Grey Cloud Posted December 11, 2019 Posted December 11, 2019 2 minutes ago, Ankahet said: Bullcrap. Indeed. A cannot change to B without the introduction of C. Your interpretation of a events is not necessarily what actually happened. You don't see that the common denominator here is you? You are also missing the point that although different mods and combinations thereof may be involved, the underlying cause of the CTD could still be the same, i.e. these mods have not invented a new way to CTD. As an example, a bad nif can cause a CTD. Any mod can potentially provide a bad nif.
Grey Cloud Posted December 11, 2019 Posted December 11, 2019 7 minutes ago, TimelordGale said: I also did Papyrus tweaks for the game. Well then what could possibly go wrong?
Guest Posted December 11, 2019 Posted December 11, 2019 3 minutes ago, Grey Cloud said: Well then what could possibly go wrong? I don't know, but I have an issue with the game CTDs still it seems.
Mez558 Posted December 11, 2019 Posted December 11, 2019 Woh there! Just hold on a sec Can we just go back a few posts? 2 hours ago, Grey Cloud said: don't just install on the strength of the pictures of tits n dicks Seriously? FUCK! Oh well, that would explain things I guess.
stingray1995 Posted December 11, 2019 Posted December 11, 2019 2 hours ago, Grey Cloud said: 99% of random CTDs are memory related. 99% of CTDs on load are are missing master or too many animations. CTDs at the same place place are generally bad nif or navmesh. He's just quoting from me now.
Grey Cloud Posted December 11, 2019 Posted December 11, 2019 Just don't get me started on pointy ears.
Grey Cloud Posted December 11, 2019 Posted December 11, 2019 2 minutes ago, stingray1995 said: He's just quoting from me now. Er, no. You're the big expert on MO so why not give the OP some advice on how to set up XPMSE, FNIS, SOS, MNC, ABC and the rest? Any idiot can take pot shots at me, providing solid advice for someone with a problem is a different kettle of fish.
GenioMaestro Posted December 11, 2019 Posted December 11, 2019 58 minutes ago, TimelordGale said: I don't know, but I have an issue with the game CTDs still it seems. Do you have the Stability Tools? SKSE Memory Patch Crash Fixes 12 ENB with Boost mode BethIni Have you take a look to your Memory Block Log? I see the mod instaled and enabled in your video. If your Block1 get the maximun value of 512 you know why have the CTD.
Grey Cloud Posted December 11, 2019 Posted December 11, 2019 33 minutes ago, TimelordGale said: but I have an issue with the game CTDs still it seems. Well there's a surprise. If you haven't got them already then install and properly configure the tools I mentioned in a previous post. If you already have them then double-check the configuration. You might want to add Bethini to the list of tools. After that you need to sort out MNC, ABC and XPMSE (assuming the Messiah of Modding doesn't come up with anything intelligent). I don't use MO so I haven't clue about what you should be doing or not doing. With NMM I let whichever is the latest XPMSE, MNC or ABC update I'm installing overwrite the other two. I then let LOOT sort them, run FNIS and I'm good to go unless there are animations I need to enable and register once I'm in-game.
Grey Cloud Posted December 11, 2019 Posted December 11, 2019 10 minutes ago, stingray1995 said: You state the game is over eight years old. This is true. No I did not. Not it is not. So you can't help the OP?
Ankahet Posted December 11, 2019 Posted December 11, 2019 5 minutes ago, Grey Cloud said: No I did not. Not it is not. So you can't help the OP? Skyrim release date: November 11th, 2011 So, you may not have stated it was over 8 years old, buuuut, technically, yes, it is.
DUBALADO Posted December 11, 2019 Posted December 11, 2019 Proof. remove the HighResTexturePack, beyond which there are even better textures. I understand that you have a Unofficial High Resolution Patch - Fixes several bugs in the official Hi-Res DLC. I don't see it installed, even so I would remove it.
Grey Cloud Posted December 11, 2019 Posted December 11, 2019 1 hour ago, Ankahet said: Ive seen a lot of people have issues with MNC. I did as well for a brief period and just removed it as nothing I did seemed to make a difference. There was a problem with MNC a few versions back. It was having problems with Crash Fixes and causing CTDs near creatures which some people were calling 'random' because they were in different locations and after differing periods of gameplay. Like I said, correlation is not causation. MMG solved that problem and the next release of MNC worked as advertised. Lots of people have lots of problems with lots of mods. Lots of other people use those same mods without any problem.
Grey Cloud Posted December 11, 2019 Posted December 11, 2019 4 minutes ago, Ankahet said: buuuut, technically, yes, it is. A whole month? Wow!
Ankahet Posted December 12, 2019 Posted December 12, 2019 6 minutes ago, Grey Cloud said: A whole month? Wow! Either way, you are incorrect in this instance, and cannot even accept that gracefully. Pffft
Grey Cloud Posted December 12, 2019 Posted December 12, 2019 1 hour ago, TimelordGale said: Mods, which was why I posted the screenshot lmao - If you read my first post, it would show you my load order which I copied from LOOT Okay, I missed the Load order spoiler. Are you sure that you are using LOOT and not the cut down version which comes with MO? I can't see LOOT putting the Hi-Res texture packs so low down or Alt Start either. 10 minutes ago, DUBALADO said: Proof. Of what? The Hi-Res texture packs are deactivated anyway. I agree that there are better alternatives out there but let's deal with one thing at a time, eh?
Grey Cloud Posted December 12, 2019 Posted December 12, 2019 3 minutes ago, Ankahet said: Either way, you are incorrect in this instance, and cannot even accept that gracefully. Pffft If we are going to do semantics and nit-picking then I am correct because it is still only 8 years and not 9 or more.
Ankahet Posted December 12, 2019 Posted December 12, 2019 1 minute ago, Grey Cloud said: If we are going to do semantics and nit-picking then I am correct because it is still only 8 years and not 9 or more. This will be my last reply as you dont seem to grasp the theory of time and how it works, or correct definitions of young, old, past, present future... Not to mention assuming that everything in a game that was buggy af on release has everything to do with memory allocation. The more you talk the bigger a fool you are. Anyhow, here is how this works. If something releases on say November 11, 2011, on November 11th, 2012 it will be a year old. So, On november 11th, 2019 it would have been 8 years old. December 11th, which is today, it will be 8 years, and one month old. Which is one month older than 8 years. Are you with me so far? I don't see why I am having to explain basic mathematics to an IT technician. This is something required for your job, just used in a different way. Or should we go back to colors and shapes, with the square peg, round hole thing? Would you understand that better since you clearly dont understand mathematics? Fucking done with stupid today...
stingray1995 Posted December 12, 2019 Posted December 12, 2019 6 minutes ago, Grey Cloud said: If we are going to do semantics and nit-picking then I am correct because it is still only 8 years and not 9 or more. Nit-picking, huh? If you wanna go down that road, how about I throw this one out there for you: When you consider the time it took to develop Skyrim, this game goes back even further than 9 years; depressingly further back, I believe.
stingray1995 Posted December 12, 2019 Posted December 12, 2019 3 hours ago, Grey Cloud said: I do not think myself any of those but I am a retired IT tech and I am very good at problem-solving all kinds of things, not just an 8 year old computer game. Let's give Grey Cloud a hand - He's so used to misquoting people, he now misquotes himself.
Grey Cloud Posted December 12, 2019 Posted December 12, 2019 28 minutes ago, stingray1995 said: Let's give Grey Cloud a hand - He's so used to misquoting people, he now misquotes himself. Have you nothing better to do, little boy? Yet again you make yourself look foolish. My quote does not say 'over' 8 years, it says '8 year old'. So how and where am I misquoting myself. Why don't you just start your own thread where people can come and call me names instead of trolling and derailing other people's threads? Still no concrete advice for the OP?
Guest Posted December 12, 2019 Posted December 12, 2019 1 hour ago, GenioMaestro said: Do you have the Stability Tools? SKSE Memory Patch Crash Fixes 12 ENB with Boost mode BethIni Have you take a look to your Memory Block Log? I see the mod instaled and enabled in your video. If your Block1 get the maximun value of 512 you know why have the CTD. Yes sir, I have the 3 except for Bethlni - I did take a look at my memory block log and it looks good. I will check out Bethlni
Guest Posted December 12, 2019 Posted December 12, 2019 1 hour ago, Grey Cloud said: Okay, I missed the Load order spoiler. Are you sure that you are using LOOT and not the cut down version which comes with MO? I can't see LOOT putting the Hi-Res texture packs so low down or Alt Start either. Of what? The Hi-Res texture packs are deactivated anyway. I agree that there are better alternatives out there but let's deal with one thing at a time, eh? Yes I am using the original LOOT - I have a lot of texture packs rn that are better than Hi-Res texture packs although I'm not sure how to remove them even though I went to the original Skyrim Launcher on Steam and the Mods Library for it too
Guest Posted December 12, 2019 Posted December 12, 2019 Update: Been able to place XPMSE right after SOS and MNC like this: Been playing for a solid hour and no CTDs - So, I believe the issue was that MNC was placed before SOS which causes crashes (Btw this is Mod load order NOT Plugins, using Mod Organizer 2), although I'm not entirely sure why - I'm not entirely sure if my game is CTD proof (at least within spans of hours) yet because whenever my PC does creature animations with creatures it can crash 5 minutes after. I also use Script Cleaner, so that may have helped. I'd like to thank everyone here so far, y'all helped me make my gameplay better and I appreciate that. I will post more if there are any issues modders could learn from.
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