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Sexout Tryout Resistance Overhaul


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Sexout Tryout Resistance Overhaul

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First of all let me get one thing out of the way:

 

1. DISCLAIMER:

 

I am not the author of everything in the file. A lot of it is parts of Sexout Tryout Resistance patch made by thatpartoftheinternet. The whole thing started by me doing small tweaks for my own use to the awesome mod he  made. I never assumed it's gonna grow into something that warrants being a separate mod.. Then the amount of tweaks grew and I added new content. I'd love to separate my content into a new file, but I don't know how to do that now. I tried reaching thatpartoftheinternet for permission to publish this file but he hasn't read my PM for over five months. I sincerely hope he has nothing against it, but if he has I'll take it down in a heartbeat.

 

You can find the original version here:

 

https://www.loverslab.com/topic/123707-sexouttryoutresistance-patch-for-tryout/

 

2. CURRENT VERSION: 19.03.2020

 

3. DESCRIPTION:

 

The mod is an effort to make the Sexout Tryout more realistic, unpredictable and offer more player agency.

 

Currently the mod only slightly overhauls NCRCF content of Sexout Tryout, as well as tweaks Sexout Spunk lust tracking. It also makes use of Sexout perks and drugs.

 

4. CONTENT:

 

Here is a detailed description of what the mod does. If you want to be surprised don't read, although I do recommend reading at least the 'generic changes' part.

 

Spoiler

Generic changes:

Spoiler
  • LustOh drug now adds a +400% lust generation modifier instead of +15%
    (why was the original modifier so low?)
  • Aphrodisiac drug now adds a modifier - minimum lust at 50%
  • Nymphomaniac perks now add +40% lust generation modifier instead of +5% and +15% arousal generation modifier.
    (I never understood why a nymphomaniac had barely higher sexdrive than a normal person. I guess simply nobody used sexout perks)
  • Nymphomaniac perk has 10 levels now
  • whenever your PC's lust > 50% you have a chance of gaining a Nymphomaniac perk. The chance grows linearly with lust, and caps at 25% per day with lust=100.
    (I'm not entirely happy with this interaction, so if anyone has ideas how to change it - I'm listening)
  • whenever you're in combat your lust generation gets a +400% lust generation modifier. The combat is arousing.
  • whenever you're sneaking around your lust generation gets a +150% lust generation modifier. Sneaking between enemies is arousing.
  • all the Sexout Tryout dialogues overhauled by the mod take into account the Submissive perk. This means you won't be able to reject Powder Gangers approaches if you have it.
  • whenever you submit to others using Sexout Tryout dialogues overhauled by the mod there is a chance you will be awarded the Submissive perk. The chance is small but it exists.
  • all the Sexout Tryout dialogues overhauled by the mod take your lust into account. You might not be able to reject approaches if you're horny.
    (it somewhat works, but not the way I intended it to - see 'known issues' for details)
  • approaches made by Sexout Tryout work a bit differently in the mod (currently only PGs). They will run to you instead of walking. They will no longer start approaching you if they can't see you. They will no longer start approaching you if you're sneaking and undetected. They will also be a bit more persistent - if you're already busy being fucked they will wait a bit for you to finish instead of masturbating. This can result in a very tough experience in the NCRCF yard if you're not careful.

 

NCRCF:

Spoiler
  • Joe Cobb now can approach the player if PC has Charisma>5. He will either request sex or propose a drink.
  • rejecting Joe Cobb (escpecially rudely) can now be dangerous if your PC is pretty and not too strong. He may enslave you and lead you to NCRCF.
  • Joe Cobb will sometimes spice the drink he gives the player with Aphrodisiac.
  • You can resist Powder Gangers approaches with Speech checks as in the original Sexout Tryout Resistance patch, but the speech required is more random and can be much higher - you can no longer regularly resist approaches with Speech of 25.
  • I reimplemented the scene from Sexout Tryout where you agree to suck Eddie off, since it never worked for me.
  • You can now try to resist PGs approaches when enslaved with speech checks (required Speech can be very high), but the price for failed tries is being raped. 
  • when you're hurt and enslaved you can ask PGs to stop or help you. They might give you a Healing Powder, an Aphrodisiac or rape you anyway.
  • no longer can you choose the sex act PGs will do with you. You can propose, but they might not agree.
  • no longer 90% of PGs rapes will be anal. They will mostly be Vaginal with some Anal and Oral thrown in every once in a while.
  • no longer will Hannigan (NCRCF doctor) heal you for money when enslaved. He will sometimes give you Healing Powder, sometimes Broc Flower and Xander Root so that you can mix it yourself.
  • if you ask Hannigan for healing while ~healthy he will sometimes get angry and feed you a Fertility Powder.
  • when begging Carter for food you will now get 2 dirty waters instead of one (for those of us that play hardcore).
  • many additional options for Carter.
  • when Eddie calls you he may just want sex. He will not necessarily free you. (chance to be freed = 2/5)

 

 

5. KNOWN ISSUES:

 

  • The .esp has been cleaned thanks to DBORG, but I still have to clean it against the older SCR. Also, update to use the new SCR.
  • The chance of being able to reject approaches based on Lust is wrong, and the many conditions in dialogue topics bloat the file size. This is definitely something I have to change.
  • When you're being led to NCRCF by Joe Cobb he won't tell you to go to the Administration building even though he should as soon as you walk into the yard.
  • Joe Cobb might get stuck during escorting the PC to the NCRCF.
  • Unintentionally overwrote the voiced "yeah" dialog line of Joe Cobb.
  • A chance of CtD when speaking to Eddie.

 

6. REQUIREMENTS:

 

  • Old World Blues
  • Honest Hearts
  • Sexout
  • SexoutSCR
  • SexoutTryout
  • SexoutSpunk

 

 

7. PLANS AND IDEAS:

 

First of all I have to say that I have very little free time, so I can't guarantee anything. I've been working on this for 2 years at the speed of around 2 days a year.

 

Okay, so here are things I'd like to work on if I have the time - in the order of priority:

 

  • rework the way the chance of not being able to reject the approach works. Change it so that it works based on lust, charisma and speech of the approaching NPC and appropriate perks, while reducing the dialogue conditions which should lead to better performance.
  • integrate it better with Goodsprings quests. Non violent solutions to the quests.
  • create an integration with Sexout Hookups so that would also take into account the above system.
  • make every approaching PG have a chance of enslaving the PC and leading her to NCRCF. (Not sure how difficult this will be. I might give up on it.)
  • separate all the lust / perks / drugs changes to a new mod

 

My ideas for NCRCF:

Spoiler
  • implement a new outcome for Eddie calling you scenario - a visiting merchant that Eddie wants to be hospitable to.
  • implement a value for how pissed Eddie is at the PC. If he's pissed the chance he will let the PC go would be 0%. He would add restraints to the PC as a punishment.
  • make Eddie not give you all your stuff back immediately after "freeing" you - instead he will require you finish the quests for him with some basic gear.
  • implement a way to get / craft BunX in the NCRF. I would appreciate ideas from you guys regarding this. I don't want it to end up as a "fuck to get some resource" quest.

 

My ideas for Primm:

Spoiler
  • make the PGs in Primm approach the PC and tell them to talk to Flambe
  • create more possible dialogue with Flambe
  • make the PGs in Primm gangbang the PC if she refuses to help
  • if Flambe doesn't trust the PC (she refused initially and failed speech checks) he could poison the PC to force her to cooperate.
  • after PGs win in Primm and if Flambe didn't trust the PC the PC could be forced to prostitute for some time

 

8. CHANGELOG:

 

Spoiler

1.0.1 - Cleaned version, thanks to DBORG

1.0.0 - Initial release

 

Let me know if you find any bugs or have ideas how to make it better.

 


  • Submitter
  • Submitted
    03/15/2020
  • Category
  • Requires
    Sexout, Sexout Tryout, Sexout Spunk

 

Link to comment

Hey there!, thanks for adding to this great mod. Other than Joe getting stuck (lots!) when escorting you to the Jail everything else seemed to work fine. 

 

Thanks, hopefully don't have to wait another 2 years for an update :) 

 

Link to comment
5 hours ago, jc321 said:

Hey there!, thanks for adding to this great mod. Other than Joe getting stuck (lots!) when escorting you to the Jail everything else seemed to work fine. 

 

Thanks, hopefully don't have to wait another 2 years for an update :) 

 

Hi, I hope I will be able to work on it sooner too?

 

Could you please tell me some more details regarding the issue? Like if you were running, or walking, did you follow the roads? And what do you mean by "stuck", was he just standing in place instead of following, or was he unable to follow you through the terrain?

Link to comment

By stuck he's attempting to run or walk (so he's doing partial walking/running) but not physically moving towards you, I can resolve by walking back towards him (not too close or risk getting shot) and slightly moving left or right to change his path and eventually he continues. I thought it might be bumps on road/terrain as most likely but that's not always the case, -so the only issue is I had to walk backwards and watch his movements all the time. 

 

Happened when I ran or walked. 

 

I wouldn't personally spend anytime on this if others aren't experiencing the issue, wouldn't want you to waste time what could very likely be something on my setup. 

Link to comment
5 hours ago, Reptilian357 said:

You should probably clean this in FNVedit. The original Tryout Resistance had the same issue with lots of identical to master scripts being included.

Thanks for the heads up, I will.

11 hours ago, jc321 said:

By stuck he's attempting to run or walk (so he's doing partial walking/running) but not physically moving towards you, I can resolve by walking back towards him (not too close or risk getting shot) and slightly moving left or right to change his path and eventually he continues. I thought it might be bumps on road/terrain as most likely but that's not always the case, -so the only issue is I had to walk backwards and watch his movements all the time. 

 

Happened when I ran or walked. 

 

I wouldn't personally spend anytime on this if others aren't experiencing the issue, wouldn't want you to waste time what could very likely be something on my setup. 

Hmmm... Sounds like a broken navmesh.

 

I think I'll wait for someone else to confirm the issue, since I can't replicate it. I might include some teleportation mechanism in case the escorting NPC gets stuck. In the meantime you could click Joe in the console and type in "moveto player" to fix this.

Link to comment
On 3/17/2020 at 5:20 PM, ylenard said:

Thanks for the heads up, I will.

Hmmm... Sounds like a broken navmesh.

 

I think I'll wait for someone else to confirm the issue, since I can't replicate it. I might include some teleportation mechanism in case the escorting NPC gets stuck. In the meantime you could click Joe in the console and type in "moveto player" to fix this.

I had the same issue too. Joe would basically get stuck on the road on the way to the prison. I did manage to find a workaround though

 

If you locate NCRCF a head of time then fast travel there, the remainder of the event will play without indecent. Although I haven't gotten to the new content past that due to my game crashing the second I click on Eddie's new dialogue to initiate the scene, but I think that's an unrelated issue from the scanner or tracking from SO Spunk fucking up on my end.

Link to comment
2 hours ago, Nevada21 said:

I had the same issue too. Joe would basically get stuck on the road on the way to the prison. I did manage to find a workaround though

 

If you locate NCRCF a head of time then fast travel there, the remainder of the event will play without indecent. Although I haven't gotten to the new content past that due to my game crashing the second I click on Eddie's new dialogue to initiate the scene, but I think that's an unrelated issue from the scanner or tracking from SO Spunk fucking up on my end.

Actually to add to this, the crash is happening every single time I try and click on either new dialogue choice with Eddie on a fresh save file (Pissed off Joe, brought to prison, let in with Dawes new dialogue, ect). I already disabled the arousal timer during sex due to it fucking up with the regular NCRCF initial scene but it didn't seem to help. The crash is a CTD on the exact moment I click either dialogue option.

 

I don't know if anyone else has had this issue. I'm pretty sure it's on my end. Here's my load order:

 

Spoiler

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] YUP - Base Game + All DLC.esm
[X] Interior Lighting Overhaul - Core.esm
[X] Functional Post Game Ending.esm
[X] Interior Lighting Overhaul - L38PS.esm
[X] MikotoBeauty.esm
[X] Sexout.esm
[X] SexoutSlavery.esm
[X] SexoutCommonResources.esm
[X] SexoutTryout.esm
[X] SexoutWorkingGirl.esp
[X] SexoutStore.esm
[X] More Perks.esm
[X] NevadaSkies.esm
[X] YUP - NPC Fixes (Base Game + All DLC).esp
[X] SexoutSpunk.esp
[X] SexoutPosNew.esp
[X] ILO - YUP Patch.esp
[X] MikotoBeauty.esp
[X] SexoutTryoutResistanceOverhaul.esp
[X] Smalltalk.esp
[X] outsidebets.esp
[X] jsawyer.esp
[X] T6M Honest Herts Replace.esp
[X] RebreatherRestoration.esp
[X] Show Pickpocket Success Rate.esp
[X] Fellout.esp
[X] JSawyer Ultimate.esp
[X] Roberts_NewVegas.esp
[X] HairPatcher.esp
[X] NVBountyBoards.esp
[X] MalehairpackNV.esp
[X] nu_women_of_the_wasteland.esp
[X] 1CazyTestEsp.esp
[X] The Mod Configuration Menu.esp
[X] The Weapon Mod Menu.esp
[X] FlipOff.esp
[X] xatmosSkillPerks.esp
[X] Advance Robotics Expert.esp
[X] BodyMorph.esp
[X] zzjayHairsFNV.esp
[X] SafeAutoSave.esp
[X] FalloutNV_lang.esp
[X] PittGalStatsFix.esp
[X] noloadscreentext.esp
[X] Slave In Pose FNV Full Edition.esp
[X] Red Bandana.esp
[X] Jsawyer-SkillPerks.esp
[X] Delay Level Up.esp
[X] Delay Level Up - Stealth Suit Fix.esp
[X] DustydistanceNV.esp
[X] ILO - Nevada Skies Patch.esp
[X] dD - Enhanced Blood Main NV.esp
[X] Faster Start Menu.esp
[X] KillingKarmaFix.esp
[X] NVDLC04 Allegiance w Duster.esp
[X] More Perks Update.esp
[X] MojaveDelight.esp
[X] Nerd Rage Buff.esp
[X] 1st recon beret retex.esp
[X] Better Burned Man.esp
[X] Alternative Start.esp
[X] TBz Atomic Wrangler VIP Suite.esp
[X] SexoutConsequences.esp
[X] LFox Bottle That Water.esp
[X] Fellout-OWB.esp
[X] Functional Post Game Ending - Outside Bets Patch.esp
[X] SunnyCompanion.esp
[X] Tutorial Killer.esp
[X] SexoutLust - anyHUD.esp
[X] Couriers Blunder + Rifle.esp
[X] RestraintsDA.esp
[X] XXXTryoutGSAddon.esp
[X] T6M Unique Item.esp
[X] UnholyLands.esp
[X] T6M Jeans Outfit.esp
[X] Lucky 8 Ball.esp
[X] DragsSeamConcealers.esp
[X] TraitMod.esp
[X] 1nivRobertCockBox.esp
[X] 1nivRobertHandFixTest.esp
[X] T6M Lingerie NV.esp
[X] NevadaSkies - Blueberry Nights.esp
[X] SexoutCompanions.esp
[X] Readius_NV.esp
[X] DK Caucasians.esp
[X] Mannequin Rce.esp
[X] NevadaSkies - Brighter Nights.esp
[X] NewCass.esp
[X] ED-E With a Hat.esp
[X] Dala_CassCowgirlOutfit_Standalone.esp
[X] SexoutFadeToBlack.esp
[X] Interior Lighting Overhaul - Ultimate Edition.esp
[X] NevadaSkies - Ultimate DLC Edition.esp

 

Link to comment

Really sorry for the triple post but I think I found something.

 

I tried to clean the esp with FNVEdit and found this conflict in a dialogue tree (sorry if I'm not getting the terms right I rarely use anything more than the quick auto clean).

 

I don't fully understand what I'm looking at here but there seems to be a conflict in the dialogue tree in Eddie's dialogue between this mod and Sexout Tryout itself.
This is officially out of the jurisdiction of knowing what the hell I'm talking about, but hopefully it will be useful information for someone here that does.

 

Again sorry for the triple post. I figured I'd at least try and resolve the issue myself and kept finding new information.

 

 

Dialogue Tree Conflict possibly.png

Link to comment
3 hours ago, mcnv said:

I like to report a problem. this mod affects sexoutbreeder.esp and PregnacyV3.ESP and makes them think SCR is outdated... somehow.

 

Hello, I uploaded a new version cleaned by DBORG (thanks again!). That should fix the issue.

 

10 hours ago, Nevada21 said:

Actually to add to this, the crash is happening every single time I try and click on either new dialogue choice with Eddie on a fresh save file (Pissed off Joe, brought to prison, let in with Dawes new dialogue, ect). I already disabled the arousal timer during sex due to it fucking up with the regular NCRCF initial scene but it didn't seem to help. The crash is a CTD on the exact moment I click either dialogue option.

 

I don't know if anyone else has had this issue. I'm pretty sure it's on my end. Here's my load order:

 

  Reveal hidden contents

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] YUP - Base Game + All DLC.esm
[X] Interior Lighting Overhaul - Core.esm
[X] Functional Post Game Ending.esm
[X] Interior Lighting Overhaul - L38PS.esm
[X] MikotoBeauty.esm
[X] Sexout.esm
[X] SexoutSlavery.esm
[X] SexoutCommonResources.esm
[X] SexoutTryout.esm
[X] SexoutWorkingGirl.esp
[X] SexoutStore.esm
[X] More Perks.esm
[X] NevadaSkies.esm
[X] YUP - NPC Fixes (Base Game + All DLC).esp
[X] SexoutSpunk.esp
[X] SexoutPosNew.esp
[X] ILO - YUP Patch.esp
[X] MikotoBeauty.esp
[X] SexoutTryoutResistanceOverhaul.esp
[X] Smalltalk.esp
[X] outsidebets.esp
[X] jsawyer.esp
[X] T6M Honest Herts Replace.esp
[X] RebreatherRestoration.esp
[X] Show Pickpocket Success Rate.esp
[X] Fellout.esp
[X] JSawyer Ultimate.esp
[X] Roberts_NewVegas.esp
[X] HairPatcher.esp
[X] NVBountyBoards.esp
[X] MalehairpackNV.esp
[X] nu_women_of_the_wasteland.esp
[X] 1CazyTestEsp.esp
[X] The Mod Configuration Menu.esp
[X] The Weapon Mod Menu.esp
[X] FlipOff.esp
[X] xatmosSkillPerks.esp
[X] Advance Robotics Expert.esp
[X] BodyMorph.esp
[X] zzjayHairsFNV.esp
[X] SafeAutoSave.esp
[X] FalloutNV_lang.esp
[X] PittGalStatsFix.esp
[X] noloadscreentext.esp
[X] Slave In Pose FNV Full Edition.esp
[X] Red Bandana.esp
[X] Jsawyer-SkillPerks.esp
[X] Delay Level Up.esp
[X] Delay Level Up - Stealth Suit Fix.esp
[X] DustydistanceNV.esp
[X] ILO - Nevada Skies Patch.esp
[X] dD - Enhanced Blood Main NV.esp
[X] Faster Start Menu.esp
[X] KillingKarmaFix.esp
[X] NVDLC04 Allegiance w Duster.esp
[X] More Perks Update.esp
[X] MojaveDelight.esp
[X] Nerd Rage Buff.esp
[X] 1st recon beret retex.esp
[X] Better Burned Man.esp
[X] Alternative Start.esp
[X] TBz Atomic Wrangler VIP Suite.esp
[X] SexoutConsequences.esp
[X] LFox Bottle That Water.esp
[X] Fellout-OWB.esp
[X] Functional Post Game Ending - Outside Bets Patch.esp
[X] SunnyCompanion.esp
[X] Tutorial Killer.esp
[X] SexoutLust - anyHUD.esp
[X] Couriers Blunder + Rifle.esp
[X] RestraintsDA.esp
[X] XXXTryoutGSAddon.esp
[X] T6M Unique Item.esp
[X] UnholyLands.esp
[X] T6M Jeans Outfit.esp
[X] Lucky 8 Ball.esp
[X] DragsSeamConcealers.esp
[X] TraitMod.esp
[X] 1nivRobertCockBox.esp
[X] 1nivRobertHandFixTest.esp
[X] T6M Lingerie NV.esp
[X] NevadaSkies - Blueberry Nights.esp
[X] SexoutCompanions.esp
[X] Readius_NV.esp
[X] DK Caucasians.esp
[X] Mannequin Rce.esp
[X] NevadaSkies - Brighter Nights.esp
[X] NewCass.esp
[X] ED-E With a Hat.esp
[X] Dala_CassCowgirlOutfit_Standalone.esp
[X] SexoutFadeToBlack.esp
[X] Interior Lighting Overhaul - Ultimate Edition.esp
[X] NevadaSkies - Ultimate DLC Edition.esp

 

 

I actually had this issue in the beginning so I don't think it's only on your end. I thought the dispelling of the "being led to prison" effect conflicted with the beginning of Tryout slavery, so I moved it to the beginning of the dialog and it seemed to work for me 100% time, but it seems there must be some other serious underlying problem.

 

I'll look into it. Thank you for the info.

 

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  • 5 weeks later...

Hello I am just rather curious as to exactly how does your Chance to Gain a Rank of Nymphomania at greater than 50% Lust Work. Like when does is start checking? That is the one thing I have been trying to figure out in game myself and I am still uncertain exactly when it does a well chance check or roll or whatever. Like I understand the chance is at its highest at 100% Lust but when exactly? Like if the character preforms a sexual act when they were at 100% lust? Or just standing around doing nothing?

Link to comment
On 4/18/2020 at 2:59 AM, Kemengul said:

Hello I am just rather curious as to exactly how does your Chance to Gain a Rank of Nymphomania at greater than 50% Lust Work. Like when does is start checking? That is the one thing I have been trying to figure out in game myself and I am still uncertain exactly when it does a well chance check or roll or whatever. Like I understand the chance is at its highest at 100% Lust but when exactly? Like if the character preforms a sexual act when they were at 100% lust? Or just standing around doing nothing?

Hello, in the script SpunkQuLustTrackingScpt I included this piece of code:

if (rActor.GetIsReference playerref) && (fLust > 50)
	let nymphomaniaChance := (fLust - 50) * 2 * fGDPPassed / 400.0
	call SOTONymphomania nymphomaniaChance
endif

The check happens every time the game evaluates Lust, so basically all the time. The chance is based on the game time that passed between checks- so if you go to sleep the chance will be based on the duration you have slept for.

 

In the version I'm currently working on I removed the functionality though. I intend to create a separate mod overhauling lust, drugs, perks and provide a bridge between sexout and a stress mod.

Link to comment

Did anyone ever find out a workaround to the crashbug with selecting Eddie's dialogue options after getting led to the prison by Joe? I still haven't been able to test any of the added NCRCF content because I crash 100% of the time when trying to initiate it through dialogue. I've tried it on multiple fresh saves with varying degrees of mod load orders.

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  • 2 weeks later...
On 4/24/2020 at 6:22 AM, 2Dimm said:

"The combat is arousing" "Sneaking between enemies is arousing" lol

 

some of these generic changes seem pretty arbitrary

Actually the combat's effect on lust generation is in the base SexoutSpunk mod. It's just that it's so low (+15%) it isn't noticable.

 

Anyway, I'll take all the lust and drugs effects out of this mod in the future. They are all included in a separate mod of mine (YLustDrugsRocknRoll) and fully customizable.

 

On 4/24/2020 at 10:08 PM, Nevada21 said:

Did anyone ever find out a workaround to the crashbug with selecting Eddie's dialogue options after getting led to the prison by Joe? I still haven't been able to test any of the added NCRCF content because I crash 100% of the time when trying to initiate it through dialogue. I've tried it on multiple fresh saves with varying degrees of mod load orders.

I'm sorry I can't help you with it since it doesn't seem to happen to me. I'll rework the way the mod works in the future and hopefully the issue will be resolved.

6 hours ago, Happylalala222 said:

It seems that a side effect of making the gangers wait instead of masturbating is that they never do anything to your companions. Looks like it's because the companion logic is tied to an abort reason, which never triggers. 

You are right. I'll have to change the way it works.

 

Would it be better if the PGs go after the first available partner (PC or companion) or if they made a choice who they wanted before approaching?

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  • 3 weeks later...

Thanks for improving one of the best adult mods ever made for a bethesda game, at least in my opinion. The additions to the NCRCF are great! Unfortunately, your changes to Tryout seem to break the Vault 3 interactions with the fiends. With Tryout Resistance Overhaul loaded, none of the fiends in vault 3 approach for sex, and motor runner doesn't seem interested in sex with my PC. 

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thank you for this mod, you made my game much spicier. a suggestion for an extension, after completing the various missions to the prison, eddy will assign you a companion, to remind you of being a sex slave, adding a time event, the new companion will rape you

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Hello, does this mod make NPCs take player's equipped clothes while enslaved by powder gangers? Because a wide range of NPCs (powder gangers, even my companions) take my equipped clothing (even clothing purposefully added by SexoutTryout like "powder gang slave outfit" or even bodysuits). I made a post about it in the tryout mod topic, but I'm not sure if this behavior is caused by tryout resistance overhaul or a bug.

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