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Posted

Waiting for this mod to update to 1.7.0 [or 1.7.1 if that comes out sooner rather than later] patiently because my god... finally mostly working sieges... it's a miracle.

Posted
On 12/13/2021 at 2:24 AM, shar181 said:

Well, I got a Crash Report... but this is a different kind. Something about party wages. I'll reload and keep waiting for the aging crash to reappear!

 

Edit: It looks like this new crash might have something to do with brothel prisoners. I ran into the same crash at the same in-game time, so I went around and freed all of my brothel prisoners, and then there was no crash. In case it's useful, I'm uploading the save from just prior to the crash.

 

WageCrash.sav 9.73 MB · 1 download

 

Edit 2: I guess it's not the Brothel Prisoners. :v I kept hitting the same problem after a week or two.

 

Edit 3: I managed to reproduce the original type of Crash. The one related to aging. Here's the save:

 

AgingCrash.sav 9.55 MB · 0 downloads

Thanks!

Posted
3 hours ago, BadListener said:

Release is coming tmrw hopefully, if I don't get stuck on a bug.

thanks for the quick update.

 

getting this errors on the log file is this normal

 

12/17/2021 6:28:54 PM -- Loading Textures 1.7.0
12/17/2021 6:28:54 PM -- Failed to load CE_captor_male_sexual_menu exception: An item with the same key has already been added. stacktrace:    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject)
   at CaptivityEvents.Events.CEEventLoader.CELoadCaptorEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList)
   at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent _listedEvent, List`1 eventList)
12/17/2021 6:28:54 PM -- Failed to load CE_captor_female_sexual_menu exception: An item with the same key has already been added. stacktrace:    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject)
   at CaptivityEvents.Events.CEEventLoader.CELoadCaptorEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList)
   at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent _listedEvent, List`1 eventList)
12/17/2021 6:30:55 PM -- My version: 2.1.1.0

Posted
17 hours ago, Whizkid said:

thanks for the quick update.

 

getting this errors on the log file is this normal

 

12/17/2021 6:28:54 PM -- Loading Textures 1.7.0
12/17/2021 6:28:54 PM -- Failed to load CE_captor_male_sexual_menu exception: An item with the same key has already been added. stacktrace:    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject)
   at CaptivityEvents.Events.CEEventLoader.CELoadCaptorEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList)
   at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent _listedEvent, List`1 eventList)
12/17/2021 6:28:54 PM -- Failed to load CE_captor_female_sexual_menu exception: An item with the same key has already been added. stacktrace:    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject)
   at CaptivityEvents.Events.CEEventLoader.CELoadCaptorEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList)
   at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent _listedEvent, List`1 eventList)
12/17/2021 6:30:55 PM -- My version: 2.1.1.0

Make sure there is no duplicate events as it says above CE_captor_male_sexual_menu, you seem to have two event packs that try to overwrite the same event.

Posted (edited)
1 hour ago, BadListener said:

Make sure there is no duplicate events as it says above CE_captor_male_sexual_menu, you seem to have two event packs that try to overwrite the same event.

thanks, found the problem TB & zSGCaptivityEvents events, will disable one of them.

Edited by Whizkid
Posted

Pretty sure it's from the Captivity Expanded Events mod, I can't remember the exact name at the moment. If you wait awhile after hitting continue it will free you since, well, there's no content.

Posted (edited)

Crash when trying to manage prisoners in owned brothel. Report attached (hopefully).

 

Oh, version is 1.7.0

crashreport.html

 

Let me append this by the last lines of LogFileFC.txt:

12/23/2021 3:33:05 PM -- Failed to launch ManageProstitutes : System.NullReferenceException: Object reference not set to an instance of an object.
   at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM.InitializePartyList(MBBindingList`1 partyList, TroopRoster currentTroopRoster, TroopType type, Int32 side)
   at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM.InitializeTroopLists()
   at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM..ctor(Game game, PartyScreenLogic partyScreenLogic, String fiveStackShortcutkeyText, String entireStackShortcutkeyText)
   at SandBox.GauntletUI.GauntletPartyScreen.TaleWorlds.Core.IGameStateListener.OnActivate()
   at TaleWorlds.Core.GameState.HandleActivate()
   at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
   at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
   at TaleWorlds.Core.GameStateManager.PushState(GameState gameState, Int32 level)
   at CaptivityEvents.Brothel.CEBrothelBehavior.ManageProstitutes()

Edited by Spank259
Posted
On 12/18/2021 at 4:21 PM, fubalnut said:

Seems to crash when you try to manage your brothel now.

 

15 hours ago, Spank259 said:

Crash when trying to manage prisoners in owned brothel. Report attached (hopefully).

 

Oh, version is 1.7.0

crashreport.html 157.27 kB · 4 downloads

 

Let me append this by the last lines of LogFileFC.txt:

12/23/2021 3:33:05 PM -- Failed to launch ManageProstitutes : System.NullReferenceException: Object reference not set to an instance of an object.
   at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM.InitializePartyList(MBBindingList`1 partyList, TroopRoster currentTroopRoster, TroopType type, Int32 side)
   at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM.InitializeTroopLists()
   at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM..ctor(Game game, PartyScreenLogic partyScreenLogic, String fiveStackShortcutkeyText, String entireStackShortcutkeyText)
   at SandBox.GauntletUI.GauntletPartyScreen.TaleWorlds.Core.IGameStateListener.OnActivate()
   at TaleWorlds.Core.GameState.HandleActivate()
   at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
   at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
   at TaleWorlds.Core.GameStateManager.PushState(GameState gameState, Int32 level)
   at CaptivityEvents.Brothel.CEBrothelBehavior.ManageProstitutes()



Got it to work by redownloading from Nexus and overwriting the mod folders with the nexus version. Apparently nexus has some newer files in it which contain the fix.

Posted

I have a really weird problem with the brothel. After working there just once, the game prevents me from upgrading my troops. The game keeps telling me I lack the money to upgrade them even if I have far more than needed. Moreover, I can use that money to do anything except to upgrade troops.
I am using the 1.7.0 version (tried with both the Nexus and LoversLab version).

Posted
8 minutes ago, miryksul said:

I have a really weird problem with the brothel. After working there just once, the game prevents me from upgrading my troops. The game keeps telling me I lack the money to upgrade them even if I have far more than needed. Moreover, I can use that money to do anything except to upgrade troops.
I am using the 1.7.0 version (tried with both the Nexus and LoversLab version).

I had this issue a bit ago and glad to know this is the cause, also started a new save and tried to replicate to make sure it was the case and yeah it is.

 

On 12/18/2021 at 5:13 PM, azaza34 said:

Pretty sure it's from the Captivity Expanded Events mod, I can't remember the exact name at the moment. If you wait awhile after hitting continue it will free you since, well, there's no content.

Also nah it's base mod.

Posted
On 12/25/2021 at 9:44 PM, miryksul said:

I have a really weird problem with the brothel. After working there just once, the game prevents me from upgrading my troops. The game keeps telling me I lack the money to upgrade them even if I have far more than needed. Moreover, I can use that money to do anything except to upgrade troops.
I am using the 1.7.0 version (tried with both the Nexus and LoversLab version).

Also having that problem, moreover, it removes the banner and no longer tells you how many troops you have.

Posted
On 12/18/2021 at 9:25 AM, Whizkid said:

thanks, found the problem TB & zSGCaptivityEvents events, will disable one of them.

you disabled one of the mod or disable a specific event in MCM? I have the same problem.

Posted

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: CaptivityEvents
CallStack:

at CaptivityEvents.Events.MenuCallBackDelegateCaptor.ReqHeroSkills(MenuCallbackArgs& args)

at CaptivityEvents.Events.MenuCallBackDelegateCaptor.CaptorEventOptionGameMenu(MenuCallbackArgs args)

at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.GetConditionsHold(Game game, MenuContext menuContext)

at TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.Refresh(Boolean forceUpdateItems)

at SandBox.View.Menu.MenuViewContext.TaleWorlds.CampaignSystem.IMenuContextHandler.OnMenuActivate()

at SandBox.View.Menu.MenuViewContext..ctor(ScreenBase screen, MenuContext menuContext)

at SandBox.View.Map.MapScreen.EnterMenuContext(MenuContext menuContext)

at SandBox.View.Map.MapScreen.UpdateMenuView()

at SandBox.View.Map.MapScreen.OnFrameTick(Single dt)

at TaleWorlds.Engine.Screens.ScreenBase.FrameTick(Single dt)

at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch1(Single dt)

Also i have this..., mainly this. The game plays smoothly, but then it gave me this.

Posted
1 hour ago, Wapoww said:

you disabled one of the mod or disable a specific event in MCM? I have the same problem.

disabled the specific event, just search of it in since it shares the same name.

Posted
On 12/31/2021 at 10:00 AM, Whizkid said:

disabled the specific event, just search of it in since it shares the same name.

Why i can't find it? Is it in the optional?

Posted
1 hour ago, Wapoww said:

Why i can't find it? Is it in the optional?

i think u would want to disable the event in the zSGCaptivityEvents xlm, there are only 2 xlm just use a text editor and open the xlm and search for "CE_captor_male_sexual_menu", u can also try to open the xlm in TB if you wish to disable the tb event, just leave the CE event as its already set to be overwriteable.

Posted (edited)

i was playing with this mod after giving birth in the brothel. some time later i got a message in the bottom left that was black and said 'Error bad pregnancy in CE pregnancy list', and opening the encyclopedia from then on crashed the game. i tried loading an earlier save, and i got the same message at the exact same game time, and had the same problem. i tried saving after the message, but the new saves i made after that point also gives an error message.  i can't copy the message from the report, but both different reports (from encyclopedia and loading save) have the message 'object reference not set to an instance of an object.' does anyone know why this is happening and/or how i can stop it/prevent it from occuring again?   this black message occurs on day 35; this happens on every save since i left the brothel at day 22.

Edited by koolgty
Posted (edited)
On 1/7/2022 at 8:11 PM, koolgty said:

i was playing with this mod after giving birth in the brothel. some time later i got a message in the bottom left that was black and said 'Error bad pregnancy in CE pregnancy list', and opening the encyclopedia from then on crashed the game. i tried loading an earlier save, and i got the same message at the exact same game time, and had the same problem. i tried saving after the message, but the new saves i made after that point also gives an error message.  i can't copy the message from the report, but both different reports (from encyclopedia and loading save) have the message 'object reference not set to an instance of an object.' does anyone know why this is happening and/or how i can stop it/prevent it from occuring again?   this black message occurs on day 35; this happens on every save since i left the brothel at day 22.

try captivity.clear_pregnancies, if possible send me the save.

Edited by BadListener
Posted

Using this mod together with Serve as soldier makes the wage party 5k while being a prostitute at the brothel. Anybody got a idea to fix that?

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