Nonsense667 Posted March 10, 2013 Posted March 10, 2013 All the toggles. But, found perfect reaction video, when it comes to making the game.
Anon989 Posted March 10, 2013 Author Posted March 10, 2013 All the toggles. But, found perfect reaction video, when it comes to making the game. lol Well, I'll see what I can do, and let you guys know later when I decide.
Nonsense667 Posted March 10, 2013 Posted March 10, 2013 And this is for you to use when I or someone else isn't happy with the results. [spoiler=Okay this is the last one I'll stop now...]
Anon989 Posted March 11, 2013 Author Posted March 11, 2013 And this is for you to use when I or someone else isn't happy with the results. [spoiler=Okay this is the last one I'll stop now...] lol I'll have to remember that one Update March 10th: Sorry about the lack of legitimate progress lately, I've been dealing with my fair share of crap over the last week or so which has slowed me down considerably. So to deal with that I'll be taking it slow, and over the next few days I'm going to give this whole project a nice once over to ensure that the framework I'm setting up will not only be able to stand up to what I'm intending, but be able to do so in an efficient and intelligent manner (ie no wasted/unnecessary work/features).
Anon989 Posted March 11, 2013 Author Posted March 11, 2013 Some bad news to report, pacesetter2012 who was doing the art for me, has been deleted for some reason. I'm not sure why or what happened, I just received the message from him today where he was complaining about moderators. He seemed really upset/angry about it too. So long story short, he won't be doing any concept art for this project by the looks of it. Really lame for this to happen, but I wish him well on any future endeavors that he may take up So that said, anyone know any concept artists that may be interested in this project? Please feel free to give me their/your contact info/etc as that would be of great help to me. Thanks again edit btw figured out how to move forward on the rain/weather effects so I'll be getting that done tomorrow
Nonsense667 Posted March 12, 2013 Posted March 12, 2013 edit btw figured out how to move forward on the rain/weather effects so I'll be getting that done tomorrow figured out how to move forward on the rain/weather effects rain/weather effects rain I need to find a Far Cry 3 mod that makes it rain around 400% more. >.< I swear. Love rain in games. Especially if it's done well. And sorry to hear about loosing the concept artist. >.<
Anon989 Posted March 12, 2013 Author Posted March 12, 2013 edit btw figured out how to move forward on the rain/weather effects so I'll be getting that done tomorrow >>>>>>r />figured out how to move forward on the rain/weather effects rain/weather effects rain I need to find a Far Cry 3 mod that makes it rain around 400% more. >.< I swear. Love rain in games. Especially if it's done well. And sorry to hear about loosing the concept artist. >.< lol'd at your post. Very well done Also agree on the rain, I always liked the effect. And yeah I'm not entirely certain wtf happened to him. I mean one minute we're setting up meetings and such and then bam he's gone. Didn't even give me his email or anything to contact him with. It was really odd :/ edit btw was talking with some people on the whole dayz setup I was intending on mimicking, and it seems the best way to avoid the deathmatch problems is to reduce the overall player count. Then after doing more research on performance things, I've realized that what I'm aiming for in terms of detail per building/area is also likely to be problematic with high player counts. Soo I think I may be dropping the player count severely, from my previous goals down to say 8-12 players. This would reduce the chance of: A ) Players bumping into each other B ) A Large group of potentially hostile/griefing players C ) Potential network issues D ) Potential Performance issues I think it's worth it, sure you lose that large player count, but the upside is that it will become a much safer/balanced experience for each player.
dmen77 Posted March 12, 2013 Posted March 12, 2013 Hope you are able to make it work. After I saw your post about losing your concept artist, I looked around to see what caused the ban and it seems like he took things a little too seriously in the banning game thread and actually reported someone which caused the ban. Sorry about the bad luck and I hope it does not cause any lasting problems.
Anon989 Posted March 12, 2013 Author Posted March 12, 2013 Hope you are able to make it work. After I saw your post about losing your concept artist, I looked around to see what caused the ban and it seems like he took things a little too seriously in the banning game thread and actually reported someone which caused the ban. Sorry about the bad luck and I hope it does not cause any lasting problems. Is that what happened? Interesting, thanks for the info Dmen. And don't worry I'll still be making this happen With that I'm off to the particle editor for some rain btw where do you guys stand on having a end point in each level. What I mean is if you manage to accomplish certain objectives, then a rescue comes to save the not infected people. The infected peoples would then have to stop said survivors from getting rescued. It would be kinda like the finale in L4d in a way, now that I think about it. Just without the linearity problems that the game had. So the game will still throw you in a sandbox, and give you all the time you want to mess around, but if you seek it out, there are/would be ways to "win".
Nonsense667 Posted March 12, 2013 Posted March 12, 2013 That sounds perfectly fine to me, though I'm very glad you are sticking with a free-roaming sandbox rather than a "from point a to point b" level. Hmm, you could have the helicopter or whatever there the entire time, and you just had to find it. Could also make it to where around where it was, the zombie horde was more intense or something. Not saying that is a better idea, just one, I may honestly like yours better. Hmm, would it be immediately once you completed all of these objectives? Would these objectives be purely for survival? Or purely for getting rescue? A mix? Would there be something along the lines of a "Use the radio to call for help" thing to let the player know that this will trigger the "end game." And since it is a sandbox, what happens if the player calls in the help, things get intense, but they DON'T go for the help, and either on purpose, or just to survive, have to flee away. Is the game in super intense finale form from then on? Does it revert back if the player gets far enough away/enough time passes and the rescue leaves? Do they fail if that happens? Can the rescue helicopter or whatever it is get destroyed? Oh oh oh, don't forget, you can always have the player find false rescues. :3 Radio broadcasts repeating about a shelter, and when you get there, swarming with zombies. Things like that. Just some questions/ideas for you. Hope some of that helps.
Anon989 Posted March 12, 2013 Author Posted March 12, 2013 That sounds perfectly fine to me, though I'm very glad you are sticking with a free-roaming sandbox rather than a "from point a to point b" level. Hmm, you could have the helicopter or whatever there the entire time, and you just had to find it. Could also make it to where around where it was, the zombie horde was more intense or something. Not saying that is a better idea, just one, I may honestly like yours better. Hmm, would it be immediately once you completed all of these objectives? Would these objectives be purely for survival? Or purely for getting rescue? A mix? Would there be something along the lines of a "Use the radio to call for help" thing to let the player know that this will trigger the "end game." And since it is a sandbox, what happens if the player calls in the help, things get intense, but they DON'T go for the help, and either on purpose, or just to survive, have to flee away. Is the game in super intense finale form from then on? Does it revert back if the player gets far enough away/enough time passes and the rescue leaves? Do they fail if that happens? Can the rescue helicopter or whatever it is get destroyed? Oh oh oh, don't forget, you can always have the player find false rescues. :3 Radio broadcasts repeating about a shelter, and when you get there, swarming with zombies. Things like that. Just some questions/ideas for you. Hope some of that helps. I was thinking of making several means of escape per map, but each one will be a one time deal. So if you screw that up, you'll have to try something else. I want to make it so once the objectives are complete, you have to press a button/activate something that actually triggers the rescue, it would be just like left 4 dead in that regard. It only would start when you're ready. And false rescues could be a nice idea to add into the mix, good idea Oh and should you fail ALL the rescues, then you get left behind to survive as long as you can, while the infected people track you down. Still really no losing in this, just a change of sides. That said, if the infected get/turn all the players and survivor strongholds then the game ends there. Outbreak successful Update March 12th: Working on the weather, got the rain particles to fall correctly already. Still have to get the collision effects working though, and figure out the atmospheric effects like storm clouds + lightning. But still happy to be getting things done again
Vulgaris Magistralis Posted March 13, 2013 Posted March 13, 2013 With the escape thing. Perhaps if you fail all of them, you can walk from your current map to the next, while trying to get those pesky infected off your ass. What are your thoughts on adding tripping? Cause you know that always happens in zombie movies every once in a while. Personally I hope not, though it could add a sense of suspense if you're getting chased.
Nonsense667 Posted March 13, 2013 Posted March 13, 2013 With the escape thing. Perhaps if you fail all of them, you can walk from your current map to the next, while trying to get those pesky infected off your ass. This, I like. What are your thoughts on adding tripping? Cause you know that always happens in zombie movies every once in a while. Personally I hope not, though it could add a sense of suspense if you're getting chased. This, I agree. I both like, and dislike it. So. The solution is obvious. TOGGLE
banshe Posted March 13, 2013 Posted March 13, 2013 Something that occurred to me which I'm curious about. One of your ideas involves an infected player (but one who is not really there yet) with too high a lust count that they will 'lose themselves' and attack other friendlies for satisfaction. You were planning on making that attack player controlled as in the attacker can still go and 'qte' into molesting another player, or would the player's controls be replaced by an AI at that situation.
Anon989 Posted March 13, 2013 Author Posted March 13, 2013 Something that occurred to me which I'm curious about. One of your ideas involves an infected player (but one who is not really there yet) with too high a lust count that they will 'lose themselves' and attack other friendlies for satisfaction. You were planning on making that attack player controlled as in the attacker can still go and 'qte' into molesting another player, or would the player's controls be replaced by an AI at that situation. AI takeover would fit more with the initial loss of control. Just to ensure you have no say in the attack (hence the losing control bit). The "berserk" period only lasts a set amount of time so your friends can just try and avoid ya during that. And just in case I have make a note of this, once you fully turn, you'll stay in full control. Btw guys, I'm going to be doing updates at night from now on rather than mornings. New job and new hours, so things will kind of move around a bit. That said, hopefully I can one day phase out my actual job with dev work on this from donations and such. Though I'm pretty sure that won't happen/be possible until I get a big chunk of things done, but oh well it's something for me to shoot for btw on the topic of tripping, I could do that, but imo it should only have a chance of occurring IF you completely drain your stamina and still try running. Also this one may actually be pretty easy to do lol.
Vulgaris Magistralis Posted March 13, 2013 Posted March 13, 2013 btw on the topic of tripping, I could do that, but imo it should only have a chance of occurring IF you completely drain your stamina and still try running. Also this one may actually be pretty easy to do lol. Ah, wonderful, that's a good way to implement that. Perhaps have it like a 15% chance when your stamina's drained, when you have more stamina, make it possible to still trip, but have it at a real low %, like 1%. If you're gonna throw some RPG elements in, perhaps depending on the character, it becoming less likely that the "dice" would roll on the 15%, but the balance it said character takes longer to get up, when at low stamina of course. A lighter character (going back to my post about character body types acting like classes) having a passive that there's a higher chance to trip when at low stamina, but is able to get up quicker, or even fall into the trip and manage a roll and quickly getting back onto their feet. I'm sorry for trying to get RPG elements into it...
Anon989 Posted March 13, 2013 Author Posted March 13, 2013 btw on the topic of tripping, I could do that, but imo it should only have a chance of occurring IF you completely drain your stamina and still try running. Also this one may actually be pretty easy to do lol. Ah, wonderful, that's a good way to implement that. Perhaps have it like a 15% chance when your stamina's drained, when you have more stamina, make it possible to still trip, but have it at a real low %, like 1%. If you're gonna throw some RPG elements in, perhaps depending on the character, it becoming less likely that the "dice" would roll on the 15%, but the balance it said character takes longer to get up, when at low stamina of course. A lighter character (going back to my post about character body types acting like classes) having a passive that there's a higher chance to trip when at low stamina, but is able to get up quicker, or even fall into the trip and manage a roll and quickly getting back onto their feet. I'm sorry for trying to get RPG elements into it... Np it's fine, I'm just scared of the coding aspects that come from a complex rpg stat system (shivers). lol maybe I'm overreacting a bit though. I'll probably try it and see what I can find, and hey if it's easy, then why the hell not lol. edit no update for march 13th, ended up playing some of the new starcraft instead of working, sry about that lol sidetracked by starcraft again today, I'm kinda addicted to it atm lol. Will try to get back to work tomorrow though lol.
Anon989 Posted March 15, 2013 Author Posted March 15, 2013 Early Update March 15th: A few things: First off, as I mentioned before, I was thinking about retooling/redesigning certain aspects of this game. Now the problem there was simple lack of a clear direction as to where I wanted/needed things to be going. Later as I was bouncing around ideas with a friend of mine, he offered to join on and help with the programming side of things. He offered this with the condition that I make a substantial number of changes to my original setup. What does that mean? He want's the sex/rape to be secondary to the gameplay. So basically it would be a survival game with sex in it rather than the original idea of a sex game with survival elements in it. I'm going to be talking/debating some things with him over the weekend, but I would really love to have him involved (he is actually in his last school year for programming/coding). So he could really plow through some things that would take me a few days to figure out. I'll update you guys when we talk more, but for now, I just figured I'd let you guys know what's happening. And this won't be the end of this project btw, just a redesign. Which really wouldn't be too hard to do with the project being this early in development. So if anything it's actually better that it happened this early.
Nonsense667 Posted March 15, 2013 Posted March 15, 2013 Early Update March 15th: A few things: First off, as I mentioned before, I was thinking about retooling/redesigning certain aspects of this game. Now the problem there was simple lack of a clear direction as to where I wanted/needed things to be going. Later as I was bouncing around ideas with a friend of mine, he offered to join on and help with the programming side of things. He offered this with the condition that I make a substantial number of changes to my original setup. What does that mean? He want's the sex/rape to be secondary to the gameplay. So basically it would be a survival game with sex in it rather than the original idea of a sex game with survival elements in it. I'm going to be talking/debating some things with him over the weekend, but I would really love to have him involved (he is actually in his last year for programming/coding). So he could really plow through some things that would take me a few days to figure out. I'll update you guys when we talk more, but for now, I just figured I'd let you guys know what's happening. And this won't be the end of this project btw, just a redesign. Which really wouldn't be too hard to do with the project being this early in development. So if anything it's actually better that it happened this early. As long as he wants that, in order to make the game, in it's entirety, better, sex and all. And not to get a chance to make a game, that "unfortunately" has sex content in it, so he'll try and just push that off to the side. But honestly, done well, it'll be great. I mean, a great, interesting, fun game on it's own, really can make the adult content stand out that much better. Heh, I guess since I don't know the exact details, I'm coming at it from both the pessimistic side, and the optimistic one. Pessimistically it could kill the game. But optimistically, it's the exact direction I'd want the game to go.
Anon989 Posted March 15, 2013 Author Posted March 15, 2013 Early Update March 15th: A few things: First off, as I mentioned before, I was thinking about retooling/redesigning certain aspects of this game. Now the problem there was simple lack of a clear direction as to where I wanted/needed things to be going. Later as I was bouncing around ideas with a friend of mine, he offered to join on and help with the programming side of things. He offered this with the condition that I make a substantial number of changes to my original setup. What does that mean? He want's the sex/rape to be secondary to the gameplay. So basically it would be a survival game with sex in it rather than the original idea of a sex game with survival elements in it. I'm going to be talking/debating some things with him over the weekend, but I would really love to have him involved (he is actually in his last year for programming/coding). So he could really plow through some things that would take me a few days to figure out. I'll update you guys when we talk more, but for now, I just figured I'd let you guys know what's happening. And this won't be the end of this project btw, just a redesign. Which really wouldn't be too hard to do with the project being this early in development. So if anything it's actually better that it happened this early. As long as he wants that, in order to make the game, in it's entirety, better, sex and all. And not to get a chance to make a game, that "unfortunately" has sex content in it, so he'll try and just push that off to the side. But honestly, done well, it'll be great. I mean, a great, interesting, fun game on it's own, really can make the adult content stand out that much better. Heh, I guess since I don't know the exact details, I'm coming at it from both the pessimistic side, and the optimistic one. Pessimistically it could kill the game. But optimistically, it's the exact direction I'd want the game to go. Like I said, I'll try to keep you guys updated once he gets the chance to fully present/explain what he wants. And don't worry too much, as I'll be making sure that the sex is still an important mechanic/part of the overall gameplay. It may not be the prime focus like before, but it will hopefully be a great supporting feature
TheLordofMist Posted March 16, 2013 Posted March 16, 2013 I'd just like to toss my two cents in, in regards to the whole change of focus away from because hey... that's what I'm here for. As someone who's been following this project in silence up to now, first... let me say... that I have found it to be very interesting from the first day I stumbled upon it. It wasn't just the idea of it being a game about some sort of crazy sex/rape disease bringing about the end of the world... but also because I love games which are set in an apocalyptic environment and force me to try to survive against the threats which loom beyond. This, obviously, sounded like a combination which could prove to be rather fun... a game with sex that -I- could finally agree with people when they said it didn't suck. So, when you say that you're changing the focus away from the sex/rape mechanics... to me, that's actually a very hopeful thing. All-too-often, games featuring some sexual theme as their central core sacrifice engaging and fun gameplay mechanics in favor of adding more and more sex content. At least in my case, this usually leads me to only playing the game once or twice to see how entertaining it is to get my character plowed by a couple different baddies before moving on to more interesting fare. By attaching your sexual content to a solid, very focused game directive... it says to me that this is going to be a game first, and porn second. That this will be a game I play not because I'm looking for something to jerk off to, but because I want to play an apocalyptic survival game that treats me like an adult. Having the sexual mechanics being very solid, and very much a part of the game and the plot, is GREAT. So if, as I'm hoping, this means that the focus will be on the gameplay first and my character getting gang-banged by crazy mutant sex fiends second... then I think this can only be good news for the game overall.
Anon989 Posted March 16, 2013 Author Posted March 16, 2013 I'd just like to toss my two cents in, in regards to the whole change of focus away from because hey... that's what I'm here for. As someone who's been following this project in silence up to now, first... let me say... that I have found it to be very interesting from the first day I stumbled upon it. It wasn't just the idea of it being a game about some sort of crazy sex/rape disease bringing about the end of the world... but also because I love games which are set in an apocalyptic environment and force me to try to survive against the threats which loom beyond. This, obviously, sounded like a combination which could prove to be rather fun... a game with sex that -I- could finally agree with people when they said it didn't suck. So, when you say that you're changing the focus away from the sex/rape mechanics... to me, that's actually a very hopeful thing. All-too-often, games featuring some sexual theme as their central core sacrifice engaging and fun gameplay mechanics in favor of adding more and more sex content. At least in my case, this usually leads me to only playing the game once or twice to see how entertaining it is to get my character plowed by a couple different baddies before moving on to more interesting fare. By attaching your sexual content to a solid, very focused game directive... it says to me that this is going to be a game first, and porn second. That this will be a game I play not because I'm looking for something to jerk off to, but because I want to play an apocalyptic survival game that treats me like an adult. Having the sexual mechanics being very solid, and very much a part of the game and the plot, is GREAT. So if, as I'm hoping, this means that the focus will be on the gameplay first and my character getting gang-banged by crazy mutant sex fiends second... then I think this can only be good news for the game overall. Glad to see you guys are open to the changes, I was kinda worried you would all be angry. Clearly that's not the case though
banshe Posted March 16, 2013 Posted March 16, 2013 I'm not sure exactly how I feel in regards to the re-design idea, but maybe it's because, for me, the game doesn't seem to have changed at all: The way I see it, the focus of the game has always been survival, with the sex being a consolation prize for those who failed, in that we actually sought to win the game by surviving, rather than purposely lose for porn. This idea comes in greater emphasis when discussing the possibility of multiplayer, where a number of people want to get together and tackle on large challenges, or do things as a group that they wouldn't do on their own (Like ditching the survival aspect and going for a run and gun fun to see if they're good enough. Done it plenty of times in other games). In those situations, no player wants to purposely lose and bring down their whole team, it's just not very sporting. So really, losing and seeing the characters get raped was never, at least in my mind, the goal. It was just the consequence of failing (Although, lets be honest, it's not a bad consequence). This concept is of course taken from a player-effort standpoint; That means, while you sought to make "sex game with survival elements in it", I, and those who might feel similar to me in this matter, would still play it as a "survival game with sex in it". From a logical standpoint, it's good that you have a friend who is reportedly skilled at programming, so that he can take the weight off your shoulders and you can focus on that which he can't do, which I assume is, for example, modeling. That means ultimately that you might be able to add more content to the game by working together, which I daresay is an idea that we will all like. However, I quote something a friend of mine always tells me; "Do whatever makes you happy". Your friend can offer his help, but if you feel that the cost of his aid, that is, of sharing on the intellectual development of your project by allowing him to make such changes, diverts too much from what you originally wanted to do, you're more than entitled to politely refuse and continue to do things your own way. The same could be said about ideas in this thread. I don't think this has happened in this particular thread, but often enough in other game's threads, people shower devs with ideas, some of which can force an entire new kind of game, different from what the dev wants, and sometimes forcing devs to redesign their games, if they want to please the public. That ultimately can be very bad for a game because it forces them to backtrack on their development, and if the developer starts festering the idea that "this is not what I wanted" in his mind, he may just lose heart and stop working on the game altogether. Of course, if you want this redesign and don't mind it at all, the kudos! Go crazy on it. ... Didn't mean to write this much originally.
Anon989 Posted March 18, 2013 Author Posted March 18, 2013 Update March 17th: Well I'm alive again lol, and hear to say that the previous talks/debates are now done. Will be putting it all to writing tomorrow hopefully. After that we will be returning to normal here again. btw Thanks for all your input/comments/support during this
Nonsense667 Posted March 18, 2013 Posted March 18, 2013 Heh, glad you are alive. Hmmm. Will be interesting to hear what all has been decided. Maybe your programming buddy should get on the forums! And I guess what we really need to know is, we've been told that he wants the sex/rape to be secondary, but what does he think about it other than that? Is it a part of the game that he is going to be just as passionate about making, regardless of it being secondary? Or is it going to be "your part of the game" that he isn't interested in working on, that he "has to put in?" We need to know this! D: After all, you said that word. "Debates." That means conflicts of interest. >.< Or I'm just over-reacting and reading to much into it. >.< Worrying too much. As usual.
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