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Thanks for the great feedback, ChancellorKremlin! It's very encouraging to see people appreciating my mods.

 

I'll look at the bugs you note. Some are just my script errors, some seem to be problems in the care and feeding of Sexout. I've had a lot of problems with the CBDialogX setting, for instance, leading to dialog loops-- I've generally had to take them out.

 

On the timing issues, do you have Sexout using longer than the default animation times? If that's it, I should be able to test for that.

 

On male characters, I did say the mod was aimed for female characters. I can add some whoring of companions, but it's hard to take that very far. (The Legion should respect your ownership of the girls, unless you have Legion infamy.) Or I could add gay sex slavery, but I don't know how much taste for that people have. :)

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Hello,

 

Great mod, really enjoy it. The dialogues are great and very RP friendly. I have a question regarding the dialogues. Some of the options weren't clear if they were submissive or receptive responses. What I mean is, you have 2, options both are submitting, but they cause different response from the Legioner. Are they the same in terms of game mechanic (the more sex you are forced to do, the more abusive they become) or are there hidden variables (the more submissive you are the more abusive they become).

 

I love the fact you are using the "text pop-ups", I like them because they pause the game and you can read them (unlike the message box in the upper left corner) and provide a lot more detail. I wish they were more widely used for more RP details but that's a matter of taste (the general consensus as far as i know is that sexout and the mods should provide the barebones and the player is up to RP it as he feels it in his head, I like more details from the author of the mod about subtle things that can't be seen).

 

I like the idea of a general buildup that leads to the slavery. It is subtle and makes the whole thing less boring (just getting approached X times and get enslaved is a boring mechanic). You can see your character progressing toward a "goal". Have you considered adding a dialogue after sex with a Legioner that asks for the players feelings or reaction after the said Legioner used the player? Depending on the players response you can speed up or slow down the "enslavement" process. For example:

 

 

After sex, you give the player another dialogue with a comment from the Legioner about the players performance (this could also affect how things go). The player could have another set of dialogues in the same manner - hostile, receptive and submissive. Receptive would be a one that holds the situation as it is, submissive is a progress toward slavery.

Also it is an option for continued abuse - he might want to take a leak after the sex, or to take you to a fellow Legioner, or in the case of the scout with the dog (in Cottonwood) the dog get some too.

 

 

 

Enough with the good stuff, now some bugs to report.

 

 

1) I received the "enslavement dialogue" twice while already being enslaved.

2) The slavemaster used the initiation dialogue (at least it looked like it) several times.

3) I never received information that I need to fuck 10 legioners but I had the option to report that I have done it to the slavemaster

4) At the top of the fort (where Ceaser's tent is) there is only 5 NPCs, 2 slaves, 1 dog, Marissa and 1 praetorian (guarding the tent). I don't know if this is related to this mod though, could be conflict with Tryout.

5) Once I was enslaved, some Legioners had some new dialogue when talked to taht started with [sex] I assumed that they came from this mod, but most Legioners didn't had it (smallertalk was starting general dialogue instead).

 

 

 

That's it from me, great work in general and I am hungry for more :)

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Hmm, I like the after-sex options idea. I have had trouble with Sexout's post-sex dialog option though-- it fails to trigger or gets into a loop sometimes. But I can work around that.

 

The mod doesn't track how submissive you're being. (Though that's a good idea!) The options are for RP purposes. Of course you may just be pretending to be submissive, biding your time. :)

 

I'll look at the issues you mention.

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Had another idea that you might be interested in.

 

 

 

One of the dialogues gave me the idea that even when the PC isn't enslaved, she can fuck for food. If I remember correctly, the dialogue was something like "come later and i might throw you some meat" or something like that.

 

For example:

1) After that dialogue happens, the PC can approach all/specific Legionnaires (finally got the spelling right) and offer to trade sex for food.

2) If you decide to make after-sex-dialogues option to ask for food might be added after the initial trigger mentioned in 1) happens.

3) Trading sex for food should have high chance of enslavement, since obviously the PC have hard time surviving on it's own and is most likely not a competent fighter that can oppose the legionnaires.

 

 

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I updated msexFort.esp in the OP.

 

Bug fixes:

* Sexout's default time variable is checked, and the timer is reset after sex, so you shouldn't get molested till you're done with the last event.

* You can't talk to the slavers till they approach you for the first time.

* The first interactions in the slave pen should be smoother-- less wait between scripted events.

 

Enhancements:

* I now monitor how submissive or defiant you choices are. The Legionaries will comment on your behavior sometimes.

* The after-sex dialogs were rewritten and expanded. They may evaluate you, allow you a response, or molest your companion.

 

 

One bug I can't figure out: one of the slavers has an African-American head and Caucasian body. Does anyone know how to fix this?

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Thank you for the update :)

 

Sorry, but I have to report a bug :(

 

I'm playing as a slave of Veronica. If she orders you to stand still and someone enslaves you while you are not supposed to move, Veronica gets angry and teleports you out of the slave tent without the slavemaster be able to encounter you.

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One bug I can't figure out: one of the slavers has an African-American head and Caucasian body. Does anyone know how to fix this?

No, I usually have the opposite Cauc head on AfAm body, never worked out how to fix it, gave up on it. It's some weird thing with the GECK.

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One bug I can't figure out: one of the slavers has an African-American head and Caucasian body. Does anyone know how to fix this?

No' date=' I usually have the opposite Cauc head on AfAm body, never worked out how to fix it, gave up on it. It's some weird thing with the GECK.

[/quote']

 

may depend what the underlying issue is, but

setting

bLoadFaceGenHeadEGTFiles=1

in the Fallout_default.ini in Steam/SteamApps/Common/FalloutNV can help.

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nirax, thank you, but that's already set to 1. :(

 

I'm playing as a slave of Veronica. If she orders you to stand still and someone enslaves you while you are not supposed to move' date=' Veronica gets angry and teleports you out of the slave tent without the slavemaster be able to encounter you.[/quote']

 

Very unfortunate timing! The fix had to be made in msexVeronica.esp, which is now updated. Tell me if you still have problems.

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Hello again,

 

I gave it a bit of testing and was wondering what's the frequency of the "after-talks". At the moment I get one every 7-8 encounters. If this isn't the intended frequency, maybe you should considering making it 100% chance for testing until it works as intended.

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may depend what the underlying issue is' date=' but

setting

bLoadFaceGenHeadEGTFiles=1

in the Fallout_default.ini in Steam/SteamApps/Common/FalloutNV can help.

[/quote']

 

Did that, and if anything, it made things worse lol! I'm beginning to think though that this may be some underlying SCR or other Sexout bug introduced by one of the new updates. Since SCR is the only "master" esm updated frequently these days, I'd wager that is the culprit, especially as a lot of people seem to be reporting the problem across various plugins.

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So if you accidentally leave this mod on when you're playing a male character for whatever reason, Legionaries will still approach you as if you were female. Also tends to screw with the slaves, as they too will think you're female. Thought y'all should know. I imagine a simple gender check set into the dialogue would neutralize this problem, but given that it's a fully female-oriented mod, unlike the D/s mod...

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I don't know if this would be difficult or not' date=' but, the female/female urination thing looked strange with an imaginary penis. I can think of different, existing animations that might work better (even if not perfectly) for that, unless it's necessary for both genders to share the same animation for some coding reason (Idk how this coding language works, or how difficult/impossible it might be to do a branch like that).

 

You may have already explored that possibility; I'm just throwing it out there.

 

I noticed that, even after completing the objective and being allowed to leave, your other mod continues to believe that you're, "enslaved," at the fort, and will not allow you to be, "enslaved," again by a companion. You continue to receive the, "You have a lot on your plate," message. That's a rather big drawback.

 

Anyway, thanks for the mods.

[/quote']

 

may depend what the underlying issue is' date=' but

setting

bLoadFaceGenHeadEGTFiles=1

in the Fallout_default.ini in Steam/SteamApps/Common/FalloutNV can help.

[/quote']

 

Did that, and if anything, it made things worse lol! I'm beginning to think though that this may be some underlying SCR or other Sexout bug introduced by one of the new updates. Since SCR is the only "master" esm updated frequently these days, I'd wager that is the culprit, especially as a lot of people seem to be reporting the problem across various plugins.

 

this bug has been around since fallout3 and no one ever got a 100% fix for it, master update works sometimes, and so does changing the ini to 1 as suggested, also remember to change the defualt.ini to 1. sometimes on my game it seems to not notice the main ini and runs the default one instead...but thats fallout for u, mind of its own :D its alive i tell you! alive!

 

edit: oops just notced the ini u were talking about is the defualt one, in that case make sure u change the ini in documents/my games/fallout nv. same folder your saves are kept in.

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also remember to change the defualt.ini to 1. sometimes on my game it seems to not notice the main ini and runs the default one instead...but thats fallout for u' date=' mind of its own :D its alive i tell you! alive!

 

edit: oops just notced the ini u were talking about is the defualt one, in that case make sure u change the ini in documents/my games/fallout nv. same folder your saves are kept in.

[/quote']

Always change fallout_default.ini unless you're using the 4GB loader. Every time the FNV launcher runs it copies fallout_default.ini and uses it to overwrite fallout.ini in the My Games folder. If you're using the 4GB Loader you skip the launcher, so you can just change fallout.ini, though you should still copy the changes to fallout_default.ini since Steam sometimes screws up the game's registry entries and you have to run the launcher to fix them.

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this may be the wrong thread to ask' date=' but i cant find the solution for the fort not having no NPCs. I do not see antony, the blackssmith or anyone else in the fort.

 

anyone have a broad idea of a fix or what the problem is?

[/quote']

 

Lemme guess, you coc'd into the Fort's main area (coc TheFort) to test? If you do that, there's no NPCs. Just leave the area normally (through the door) and back and you should see NPCs. Alternatively, go to the main gate area of the Fort (coc FortMainGate) instead.

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Hi everyone :D

First of all, sorry for my poor english (also, my very first comment). Fantastic mod. Sexout is probably the second sex mod I ever praised (the first one was centuries ago), and the very first mod that I haven't deleted after first five seconds. Even better, this is not a single mod, but a whole warehouse of them! So yeah, I pretty much love you guys.

And I can't wait for the new version of Fort Slavery, so..thank you again Mavia. :D

I cannot believe how much fun I had testing Fort Slavery. This mod is pure gold, even better than porn, a true mod with a true (comedic, porno) story. I LOVE your characters.

 

And forgive me for acting like an ***hole since this is my very first comment on this site, but I encountered some game-breaking bugs and would like to describe them.

 

"A whore of Babylon" quest:

-that time when you have to plant a "bug" in Ranger Station Echo. The thing is-I can't. The radio is unresponsive. Could it be some kind of conflict? I think that I haven't installed a mod that overwrites radios.

 

When you are an offical NCR prostitute:

-Having sex with an officer in Ranger Station Echo (where you plant a bug) pretty much completes the quest for me.

 

Not even sure if it's a bug since I installed Project Nevada and changed Timescale, but that time when Legion Soldiers capture you and rape you. I am not even sure because I am stuck between my "sex game" and my "serious game" , but it seems like The Legion soldiers will forever keep you enslaved, with no progress I am 99% certain that it's my own fault and that it would work if I adjusted the timescale, but like I said, I haven't properly tested it.

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And forgive me for acting like an ***hole since this is my very first comment on this site' date=' but I encountered some game-breaking bugs and would like to describe them.

 

"A whore of Babylon" quest:

-that time when you have to plant a "bug" in Ranger Station Echo. The thing is-I can't. The radio is unresponsive. Could it be some kind of conflict? I think that I haven't installed a mod that overwrites radios.

 

When you are an offical NCR prostitute:

-Having sex with an officer in Ranger Station Echo (where you plant a bug) pretty much completes the quest for me.

[/quote']

Neither of these is from this mod. They are both from SexoutTryout, probably SexoutNCR specifically.

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Can someone refresh my memory of what CoC is and how I can use it to teleport to places to test stuff?

 

Also, does one's Charisma score interact at all with anything in this mod? Even something as minor as the Legion trying to enslave you more aggressively or being more reluctant to let you go?

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