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DarkBloodine (Complete) Galgat-Tweaked


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DarkBloodine (Complete) Galgat-Tweaked

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HEREIN CONTAINS THE COMPLETE VERSION OF DARKBLOODLINE (GALGAT-TWEAKED), COMPLETE WITH MESHES, TEXTURES AND AUDIO.  NO LONGER WILL THERE BE A NEED TO VISIT AN OUTSIDE SITE FOR THE RESOURCES.

 

IMPORTANT NOTES ON THE DOWNLOADS:

Extract ALL files from the Downloads Page.
Resources were compressed using .7z archiving. Due to the 250mb size cap, some resource archives were saved as spanned archive files.  What this means it that to extract from an archive split among two, three or more files, you merely extract from the first in the chain.  All spanned archives must share the same exact name, with the exception of the span-file numeric suffix (ie 001,002,003...).  As an example, to extract all the contents of DarkBloodline - Textures, you run the extraction from
DarkBloodline - Textures.7z.001. By itself, it will extract the remaining content from .002. 

Remember:  IF there are issues with spanned files not extracting properly, the issue may be the result of filenames not matching.

 

 

The original thread with all the discussions since 2013 can be found here:

 

 

  From the original upload

Quote

This is Odema's Mod Translated by Vorpal from Russian to English

Version: 3.0b-en01

 

Thanks Very Much to Vorpal for checking with Odema, and getting me a complete Okay from him to Modifiy it as I see fit. My Russian being terrible, and not having any really good way of contacting Odema Myself.

 

Also much thanks to varenne, Who encouraged me to Post my version. varenne did a great deal of the early work on this mod as well, though I never looked at there version, I do know that they worked very hard on it. We have chatted as well about some aspect's of the Mod.

 

Tweaked & posted by galgat

First off Odema did a wonderful Job on this, but has seemingly stalled out, Vorpal tells me He has said he has not time for modding now, but that could change. Vorpal did the translations, and did a very nice job of it.

I have Corrisponded with Vorpal, and gotten Permission to use his translation as the base for some reworking, and overtime adding perhaps some more Contracts to the mod to extend it playability.

 

(Contracts I Galgat have added so far 278 & 280 both female only)

*************************************

NOTE:: This is only the ESP you will need the main game files ( Archives) from Odema's sight

Meshes, textures, sounds ...whatever http://gamesource.ru/index.php?showtopic=1674

*************************************

Description:

 

This plugin adds a new faction and guild, the Brotherhood of Shadows. The guild deals with catching of criminals and extermination of monsters in Tamriel (bounty hunting). The search for, capture, and execution of criminals is handled through a system of contracts and is closely connected to the work of agents of the Brotherhood.

 

Odema did a wonderful job of implimenting the ability to chop off Bandits head's, and carry them in a bag to recieve a bounty for them from the Tamial Guard's or the Represenitive of the Brotherhood of Shadows. It is a sometimes fun, and pleasant Diversion with some profit as well, and follows through as part of the quest's that have to be preformed.

The elements of the mod revolve around a common theme. During the progression of the main quest of the mod, the player will gain new unique abilities.

 

The questline is the same for both male and female characters. Yet Has different aspects where one gender might use Charm, the other may go brute force.

 

Odema has redrawn many textures and objects, environments, interior/exterior locations, as well as weapons and armor. Many textures are new.

 

Has a very intricate plot line, and is a blast to play, and painful at times

 

*************************************

One of the first things I did was fix many minor, and sometimes not so minor problems with the ESP. I have I think managed to get all the mainline quests to function as they should, with the exception of the Curse, which I have made finishable to the point where Odema left it undone.

**************************************

As the curse is not totally finishable, I have made it so you will get it, and finish the 3 Quest stages that Odema had in it, and then removed the Having to kill every day to keep the curse from driving you nuts. I have also fixed it so you may still use, or have all the Perks of the Curse, with out the penalty. I did not close the quest, incase Odema re-opened, and started it back up.

However if he decides not to, or it appears abandon, I might close it latter. Or look at ways to extend it. Unlikely though, as Really only Odema knew where he was going with this.

**************************************

Next:: I made it possible for the Female Players to use the Hookers in a very simular fashion to the way the males use them. Yet with dialog, that more defines a futa action, as is a somewhat normal ocurrance In loversPK mod's, and to that extent seems natural.

***************************************

I have managed to get the Carrot, and corn Masturbate spells to work right now. I renamed the Masturbate spell to Masturbate DarkBloodLine, so as not to be so confusing with MB2 spell. I have had hang ups sometime's with MB2 Masturbate, but for me not often (They use totally different animations, and scripting, and should in no way conflict, but I may have missed something). I added cum shots to all the Darkbloodline Female Masturbate animations, as Odema never added them. I think it makes them much better.

For the Cumshots to work you will have to have Lovers3dOrgasm.esp installed it does not need to be active, but I used the .nif files from its folder "Oblivion/Data/Meshes/3dcum" so if you do not have them no cum shot when your Girl plays with the Carrot, or Corn ( and it might even CTD).

You get the Masturbate spell at the start of the mod, but to get the Corn, and Carrot Spell's, you need to buy some Corn, or Carrots or pick some up.

***************************************

Next I re did most all of the Sex act call's for the Bandit's so that I could use my Text addition scripts to give insult's, and text voices during the Rape of the player by the bandits. Adding My callback style, and functions style, and removing Odema's from the bandit rape action. Changing only what I had to to make it all fuctional.

I could have done more, but Odema used ambush packages ( I use to do this, and still do some ), which are functional, but will fail approx 20% to 30% of the time due to the onload, and the fact that two characters may try to talk to the PC at the same time. one of them will fail to start a sex act, and this is not fixable, unless I re write the entire thing. I don't feel like doing that right now :) . But it works pretty well like I have it, and I like what I have done with it.

I have done a huge amount of work to the dialog during Bandit Rape, and I am pretty well pleased with it. how ever for the dialog to make sense when playing it you would need to have these Motion numbers in your game set to these type Motions or motions that appear to have these type actions.

:::Used by Bandits

Motion 2 anal expected

Motion 23 anal expected

Motion 25 anal expected

Motion 41 anal expected

Motion 65 anal expected

Motion 76 anal expected

Motion 118 anal expected

Motion 148 anal expected

Motion 6 BJ Expected

Motion 19 BJ Expected

Motion 112 BJ Expected

There are many more, but for the Bandit Rape Text I have set up to appear right it would be best if these numbers have those type animations in them. It will not fail or anything, but the text will appear strange at times if the right type animation is not playing.

[These are the same numbers I have, as they were the way the motions were done before they got mixed up. And Odema used the same ones I still have. But many of you may not have these Motion numbers like this, as there have been many nice Updates made to the Motions that have messed up many RPG lovers mods. Not much can be done about this, I know there not going to change them back. I do wish they could, as many Mods depended on them being where they were.]

 

BY LONGDUKDONG: 

Issues with Animations incorrectly playing can be corrected using the DarkBloodlines FIX mod also uploaded into LoversLab.  No changes were made to the existing mod.

 

******************

Right now I have added Two extra Contract for a female player [Contract 278 (More of a test on my Part)] ( Very simple contract which starts after you have finished Contract 273.) Once contract 278 is finished Contract 280 will appear in the "C" Box. These quest will not appear for a male, I hope to adapt them, or maybe add different ones for male, but right now I do not have a male Character that I can finish the mod with.

 

NOTE:: If someone [experienced and good with the CS and LoversPK] felt they could add Male Quest's, and wanted to make a separate .ESP and make it dependent on this one, to add male Contracts that would be nice. I ask that you make it separate and dependent on this one [and not to pick at the scripts from this mod which would really screw things up] to keep from having a real cluster F__K between them. I am using even numbers for my Female Contracts starting at 278,280,282, and so on, so if made male contracts using Odd numbers as in 279,281,283,285, and so one that would be nice. [if you do not understand mod dependency use, and what I am talking about, don't even think about it]

Just let me know, and we can hopefully keep things working smoothly

If done in this manner Basically you would do your thing, and I would do mine, and there should be no

real problems , and no need to bother each other, just mod the male quest's how ever you see fit.

******************

I have added quite a few Quest marker's as many of the quests where somewhat troublesome to locate exactly where you needed to go. This may have been intended, but I had problems with not being able to find my next quest advancement, so I added them where I thought they were needed.

******************

Next::: you must get from Odema's sight, and I know this is hard to do [if you do not speak Russian, and I do not :(] the Archive's it is a huge download, and can be very troublesome to get, I wish I could help you there, but It is not mine to give away, only Odema Should be the one to allow this.

Here is link to His site http://gamesource.ru/index.php?showtopic=1674

*************************

Bad things to have running:: TrueCrime as it was the predecessor to this mod, and is actually old news to this mod.

Many other mods may cause some trouble, Joburg, LandE are two I am pretty sure may if settings are very high on be trouble. Any enhansed verion of these will be trouble as well I would think.

There may be others, I cannot be sure.

*************EVENTUALLY***********

{Things I hope to do if not discouraged}

One thing I may do latter is remove many of Odema's added NPC races, to compensate for this I will may be Add MBP dependancy {I know many of you will not like MBP addition, but it will be the best way to keep the same or simular races where Odema had them, and give you more control over the look of there skin's and body shape with "SetBody"} I believe with some effort I can maybe eventually completely remove the need for The Odema Archive, which it is possible could eventually disappear. which would totally cripple the mod. (MBP dependancy will also reduce the size of the mod in a large way once I have swapped all the Special NPCs Odema added over to MBP Alternatives) [[This would be a long time off though, as to get right would take some thinking, and a lot of time to try and keep right, and many would not be easy or possible to change because of special textures, and duplicated Character use in Quest's]]

I actually have made quite a bit of clothing, and can for many of the Hookers replace there clothing with some of my own. which would reduce some of the required Arcives, and I do try to keep my textures small, so should lower size as well

And of course I plan to try and keep adding some small quests to keep the extended play, going, I have in a few early mod made quest's that actually built quest's but this is really troublesome, and testy, and they still become repeditive, so I probablly will not try that.

Also I intend to rework the Prison rapes over time, all of this is dependent On how much time my personal life allows me to put into it.

************************

I had no way to test the Mod for a Male, It should be alright, but I don't have a Male Character to test with.

************************

This is a spare time Mod, I will tweak, and improve as I have time.galgat

This is a trial run, If Odema Has any Problem at all with it, I will Jerk it, and forget about it.

 

Here is the Load Order I have been playing it with.

 

I do not want it Uploaded, or to see my version uploaded anywhere else. With out permission from me. (If I need to pull it, for some reason I only wish to have to look one place)

 

GALGAT'S LOAD ORDER:

 

00  Oblivion.esm


01  Beautiful People 2ch-Ed.esm
02  x117race.esm
03  Lovers with PK.esm
04  LoversCreature.esm
05  BreakUndies.esm
06  Gottshaw Village.esp  [Version 1.0.1]
07  Tag_Armorseller.esp
08  Crowded Bruma.esp
09  Crowded Skingrad.esp
0A  Crowded Cheydinhal.esp
0B  AsharasSirensAndTritons.esp
0C  Crowded Chorrol.esp
0D  DLCFrostcrag.esp
0E  playble_armors.esp
0F  KT_CustomRaceFix.esp
10  DLCHorseArmor.esp
11  DLCOrrery.esp
12  DLCThievesDen.esp
13  DLCVileLair.esp
14  DLCSpellTomes.esp
15  DLCMehrunesRazor.esp
16  Knights.esp
17  DLCShiveringIsles.esp
18  babehair_EV.esp
19  Finder4.esp
1A  ExWearUndies.esp
1B  Vampiress Armors For Exnem Body.esp
1C  Rosana.esp
1D  Seductress Armour.esp
1E  ExnemEyeCandy.esp
1F  BlackLuster.esp
20  CTAddPose_OTPair.esp
21  Colourwheels Sexy Stock Armor & Clothing Replacer.esp
22  Colourwheels Sexy SI Armor & Clothing Replacer.esp
23  Colourwheels Sexy Hentais DarkRose.esp
24  ColourWheelSexyFemaleNPCRealWalk.esp
25  TagsYinYang.esp
26  Chain it!.esp
27  Streamline 3.1.esp
28  LoversLight.esp
29  FastTravelDoubleFaceFix.esp
2A  LoversBed.esp
2B  RealWalk.esp
2C  LoversPayBanditgalgat.esp
2D  LoversRaperSgalgat02.esp
2E  LoversCreature_SexualOrgans_Dogs.esp
2F  LoversGalgatBlackmail.esp
30  CrowningIsleWorkingOn.esp
31  DarkBloodline.esp  [Version 3.0b-en01]
32  AirOC04 Vat.esp
33  SetBody.esp
34  Beautiful People 2ch-Ed Merged Hair Modules.esp
35  Beautiful People 2ch-Ed Merged Eye Modules.esp
36  Beautiful People 2ch-Ed Chocolate Elves.esp
37  Beautiful People 2ch-Ed Vanilla Race.esp
38  Beautiful People 2ch-Ed MS Elves - NoSc.esp
39  Beautiful People 2ch-Ed Cute Elves.esp
3A  Beautiful People 2ch-Ed CustomRace.esp
3B  Beautiful People 2ch-Ed Disable BandBlindMask.esp
3C  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
3D  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
3E  x117 Merged SKSRENs Hair Modules.esp
3F  Beautiful People 2ch-Ed Sheogorath Eye.esp
40  Real_Mannequin.esp
41  Lovers with PK.esp  [Version 96]
42  LoversCreature.esp
43  LoversMB2.esp
44  Lovers3dorgasmMB2.esp
45  LoversIdleAnimsPriority.esp
46  LoversAnimObjectsPriority.esp
47  Lovers3dorgasm.esp

 

Some quest Spoiler Help

 

 

 


The Ether is a tough place, and requires some good gear, and I would think a pretty high character. I have fixed the no show orb, and tough demon fight on the second visit to the Ether, the first time you go there you just need to run, and stay alive for 30 sec [ I just pretty much scrapped that first visit script, and re-wrote all of it so it would be functional it was a train reck. It had to many No,No's in it.]

 

How Ever the second time was bugged really bad as well [ the moveto call and enable calls were just to touch and go failing was probablly 80% of the time none of it would work as slower system would have a better chance of success than one of the newer systems] , so I placed the orb in the room where the really tough demon is, and touched up the script to function in that way.

 

If you are quick, and do not start combat with anything in that last room, and run and click the orb. You will finish the second Ether part no problem, and have the Extra Skill (or summon) at your disposal to use when you have enough materia to use it.

 

If you want to test your metal though you can still attack the demons there, and kill them and then leave, but know that once combat starts there you can not leave until you have kill every thing in that room. [This on the visit to the Ether when you click on the stone in the rented room]

 

It is a long trek through the Ether with many tricky Puzzles to solve, and some really bother some battles. [ if for some reason one of the puzzles happens to start driving you nut's and you can not solve it. ( remember that you are on your system, and remember a console command "TCL" a magic spell that might help you to see a way out.)]

 

You will see a message pop up every day after that i have placed instead of allowing the curse to force you to kill multiple times each day, it will simply say "No Wraith curse today GG" for a moment, and go away in the upper left hand corner of the screen to inform you that the curse is not forcing you to kill. In this way I could keep the curse open, in case It was expanded, and I needed to add it back in. That way your save game should stay compatible even if Odema decided to add to it.

 

Also on the quest where a lady talks to Hatin, then Hatin should follow her back to her place, stay close to the lady so the Dialog between her and hatin fire's. If it does not then Hatin will not follow her back to her place. and it will be a problem. This is the quest with Holocron's.

 

I can probably fix this when I get time, it more than likely just need to set the startconversation func to fire until she or he starts it, and that is not actually very hard to do, but I never really had a big problem with it. I just wanted to mention it.
 

 

 

BY LONGDUKDONG: 

Optionally, you can download Lovers Prima Books Series 1 which contains an in-game help guide to DarkBloodline and others.

 

 

 

 

 

 

 

 

 


REQUIRES:
LoversPK REV 96 would be best
The Shivering Isle
HGEC Body mod
OBSE latest stable version
Elys Universal Silent Voice
Pluggy 125 or better. Galgat was running 132
The system utilized the Daedra Sutra animations by Donkey
Alternatively, you can use the DarkBloodlines fix by LongDukDong


  • Submitter
  • Submitted
    01/05/2020
  • Category
  • Requires
    LAPF, ShiveringIsles, HGEC Body Mod, OBSE, Pluggy 125+, More

 

Link to comment

compressed bsa?

 

Normally people unpack BSA, even the vanilla BSA ( especially the Oblivion - Textures - Compressed.bsa )

 

Game wants to use a file:

loose folders:    Game -> use file in folders

BSA , not compressed :  Game -> unpack BSA -> use file

BSA compressed :   Game -> unpack BSA -> decompress file -> use file

 

If you only have the vanilla BSA and 1-2 Mod BSA it's fine.

But if you have all Mods in (compressed) BSA it is a performance killer (FPS)

 

Why not upload the original 5 files?

4 x 203.7MB  and 1 x 52.5MB

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To be honest, you're the only person I have chatted whom suggested the unpacking of BSA files. And if was so recommended to not use BSA compression, BSA creators wouldn't be prevalent. 

 

But, no more on the subject please.  I don't want it off-track from the actual DarkBloodline mod.

Link to comment

ISSUE RESOLVED:  

 

It appears that when uploaded, illegal characters replaced the 'spaces' on either side of the hyphen in the name "DarkBloodline - Meshes" for ONE of the archive files.  One would appear DarkBloodline_-_Meshes while the other appeared DarkBloodline - Meshes when I examined the uploaded files. When dealing with a spanned archive, the filenames must be exactly matching, and that is why @ComVlad was having a problem extracting content from the second part of the Meshes archive.

 

Strange as it sounds, I renamed the archives, manually replacing the entire filename in one and copy/pasting it into the other to ensure no illegal characters appeared on my end.  Even so, the uploaded files still contained the same strange discrepancy as I note above.  An oddity to be sure.  So I just re-uploaded the Meshes archive after deleting the spaces in the filenames. 

 

You would likely not have known about the issue, and the illegal characters may now show depending upon the PC. The issue could have been fixed by renaming all of the files in the Meshes archive to the same filename before unarchiving. But it was certainly more prudent to fix the actual downloads in this manner.

TIS a pity that the Download Manager doesn't allow the renaming of the uploaded files.  That would have made it so much easier.  ?

Link to comment
  • 3 weeks later...
  • 2 weeks later...
2 hours ago, Delzaron said:

What's the difference with the previous version ?

 

On 1/5/2020 at 4:01 PM, LongDukDong said:

HEREIN CONTAINS THE COMPLETE VERSION OF DARKBLOODLINE (GALGAT-TWEAKED), COMPLETE WITH MESHES, TEXTURES AND AUDIO.  NO LONGER WILL THERE BE A NEED TO VISIT AN OUTSIDE SITE FOR THE RESOURCES.

 

Absolutely NUTHIN!  Except you don't have to go to any Russian site to gain the graphics and other resources.  It's all here in the download manager.... just in case the off-site link dies.  I did this because there have been members who claimed they couldn't get the resources.

Link to comment
  • 1 month later...
On 1/5/2020 at 4:01 PM, LongDukDong said:

IMPORTANT NOTES ON THE DOWNLOADS:

Extract ALL files from the Downloads Page.
Resources were compressed using .7z archiving. Due to the 250mb size cap, some resource archives were saved as spanned archive files.  What this means it that to extract from an archive split among two, three or more files, you merely extract from the first in the chain.  All spanned archives must share the same exact name, with the exception of the span-file numeric suffix (ie 001,002,003...).  As an example, to extract all the contents of DarkBloodline - Textures, you run the extraction from
DarkBloodline - Textures.7z.001. By itself, it will extract the remaining content from .002. 

Remember:  IF there are issues with spanned files not extracting properly, the issue may be the result of filenames not matching.

The 001 and 002 denote that the download (for textures as an example) is broken into two or more pieces.  In the above explanation, you don't extract from 002.  Just run extraction from 001 files, and it will snag FROM the 002s as long as the filenames are the same (and no garbage within spaces).  You may have a download so dang big it might be like QUESTS.001, QUESTS.002, QUESTS.003, QUESTS.004 .... The download would require you grab em all, but you only run the extraction from QUESTS.001 as the master.

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  • 1 month later...

Hrm... 

 

If I do recall correctly, Dark Bloodline was a continuation of Lovers True Crime.  Besides its extensive quest and extra content like the... fairly attractive ladies near some inns.... it likewise contains the risk of being molested by bandits and thugs in prison, and you have the headhunting option.  BUT you can upgrade your headhunting blade.  And some fairly nice regalia.  I would not use this with LoversTrueCrime, or even TrueCrimeEx.  However, it does have issues with sPos values (sex Positions) that were based on older Lovers setups. So please consider the Bloodlines fix which I also wrote.   I wasn't about to alter the original esp.

 

As to any issues with Better Cities, I am not sure as I do not have that mod.  But this mod does add some new buildings in some areas, a new extended building in Chorrol near the Mages Guild, a new house built into the inner wall of Cheydinhal near the main gate, a new house near Cheydinhal's other city gate, new houses north of Cheydinhal and in the IC Waterfront, and six 'abandoned' hideouts throughout the territories.

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  • 3 weeks later...

(I was having issues with my internet and was typing this.   Thanks Sladen)

 

Well, you may notice you begin with a wicked scythe-like blade at the start.  It can behead your fallen enemies.  Just use the HOLD/GRAB button on your enemy while clicking the mouse to attack and... *SLICE*  You now bagged his head.  Try selling the heads to a guard and you'll get dialog about the Brotherhood over in Chorrol.

 

OR just go to Chorrol and join.  Pretty much same difference.... :P

 

And don't forget to grab my 'DarkBloodline Fix" patch.  Not only does it fix some scripting issues, but alters the  sex animations to work with the current LAPF system. The .esp here is the same as Galgat's translation. I made no effort to alter it, opting to make a separate patch so the original LL released work remains original.

 

 

If you're one that likes to read the Prima books on games so you know where to go, what to do, and what cheat codes to use.....  Check my signature for a couple Prima Books mods.  You can actively BUY a Prima book in-game and read it while playing.   Well, within reason anyway.  You can't read it if you're handcuffed and can't get to your inventory, right?

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  • 1 year later...

 

I may have to revisit this patch at some time.  But this is what I crafted.

 

What you are not aware is that Bloodline was made before the current incarnation of LAPF.  While the underlying software did not change, the IDs of the sex animationd did.  You would get invalid sex positions (characters performing sex while in some 'frozen' position) until sex was completed, ruining the experience.

 

As to the prostitutes, again... I may need to revisit it... sometime.  But give it a try.

 

And why a separate patch?  To leave the integrity of this mod alone.

Edited by LongDukDong
Link to comment
31 minutes ago, LongDukDong said:

 

I may have to revisit this patch at some time.  But this is what I crafted.

 

What you are not aware is that Bloodline was made before the current incarnation of LAPF.  While the underlying software did not change, the IDs of the sex animationd did.  You would get invalid sex positions (characters performing sex while in some 'frozen' position) until sex was completed, ruining the experience.

 

As to the prostitutes, again... I may need to revisit it... sometime.  But give it a try.

 

And why a separate patch?  To leave the integrity of this mod alone.

Thanks, for the response; I probably should've mentioned before that I already had the fix installed, which does workout with quest scenes, but unfortunately not with prostitutes, it still ctd.  

Link to comment
  • 1 year later...
On 5/25/2020 at 7:40 AM, LongDukDong said:

[...]

Well, you may notice you begin with a wicked scythe-like blade at the start.  It can behead your fallen enemies.  Just use the HOLD/GRAB button on your enemy while clicking the mouse to attack and... *SLICE*  You now bagged his head.  Try selling the heads to a guard and you'll get dialog about the Brotherhood over in Chorrol.

 

OR just go to Chorrol and join.  Pretty much same difference.... :P

[...]

 

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  • 3 months later...

Says not compatible with "Lovers True Crime Extended".... and that this is a continuation of that mod.... does this contain everything that mod had... all the bandits the prison stuff ... and on top of that add a story... or is it just a partial over lap... like a few Bandit spawns and no prison. Also is this version. Is This better version to get as it is the "complete" version with the "fix" patch on top of it... or do I want the other tweaked version... I noticed 2 versions posted

Edited by Burensc
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