sen4mi Posted April 28, 2013 Posted April 28, 2013 You know, I hope, that you can open the mod up in G.E.C.K. (if you have the extender powerup installed) and add dialog or change dialog? One issue that cannot be avoided is that different people have different tastes. Rather than asking a mod to represent all such tastes, I think we should instead encourage people to try their wings with their own variations...
Nighater Posted May 5, 2013 Posted May 5, 2013 I too have been having problems with the permaslavery. I've just downloaded the new files and started a new save, and the option for permaslavery isn't there with neither lucius nor vulpes
YumiChan19 Posted May 6, 2013 Posted May 6, 2013 You know, I hope, that you can open the mod up in G.E.C.K. (if you have the extender powerup installed) and add dialog or change dialog? One issue that cannot be avoided is that different people have different tastes. Rather than asking a mod to represent all such tastes, I think we should instead encourage people to try their wings with their own variations... Simply changing dialogue wont be any help, what I suggested was a different way of implementing the perma-slavery options, because many people can't access that feature. There are several issues with the mod, such as perma-slavery being unavailable about 90% of the time, many users have tried fresh installs and disabling other mods to no avail and when it does work and you load a save outside the fort your head explodes and kills you which its not supposed to. To be honest I'm not even sure mavia is still working on the mod, she hasn't posted in here in awhile
Mavia Posted May 7, 2013 Author Posted May 7, 2013 Sorry, I've been busy with other things. I will look at the permaslavery bits and try to figure out what's going wrong for people.
Vaukalak Posted May 7, 2013 Posted May 7, 2013 People are downloading the file attached to first post, not the one from download page - that`s what is wrong.
YumiChan19 Posted May 7, 2013 Posted May 7, 2013 People are downloading the file attached to first post, not the one from download page - that`s what is wrong. I dont think thats the issue because i have the proper downloads taken from http://www.loverslab.com/files/file/36-msex-fort-slavery/ and its very hit and miss. sometimes it works sometimes it doesnt and like i said even when it does work there is still the exploding head issue while loading a save outside the fort when you're perma-enslaved
Mavia Posted May 8, 2013 Author Posted May 8, 2013 I've looked at it in GECK and I don't really see what can be going on. The explosion check, for instance, only happens if msexFort.trapped is nonzero, and it's set to 0 when you're permaslaved. I don't want to ask people to check for variables, but there's something else you can do that would help: post a save file here that I can download and try out.
Halstrom Posted May 8, 2013 Posted May 8, 2013 Just a quick warning, I don't know if it's relevant, I've noticed that EffectSpells on NPC's often get dispelled when they leave the players cell or even during fast travel, sleep, wait & doorways so if you are using an EffectSpell for permaslaved you may want to change to a token instead that adds the effects
Robert T Posted May 8, 2013 Posted May 8, 2013 How do we get vulpes to accept the PC being an agent of the legion through this mod?
Mavia Posted May 8, 2013 Author Posted May 8, 2013 Halstrom: the explosion check is in the collar, so it's an object spell.
Nighater Posted May 12, 2013 Posted May 12, 2013 I've managed to get the perma slavery to work, and I've done two missions for vulpes, the novac and khan ones. Are the others not finished/implemented yet? Because I can't access them
formanfred Posted May 12, 2013 Posted May 12, 2013 Like Nighater,i to have done the perma slavery,and have found that I can only do the two missions. Great mod Mavia keep up the good work
Mavia Posted May 14, 2013 Author Posted May 14, 2013 The other two tasks depend on main-game quests. You can take care of Primm if you previoiusly helped install a deputy (Meyer, Slimm, or NCR). The Ultra-Luxe quest is available only if you finished the cannibalism quest (whether you favored or eliminated the practice).
drazil Posted May 14, 2013 Posted May 14, 2013 Is there some kind of prerequisite for the perma slavery? I can't activate it by talking to Vulpes, and Lucius doesn't seem to have any added dialougue.
nordwhore Posted May 25, 2013 Posted May 25, 2013 After I was sent to the Fort as a slave, the animations seemed to break. Can't get them to trigger at all, I've tried restarting the game and so on.
Mavia Posted May 27, 2013 Author Posted May 27, 2013 I revised msexFort.esp, with two changes: * If you work through your quota and are freed, you can still ask Vulpes/Lucius for permaslavery. [*] * I revised the permaslavery miniquests to suggest what to do if you haven't installed a sheriff in Primm and/or started the main-story Luxe quest. [*] If you have a save where you used to be a slave and got freed, this won't work as the required variable won't be set. If that's the case for you, use set "XX003027".trappedbefore to 1 in the console, where XX is msexFort's mod index, visible in FOMM. I don't know why some folks are having trouble with Vulpes/Lucius. Again, if someone has a game in that state, where they expect to be able to talk to them about permaslavery but can't, post the save file here and maybe I can figure it out.
Mavia Posted June 1, 2013 Author Posted June 1, 2013 Assuming you are already a permaslave, talk to your enslaver (Vulpes or Lucius); the topic is "Do you need anything done outside, sir?"
lukaslunt Posted June 5, 2013 Posted June 5, 2013 Juste un problème à signaler. Je sais pas si il a été rapporté mais lors que l'on va dans le bunker pour faire la quête de Mr House ou détruire l'armée de robot pour Caesar, il y a un problème pour revenir au fort. Le mec nous dit de rendre les armes mais quand on clic sur la porte il nous redemande de rendre les armes. C'est bloqué. Egalement nos armes disparaissent et ne nous sont plus rendus quand on retourne à Cottonwood Cove. Problème à résoudre car c'est gênant.
Mavia Posted June 5, 2013 Author Posted June 5, 2013 I don't do anything with the bunker or those scripts. The only time I mess with your weapons is on entry to the Slave Pen.
lukaslunt Posted June 6, 2013 Posted June 6, 2013 Je sais pas j'ai put sortir en retirant msex fort donc il y a un problème. je vous l'indique juste. corriger la porte corrigera peut etre les armes car j'ai dut retirer et remttre le mod pour sortir
Poetic Motion Posted June 6, 2013 Posted June 6, 2013 Is it only available to Legionary whose locations are Fort or Cottonwood Cove? The other legionary such as in Nelis or other Wasteland just see my charactor and has nothing to demand...
amandul Posted June 6, 2013 Posted June 6, 2013 Ive played it several times, and got some problems. When I enter the Bunker in the Fort, I was tracked and raped by an legionary. After leaving the fort and going to the Khans, without being enslaved, I was recognized as legionslave.
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