Jump to content

Recommended Posts

This sounds awesome, to bad I just switched to SSE. I was wanting something like this for years lol. Any thoughts on doing something similar on SSE? If not no worries, I bet it's far more complicated than I think (I use mods, I don't make them... for now lol) was just curios. peace.

Link to comment
1 hour ago, WinterWolverine said:

This sounds awesome, to bad I just switched to SSE. I was wanting something like this for years lol. Any thoughts on doing something similar on SSE? If not no worries, I bet it's far more complicated than I think (I use mods, I don't make them... for now lol) was just curios. peace.

I just converted the esp for SSE and uploaded it. No guarantees that this works on SSE, as I don't have a setup ready to test it, but I don't think it should have too many issues.

 

1 hour ago, Highborn said:

Great work! We are never too short on quests that involves sex!

 

You make me wanna start a Dark Brotherhood campaign again. xD

I actually made the Dark Brotherhood portion of this mod because I just started a character who was going to be an assassin, and I wanted a sex kill option like this.

Link to comment
28 minutes ago, Narcolepsy said:

I just converted the esp for SSE and uploaded it. No guarantees that this works on SSE, as I don't have a setup ready to test it, but I don't think it should have too many issues.

 

I actually made the Dark Brotherhood portion of this mod because I just started a character who was going to be an assassin, and I wanted a sex kill option like this.

form 44 is unnecessary.  Your mod is 100% compatible as-is.  In most cases, only mods with meshes, textures, DLL's and BSA's need special attention.

Link to comment

This sounds like it has alot of potential, unfortunately my current mainsave has completed the DB quest (and I have so many mods that its kinda awful to start a new game now, like it seriously take like 30+ minutes just to get all the mcm and mods settled in before I can even play lol) - so i'll track but wait until more is done in the future. If I were to add any ideas maybe some sort of Adultery scenario(s), for example if you look into Bolli's wife Nivenor you find out shes likely quite the cheat (https://en.m.uesp.net/wiki/Skyrim:Requested_Report). Could hook up with Bolli for some 'revenge'.

Link to comment
1 hour ago, Narcolepsy said:

I just converted the esp for SSE and uploaded it. No guarantees that this works on SSE, as I don't have a setup ready to test it, but I don't think it should have too many issues.

 

I actually made the Dark Brotherhood portion of this mod because I just started a character who was going to be an assassin, and I wanted a sex kill option like this.

Awesome! will delete current char and start over. Thank you so much, will let you know if I have any issues. Thank you :) side note: is the solutions patch applicable? or does it need to be upgraded too? I'm using the sse version of solutions revisited (has SLEN (sexlab eager npc's) adaptation, also best version on Le too)

Link to comment

Please forgive my ignorance of the technical aspects of modding, but would it be an idea to have a couple of different killmove options available?  I like my sneaky assassin characters to follow that old skyrim bandit wisdom: "...gonna start keepin' a knife in my boot... tired of gettin' disarmed..."  Could you play a 1 handed dagger anim if the character has a dagger equipped (e.g. set to 'never remove' in Sexlab strip options MCM)?

 

thanks!

Link to comment

Yay, more immersive ways to get some nookie!

 

Some scenarios if you're taking suggestions:

- Having sex with a Thieves Guild pickpocketing mark automatically adds the item to your inventory, as if you had taken it from their clothes.

- Paying with your body:

   - Innkeeps, for a room, or a meal from their inventory.

   - Hunters, for a piece of meat from their inventory.

   - Smiths, for a non-magical weapon or piece of armor from their inventory.

   - Merchants, for a piece of non-magical clothing from their inventory.

(These would come in handy when you've been robbed blind and are using survival mods.)

Link to comment
4 hours ago, Narcolepsy said:

I just converted the esp for SSE and uploaded it. No guarantees that this works on SSE, as I don't have a setup ready to test it, but I don't think it should have too many issues.

 

I actually made the Dark Brotherhood portion of this mod because I just started a character who was going to be an assassin, and I wanted a sex kill option like this.

I was going to mention the Sexlab Murder Theft Seduction mod but ...

20 minutes ago, orgs1n said:

Yay, more immersive ways to get some nookie!

 

Some scenarios if you're taking suggestions:

- Having sex with a Thieves Guild pickpocketing mark automatically adds the item to your inventory, as if you had taken it from their clothes.

- Paying with your body:

   - Innkeeps, for a room, or a meal from their inventory.

   - Hunters, for a piece of meat from their inventory.

   - Smiths, for a non-magical weapon or piece of armor from their inventory.

   - Merchants, for a piece of non-magical clothing from their inventory.

(These would come in handy when you've been robbed blind and are using survival mods.)

these suggestions are good ideas.  I think Solutions is supposed to have options when you don't have enough money to rent a room, buy a dog or horse or recruit a follower but they don't always show up for me. 

 

The Room, Hunter and Merchant ideas though would work well with a lot of Needs mods.  Your Skooma and Moon Sugar from the caravans idea also fits into that. Possibly something related to Sleeping Tree Sap from Ysolda once you've done the quest (which Solutions does tie into, but only in an extortion for more money at the end) perhaps once a day you could bed her for a bottle.  Other ideas in a similar vein would be alchemists and healing or cure disease potions (oral for minor healing pot, full sex for cure?), or sex with a Vigilant or any in the priest class perhaps for a cure disease spell (either a mod I have or vanilla lets you ask Vigilants for a cure, but no sex is involved). Court mages might give you a small soul gem (empty) so you can work on enchanting that basic item you sexed out of a merchant. (assuming mage character with soul trap spells).

 

I do like some of the investigative ideas @Lilzt3hcat had.  Bolli/Nivenor, Bolli/Haelga but that's kinda covered by Solutions and the Marks quest Svana gives you.  Can't really think of other 'mysteries' right at the moment.

 

Alvor stays out late at the inn some times, according to the comment his wife makes. Since you've designed this for a female character, could have an option to extort sex from him, or offer something to Sigrid for males? Sex with Lod (Falkreath) either to get the note he wrote that Dengeir requests or he can take you doggy style since you couldn't bring back the dog he wanted. Maybe you can tie into Barbas' dialog for more animal sex options. Ditto Voada and the Markarth Jarl's dogs. (Billyy has a FFC anim for canines in his SLAL pack).

 

There is an option in Solutions to have sex with a Thalmor Justiciar if you find one of the patrols. Could do something similar for Imperial or Stormcloak patrols (assuming they have a similar, unique NPC you can key on) and if doing so maybe the prisoner they're escorting could get released while they are not paying attention and make a run for it? That might take an extra bit of scripting, as you'd want to both free the captive and make them run instead of fight back.

 

 

Link to comment

Another option for the Thief's Guild that might unfortunately be too hard to script would be allowing the player to seduce a target and move the scene to their home with the player as a non-intruder, so they can just walk around doing heists/numbers/burglary jobs after the target falls asleep.  Probably going to be too prone to bugs.

 

I'm testing the mod on SSE and it seems to work fine so far.  Managed to start the quest properly in the middle of the first three contracts (Narfi was already dead when I took the quest because he pulled a Narfi somewhere along the line, but Astrid still gave me the dialogue and the sex-kill worked on the Breton near Angi's Mill).

Link to comment
11 hours ago, WinterWolverine said:

Awesome! will delete current char and start over. Thank you so much, will let you know if I have any issues. Thank you :) side note: is the solutions patch applicable? or does it need to be upgraded too? I'm using the sse version of solutions revisited (has SLEN (sexlab eager npc's) adaptation, also best version on Le too)

The solutions patch is only for one dialogue line from the skooma dealer, that let's them rape you if you drink straight from them. If you really want that one dialogue choice, you can drag it over into the WERoad09OfferTopic. Or you could try out the unconverted esp.

 

11 hours ago, Phosphoribosyl said:

Please forgive my ignorance of the technical aspects of modding, but would it be an idea to have a couple of different killmove options available?  I like my sneaky assassin characters to follow that old skyrim bandit wisdom: "...gonna start keepin' a knife in my boot... tired of gettin' disarmed..."  Could you play a 1 handed dagger anim if the character has a dagger equipped (e.g. set to 'never remove' in Sexlab strip options MCM)?

 

thanks!

This is part of the reason this mod took so long for me to initially get out. Originally I had just used Actor.kill() kill the NPCs, but then witnesses didn't work. Adding the player as the guilty party using Actor.kill(Player), just made it so that the player was always found out and got a bounty. That's when I moved onto using kill-moves, which if seen by other NPCs incurred a bounty, but when not seen there was no bounty.

 

I had wanted to use the sneak unarmed kill-move, but that option is not available in the CK to choose from. Of the two unarmed kill-moves available to pick from, the one currently in use seemed the most reasonable. I had tried to use the one-handed backstab kill-move, but without a weapon equipped, it looked weird and would bug out the player afterwords. If someone knows how to detect what weapon a player had equipped before sex starts, and then equip it afterwords, I can try and add in some variations to the kill options.

 

9 hours ago, orgs1n said:

Yay, more immersive ways to get some nookie!

 

Some scenarios if you're taking suggestions:

- Having sex with a Thieves Guild pickpocketing mark automatically adds the item to your inventory, as if you had taken it from their clothes.

- Paying with your body:

   - Innkeeps, for a room, or a meal from their inventory.

   - Hunters, for a piece of meat from their inventory.

   - Smiths, for a non-magical weapon or piece of armor from their inventory.

   - Merchants, for a piece of non-magical clothing from their inventory.

(These would come in handy when you've been robbed blind and are using survival mods.)

I'll look into adding to the Thieves Guild quest, but Solutions had most of it's main quests covered.

I could also add in some dialogue options for those mentioned NPCs and other merchants in general. Maybe a discount to their stuff after sex.

 

9 hours ago, karlpaws said:

I was going to mention the Sexlab Murder Theft Seduction mod but ...

Yeah I had originally planned to just use that mod, but I read that it had issues and was made so long ago without an update.

 

9 hours ago, karlpaws said:

The Room, Hunter and Merchant ideas though would work well with a lot of Needs mods.  Your Skooma and Moon Sugar from the caravans idea also fits into that. Possibly something related to Sleeping Tree Sap from Ysolda once you've done the quest (which Solutions does tie into, but only in an extortion for more money at the end) perhaps once a day you could bed her for a bottle.  Other ideas in a similar vein would be alchemists and healing or cure disease potions (oral for minor healing pot, full sex for cure?), or sex with a Vigilant or any in the priest class perhaps for a cure disease spell (either a mod I have or vanilla lets you ask Vigilants for a cure, but no sex is involved). Court mages might give you a small soul gem (empty) so you can work on enchanting that basic item you sexed out of a merchant. (assuming mage character with soul trap spells).

 

I do like some of the investigative ideas @Lilzt3hcat had.  Bolli/Nivenor, Bolli/Haelga but that's kinda covered by Solutions and the Marks quest Svana gives you.  Can't really think of other 'mysteries' right at the moment.

 

Alvor stays out late at the inn some times, according to the comment his wife makes. Since you've designed this for a female character, could have an option to extort sex from him, or offer something to Sigrid for males? Sex with Lod (Falkreath) either to get the note he wrote that Dengeir requests or he can take you doggy style since you couldn't bring back the dog he wanted. Maybe you can tie into Barbas' dialog for more animal sex options. Ditto Voada and the Markarth Jarl's dogs. (Billyy has a FFC anim for canines in his SLAL pack).

 

There is an option in Solutions to have sex with a Thalmor Justiciar if you find one of the patrols. Could do something similar for Imperial or Stormcloak patrols (assuming they have a similar, unique NPC you can key on) and if doing so maybe the prisoner they're escorting could get released while they are not paying attention and make a run for it? That might take an extra bit of scripting, as you'd want to both free the captive and make them run instead of fight back.

I like most of these ideas, and will try using all of them if possible.

 

4 hours ago, zwdragonbone8314 said:

This is mod is awsome. The quest for darkbrotherhood is bending in perfectly. I only play just the first part until the actually assassination of emperor begin. But it is great. Hopefully on later version we can have something similar in Theft Guild quest.

Glad that it worked out so far without issues and blends in smoothly.

 

 

Thanks for the feedback, and more suggestions always welcomed.

Link to comment
15 hours ago, Phosphoribosyl said:

Please forgive my ignorance of the technical aspects of modding, but would it be an idea to have a couple of different killmove options available?  I like my sneaky assassin characters to follow that old skyrim bandit wisdom: "...gonna start keepin' a knife in my boot... tired of gettin' disarmed..."  Could you play a 1 handed dagger anim if the character has a dagger equipped (e.g. set to 'never remove' in Sexlab strip options MCM)?

 

thanks!

I just added the option to use either the 1H back stab animation or the 1H throat slit animation, check the description up top to see how to enable them. They should play correctly so long as you have a dagger or sword equipped prior to starting sex (No need to make the player keep them equipped during sex). I only did some minimal testing, so hopefully it won't bug the player out like it did when I first attempted to use kill-moves.

Link to comment

 Hello, I'm testing this on SSE, dropped it in mid-game to see what happens. (only db mission I've done was "talk to the jester" helping Cicero at lorius-farm "damn this wagon wheel!!"), I have some suggestions for future additions so you don't need to patch everything (you seem very ambitious with this and I love it).

 Suggestion; DB, Helping Cicero with his problem, this could use some slooting up too ;) , didn't see the option in your description to sleep with Cicero in exchange for helping, then players using sl solutions/solutions-revisited can sleep with both to complete this side mission (no conflict as solutions/revisited doesn't affect Cicero either, just the farmer).

 So far, caravan dealers work (love the multi options of how to pay them, will be good for pregnancy mods).

 Going forward...

 Option 1: You may want to release this in chunks, as in, Dark Brotherhood as it's own, Thieves guild is it's own, etc... that way if someone has mods affecting these they can pick and choose. I'd also recommend, if you're going to recreate some options from Solutions/Solutions-revisited make it it's own add-on, and players can allow it to override solutions or download a patch if they feel like having both options available (as you've already done with the dealer, only this way, you could do 1 patch for them all etc...) if needed.

OR

 Option 2 : Adding an MCM menu may help long term too, as you could have missions, factions (Dark-B, Thieves-G etc), SLEN integration, patches etc... toggle-able so people could choose which parts they want or don't want depending on their mods (another option so you don't need create multi-mods or multi-patches as it can all be done from the mcm menu). (again, I don't make mods, so this may be a silly idea lol)

OR

 Option 3: You could make a re-placer for SL Solutions/revisited (lol, sounds like a lot of work though) and make them all in your style. If you add the multi options (like the caravans) instead of just the generic ones like solutions does, I'd switch in a heart beat. However if you do go that rout I'd suggest a SLEN (SexLabEagerNpc's) integration for non-hostile and non-creature interactions (non DB, etc...) would be nice as SLEN increases your status with npc's when you sleep with them (friend, confidant, ally, lover etc...) and it's one of my fav additions to the solutions mod via the new version called SL Solutions-revisited which is toggle-able in an "MCM" menu.

OR

Option 4: Remember, this is just my 2-cents, take it as such, I don't make mods, I don't know how hard or easy these options may be, either way, I can't wait to see what you do/add with this mod and look forward to new features and ideas you offer. these are just the ~ thoughts of a mad mind ~ . peace

 

 Side note: thank you for updating the esp to 44 for SSE and not taking the lazy way out, and please keep doing so, I get sick of lazy modders, just because it "might not" affect your game negatively (as such), doesn't mean it "definitely won't" once a full mod list is established (who knows what having a bunch of non-upgraded mods will do).

 

 

Link to comment

I'm pretty surprised on how smooth is your mod running on my pc specially considering my huge load order, top quality sexlab mod indeed.

 

If i could add some requests:

 

-Breeding mare in stable for dogs and horses, maybe add some condition like being naked, you get paid by the hostler to collect cum.

-Jarl concubine after reaching Thane since you have proven your blood to be worthy.

-Ride for a ride, cowgirl sex with transporters.

 

Link to comment

Sex with Barbas already realized in Reward your followers, but doesn't work without special follower mods, so it could be done.

 

Sex with your horse (and any horse you ride) realized also in Reward, i suggest to add dialogs for quest getting Frost.

 

Also need dialogs for Shadowmere and Arvak.

 

Dogs of Markarth - great, strange that we have that only in Alternate start.

 

I think Vaida can ask about it and Raerek will pay 20 septims: 10 for each dog.

 

After that courier gives you letter from settlers of Hollyfrost farm, they suggest the same work with dogs Ysgramor and Tiber. 

 

And some plans for Dragonborn.

 

Solutions already gives us opportunity of group sex, so i think we need option to make them go away by sex services for all tribe, but one by one, not gang-bang.

 

Or make little and repeatable quest about boar breeding.

 

Much more necessary - to make dialogs for dwarven automaton followers.   

 

In Dawnguard could be some sex dialogs with Harkon.

 

For example "i will save your life, but you should suck my cock in monster form".

 

 

 

 

Link to comment

I'm using SL Solutions Revisited and downloaded confabulation including the solutions patch after the main file. The Dark Brotherhood dialogue option with Astrid to enable assassinations using sex did not appear in-game for me. I reloaded the save after adjusting my load order just to be sure and it still did not appear. After disabling the solutions patch in MO2, I loaded my save and the dialogue option was there and worked as intended. Is this intentional?

Link to comment
10 hours ago, GrimDoom said:

I'm pretty surprised on how smooth is your mod running on my pc specially considering my huge load order, top quality sexlab mod indeed.

 

If i could add some requests:

 

-Breeding mare in stable for dogs and horses, maybe add some condition like being naked, you get paid by the hostler to collect cum.

-Jarl concubine after reaching Thane since you have proven your blood to be worthy.

-Ride for a ride, cowgirl sex with transporters.

 

 

2 hours ago, Oroborus said:

Sex with Barbas already realized in Reward your followers, but doesn't work without special follower mods, so it could be done.

 

Sex with your horse (and any horse you ride) realized also in Reward, i suggest to add dialogs for quest getting Frost.

 

Also need dialogs for Shadowmere and Arvak.

 

Dogs of Markarth - great, strange that we have that only in Alternate start.

 

I think Vaida can ask about it and Raerek will pay 20 septims: 10 for each dog.

 

After that courier gives you letter from settlers of Hollyfrost farm, they suggest the same work with dogs Ysgramor and Tiber. 

 

And some plans for Dragonborn.

 

Solutions already gives us opportunity of group sex, so i think we need option to make them go away by sex services for all tribe, but one by one, not gang-bang.

 

Or make little and repeatable quest about boar breeding.

 

Much more necessary - to make dialogs for dwarven automaton followers.   

 

In Dawnguard could be some sex dialogs with Harkon.

 

For example "i will save your life, but you should suck my cock in monster form".

I'll add these to the list of possible items to do in the future.

 

1 hour ago, Kronixen said:

I'm using SL Solutions Revisited and downloaded confabulation including the solutions patch after the main file. The Dark Brotherhood dialogue option with Astrid to enable assassinations using sex did not appear in-game for me. I reloaded the save after adjusting my load order just to be sure and it still did not appear. After disabling the solutions patch in MO2, I loaded my save and the dialogue option was there and worked as intended. Is this intentional?

The only change to the Solutions patch esp is the link to the dialogue for the skooma dealer. Nothing else should interfere with Astrid or the DB. If you don't mind not having the rape dialogue choice from the skooma dealer, you can just use the original mod without any other conflict with Solutions.

 

If you want to troubleshoot it some more: Make sure that the quest "Sanctuary" is completed and use the console command "Set SC_DB_Seduction to 0". Those are the only two conditions needed for Astrid to have the starting dialogue option.

Link to comment
2 hours ago, Kronixen said:

I'm using SL Solutions Revisited and downloaded confabulation including the solutions patch after the main file. The Dark Brotherhood dialogue option with Astrid to enable assassinations using sex did not appear in-game for me. I reloaded the save after adjusting my load order just to be sure and it still did not appear. After disabling the solutions patch in MO2, I loaded my save and the dialogue option was there and worked as intended. Is this intentional?

 

40 minutes ago, Narcolepsy said:

 

I'll add these to the list of possible items to do in the future.

 

The only change to the Solutions patch esp is the link to the dialogue for the skooma dealer. Nothing else should interfere with Astrid or the DB. If you don't mind not having the rape dialogue choice from the skooma dealer, you can just use the original mod without any other conflict with Solutions.

 

If you want to troubleshoot it some more: Make sure that the quest "Sanctuary" is completed and use the console command "Set SC_DB_Seduction to 0". Those are the only two conditions needed for Astrid to have the starting dialogue option.

I was having the same problem - no dialogue to learn the new assassination technique from Astrid. I was already at the start of 'Mourning Never Comes' though, so I'd thought I was past the point of availability. But, the dialogue option showed up after disabling the Solutions patch.

Then I'd turned the Solutions patch back on to attempt the console command - however I didn't have to and the dialogue is already present. Strange.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use