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Trials of Mana Mod Creation Guide


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6 hours ago, jkk1215 said:

at first, thanks for your tutorial.

plz check my mod. the facial animetion didnt work. i have followed the tutorial to last step.  i have no idea what the question is.

my mod

anwser myself. when i import the FBX to UE4. i forgot to tick the 'Import Morph Targets'. now the facial animetion is working.

 

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5 hours ago, janii said:

Edit: The file on u4pak posted in the tutorial is broken. Downloaded this one and it works.

I can play ingame, but as soon as I press tab to open menu it gives me "fatal error"

Any ideas?

 

I have replaced the zip in the tutorial with a new one. The same files i have been using myself over the past few days. I see no reason why it wouldn't work.

 

"Fatal error" may be because skeleton, ABP or textures not found. if you are editing a costume which is not pc0*_01a and you havent imported that to UE4 yet, you are going to have to move some materials. Open the original unpacked uasset file for you character and make sure you got all the file names right. Here's an example of all the file paths I found at the top of pc02_03b:

/Game/Character/Common/skeleton/SK_pc_common_Skeleton
/Game/Character/Player/pc02/Blueprint/sub/pc02_01a_sub_ABP_kawaii
/Game/Character/Player/pc02/Model/pc02_01a/Material/MI_pc02_01a_body01
/Game/Character/Player/pc02/Model/pc02_01a/Material/MI_pc02_01a_eye01
/Game/Character/Player/pc02/Model/pc02_01a/Material/MI_pc02_01a_eye01b
/Game/Character/Player/pc02/Model/pc02_01a/Material/MI_pc02_01a_face01
/Game/Character/Player/pc02/Model/pc02_01a/Material/MI_pc02_01a_hair01
/Game/Character/Player/pc02/Model/pc02_01a/SK_pc02_01a_shadow_PhysicsAsset
/Game/Character/Player/pc02/Model/pc02_03b/Material/MI_pc02_03b_wear01
/Game/Character/Player/pc02/Model/pc02_03b/Material/MI_pc02_03b_wear02
/Game/Character/Player/pc02/Model/pc02_03b/Material/MI_pc02_03b_wear03
/Game/Character/Player/pc02/Model/pc02_03b/SK_pc02_03b

 

 

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I finally figured out why some textures disappear and how to fix it!!!

 

I have added info to Step 4 (and also put each step in a spoiler tag)

 

Some master materials in this game do not support morph targets - most importantly M_ch_BaseVer03. Some character clothing is instanced from other instances which eventially lead to one of these "no morph targets" master materials. What I have to do is split the face from the rest of the costume in Blender and basically have 2 characters in 1 collection. There must be no morph targets applied to anything that isn't the face.

 

That means NO SHAPE KEYS on the not-face mesh. Even if the shape keys did not modify not-face vertices they will break the mesh when animations play in-game, so it must have no shape keys. Very important!

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thanks for your guide and reply

 

can i ask something more?

 

i succeeded delete duran's haircap!!

 

and now,  im trying to exchange modeling duran and kevin 

 

finally i want to play duran in the form of other character

 

so i exported models file using umodel 

 

and replaced duran's model files "pc01" with kevin's "pc03" and renamed it

 

and then proceeded in the same way you posted

 

but there are some problems with the model

 

and texture doesn't load properly...

 

what's the problem with this process..

 

At least i want to change duran's hair to sometihng else

 

could i get a solution? if you possible .....

 

thanks for reading!

 

 

s1ytEv.jpg

 

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On 4/28/2020 at 11:22 PM, Heart76 said:

Thank you great tutorial! My only issue is I don't know how to add stand alone materials. I overwrote Durans main textures    duran-mod.png

 

It works though. Just want to be able to add different hairstyles and colors for different outfits.

Duran-hair-texture.png

 

 

could you share your amazing model for duran???

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2 hours ago, jkk1215 said:

I found another problem. there is strange shadow around lip. can we fix that?

(check pic)

every mod has this situation.

 

KSJIzX.png

 

 

I suspect that's down to UE4's automatic normals calculation. Maybe you could try this:

 

image.png.f00eb7ad686c736b47015433d72698a6.png

 

I'm not sure if it will make any difference. You might have to delete the skeletal mesh from your project and drag the FBX in rather than "reimport". Make sure you select the existing skeleton and material search location under root or under parent so that it doesn't create new ones.

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Thank you for the great guide.

 

As for the question, regarding the replacement of the player character and the model of other characters,
Is it impossible to replace a player character with a character that does not have a common skeleton?
Example: pc03 (kevin) → ev24 (belladonna beast mode)

 

Sorry for the translated English post.

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1 hour ago, rizingayame123 said:

HI  

I follow you Tutorial Try make  

 

and

 

create a "skeleton" folder and move your skeleton file like this:
Character/Common/skeleton/SK_pc_common_Skeleton

 

but.. still stuck on T pose    where was wrong ?

Looks like you didn't create a shadow physics asset

 

Did you change all 3 of these settings?

 

image.png.c8c60d990bc638e4ba1e7f63a7edcfd1.png

 

it should look like this:

 

image.png.c944306788558d22cdc2fd3a2edc254f.png

 

Make sure you Save All before you package.

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1 hour ago, wutdahax said:

Looks like you didn't create a shadow physics asset

 

Did you change all 3 of these settings?

 

image.png.c8c60d990bc638e4ba1e7f63a7edcfd1.png

 

it should look like this:

 

image.png.c944306788558d22cdc2fd3a2edc254f.png

 

Make sure you Save All before you package.

 

I change Shadow Physics Asset or save-all  (CTRL+Shift+S )   try again   Result is

 

RdjoxAk.jpg

 

this is OK ?

 

But  Export  also T Pose

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I cant see those images.

 

image.png.e544adbb762a2957133e821333303adc.png

 

If you're stuck in t-pose you didn't follow the guide correctly.

 

If you don't know where a file is supposed to be, open the original uasset in notepad and look for file paths. See step 7a.

 

Remember you must not include skeleton, ABP or materials in your pak.

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7 minutes ago, wutdahax said:

I cant see those images.

 

image.png.e544adbb762a2957133e821333303adc.png

 

If you're stuck in t-pose you didn't follow the guide correctly.

 

If you don't know where a file is supposed to be, open the original uasset in notepad and look for file paths. See step 7a.

 

Remember you must not include skeleton, ABP or materials in your pak.

Sorry   I Forgot to set Picture to Public  now fix

 

this Export Screenshot  for Unreal Engine   

 

To Pak make  Reference tutorial

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Is it possible to exchange Hawkeye's first look for Nerval's soldiers?

 

Exchange Riez's first look for Lisa's valkyre ´s costume?

 

Exchange Charlotte's first look for Popoi's looks from Secret of Mana?

 

Exchange Duran's first look to Sumo (Hero of Adventure of Mana), Randi (Secret of Mana), the look of Duran's Dad or any of the golden knights and Eagle ??

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On 5/3/2020 at 12:30 PM, wutdahax said:

 

 

I suspect that's down to UE4's automatic normals calculation. Maybe you could try this:

 

image.png.f00eb7ad686c736b47015433d72698a6.png

 

I'm not sure if it will make any difference. You might have to delete the skeletal mesh from your project and drag the FBX in rather than "reimport". Make sure you select the existing skeleton and material search location under root or under parent so that it doesn't create new ones.

it didn't work. I even have tried to edit the model. the strange shadow still exists.

 

6Ghw2F.png

 

did mod miss some textures? Like this one?

 

HmJwd4.png

 

right is photoshop. it looks like a texture of light on face.

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