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Probably you guys can help me, I've tried to follow the steps, but when I open the game, I can't select the Mod to load it with the game, so I went into the Vortex and it says: Missing Dependencies zCaptivityEvents


What could it be? For some of you it may be self explanatory, buuuut...

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On 1/8/2021 at 4:06 PM, TMPhoenix said:

@diogopam: Did you install all the folders from the archive? There should be 3 folders, including zCaptivityEvents.

 

The problem was with the mods "loading order" in the Vortex, all I had to do was change a few things and it worked like a charm. Heck, this mod is amazing, I'm loving it.

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Lovely Mod, everything working perfectly fine for me.
Is there already a quick guide on how to create your own Events/ add more options to already existing events? (For example different prostitution "stories" or stuff like that)
Ive seen the wiki, but it looks like thats still a WIP and there is not enough info for stupid people like me to really know what im doing
 

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14 hours ago, atznk1ller said:

Lovely Mod, everything working perfectly fine for me.
Is there already a quick guide on how to create your own Events/ add more options to already existing events? (For example different prostitution "stories" or stuff like that)
Ive seen the wiki, but it looks like thats still a WIP and there is not enough info for stupid people like me to really know what im doing
 

Planning to continue work on it when I have the time, you can reference TB's events and their XML to see how it is done. LogRaam also has a good compiler with a tutorial assigned to it.

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5 hours ago, BadListener said:

Planning to continue work on it when I have the time, you can reference TB's events and their XML to see how it is done. LogRaam also has a good compiler with a tutorial assigned to it.

Do you have a link to those maybe? I actually figured out how to do it after looking through it for some time. Only thing i cant get to work is changing pictures for certain stages of events. I added the pictures to the folders and changed "BackgroundName" to the right picture for those events but it still shows the default ones. Am I missing something?

EDIT: I can switch between already existing pictures between stages, but as soon as i want to use a picture i added myself, it only shows the default picture. Do I have to like "register" the pictures somehow/somewhere?

PS: Nevermind it works, i tried saving the pictures as .png with a different program and now they show up. For some reason they look weirdly blue but at least it works now.

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15 hours ago, atznk1ller said:

Do you have a link to those maybe? I actually figured out how to do it after looking through it for some time. Only thing i cant get to work is changing pictures for certain stages of events. I added the pictures to the folders and changed "BackgroundName" to the right picture for those events but it still shows the default ones. Am I missing something?

EDIT: I can switch between already existing pictures between stages, but as soon as i want to use a picture i added myself, it only shows the default picture. Do I have to like "register" the pictures somehow/somewhere?

PS: Nevermind it works, i tried saving the pictures as .png with a different program and now they show up. For some reason they look weirdly blue but at least it works now.

Add alpha mask to the blue pictures

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Excellent mod! One of my must haves!

Not sure if it's one of my other mods, but my prisoners keep escaping or getting auto-ransomed, despite me having everything under the modified prisoner stuff at 0 and auto-ransom set to off...I am at my wit's end trying to figure it out, I could have sworn it was working fine until I added another mod, but in my rush, I can't figure out which one, I've been turning them off and on, but still can't figure it out.

Correction: I think it was Cultured Start that was causing this...I removed that mod, and now my prisoners no longer escape.

I'm definitely looking forward to more content! Is there a tip jar or a Patreon thing? I'd love to encourage more Bannerlord naughty content.
 

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5 hours ago, tehwulfgang said:

I'm having trouble getting the mod to work with 1.5.7 beta. Running build 1025, all dll's unblocked, have MCMv4 installed - but still get crash on startup. Is the mod not compatible with the beta yet, or am I missing something?

 

Thanks for any advice :)

Just uploaded the work-in-progress beta version, currently testing it/fixing bugs and adding new events so official release on nexus is coming this weekend hopefully.

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On 1/19/2021 at 6:39 PM, Drunkenhobo86 said:

Excellent mod! One of my must haves!

Not sure if it's one of my other mods, but my prisoners keep escaping or getting auto-ransomed, despite me having everything under the modified prisoner stuff at 0 and auto-ransom set to off...I am at my wit's end trying to figure it out, I could have sworn it was working fine until I added another mod, but in my rush, I can't figure out which one, I've been turning them off and on, but still can't figure it out.

Correction: I think it was Cultured Start that was causing this...I removed that mod, and now my prisoners no longer escape.

I'm definitely looking forward to more content! Is there a tip jar or a Patreon thing? I'd love to encourage more Bannerlord naughty content.
 

Cultured Start??? Interesting will look into that. Only mods that cause changes/overwrite prisoner behavior should conflict, and yeah nexus donation button is up, you can also donate to the artists.

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On 1/21/2021 at 12:01 AM, BadListener said:

Cultured Start??? Interesting will look into that. Only mods that cause changes/overwrite prisoner behavior should conflict, and yeah nexus donation button is up, you can also donate to the artists.

 

I hadn't narrowed it down to Cultured Start (which I also use) but I'd also been having issues with prisoners escaping and/or being ransomed off even with everything set to zero.  If it is in fact Cultured Start causing it, I would suspect it's because Cultured Start has to manipulate the prisoner behavior due to it having the option for you to start as an escaped prisoner.

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