BadListener Posted January 7, 2021 Author Share Posted January 7, 2021 7 hours ago, TMPhoenix said: It is happening with events that I trigger right away, using the same id. Hadn't even considered longer term references. Good to know about the skill as a tag. Yeah will be fixed soon. Link to comment
diogopam Posted January 8, 2021 Share Posted January 8, 2021 Probably you guys can help me, I've tried to follow the steps, but when I open the game, I can't select the Mod to load it with the game, so I went into the Vortex and it says: Missing Dependencies zCaptivityEvents What could it be? For some of you it may be self explanatory, buuuut... Link to comment
TMPhoenix Posted January 8, 2021 Share Posted January 8, 2021 @diogopam: Did you install all the folders from the archive? There should be 3 folders, including zCaptivityEvents. Link to comment
XXXMod Posted January 9, 2021 Share Posted January 9, 2021 What are the requirements for the animations? like Length resolution file format Link to comment
Alexer160 Posted January 9, 2021 Share Posted January 9, 2021 On 12/24/2020 at 6:16 PM, Surthhh said: i get this message and some parts of the mod are not working. any idea how i can fix this Maybe conflict with zTBCaptivityEvents? I have same problem. Off zTB and this message gone. Link to comment
diogopam Posted January 12, 2021 Share Posted January 12, 2021 On 1/8/2021 at 4:06 PM, TMPhoenix said: @diogopam: Did you install all the folders from the archive? There should be 3 folders, including zCaptivityEvents. The problem was with the mods "loading order" in the Vortex, all I had to do was change a few things and it worked like a charm. Heck, this mod is amazing, I'm loving it. 1 Link to comment
themouseclicker Posted January 14, 2021 Share Posted January 14, 2021 Is it possible to disable events designed for a female character? Link to comment
themouseclicker Posted January 14, 2021 Share Posted January 14, 2021 Also, I had a crash when I was held captive by a looter party that merged with another looter party. Link to comment
Rhogul Posted January 15, 2021 Share Posted January 15, 2021 Is the mod stable for the beta patch 1.5.7? >.< Would love to test it out Ehh... forget it... seems like the beta patch itself is ..wonky... Link to comment
boon666 Posted January 15, 2021 Share Posted January 15, 2021 is it posible to add quest that put the player to become sex slave or get raped? ? Link to comment
CobraPL Posted January 15, 2021 Share Posted January 15, 2021 2 hours ago, boonyeelim said: is it posible to add quest that put the player to become sex slave or get raped? ? I think it is already implemented. Especially for FMC. Link to comment
atznk1ller Posted January 16, 2021 Share Posted January 16, 2021 Lovely Mod, everything working perfectly fine for me. Is there already a quick guide on how to create your own Events/ add more options to already existing events? (For example different prostitution "stories" or stuff like that) Ive seen the wiki, but it looks like thats still a WIP and there is not enough info for stupid people like me to really know what im doing Link to comment
BadListener Posted January 17, 2021 Author Share Posted January 17, 2021 14 hours ago, atznk1ller said: Lovely Mod, everything working perfectly fine for me. Is there already a quick guide on how to create your own Events/ add more options to already existing events? (For example different prostitution "stories" or stuff like that) Ive seen the wiki, but it looks like thats still a WIP and there is not enough info for stupid people like me to really know what im doing Planning to continue work on it when I have the time, you can reference TB's events and their XML to see how it is done. LogRaam also has a good compiler with a tutorial assigned to it. Link to comment
Cyber Mermaid Posted January 17, 2021 Share Posted January 17, 2021 Is it possible to reduce the frequency of occurrence of events? (Sorry for my bad english) Link to comment
atznk1ller Posted January 17, 2021 Share Posted January 17, 2021 5 hours ago, BadListener said: Planning to continue work on it when I have the time, you can reference TB's events and their XML to see how it is done. LogRaam also has a good compiler with a tutorial assigned to it. Do you have a link to those maybe? I actually figured out how to do it after looking through it for some time. Only thing i cant get to work is changing pictures for certain stages of events. I added the pictures to the folders and changed "BackgroundName" to the right picture for those events but it still shows the default ones. Am I missing something? EDIT: I can switch between already existing pictures between stages, but as soon as i want to use a picture i added myself, it only shows the default picture. Do I have to like "register" the pictures somehow/somewhere? PS: Nevermind it works, i tried saving the pictures as .png with a different program and now they show up. For some reason they look weirdly blue but at least it works now. Link to comment
demonicmyst Posted January 17, 2021 Share Posted January 17, 2021 crashes on start up on 1.5.6 for me edit im an idiot i didnt properly check for an update my bad it works dont mind me Link to comment
BadListener Posted January 18, 2021 Author Share Posted January 18, 2021 15 hours ago, atznk1ller said: Do you have a link to those maybe? I actually figured out how to do it after looking through it for some time. Only thing i cant get to work is changing pictures for certain stages of events. I added the pictures to the folders and changed "BackgroundName" to the right picture for those events but it still shows the default ones. Am I missing something? EDIT: I can switch between already existing pictures between stages, but as soon as i want to use a picture i added myself, it only shows the default picture. Do I have to like "register" the pictures somehow/somewhere? PS: Nevermind it works, i tried saving the pictures as .png with a different program and now they show up. For some reason they look weirdly blue but at least it works now. Add alpha mask to the blue pictures Link to comment
BadListener Posted January 18, 2021 Author Share Posted January 18, 2021 17 hours ago, Cyber Mermaid said: Is it possible to reduce the frequency of occurrence of events? (Sorry for my bad english) Yes in settings, or for specific events in the xmls. Link to comment
Drunkenhobo86 Posted January 19, 2021 Share Posted January 19, 2021 Excellent mod! One of my must haves! Not sure if it's one of my other mods, but my prisoners keep escaping or getting auto-ransomed, despite me having everything under the modified prisoner stuff at 0 and auto-ransom set to off...I am at my wit's end trying to figure it out, I could have sworn it was working fine until I added another mod, but in my rush, I can't figure out which one, I've been turning them off and on, but still can't figure it out. Correction: I think it was Cultured Start that was causing this...I removed that mod, and now my prisoners no longer escape. I'm definitely looking forward to more content! Is there a tip jar or a Patreon thing? I'd love to encourage more Bannerlord naughty content. Link to comment
tehwulfgang Posted January 21, 2021 Share Posted January 21, 2021 I'm having trouble getting the mod to work with 1.5.7 beta. Running build 1025, all dll's unblocked, have MCMv4 installed - but still get crash on startup. Is the mod not compatible with the beta yet, or am I missing something? Thanks for any advice Link to comment
BadListener Posted January 21, 2021 Author Share Posted January 21, 2021 5 hours ago, tehwulfgang said: I'm having trouble getting the mod to work with 1.5.7 beta. Running build 1025, all dll's unblocked, have MCMv4 installed - but still get crash on startup. Is the mod not compatible with the beta yet, or am I missing something? Thanks for any advice Just uploaded the work-in-progress beta version, currently testing it/fixing bugs and adding new events so official release on nexus is coming this weekend hopefully. Link to comment
BadListener Posted January 21, 2021 Author Share Posted January 21, 2021 On 1/19/2021 at 6:39 PM, Drunkenhobo86 said: Excellent mod! One of my must haves! Not sure if it's one of my other mods, but my prisoners keep escaping or getting auto-ransomed, despite me having everything under the modified prisoner stuff at 0 and auto-ransom set to off...I am at my wit's end trying to figure it out, I could have sworn it was working fine until I added another mod, but in my rush, I can't figure out which one, I've been turning them off and on, but still can't figure it out. Correction: I think it was Cultured Start that was causing this...I removed that mod, and now my prisoners no longer escape. I'm definitely looking forward to more content! Is there a tip jar or a Patreon thing? I'd love to encourage more Bannerlord naughty content. Cultured Start??? Interesting will look into that. Only mods that cause changes/overwrite prisoner behavior should conflict, and yeah nexus donation button is up, you can also donate to the artists. Link to comment
tehwulfgang Posted January 21, 2021 Share Posted January 21, 2021 2 hours ago, BadListener said: Just uploaded the work-in-progress beta version, currently testing it/fixing bugs and adding new events so official release on nexus is coming this weekend hopefully. Thanks for the head's up. Looking forward to it! Link to comment
Celedhring Posted January 22, 2021 Share Posted January 22, 2021 I see 1.5.7 version was hotfixed 20 hours ago...and now is at 116 MB...but the 1.5.6 version hasn't been updated to match it? Link to comment
XavierMace Posted January 25, 2021 Share Posted January 25, 2021 On 1/21/2021 at 12:01 AM, BadListener said: Cultured Start??? Interesting will look into that. Only mods that cause changes/overwrite prisoner behavior should conflict, and yeah nexus donation button is up, you can also donate to the artists. I hadn't narrowed it down to Cultured Start (which I also use) but I'd also been having issues with prisoners escaping and/or being ransomed off even with everything set to zero. If it is in fact Cultured Start causing it, I would suspect it's because Cultured Start has to manipulate the prisoner behavior due to it having the option for you to start as an escaped prisoner. Link to comment
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