rawrdorzor Posted April 30, 2020 Posted April 30, 2020 I actually just did my first mod of this game and it turned out pretty well. Sharing it for you all. It works with the Magus (Dark) Class only. Removed many items from the original set. This is my first time modding with blender and unreal. The instruction provided here have been amazing. AngelaWearLess3d_1_P.pak 8
wutdahax Posted April 30, 2020 Author Posted April 30, 2020 On 4/30/2020 at 2:38 PM, Roufas said: I have some experience editing textures, what I have no idea is how to find/extract them and replace them. Extract the same way we extract models. They would be in a subfolder of the model they belong to. Just select all of them and "Export" - you can use whatever file format you prefer. Then put them in a UE4 project and make sure you have the same location and file name. Filename suffix describes the purpose of the image: _C : Base Color _M : Red Green Blue -> Specular Roughness Metallic -N : Normal Map You can hook up your material like this for preview purposes in UE4, but it's actually wrong, so don't include the material in your pak. Just the textures. The material names begin "MI_" which tells us theyre supposed to be material instances not actual materials. Their parent materials are elsewhere. Have a look in /Game/Character/Common with UModel This is what I came up with for eyes. It's not perfect, but it's good enough for previewing your edited textures in UE4: If I ever figure out the full material graph, I will add some more info to the tutorial. 1
tigers Posted April 30, 2020 Posted April 30, 2020 1 hour ago, rawrdorzor said: I actually just did my first mod of this game and it turned out pretty well. Sharing it for you all. It works with the Magus (Dark) Class only. Removed many items from the original set. This is my first time modding with blender and unreal. The instruction provided here have been amazing. AngelaWearLess3d_1_P.pak 2.13 MB · 16 downloads Does it have the lip animations working?
heuk Posted May 1, 2020 Posted May 1, 2020 what means "Select the Post Process Animation named pc02_01a_sub_ABP_kawaii we created earlier. And make a new Shadow Physics Asset named SK_pc02_01a_shadow_PhysicsAsset (in the correct folder)." in step 7b i cant understand what you said and image u posted
heuk Posted May 1, 2020 Posted May 1, 2020 could you share your amazing mod for duran? im suffering terrible duran's hair
MissCoriel Posted May 1, 2020 Posted May 1, 2020 I would like to learn about other aspects of modding this. I read the whole thread and I can see that Items and enemies are not accessible yet. I hope that this is something we get later.
wutdahax Posted May 1, 2020 Author Posted May 1, 2020 45 minutes ago, MissCoriel said: I would like to learn about other aspects of modding this. I read the whole thread and I can see that Items and enemies are not accessible yet. I hope that this is something we get later. Items, enemies and NPCs are accessible. Basically all the 3D models and textures in the game. If you explore the Character directory with UModel, you will find these:
wutdahax Posted May 1, 2020 Author Posted May 1, 2020 4 hours ago, heuk said: what means "Select the Post Process Animation named pc02_01a_sub_ABP_kawaii we created earlier. And make a new Shadow Physics Asset named SK_pc02_01a_shadow_PhysicsAsset (in the correct folder)." in step 7b i cant understand what you said and image u posted right-click in the content area (where is says drop files here) and choose Animation -> Animation Blueprint That's the Post Process Animation. For Shadow Physics Asset, you will see there is none selected, try to select one and you have the option to create a new asset; do that. 1
Linkund40fieber Posted May 1, 2020 Posted May 1, 2020 Here an my first mod fom birdy i first without meshmod but still in work Birdy_1_P.pak Now with 3d animatet nipples recent bug in video theres no animaton Birdy_2_P.pak 8
nishino101 Posted May 1, 2020 Posted May 1, 2020 3 hours ago, wutdahax said: right-click in the content area (where is says drop files here) and choose Animation -> Animation Blueprint That's the Post Process Animation. For Shadow Physics Asset, you will see there is none selected, try to select one and you have the option to create a new asset; do that. sorry, is it right for the Asset?
wutdahax Posted May 1, 2020 Author Posted May 1, 2020 57 minutes ago, nishino101 said: sorry, is it right for the Asset? Yes 1
ptonino Posted May 2, 2020 Posted May 2, 2020 Hi sorry I'm completely new. Stuck at the first umodel exporting. I loaded the animation after the model but nothing is exporting. *** Mesh SK_pc06_03a has 0 morphs Exported 0/0 objects in 0.0 sec
ptonino Posted May 2, 2020 Posted May 2, 2020 Sorry, worked it out, I had to select the export morphed models, it was in the tutorial picture missed it.
oscateexor Posted May 2, 2020 Posted May 2, 2020 11 hours ago, ptonino said: nothing is exporting. 11 hours ago, ptonino said: I had to select the export morphed models It is due to the bug I made in the first custom version. I posted fixed version on my release page, but the link in OP is still referring to the first broken version. I didn't proactively announce the fix because; 1) You should use the unmodified umodel.exe when you want something other than Morphed Skeletal Meshs, anyway. 2) At the time my post was already quoted by several people, I wasn't sure what would happen if I simply removed the file. Quick random tips: When you port outfits from other games like Skyrim/Illusion/C(O)M3d2/DOA/XNALara/MMD, try Lattice Modifier for the deformation. If you haven't made a 3D model from scratch (like the Gingerbread Man), you must finish the tutorial or you will get stuck at rigging (assigning bone weights). It only takes an afternoon.
azerty96 Posted May 2, 2020 Posted May 2, 2020 Spoiler 4 hours ago, Linkund40fieber said: So it goes on ;D wow great job It's already looking very nice
jkk1215 Posted May 2, 2020 Posted May 2, 2020 5 hours ago, Linkund40fieber said: So it goes on ;D first one is better.
Linkund40fieber Posted May 2, 2020 Posted May 2, 2020 @tigers Blender file for Riesz is createt but today is angelas turn ;D 1
nishino101 Posted May 2, 2020 Posted May 2, 2020 23 hours ago, wutdahax said: Yes Ok I followed your tutorial step by step doing exactly the same things as you but it seems my mod brings to a fatal error and crash...
janii Posted May 2, 2020 Posted May 2, 2020 God I hate the tools created to mod UE4. I literally cannot ever get it to work on any game. This is what I get when I drop the mod folder on u4pak: Edit: The file on u4pak posted in the tutorial is broken. Downloaded this one and it works. I can play ingame, but as soon as I press tab to open menu it gives me "fatal error" Any ideas? On 4/30/2020 at 12:32 AM, wutdahax said: u4pak_TOM.zip2.98 MB · 85 downloads
azerty96 Posted May 2, 2020 Posted May 2, 2020 1 hour ago, nishino101 said: Ok I followed your tutorial step by step doing exactly the same things as you but it seems my mod brings to a fatal error and crash... On 4/28/2020 at 2:51 AM, azerty96 said: Ok I followed your tutorial step by step doing exactly the same things as you but it seems my mod brings to a fatal error and crash... wtf dude you have just copy pasted my message, thats mean you have the same problem I got?
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