really good guide available here under miscellaneous files that talks about patching Black-face.Ā 

https://www.nexusmods.com/skyrimspecialedition/mods/17004?tab=files

  • 2 weeks later...
Posted
On 5/5/2020 at 5:28 PM, Demonwolf218 said:

KS Hairdos for Slave Girls by hydragorgon SE

View File


UPDATE!

I added an experimentalĀ BSA packed version into the downloads. It's the downloadĀ link with no title.Ā  I sometimes get CTD outside of Windhelm but its hard to tell whats causing it.Ā  Let me know if it works for you.Ā 

If you are updating. I would recommend a new save or loading your save without Hydra Slave Girls and creating a new save and then installingĀ this mod.

Ā 

Ā 

This mod edits most of the NPC's in the mod "Slave Girls by hydragorgon SE"Ā  so they will no longer have vanilla hair. This mod also changes the skin color of a fewĀ NPCs so you will no longer see blue, purple, red or green NPCs. I also changed the gender of a few NPCs so you will no loner see male slaves.Ā 

Ā 

About this mod:

Ā 

This is my first mod! The original mod "Slave Girls by hydragorgon" is mostly for visual appeal so I decided to make it more Fantasy like. I personally use a lot of NPC replacer mods like the Bijin series, so I wanted to change the hairstyles of all the NPCs to match. Now slaves will have better hair than you!Ā ?Ā I tried to pick hair styles that wouldn't have clipping issues with the breast of high weight characters, but you will likely see clipping issues if you use a large breasted custom body replacer. I tried to remove all male slaves by removing the men from the spawn pool so they will no longer spawn as a slave.Ā I also had to changed a few NPCs from male to female so if you find a girl with facial hair or a male voice let me know.Ā 

Ā 

Downloads:

Ā 

There are two versions of this mod. The first is a loose file version split up intoĀ 4 parts. The second is a Google Drive link to aĀ  experimental BSA packed version ( may cause CTD outside of Windhelm, needs more testing).Ā 

Ā 

Requirements:

Ā 

Slave Girls by hydragorgon SE 0.9

KS Hairdos female - 1.61F

Ā 

Credits:

Ā 

I would first like to thank Hydragorgon for his hard work originally creating this mod on LE.

I would also like to thanks Nomkaz for taking the time to port this mod to SE.

And last but not least the team behind KS Hairdos for their beautiful hairstyles and open permissions.

Ā 

Questions:

Ā 

Q: How much do I hate vanilla hair???

A: Enough to spend 14 hours editing over 800 NPCs!?

Ā 

Q: Can you make this mod into a BSA archive?Ā 

A: I tried and failed. I would appreciate the help if someone could do it for me.

Ā 

Q: How do I avoid clipping issues with the hair and breasts?Ā 

A: The hair styles areĀ meant to be used with a custom body that at 0 weight the females have A-cups and at 100 weight the females have breasts no bigger than has F-cups.

Ā 

Q: Will you change a NPC's hairstyle for me?

A: Maybe. There are 400+ NPCs named "slave" in this game.Ā So I will likely be unable to figure out what NPC you are talking about.

Ā 

Recommended mods:Ā 

Ā 

SkyHide - Dont Show Headgears - No Helmet Mod

KSHair For All Vanilla NPCs

FNIS sexy move

Ā 

Permissions:

Feel free to do whatever you want with with my mod. Just be sure to give credit to everyone'sĀ work.

Ā 

Future plans:

I plan to continue work on "Slave Girls by hydragorgon" in the future. I'm thinking about adding more slaves into the world but I need to be careful not to add to many and overwhelm the game's engine and make your PC explode!Ā I plan to add more girls in ZAZ furniture scattered through out the world like in bandit camps, orc camps,Ā city entrances, prisons, mines, and Inns. I plan to make slaves wear Devious Devices. I could add slaves wearing a pet outfit to homes as pets. I could use furniture from the mod "I'll take the display model SE" and add slaves to homes, inns, palace, castles, or other places as human furniture. I could make slave traders walk around with more slaves behind them. I could also add girls running around in pony outfits to go withĀ S.L.U.T.S. REDUX and make them stay in stables. I could add more girls to the world in cow outfits to go with Milk Mod Economy. I could add slave tats to some of the girls. Let me know what you guys are interested in seeing.Ā ?Ā 


  • Submitter
  • Submitted
    05/05/2020
  • Category
  • Requires
    Slave Girls by hydragorgon SE, KS Hairdos Male and Female
  • Regular Edition Compatible
    No

Ā 

Just FYI aĀ number of my slavers and slave girls have blackface using the new experimental BSA version. So far found a skooma slut in Dragonsbridge, plus a slaver and slave leaving the Blue Palace.Ā Reverting to the loose files fixes that.

Posted

I packed the loose files to a bsa onĀ my own and I have been using it for some time now (went around to all cities etc) and nothing seems out of the ordinary. I also got no CTD outside of windhelm. Where else do problems usually exist? I want to test it further.

Ā 

I used bsarch btw not the creation kit. The bsa is around 2.5 gb and the extracted loose files are around 6 gb.

Posted
On 6/7/2020 at 8:04 PM, Demonwolf218 said:

There are multiple things that can cause the black face error (too many to list). If exporting new face gen with the creation kit didn't fix the problem it's probably caused by a FormID error or something else trying to edit the NPCs of this mod (like a Bashed patch). I would load every mod in my load order in SSEEdit and look at what is trying to edit the sameĀ the Non-player Characters in hydra_slavegirls.esp. If nothing else overwrites the NPC's (other thanĀ my mod of course)Ā open one of the actors and look at the Head Parts (sorted) and make sure it looks something like this and doesn't have anything saying "NULL - Null Reference"Ā 

Ā 

Ā  Reveal hidden contents

Example.png.8401be7524ff903bdd2afd7351036c28.png

Ā 

If you see "NULL - Null Reference" this is cause by a faulty master. You need to reinstall "KS hairdos 1.61F" or "Slave Girls by hydragorgon SE 0.9" and make sure nothing makes changes to these files. My mod needs to referenceĀ FormID's of the hairĀ in KS HairdosĀ you cannot compact them because this changes them and my mod can't find them. Here is some more information I copied fromĀ https://www.nexusmods.com/skyrimspecialedition/mods/21618

Ā  Reveal hidden contents

Compacting Form ID's ─ Hey! Yeah,Ā you! *snaps fingers*Ā Pay Attention, damnit:

In regards to compacting Form ID's, there are some things you need to consider first. When you compact the Form ID's of a mod, some patches or plugins that you install later that relies on that mod may no longer be able to recognize it due to its Form ID's having been changed. Any time you change the Form ID's of a mod, you need to have ALL plugins that call it master present and enabled in xEdit. Never use the CK to compact or renumber Form ID's, because the Creation Kit doesn't take into account the changes that also need to be made to said plugins patches. This is why, even when the SCRIPT that we will be using tells you to use the Creation Kit, ignore that.Ā 

To summarize, if you compact the Form ID's of a plugin, you need to have its patches enabled in xEdit as well. And, due to this, if you ever install a mod later on down the road that patches or relies on any mods that you've already compacted, you will need to reinstall the original uncompacted mod to bring it back to its original state (reinstating its original Form IDs) so that the new patches or plugins will function properly along with it. After you've enabled the new patches and plugins, then you can compact the Form ID's of the original once again, bringing all of the new patches and plugins into the fold, so to speak.Ā 

Compacting Form ID's will break mods that have assets that rely on the original uncompacted Form ID. Non-exhaustive Examples:
Ā 

  • Facegen data (meshes & textures) for NPCs that have their formID changed will have to be renamed accordingly otherwise the dark face bug will occur.
  • Ā .seq files need to be regenerated if the linked quest's formID was changed, otherwise the dialogue bug (dialogue missing until first reload) will appear again.
  • Scripts that useĀ GetFormFromFileĀ with a formID that was changed will have to be updated with the new formID and recompiled, otherwise they will break.


What this means is, do not compact the Form ID's of mods that have generated facegendata, scripts, or .seq (dialogue) files. This would be mods like followers, DLC's, quests, animation mods, NPC overhaul mods, etc. Just use your brain and delve into your mods to see what they consist of before compacting.Ā 
Ā 

If neither of these fixes the problem then it must be something else in your load order that you should try uninstalling. I am only a novice modder so I don't think I can help you any more than that.Ā There is a really good guide available here under miscellaneous files that talks about patching Black-face.Ā 

https://www.nexusmods.com/skyrimspecialedition/mods/17004?tab=files

thanks for your help, i will try your method
  • 1 month later...
Posted
On 8/22/2020 at 2:48 AM, DanteGreenwood said:

Hey, does this amazing mod works with normal skyrim?

It has not been tested. Simply re-save the esp with the LE creation kit and export your own facegens.

Posted
On 5/24/2020 at 11:01 AM, Demonwolf218 said:

Ā 

KS Hairdo's.esp is a master to my mod and is required or my mod will not load properly.

Ā 

The next version of this mod will be a lot smaller and won't have any black face bugs.

When can we except new version of this mod without black face bug ?

  • 1 month later...
Posted
On 8/24/2020 at 5:42 AM, Demonwolf218 said:

It has not been tested. Simply re-save the esp with the LE creation kit and export your own facegens.

I dont have the slightiest idea about modding Im afraid.., and nope, it doesnt work. actually it gives the girls the dark faceĀ 

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