oscateexor Posted May 2, 2020 Posted May 2, 2020 That means he can't write in English. The name (Nishino) is Japanese, PM me if you want to ask something in Japanese.
azerty96 Posted May 2, 2020 Posted May 2, 2020 1 hour ago, oscateexor said: That means he can't write in English. The name (Nishino) is Japanese, PM me if you want to ask something in Japanese. ho you'r right it could be that
jkk1215 Posted May 3, 2020 Posted May 3, 2020 6 hours ago, jkk1215 said: at first, thanks for your tutorial. plz check my mod. the facial animetion didnt work. i have followed the tutorial to last step. i have no idea what the question is. my mod anwser myself. when i import the FBX to UE4. i forgot to tick the 'Import Morph Targets'. now the facial animetion is working.
wutdahax Posted May 3, 2020 Author Posted May 3, 2020 5 hours ago, janii said: Edit: The file on u4pak posted in the tutorial is broken. Downloaded this one and it works. I can play ingame, but as soon as I press tab to open menu it gives me "fatal error" Any ideas? I have replaced the zip in the tutorial with a new one. The same files i have been using myself over the past few days. I see no reason why it wouldn't work. "Fatal error" may be because skeleton, ABP or textures not found. if you are editing a costume which is not pc0*_01a and you havent imported that to UE4 yet, you are going to have to move some materials. Open the original unpacked uasset file for you character and make sure you got all the file names right. Here's an example of all the file paths I found at the top of pc02_03b: /Game/Character/Common/skeleton/SK_pc_common_Skeleton /Game/Character/Player/pc02/Blueprint/sub/pc02_01a_sub_ABP_kawaii /Game/Character/Player/pc02/Model/pc02_01a/Material/MI_pc02_01a_body01 /Game/Character/Player/pc02/Model/pc02_01a/Material/MI_pc02_01a_eye01 /Game/Character/Player/pc02/Model/pc02_01a/Material/MI_pc02_01a_eye01b /Game/Character/Player/pc02/Model/pc02_01a/Material/MI_pc02_01a_face01 /Game/Character/Player/pc02/Model/pc02_01a/Material/MI_pc02_01a_hair01 /Game/Character/Player/pc02/Model/pc02_01a/SK_pc02_01a_shadow_PhysicsAsset /Game/Character/Player/pc02/Model/pc02_03b/Material/MI_pc02_03b_wear01 /Game/Character/Player/pc02/Model/pc02_03b/Material/MI_pc02_03b_wear02 /Game/Character/Player/pc02/Model/pc02_03b/Material/MI_pc02_03b_wear03 /Game/Character/Player/pc02/Model/pc02_03b/SK_pc02_03b
wutdahax Posted May 3, 2020 Author Posted May 3, 2020 I finally figured out why some textures disappear and how to fix it!!! I have added info to Step 4 (and also put each step in a spoiler tag) Some master materials in this game do not support morph targets - most importantly M_ch_BaseVer03. Some character clothing is instanced from other instances which eventially lead to one of these "no morph targets" master materials. What I have to do is split the face from the rest of the costume in Blender and basically have 2 characters in 1 collection. There must be no morph targets applied to anything that isn't the face. That means NO SHAPE KEYS on the not-face mesh. Even if the shape keys did not modify not-face vertices they will break the mesh when animations play in-game, so it must have no shape keys. Very important!
jkk1215 Posted May 3, 2020 Posted May 3, 2020 I found another problem. there is strange shadow around lip. can we fix that? (check pic) every mod has this situation. 1
heuk Posted May 3, 2020 Posted May 3, 2020 thanks for your guide and reply can i ask something more? i succeeded delete duran's haircap!! and now, im trying to exchange modeling duran and kevin finally i want to play duran in the form of other character so i exported models file using umodel and replaced duran's model files "pc01" with kevin's "pc03" and renamed it and then proceeded in the same way you posted but there are some problems with the model and texture doesn't load properly... what's the problem with this process.. At least i want to change duran's hair to sometihng else could i get a solution? if you possible ..... thanks for reading!
heuk Posted May 3, 2020 Posted May 3, 2020 On 4/28/2020 at 11:22 PM, Heart76 said: Thank you great tutorial! My only issue is I don't know how to add stand alone materials. I overwrote Durans main textures It works though. Just want to be able to add different hairstyles and colors for different outfits. could you share your amazing model for duran???
wutdahax Posted May 3, 2020 Author Posted May 3, 2020 15 minutes ago, heuk said: but there are some problems with the model and texture doesn't load properly... what's the problem with this process.. Do not include materials in your pak.
wutdahax Posted May 3, 2020 Author Posted May 3, 2020 2 hours ago, jkk1215 said: I found another problem. there is strange shadow around lip. can we fix that? (check pic) every mod has this situation. I suspect that's down to UE4's automatic normals calculation. Maybe you could try this: I'm not sure if it will make any difference. You might have to delete the skeletal mesh from your project and drag the FBX in rather than "reimport". Make sure you select the existing skeleton and material search location under root or under parent so that it doesn't create new ones.
rizingayame123 Posted May 3, 2020 Posted May 3, 2020 HI I follow you Tutorial Try make and create a "skeleton" folder and move your skeleton file like this:Character/Common/skeleton/SK_pc_common_Skeleton but.. still stuck on T pose where was wrong ?
rizingayame123 Posted May 3, 2020 Posted May 3, 2020 MY LabMOD use Tools : Umodel_Morph Blender 2.82 io_import_scene_unreal_psa_psk_280 Unreal Engine 4.22.3
HAYAT_ll Posted May 3, 2020 Posted May 3, 2020 Thank you for the great guide. As for the question, regarding the replacement of the player character and the model of other characters, Is it impossible to replace a player character with a character that does not have a common skeleton? Example: pc03 (kevin) → ev24 (belladonna beast mode) Sorry for the translated English post.
wutdahax Posted May 3, 2020 Author Posted May 3, 2020 1 hour ago, rizingayame123 said: HI I follow you Tutorial Try make and create a "skeleton" folder and move your skeleton file like this:Character/Common/skeleton/SK_pc_common_Skeleton but.. still stuck on T pose where was wrong ? Looks like you didn't create a shadow physics asset Did you change all 3 of these settings? it should look like this: Make sure you Save All before you package.
jkk1215 Posted May 3, 2020 Posted May 3, 2020 in this case there are two 'ABP_kawaii0x.uasset'. which one is that we need to edit in the UE4? the bigger one?
rizingayame123 Posted May 3, 2020 Posted May 3, 2020 1 hour ago, wutdahax said: Looks like you didn't create a shadow physics asset Did you change all 3 of these settings? it should look like this: Make sure you Save All before you package. I change Shadow Physics Asset or save-all (CTRL+Shift+S ) try again Result is this is OK ? But Export also T Pose
rizingayame123 Posted May 3, 2020 Posted May 3, 2020 this Export Result Screenshot file Size is Right ??
wutdahax Posted May 3, 2020 Author Posted May 3, 2020 I cant see those images. If you're stuck in t-pose you didn't follow the guide correctly. If you don't know where a file is supposed to be, open the original uasset in notepad and look for file paths. See step 7a. Remember you must not include skeleton, ABP or materials in your pak.
rizingayame123 Posted May 3, 2020 Posted May 3, 2020 7 minutes ago, wutdahax said: I cant see those images. If you're stuck in t-pose you didn't follow the guide correctly. If you don't know where a file is supposed to be, open the original uasset in notepad and look for file paths. See step 7a. Remember you must not include skeleton, ABP or materials in your pak. Sorry I Forgot to set Picture to Public now fix this Export Screenshot for Unreal Engine To Pak make Reference tutorial
dafirus Posted May 3, 2020 Posted May 3, 2020 Is it possible to exchange Hawkeye's first look for Nerval's soldiers? Exchange Riez's first look for Lisa's valkyre ´s costume? Exchange Charlotte's first look for Popoi's looks from Secret of Mana? Exchange Duran's first look to Sumo (Hero of Adventure of Mana), Randi (Secret of Mana), the look of Duran's Dad or any of the golden knights and Eagle ??
luca1197 Posted May 4, 2020 Posted May 4, 2020 Someone can make me a barefoot version for Angela and Riesz ? I can pay :D My discord if u want talk : BlackZerker#8554
Linkund40fieber Posted May 4, 2020 Posted May 4, 2020 @tigers many bug fixing need some time I started with modding in this game ? 2
jkk1215 Posted May 4, 2020 Posted May 4, 2020 On 5/3/2020 at 12:30 PM, wutdahax said: I suspect that's down to UE4's automatic normals calculation. Maybe you could try this: I'm not sure if it will make any difference. You might have to delete the skeletal mesh from your project and drag the FBX in rather than "reimport". Make sure you select the existing skeleton and material search location under root or under parent so that it doesn't create new ones. it didn't work. I even have tried to edit the model. the strange shadow still exists. did mod miss some textures? Like this one? right is photoshop. it looks like a texture of light on face.
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