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Posted
3 hours ago, Sunao said:

 

So i figured out CE is the problem, I just don't know how.  Its like its corrupting my saves, but only if you play long enough until the game just decides it doesn't want to go anymore.

save games will be corrupted, i had this problem in ce for beta 1.8 too.

Posted
47 minutes ago, Whizkid said:

save games will be corrupted, i had this problem in ce for beta 1.8 too.

i'm just happy to know its not just me

Posted
3 hours ago, melibound said:

Need Technical Assistance:

 

image.png.60f06d7463df43a5a7853942a0e4e88c.png

What can I do to solve this?

Kind thanks in advance!

 

That looks like unblocked .dll issue. Check the first post of this thread for "If you are experiencing crashes on startup please remember to unblock all dlls in \zCaptivityEvents\bin\Win64_Shipping_Client\."

Posted

Hey so i love the mod but i was wondering if you or someone here would be willing to do both a futa event chain and a femboy/sissy event chain. sorry if i am asking alot but i would do it my self but i can't write story to save my life and i also can't draw or code to save my life so yeah just thought i would ask.

Posted
13 hours ago, lonelywolfice2 said:

can some one explain me how i can get the taleworlds active? 

image.png.4719a15d97ff1cb75d772b7d223840f1.png

It's message okay for any MOD'S.  Just TaleWords not garanted stability workimg game if you use any MOD'S

Posted

Sorry for a question that might have been answered but I haven't seen it yet.  Which version of this mod should I use for 1.7.2 and what other mods expand on it that are useable?

Posted
7 hours ago, sames99113 said:

should we goback to 1.72 ? 1.8 beta seems so unstable.

What are you talking about?

Check my stable mod list version of e1.8.0 Beta:

I just had had 1 CTD after 600+ in game days and that CTD was going near Baltaghand (Khuzait City), a known bug of e1.8.0 Beta, which it has to do with the Tier Level of the walls...

 

 

 

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Posted

The most important mod on that list above is the "On Governor Changed Workaround".  Without that mod, for me, 1.8.0 beta is unplayable due to constant CTD.  Nothing to do with any mods but actually just part of 1.8.0 as far as I know.

Posted
On 7/29/2022 at 6:10 AM, aspirine2 said:

it's annoying to unblock every file alone, is there a way to make it work easier!? keep getting the application failed to start message!?

 

 

update: installed the one on nexus it worked but loaded only 50 event not 100 as you mentioned!?

One way to unblock multiple files at once is Windows Powershell. Call your Bannerlord modules directory. For example, I would use this, but it depends on where your game is installed.

cd "C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\modules"

Then unblock every file in the directory and all of its subdirectories.

dir -Recurse | Unblock-File

It should not take very many seconds. Both cuts down on manual work of mod installation and ensures you did not miss a file by accident.

Posted

My game is keep crashing after conversation with female prisoner. when I choose 'let's have some fun now', it makes instant crash report.

 

is this the somekind of mod conflict problem? other functions are working fine. but only female prisoner conversation makes CTD.

 

i'm on 1.80, with hot butter, and using  tb's captive events. sg's bannerlord ce, boukenshas binder, sadsun's brothel events
 

 

Posted
10 hours ago, zup said:

One way to unblock multiple files at once is Windows Powershell. Call your Bannerlord modules directory. For example, I would use this, but it depends on where your game is installed.

cd "C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\modules"

Then unblock every file in the directory and all of its subdirectories.

dir -Recurse | Unblock-File

It should not take very many seconds. Both cuts down on manual work of mod installation and ensures you did not miss a file by accident.

 

About Unbloking, just use BUTRloader. It unblocks dlls automaticaly! ?

Posted

Hi folks,

 

A quick bug report for this latest version: It appears custom attributes (on the player or NPCs) no longer persist between game saves. I've gotten several reports of this on my mod page and was able to replicate in my own installation.

 

Looking into a couple of other reports but haven't been able to verify:

- Change location doesn't seem to work anymore

- More shenanigans with battle outcomes (This one I've seen work since the patch, so I'm not sure about).

 

Thanks!

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