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Posted
6 minutes ago, farodin_the_one said:

The newest Hotfix broke the mod (3.2.22).

I tried to go back, but the game automaticly updated itself.

Screenshot 2022-02-03 171434.png

+1

Posted

 

21 minutes ago, farodin_the_one said:

The newest Hotfix broke the mod (3.2.22).

I tried to go back, but the game automaticly updated itself.

Screenshot 2022-02-03 171434.png

+1

Looks like TaleWorlds changed their OnGameLoaded method  ...

Posted (edited)
45 minutes ago, farodin_the_one said:

The newest Hotfix broke the mod (3.2.22).

I tried to go back, but the game automaticly updated itself.

Screenshot 2022-02-03 171434.png

Same problem here (on 1.70).  I did have some problems with a female player character before, if she was impregnated by a random bandit. But with a male pc all worked quite well - until the recent "hotfix" broke it. Any chance we could get a hotfix for the hotfix?

Edited by Manu82
Posted (edited)
4 hours ago, farodin_the_one said:

The newest Hotfix broke the mod (3.2.22).

I tried to go back, but the game automaticly updated itself.

Screenshot 2022-02-03 171434.png

 Getting this as well.

Thought it was something on my end, but then I uninstalled, deleted all of my save and config data, and then reinstalled, and tried running with just Harmony, Butterlib, Mod Configuration Menu, UIExtender, and Captivity Events, and am still getting this message.

 

I'm running on Stable Branch 1.7, not the Beta Branch.

Edited by alericsilvernord
Posted (edited)
4 hours ago, farodin_the_one said:

The newest Hotfix broke the mod (3.2.22).

I tried to go back, but the game automaticly updated itself.

Screenshot 2022-02-03 171434.png

Couldn't for the love of god understand why suddenly this showed up and game started crashing, the hotfix explains it. I can get past it, but pretty much any random action on campaign map causes a crash 

P.S. Stable 1.70

Edited by Lore_Master
Posted

Yes, happening to me as well. Nevertheless after clicking OK I can go into my save OK alright, I had one crash right after load when quick moving prisioners between party and prision but I think it happened for some other reason (loading textures I think). At the second try, I loaded the save and created a 2nd save just for giggles, been trying the first and second branch and everything seems fine, I am getting brothel revenue as well as captor events (I play 1.70 as a male Gengis style Khan seeding the world). at least for an hour everything went OK, later tonight will continue testing. Got a good amount of mods there as well... but seems stable.

 

Take care all and once again thanks for the mod.

Posted (edited)

First off lemme just say 1.7.0's hotfixes have been a goddamn nightmare
Same issue as the people above but also when I try and go into the character menu [perks and such] it crashes. I can go into all the other ones but it crashes in that one

Unsure if it's related but I figure with Captivity events throwing a message at launch.
 

Quote
Inner exception callstack:
   at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.CharacterVM.GetCurrentAttributePoint(CharacterAttribute attribute)
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.SkillVM.RefreshWithCurrentValues()
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.SkillVM.RefreshValues()
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.SkillVM..ctor(SkillObject skill, CharacterVM developerVM, Action`1 onStartPerkSelection)
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.CharacterVM.InitializeCharacter()
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.CharacterVM..ctor(Hero hero, Action onPerkSelection)
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloperVM..ctor(Action closeCharacterDeveloper)
   at SandBox.GauntletUI.GauntletCharacterDeveloperScreen.TaleWorlds.Core.IGameStateListener.OnActivate()
   at TaleWorlds.Core.GameState.HandleActivate()
   at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
   at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
   at TaleWorlds.Core.GameStateManager.PushState(GameState gameState, Int32 level)
   at SandBox.View.Map.MapNavigationHandler.PrepareToOpenCharacterDeveloper(Action openCharacterDeveloperAction)
Outer exception callstack:
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
   at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
   at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand_Patch0(GauntletView this, String command, Object[] args)
   at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
   at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
   at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
   at TaleWorlds.GauntletUI.EventManager.MouseUp()
   at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
   at TaleWorlds.Engine.Screens.ScreenManager.Update()
   at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch2(Single dt)

 

Edited by fubalnut
Posted (edited)
7 hours ago, fubalnut said:

First off lemme just say 1.7.0's hotfixes have been a goddamn nightmare
Same issue as the people above but also when I try and go into the character menu [perks and such] it crashes. I can go into all the other ones but it crashes in that one

Unsure if it's related but I figure with Captivity events throwing a message at launch.
 

 

Same as you. I tried disabling CE and loading an autosave (which came before I install the mod), it didn't crash. Tried to activate CE again with the same save, it crash again when I open character menu.

Edited by Eterky
More details
Posted
17 hours ago, fubalnut said:

First off lemme just say 1.7.0's hotfixes have been a goddamn nightmare
Same issue as the people above but also when I try and go into the character menu [perks and such] it crashes. I can go into all the other ones but it crashes in that one

Unsure if it's related but I figure with Captivity events throwing a message at launch.
 

 

Exact same issue. I can start a new game and play for hours but the moment I load everything goes tits up, namely clicking the character button is an instant crash with this exact error log.

 

 at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.CharacterVM.GetCurrentAttributePoint(CharacterAttribute attribute)
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.SkillVM.RefreshWithCurrentValues()
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.SkillVM.RefreshValues()
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.SkillVM..ctor(SkillObject skill, CharacterVM developerVM, Action`1 onStartPerkSelection)
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.CharacterVM.InitializeCharacter()
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.CharacterVM..ctor(Hero hero, Action onPerkSelection)
   at TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloperVM..ctor(Action closeCharacterDeveloper)
   at SandBox.GauntletUI.GauntletCharacterDeveloperScreen.TaleWorlds.Core.IGameStateListener.OnActivate()
   at TaleWorlds.Core.GameState.HandleActivate()
   at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
   at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
   at TaleWorlds.Core.GameStateManager.PushState(GameState gameState, Int32 level)
   at SandBox.View.Map.MapNavigationHandler.PrepareToOpenCharacterDeveloper(Action openCharacterDeveloperAction)


Outer exception callstack:
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
   at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
   at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand_Patch0(GauntletView this, String command, Object[] args)
   at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
   at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
   at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
   at TaleWorlds.GauntletUI.EventManager.MouseUp()
   at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
   at TaleWorlds.Engine.Screens.ScreenManager.Update()
   at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch2(Single dt)
Posted

so i tried using the 1.71 version of the mode with 1.70 hotfixed game and it kinda works. at least it does not crash when you try to open the character screen. But gaining slavery levels is random now. I tried to get captured and gain those intentionally. Been captured for 3 weeks ingame time yet my slavery level only increased by 20 and does not want to budge from here. is there a command to increase slavery stat by any chance?

Posted
1 hour ago, vempare said:

so i tried using the 1.71 version of the mode with 1.70 hotfixed game and it kinda works. at least it does not crash when you try to open the character screen. But gaining slavery levels is random now. I tried to get captured and gain those intentionally. Been captured for 3 weeks ingame time yet my slavery level only increased by 20 and does not want to budge from here. is there a command to increase slavery stat by any chance?

I can attest that using the 1.7.1 does resolve the character tab crash AND can be added to an ongoing save which was crashing. I cannot attest to the slavery level though as I have only been playing a slaver.

Posted (edited)
7 hours ago, Lordsparklefart said:

I can attest that using the 1.7.1 does resolve the character tab crash AND can be added to an ongoing save which was crashing. I cannot attest to the slavery level though as I have only been playing a slaver.

where you look your slave or slaver lvl?

 

and have same  error message and crash game

Edited by 666VAMPIRE666
Posted

alt+~ to open the console and captivity.current_status to see your status. Normally the message with gain/loss of points appears on the screen.

Posted
On 2/3/2022 at 10:16 AM, farodin_the_one said:

The newest Hotfix broke the mod (3.2.22).

I tried to go back, but the game automaticly updated itself.

Screenshot 2022-02-03 171434.png

I was getting the same error with a CTD if I attempted to open the character window.

Posted

captivity events are definitely broken both in 1.7.0 and 1.7.1 hotfix -pre hotfix they are broken, i'll still use the mod as there are some other events i like that work but i'll be waiting for the time it's actually fixed before they throw another update that breaks it again xD

Posted
3 hours ago, KingSuperJam said:

captivity events are definitely broken both in 1.7.0 and 1.7.1 hotfix -pre hotfix they are broken, i'll still use the mod as there are some other events i like that work but i'll be waiting for the time it's actually fixed before they throw another update that breaks it again xD

best to stop auto update after the next CE patch

Posted

PSA: Using the 1.7.1 Captivity Events on Bannerlord 1.7.0 is NOT a stable solution, I just lost about 10 hours of play time, because it randomly decided to corrupt my save.


Unless that's a risk you're willing to take, I suggest waiting on an update.

Posted
On 1/17/2022 at 8:18 PM, Krh said:

Children from a CE-caused pregnancy seem to crash the game.

 

My character got knocked up from an event. The father was a randomly generated hero not actually present in the world, just like in previous versions. No issues whatsoever. Everything was fine until the child was born - instant crash. I loaded a save, let time pass 'till birth - crash.

 

This was 1.7.0 without the 13.1. hotfix.

do you have a sample of the save?


Implementing fix for 1.7.1 and 1.7.0 soon.
 

Posted
2 hours ago, Thornagar said:

best to stop auto update after the next CE patch

oh i dont have it set to update im on 1.7.0 i just tried 1.7.1 to see if it worked on that one but nope so back to 1.7.0 where most of my mods are anyway

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