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TamagoClub 1.15c / HiyokoClub1.10a stuff ENG


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Posted

after a few hairpulling hours i found the LoversTamago.esp..  had to dig through old forums for a download link.  got tamago working almost properly..  still can't procreate futa to female..  have orgasms turned on and the sperm displays set to always.. don't know what else to fix.  the only other problem is the demonic spawn from hiyako killing off my slaves after they or myself give birth to them.  had to turn the birthrate down to 0 so i could actually keep a slave longer than a week.  seems literally every child spawn is born possessed and attacks everything it sees..  even myself, on sight.

Posted

after a few hairpulling hours i found the LoversTamago.esp..  had to dig through old forums for a download link.  got tamago working almost properly..  still can't procreate futa to female..  have orgasms turned on and the sperm displays set to always.. don't know what else to fix.  the only other problem is the demonic spawn from hiyako killing off my slaves after they or myself give birth to them.  had to turn the birthrate down to 0 so i could actually keep a slave longer than a week.  seems literally every child spawn is born possessed and attacks everything it sees..  even myself, on sight.

 

still can't procreate futa to female..

To enable Futa to female impregnation you can either use the console to set the variable or use the HiyokoClub.ini I've outlined in post #363, BUT make note I wrote that for a specific set of Hiyoko/Tamago MODs; For use with HiyokoClub V1.10a & HiyokoClub_400

 

Via Console while in-game:

set a3ltc.KokumaroMilk to 1

have orgasms turned on and the sperm displays set to always.. don't know what else to fix.

Neither of these have anything to do with impregnation.

 

demonic spawn from hiyako

Could be the factions your Hiyokos are part of, or the disposition/aggression they are inheriting. Try DLing and setting up Movomo's HiyokoFutureDream as it allows you to control this.

 

Next Steps

I'd suggest reading up on how to setup your ini files too (among other reading). That is where much is being set and controlled now. And besides learning to use tags (as mentioned by mem4ob4 above) you should post exactly which versions of the MODs you are using. As noted in my posts above there are now two distinct forks and this fork is for TamagoClub 1.15c / HiyokoClub1.10a stuff ENG as noted in the OP.

 

Tamago/Hoyoko is one of the more complex set of MODs to get setup and working, it is NOT Plug & Play enabled...

Posted

I think post 17 has the most current versions for this thread. rghost can chime in on that if I am wrong..

 

Yes, post #17 is the last stable Rev 3 and post #7 for plugins.

 

@Grispane

LoversTamago.esp is in the first post, don't use an older version.

Posted

@Grispane

 

Also, a slight after thought on your demonic Hiyokos. Are these humanoid NPC Hiyokos or creature Hiyokos? If the later there is a known bug if you are using the HiyokoCreatureGenerator MOD, where it will produce hostile (demonic) creature Hiyokos, with near godlike powers. I (and potentially others) recommend not using it.

 

WappyOne produced a MOD for addressing this, Hiyoko Generator Brood Mother (5 Mar 2014) which you may want to review and try if a goal is to produce creature offspring.

  • 2 weeks later...
Posted

I'm not sure this is been answered already, but is there documentation on what to do once you've had the child, or is it just NPC that follows you around for a while? I've tried looking through most of this thread, I noticed that someone had actually asked this question before but I didn't see anyone answer it.

 

A simple document on what to do with the child, in my case, a humanoid NPC similar to a khajiit but more human looking.

 

Also, it's very likely I'm using a very old version, however I have yet to run into any sort of problems, so.... yeah. I must be the lucky one to have gotten it right, right off the bat.

Posted

Some of the prior versions were stable, maybe a bit buggy here and there, but stable. Just extremely time consuming to set up and some of that was due to correctly setting up MBP, which itself was challenging before the release of the OMOD version.

 

There is no document for post child birth, and movomo has not been active since Feb this year. They are essentially a type of companion at that point. MCS and/or Human Touch is the best way to control them: Mad Companionship Spells, MCS Extension & HumanTouchNPC! I have them all over my Oblivion game world, from pubs to ponds. (I've recently discovered a MOD that allows adding AI to NPCs, which should be useful for Hiyokos too. They have some basic AI like a simple wander, eat, sleep, fight or flee when needed, etc.)

 

movomo's newer HiyokoFutureDream will allow you to develop your Hiyokos attributes and spell book, as well as some additional spells. No idea if this works well with older versions of the Tamago/Hiyoko combo of MODs, since I'm on the bleeding edge of the latest versions, as well as extending them to do more that I want.

 

That should give you  a bit more to review and learn about. And feel free to write of up what you discover and post it here. I'm sure movomo wouldn't mind.

Posted

I will look into the hiyoko future mod, however I'm a bit stingy changing companion mods when I already use "recruit and share". But if hiyokofuture works, I'll likely try out the other mod you suggested, just to see how it compares, preference wise.

 

Will the future mod affect already born children? Because I'm standing here looking at this child and realizing I need a way to give her name.

 

I'm also very curious as to why when other npcs have children, those children automatically start following me.

Posted

Your Hiyokos should already have names being assigned, via a txt file. HFD: I believe it should allow for naming as you can rename as a feature. As far as Hiyokos following you, you may be using a much older version of Hiyoko MOD. This is yet another feature introduced with the newer version of these MODs, plus HFD also adds 'controls'.

Posted

I would love to update, now that I see the future dream works perfectly and hearing that I wouldn't be followed anywhere by random hiyoko. It is a very old version because every hiyoko has the name "little girl or "little boy". And they all follow me like companions.

 

I did manage to use recruit and share to get my hiyoko to stop following me. Especially since she had been born before I installed the future dream so she's set as a commoner

 

However I imagine that uninstalling the old version in preparation for the new version would be a total pain, would it not?

Posted

There's a spell you will need to cast for Tamago or Hiyoko, prior to doing your uninstall. I believe it's mentioned in the read me files. That will remove all existing Hiyokos from the game world (If you don't you'll get annoying messages in-game). If that is not something you are willing to do, best to stop here. You can simply continue using HFD with your current versions.

 

If you are it is, IMO fairly simple after that. Run that spell, a menu pops up and you can read the text, click the button and done. Then, and hopefully you are already familiar with and have OBMM set up, you disable each current Tamago/Hiyoko MOD, open Oblivion again and your current save, and create a new save game. This will create a clean save game for you to then install the more current versions, which you can find in this thread. I, and others do recommend these versions as they are bug fixes and in some cases text fixes to prior versions.

 

It could prove interesting to see how a new setup works out with Companion Share and Recruit by Talkie Toaster. I've never used it so no idea on how it will interact with current Tamago/Hiyoko and HFD. I and others would be interested in hearing back on any interesting findings you discover along the way, so feel free to post feedback here if you decide to upgrade.

 

Good luck.

Posted

Looking good so far, as you said the installation was more simple than I thought it would be. So far the only error I've noticed is from a few mods that were specific to the old version of tamago, which I think mostly involved pregnant Meshes. Disabling those proceeded to let the game run as normal.

 

About to see if the conception is working as normal now, but so far no errors or bugs, other than the what I mentioned.

 

Honestly, I think the biggest bug I've ever had involved two completely different mods, so I won't go into detail about that here.

Posted

Hey I hope someone can help me as well. So my player went pregnant but after the 28 day I get the message that the child have Aborted and it happened now 5 times already and I do not know why. The lover  patner is a Argonian and my Player is a Horkew.


Posted

 

Hey I hope someone can help me as well. So my player went pregnant but after the 28 day I get the message that the child have Aborted and it happened now 5 times already and I do not know why. The lover  patner is a Argonian and my Player is a Horkew.

 

 

There are a number of things that can be effecting this.

Load order.

Other mods.

Setting adjustments that you have made to the ini files.

Shall we start with what mods you are currently using and the versions of Tamigo/Hiyoko plugins?

Just put them inside spoilers and we can begin to assist you. Info to help with showing your load order can be found at this LINK.

 

Mem

Posted

Is there any way to fix on the PC has a baby. Went mine dose she look like she making love to herself. Also getting odd information about guards or other NPC going to hotel or seen hugging each other. Are the files I got out dated 

Posted

Is there any way to fix on the PC has a baby. Went mine dose she look like she making love to herself. Also getting odd information about guards or other NPC going to hotel or seen hugging each other. Are the files I got out dated 

 

Have you installed LoversEncounter ?

Posted

 

Is there any way to fix on the PC has a baby. Went mine dose she look like she making love to herself. Also getting odd information about guards or other NPC going to hotel or seen hugging each other. Are the files I got out dated 

 

Have you installed LoversEncounter ?

 

Yes I do have it do I need to remove it Been disable thanks

Posted

I'm thankful to say that there have been no conflicts so far. I may need to update the lovers framework at some point, but other than that, everything works fine, with the recruit and share mod. Thanks for the info and getting me to update finally, lol.

Posted

Any way to tweak it my PC had sex with almost all the NPC male and female and many creatures and only had one child went the NPC are have them like rabbits. Is there a way to make the PC have more ? I check my PC and it show weak egg after some time and then it gone, At this time there are about 67 child in the world and only one is my PC 

Posted

Topic: Some Hiyokos Missing Heads

Summary - It is NOT missing textures or meshes related.

 

After running some tests it seems this is, best I can tell an inherent design flaw of Tamago/Hiyoko. Hiyoko information seems to be hard coded into the save game and if you 1, alter your Load Order by adding new MODs, and anything that affects the numbering of the Tamago/Hiyoko MODs the result is the missing heads.

 

1. Solution One - Run the Hiyoko Data Clean up spell. This results in loosing all existing Hiyokos. Not exactly desirable for those that get attached to certain Hiyokos.

 

2. Solution Two - As you find those with missing heads enter console mode, mouse click on the Hiyoko to get the reference ID identified and then type disable and hit the return key. Also not exactly the best solution either, but I have no better ideas at the moment.

 

For those members experiencing major CTDs when coming near to a headless Hiyoko, best to use 1.

 

This is problematic for those using Tamago/Hiyoko and that change or alter LOs as often as I do. Since I am fond of certain Hiyokos I've created I'm using the Disable method for now.

 

Due to this discovery, I doubt I will be expanding on my personal version of a Hiyoko Generator, based on one of Justinof's. There could be a slight improvement or workaround, if I were to maybe add new Hiyokos higher up in my LO, or even within the ESM vs just an ESP, but not as yet verified. The ones that seem to be the most often are new Hiyokos; x117Human and my new ones. I think/feel that is where I located/created them ESP-wise

 

I'm beginning to understand PerfectionCat's Child database approach even more now...

 

I'm wondering if an MBP BSA would work also to help resolve this...

 

 

Posted

Nah, tried that also disable/enable, which also produced immediate dialogue issues with the headless Hiyoko too. Problem is that the Hiyoko body info path location is being hard coded into the save game. When it cannot find it the missing head is the result. Worse, I've even tried recreating the previous Oblivion build and the missing heads remained, which is quite perplexing to say the least.

 

I now believe PerfectionCat was on the right track. Create a centralized data store that will not change file path locations as it is not part of an ESP/ESM; position in LO never changes as it is an archive. Only then can existing Hiyokos be expanded on. The immediate downside is using any form of BSA redirect could prove disastrous for those with old Hiyoko file paths, nifs and textures still in their Oblivion builds. A 100% purge of Hiyoko would be required for it to work right and not be affect by BSA redirects.

 

Alternately would be to add new Hiyoko designs in ESMs and then in ESPs. But this I have not tested yet, nor do I feel it is the best possible approach.

Posted

LO of what exactly? Just the ESMs or are changes to the ESPs also problematic?

 

Asking because - if it's just the ESMs, then there is a much more simple solution..... which i already propose in that pinned thread in the tech section: Put tamago and hiyoko ESMs at the top, right after oblivion.esm. This way, LO never has to change (for the ESMs). However, if ESP LO changes were an issue, then this indeed is hard to fix without changing the design of those mods.

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