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9 hours ago, aulton1968 said:

New botox update that just came out still works fantastic with this mod. Even with the fomod that adds patches depending on your installed mods, such as immersive wenches. If using mod organizer, just turn off all botox and botox patch esp plugins and let the bsas do the work. Not sure how you vortex users will do it. 

 

Just curious, this is such an epic mod, creating the greatest beauty I have ever seen in this game. Why is this not on Nexus?

 

 

Why didn't I upload to 2 sites? Is that the question?  Too much work is why Im never uploading to 2 sites. 

 

Uploading onto Nexus is more work, LL is easier. The format is more user friendlier over here. 

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10 hours ago, aulton1968 said:

New botox update that just came out still works fantastic with this mod. Even with the fomod that adds patches depending on your installed mods, such as immersive wenches. If using mod organizer, just turn off all botox and botox patch esp plugins and let the bsas do the work. Not sure how you vortex users will do it. 

 

Just curious, this is such an epic mod, creating the greatest beauty I have ever seen in this game. Why is this not on Nexus?

So basically if I'm using the original Botox plus this mod, all I have to do is deactivate all Botox esps, and they'll still have effect?

 

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24 minutes ago, The_Inner_Critic said:

So basically if I'm using the original Botox plus this mod, all I have to do is deactivate all Botox esps, and they'll still have effect?

 

I question the ability to mix, barely reviewed new Nexus version . 

 

My Files and all previous versions of Nexus version utilized an extra hl (femalestraightscalpsomething) that appears to be 100% absent in Nexus updated version. 

 

I think with no esp active,you can? If you use any of my head data the textures for the hg hairs needs to be accessible, plus Nexus update version might have hair/textures that My Files don't have.

 

Personally, I'm sticking with My Files for now

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6 hours ago, Heroine of the Night said:

Uploading onto Nexus is more work, LL is easier. The format is more user friendlier over here. 

Besides that, you don't have to reply to what outfit, bodyslide, enb, skin or doesn't work questions. ( or not as many here ) ;)

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12 hours ago, The_Inner_Critic said:

So basically if I'm using the original Botox plus this mod, all I have to do is deactivate all Botox esps, and they'll still have effect?

 

Yes. When you look at the message in MO next to the esp it tells you to do it. That is what the little broom icon is trying to tell you. The BSA that is active by default in Archives is making all the botox mods work for you weather you have the esp plug ins active or not. So turn all those botox plugins off! So far it is all working great for me. No problems at all.

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  • 4 months later...
  • 4 weeks later...

Small update for users that patch mods/vanilla chars. 

 

2 files. 1 is a new Chargen.esp with all 21 nord hairs being assigned newer HG Hairs.  Other file is a tester mod for users that makes changes to Chargen patchers. 

 

Hair tester 

 

 


 

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Newer HG Hairs

 

 

 


 

 

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Yes, I went back in and got the dirt of Gerdur face.

 

 
 

 

 

Racemenu new HG Hairs

 

 

 

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[spoiler/]

 

 

 

 

Incase you dont see in description, users that use Hair tester file I uploaded will either need "Are you there" mod installed or know how to get into inaccessible cells (console commands)

 

In addition, the racemenu photos i uploaded^ are not entirely reflective of what is in new patcher(no fawny)

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Ok I know I am not doing it right. Your botox files have always worked awesome for me. With this new update, I installed HG hairs and installed CharGenHG. Its working, all the females look like they do in your screen shots. Except all female npcs have a face color that does not match the body color. I tried playing with the load order. Tried it on a new game. If I go back to using your old botox files theres no color mismatch or neck seams. Any idea what I am doing wrong? 

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6 hours ago, aulton1968 said:

Ok I know I am not doing it right. Your botox files have always worked awesome for me. With this new update, I installed HG hairs and installed CharGenHG. Its working, all the females look like they do in your screen shots. Except all female npcs have a face color that does not match the body color. I tried playing with the load order. Tried it on a new game. If I go back to using your old botox files theres no color mismatch or neck seams. Any idea what I am doing wrong? 

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What? I uploaded no new face data. Only chargen.esp(so users can patch mods in their LO) and a file to test new hairs in game(For people who open ck and patch mods)

 

Sorry man. Probable later I can load up a few newly patched characters that have some new HG Hairs. 

 

 

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I'm going put this on description also.  Moving forward, unless I declare some vanilla npcs have been repatched, anything released would be a modified patcher or maybe a new mod that I patch and then shared. I have all the vanilla npcs patched in main "My Botox Files" with good variety of KS hairs alongside some HG Hairs,plus improved VANILLA face tints(removed a lot of dirt from faces). I'm really happy with My Files. The new HG Hair finally got a hold of me so I reworked and renamed a duplicated patcher and loaded it up with newer HG Hairs, by the time I got through the 21 nord hairs I was done, a lot of work. So much work on just the Nord hairs I decided i would upload that new patcher so user could have easier access to applying some NEW HG Hairs. 

 

 

 

User that are comfortable inside the bowels of the CK monster. Reworking the patchers is not very hard. Some of the HG Hairs have many parts and could create angst for most users but still is fairly easy to do for basic ck users. I just went into Ck and changed out 2 hairs in my newer patcher. I took some pics and I will post a quick how to for modifying chargen patchers alongside some helpful info on general patching. 

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Quick notes on using Chargen Patchers. It really isn't that hard. The main thing is following a few rules. 1, you dont patch npcs that are not placed in Skyrim with anything other that BanditPatcher I provide( ck gives you a solid hint, its called the count column and you can't miss it when your in the "actors tab" in ck)

 

 

 

 

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[spoiler\]

 


If an npc has a zero in the count column they either are not in game(CRF) of they spawn through a lvl marker(any npc that starts with Enc,such as EncBandit,EncWarlock) Note some Enc chars are also hand placed into your game outside of a lvl marker and you will see a 1 or 2 in count column plus 20 users, tough titty they have to be treated as a Zero as well because that particular nif is also getting sucked into a lvl list(20 users) if it starts with Enc. Basically we want to patch characters with names and also characters that have a "1" in the count column,with any of my patchers that are not my BanditPatcher. This mostly applies only to vanilla characters cause most mods we want to patch are mods that have hand placing their npcs(ETAC,InnCon) So only use BanditPatcher I provided when patching vanilla enc characters or mods like OBIS(dont patch OBIS,just use my files for obis,obis is a brute and a half to patch) Any other patcher I provide is great for patching normal npcs mods(Etac,Aurora Village,Interesting NPCs) or for patching vanilla characters. I repatch vanilla chars by loading botox.esp as active file into ck,plus I will have a patcher clicked on as well. You repatch vanilla npcs through botox.esp

 

 

Summarize: Bandit patcher for non placed npcs with Zero in count column or name starts with Enc, All other patchers "I" provide are to be used on Mods(minus obis) and most vanilla characters. 

 

 

Couple quick quirks of using Botox Chargen patchers. Typically, you dont ever want to save in ck when your doing botox work, when working on modifying patchers its fine. Anything you accidently save "why did I it the save button? Why!" no big deal, botox esp is blank and if you save stuff on accident it's only a change in the botox esp and xedit can easily remove it(npc records will be the culprit, just remove in xedit) Problems with saving? Fairly minor, if you dont make any changes(exporting facedata isnt a change) but you do click save with chargen.esp in play and mod your patching does not have DLC's as a master,then they just got them added as masters and using xedit to clean masters will NOT remove Hearthfire.esm from masters? Lets say your patching a mod that does have dlc's as masters already and your in ck and you think Elsa of Riverwood would look better with what you have setup for NordHair8 and she has nordhair4, fuck it, go ahead and change her hair and save and export face data, no big deal since mod already had dlc's as masters.

 

 

The other big point of contention with saving. This is the coolest thing, you can click on an npc you want to patch in ck actors tab, find facetint tab toward back and you can make changes to the facetint. this includes face complexion(Nord, Nord40,Nord50,Rough,Freckles) you can change face tint stuff(eye makeup,lipstick,war paints,add/remove dirt) Nothing in head parts! or Scars! or Hair Color, make changes, click ok to get back to actors tab, must click ok  when exiting actor in actors tab, do not save, export face data and close ck, you clicked ok when exiting actor in actors tab,even if you didnt change anything,which you did, ck would ask to save, dont save. That reworded face tint will work fine in game, i love it. 

Taking a break, think that was most info on patching npcs with chargen patchers i was going to share. Maybe I add more after break. Plan on uploading a bunch of CK pics showing how to modify patchers later today, already got the pics!

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I forgot how to use spoiler tags apparently^     

 

 

Sub folders are needed when using Chargen's. If you have a mod in LO that did not come with any face data generated(OBIS) then that mod probably doesnt have needed folder or subfolders. Chargen won't know where to send exported face data. Maybe MO only related? For OBIS, you can dl from obis the optional? face data file. but if you didnt you probably wouldnt have needed obis.esp folders in meshes and textures or the needed subfolders.

 

 

 

 

 

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[spoiler/]  

 

If an npc has a zero in the count column they either are not in game(CRF) of they spawn through a lvl marker(any npc that starts with Enc,such as EncBandit,EncWarlock) Note some Enc chars are also hand placed into your game outside of a lvl marker and you will see a 1 or 2 in count column plus 20 users, tough titty they have to be treated as a Zero as well because that particular nif is also getting sucked into a lvl list(20 users) if it starts with Enc. Basically we want to patch characters with names and also characters that have a "1" in the count column,with any of my patchers that are not my BanditPatcher. This mostly applies only to vanilla characters cause most mods we want to patch are mods that have hand placing their npcs(ETAC,InnCon) So only use BanditPatcher I provided when patching vanilla enc characters or mods like OBIS(dont patch OBIS,just use my files for obis,obis is a brute and a half to patch) Any other patcher I provide is great for patching normal npcs mods(Etac,Aurora Village,Interesting NPCs) or for patching vanilla characters. I repatch vanilla chars by loading botox.esp as active file into ck,plus I will have a patcher clicked on as well. You repatch vanilla npcs through botox.esp

 

 

Summarize: Bandit patcher for non placed npcs with Zero in count column or name starts with Enc, All other patchers "I" provide are to be used on Mods(minus obis) and most vanilla characters. 

 

 

Couple quick quirks of using Botox Chargen patchers. Typically, you dont ever want to save in ck when your doing botox work, when working on modifying patchers its fine. Anything you accidently save "why did I it the save button? Why!" no big deal, botox esp is blank and if you save stuff on accident it's only a change in the botox esp and xedit can easily remove it(npc records will be the culprit, just remove in xedit) Problems with saving? Fairly minor, if you dont make any changes(exporting facedata isnt a change) but you do click save with chargen.esp in play and mod your patching does not have DLC's as a master,then they just got them added as masters and using xedit to clean masters will NOT remove Hearthfire.esm from masters? Lets say your patching a mod that does have dlc's as masters already and your in ck and you think Elsa of Riverwood would look better with what you have setup for NordHair8 and she has nordhair4, fuck it, go ahead and change her hair and save and export face data, no big deal since mod already had dlc's as masters.

 

 

The other big point of contention with saving. This is the coolest thing, you can click on an npc you want to patch in ck actors tab, find facetint tab toward back and you can make changes to the facetint. this includes face complexion(Nord, Nord40,Nord50,Rough,Freckles) you can change face tint stuff(eye makeup,lipstick,war paints,add/remove dirt) Nothing in head parts! or Scars! or Hair Color, make changes, click ok to get back to actors tab, must click ok  when exiting actor in actors tab, do not save, export face data and close ck, you clicked ok when exiting actor in actors tab,even if you didnt change anything,which you did, ck would ask to save, dont save. That reworded face tint will work fine in game, i love it. 

 

 

Taking a break, think that was most info on patching npcs with chargen patchers i was going to share. Maybe I add more after break. Plan on uploading a bunch of CK pics showing how to modify patchers later today, already got the pics!

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Difference between My Files and Nexus version.   It now mostly revolves around extra head piece used by KS/HG that hides the scalpt of the npc using KS/HG hairs, the Hair and Hairline for all KS/HG hair hides most if not all the scalpt by default. On some hairs I feel that extra head piece(femalestraightscalpt?) is needed more than others, on some hairs I feel its not needed at all but most hairs do benefit from it. Some hairs you have look real hard, no big deal on bandits and such but not great on main npcs. 

 

The problem with extra hair piece has to do with how it is cheated onto the npcs with BotoxChargen, it's so easy to apply it has to be cheating! Racemenu created followers/npcs dont have this issue. The tradeoff is I botox beautify all vanilla females quicker than someone can make a single npc replacer with racemenu. Facts. 

 

The difference is Nexus version did away with that extra hair piece for all NPC's. My Files only did away with extra hair piece on lvl marker npcs.I have yet to see a borked female with MY Files, I couldn't believe any stronger that the extra hair piece glitch only applies to npcs that are spawned through lvl markers, or quest activated(opening intro) Physically placed,named npcs in My Files have that extra hair piece, along with some hairs that had additional hair pieces added, no problems.  I also removed the dirt from a bunch of deplorables and improved vanilla facetints on some npcs. 

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Just went into game and tested newer Eola, she has newer HG Hair that is chock full of extra hair parts(10 extra headparts not including main HL)and has HUGE head data nif. Looked good! Also had funny glitch, Eola rapes Male priest. The earrings you see in pic is an extra hair part that could be added to any assigned hair as an extra hair piece

 

 

 

Eola is the top one...

 

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[spoiler/]

 

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I have a few things I want to finish prior to the big play thorough i'm never going to do. Hopefully/Yeah right this weekend I can get a few nothing mods up for some male player users in addition I'll find a half n hour or 2 and grab some of the newer botoxed vanilla characters I have with newer HG Hairs and upload as separate file here on MY Files page. 

 

I still will load some pics and info on modifying patchers, I got the pics on desktop in folder. Got busy yesterday. 

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2 minutes ago, thesteve812 said:

Which .esps do we uncheck on the right pane of MO?

There is so many esp's now? You use MO, in left pane click open botox and move all chargens to optional. If you want to go into ck and patch then move desired patcher to available esps(same location) and then make active in ck desired mod to be patched and make present(only 1 active file)desired patcher. If your in game playing no chargen of botox for that matter should be active in right pane, dont have to be anywhere in right pane when not in ck. 

 

New HG Chargen.esp is only for patching npcs. I load up a seperate file this weekend with 10 -15 newer npcs. I would do 21 has I have a new patcher with all 21 nord hairs with newer hg hairs but there is a couple of hairs(nord 21,at least another few) that has no good vanilla npcs assigned with that hair. Some hairs(nord21) has only lvl marker npcs that wont play nice with most newer hg hairs(extra hair parts) and a few hairs have lvl marker npcs again and a few elderly? Maybe 15 newer npcs? 

 

 

 

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[spoiler/]

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Patching vanilla npcs is done through Botox.esp    Botox active(temporarily even in MO)and a chargen present)

 

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Patching mods is about the same

 

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When I patch an esm, I can't make it active, CK won't let you. You can't change stuff in an esm file in ck. But you can still patch them mother fuckers, regardless if bsa as been packed or unpacked. Loose files win. Does this mean you dont have to make esp's of desired to be patched mods active? Idk,never tried. With the esm's I either tried or did nothing, it just worked, with esp's I still make mod esp active in ck because that's how I always did it. It just works

 

 2 potential hang ups on patching other mods. 1. If an npcs from another mod does not have vanilla hairs(nordhair15)and they have a custom named hair then your borking that npc if you try to generate face data for it in ck, botox only works with vanilla based characters. The other hang up is when mod your trying to patch does not already have face data generated for it, very rare, in this case(at least on my end) botox patcher does nothing for me when mod Im trying to patch does have proper subfolders in meshes and textures for newly generated face data..... maybe a 3rd, the lvl marker npcs need to patched with bandit patcher, they are a dead give away they have "Zero" in count column and,or start with prefix(Enc,(dun)IronbindSalma)

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