Ecohex Posted January 6, 2020 Posted January 6, 2020 SexLab Aroused Monitor Widget SE View File SexLab Aroused Monitor Widget SE NOTE: this mod is a direct port of the original SexLab Aroused Monitor Widget made by BeamerMiasma. This means: No changes have been made to the mod itself Mod has been converted with Cathedral Assets Optimizer I've tried to contact BeamerMiasma asking for his permission to upload the SE version but as of today he has not replied. Therefore, should he wish to see this upload to be removed, I will comply. For official support, descriptions, information on how to install, requirements and more, please go to the original mod. Those actions have not been changed for Skyrim SE. The added text below is only for quick reference. SLAM Widget offers the following features: Options to only show females, males, humanoids, or creatures. Adjustable scanner range and refresh rate. Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters. Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered. Hotkey toggle support with auto-hide function. Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification. Adjustable margin to the docking edge. Adjustable Font size and line spacing. Colors for all different arousal states can be configured. Turn display of the numeric arousal values on/off. Turn the usage of colors to indicate the arousal state on/off. Descriptive hover-tips for all MCM configuration options. Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options. Option to disable the SLAM Widget when you don't need it to save on papyrus script time. With German translation. Submitter Ecohex Submitted 01/06/2020 Category Adult Mods Requires SkyUI, SexLab Aroused (Redux) Regular Edition Compatible No
Uncle64 Posted January 6, 2020 Posted January 6, 2020 No need to convert this mod, it works as it is.
Samson Nite Posted January 11, 2020 Posted January 11, 2020 Why do we need two bsa files? texture bsa ?
Uncle64 Posted January 12, 2020 Posted January 12, 2020 On 1/11/2020 at 8:34 PM, ssamsbji said: Why do we need two bsa files? texture bsa ? Textures from this mod? It dont have any textures at all. Only scripts. If not the MCM swf is imbedded in the bsa file. My self uses the LE mod and it works flawless.
Guest Posted January 29, 2020 Posted January 29, 2020 On 11.01.2020 at 22:34, ssamsbji said: Зачем нам нужны два bsa-файла? текстура бса?
Guest Posted January 29, 2020 Posted January 29, 2020 On 07.01.2020 at 02:34, Uncle64 said: Не нужно конвертировать этот мод, он работает как есть. with BSA repacking.
Butch93h Posted January 30, 2020 Posted January 30, 2020 Any chance of getting compatibility betweet this and Immersive Hud?
Ecohex Posted February 13, 2020 Author Posted February 13, 2020 On 1/30/2020 at 3:15 PM, Butch93h said: Any chance of getting compatibility betweet this and Immersive Hud? Don't count on it, as I barely know how to use CK/code/create patches. ?♂️
Verayth Posted February 23, 2020 Posted February 23, 2020 running LE mods in Special Edition can cause crashes, save game bloat and corruption: https://forums.nexusmods.com/index.php?/topic/5196990-false-save-corruption-during-gameplay/page-126
Guest Posted February 23, 2020 Posted February 23, 2020 5 часов назад Верайт сказал: запуск модов LE в Special Edition может вызвать сбои, спасти игру и ее повреждение: https://forums.nexusmods.com/index.php?/topic/5196990-false-save-corruption-during-gameplay/page-126 https://www.nexusmods.com/skyrimspecialedition/images/62851
Ecohex Posted April 6, 2020 Author Posted April 6, 2020 On 2/23/2020 at 1:55 AM, Verayth said: running LE mods in Special Edition can cause crashes, save game bloat and corruption: https://forums.nexusmods.com/index.php?/topic/5196990-false-save-corruption-during-gameplay/page-126 That's why it's converted?
Caithness Posted October 6, 2020 Posted October 6, 2020 Just loaded this into SSEEdit and compacted the form ID's (about 3 clicks) then added the ESL flag (about another three clicks), saved and it works perfectly as an esl, one more load slot freed up. I have a Birds mod (feathered) and you need to turn off the creature reporting or it fills up with messages about the pigeons, chickens etc.
Caithness Posted December 18, 2020 Posted December 18, 2020 Further note - for actual adventuring, this mod acts as a threat detector - as you are moving around it picks up any aroused (ie any) surrounding creatures, humanoids etc depending on your settings. Doesn't tell you which direction of course, but does put them in range order.
spoonsinger Posted December 8, 2021 Posted December 8, 2021 Flowergirls compliant version, (i.e. one that uses ArousedRedux.esm from https://www.loverslab.com/files/file/5620-aroused-redux-for-flower-girls/ rather than SexlabAroused.esm). (Dumped it here because this is where I came looking before finding it didn't exist. Also kept the same name because lazy). SE_SLAM Aroused Redux For Flowergirls Version.7z 1
Will55 Posted October 8, 2024 Posted October 8, 2024 I have used SLAM for years and probably used the LE version successfully for most of it. I "converted" to SE_SLAM and it appears in the MCM and is adjustable. BUT no matter what I do there is NO arousal data showing on the HUD at all. It is failing to work. Is there any way to "kickstart" it?. I am using SSE 1.5.97 with SKYUI5.2. I also have iWant Widgets installed but before I did so, I still had the problem.
WaxenFigure Posted May 5 Posted May 5 On 10/8/2024 at 7:10 AM, Will55 said: I have used SLAM for years and probably used the LE version successfully for most of it. I "converted" to SE_SLAM and it appears in the MCM and is adjustable. BUT no matter what I do there is NO arousal data showing on the HUD at all. It is failing to work. Is there any way to "kickstart" it?. I am using SSE 1.5.97 with SKYUI5.2. I also have iWant Widgets installed but before I did so, I still had the problem. I discovered that SLO Aroused NG fails to update the SLA_Aroused Faction which is what this mod uses to get the arousal values of each actor. So whatever Arousal mod you are using needs to be compatible with SLAroused on keeping that faction updated or you'll get no aroused actors showing in this mod.
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