MehraMilo Posted February 23, 2014 Posted February 23, 2014 @MehraMilo 4. This project is supposed to be modular. Therefore there are a lot of options to customize it to your liking. Make sure that you understand what each is doing, before activating them or requesting anything. Core files (they are the main plugin. Use only one of them): - the default one uses Capucines Eyes and is compatible with any Eye mod (via Wrye Bash) that is using the default eye mesh (former Bash tag Eye-D). It is required for both NPCDiversity modules. - the Light version does not include any new races, hairs or eyes. In a way it's "bash ready". You do not need the installation files for this. If you want to build up your own combination of cosmetic mods, this may be a good start. That's directly from the OP on Nexus for RBP, so you may want to review which optional ESPs you used and/or any Bash tags you did or did not use. That's only if you install the light version. I use the full, since I also run Integration. The full version is not compatible with MBP. EDIT: Also IIRC, MBP doesn't use the default eye mesh. Hence the conflict I've already described.
varenne Posted February 23, 2014 Posted February 23, 2014 So the only option then is to go the non-MBP route.
varenne Posted February 25, 2014 Posted February 25, 2014 Some feedback on Rev 4 Alpha. 1. I cycled through ovulation 20 times, not using Womb Energy potion from that MOD. Result was only one ovum produced and either energy state of Lively or Vigorous 2. Repeated above but used a Womb Energy potion each time. Result was more than half the time PC produced two ovum. When only one occurred was always energy state of Peerless. When two were produced most times one was Peerless, the other Vigorous or Lively. As it stands currently, and this could be just my build and the specific save game for this PC (now level 51), I think Womb Energy potions are still relevant. This test was not exactly conclusive.
rghost Posted February 25, 2014 Posted February 25, 2014 Some feedback on Rev 4 Alpha. 1. I cycled through ovulation 20 times, not using Womb Energy potion from that MOD. Result was only one ovum produced and either energy state of Lively or Vigorous 2. Repeated above but used a Womb Energy potion each time. Result was more than half the time PC produced two ovum. When only one occurred was always energy state of Peerless. When two were produced most times one was Peerless, the other Vigorous or Lively. As it stands currently, and this could be just my build and the specific save game for this PC (now level 51), I think Womb Energy potions are still relevant. This test was not exactly conclusive. You don't need it anymore to fix the frozen womb energy bug and you want to play normal. Lively or Vigorous for Level 51 is normal depends on your chosen strenght etc... Womb Energy potions sets the energy to a fix value like you are level 100. It's like a cheat. Additional ova don't have anything to to with energy nor TamagoFertilityClinic. while i == -9999 || (Rand 0 100 < a4tc.AdditionalOvulateRate && i < 9) I don't see code in TamagoFertilityClinic which adds more ova. The energy potions will still work if you use them shortly after an menstruation cycle change.
varenne Posted February 26, 2014 Posted February 26, 2014 @ rghost - Yes, and thanks for the reply. Mostly I was trying to determine if the potion was still relevant or not.
Supierce Posted March 6, 2014 Posted March 6, 2014 @rghost, in TamagoClub115c_Rev3 from post 17, I noticed that despite setting RealisticLevel to 3, wombs were still showing up as available to sell. I traced it to script a4tcfSetShowItems, which has the following lines: short isNaked let isNaked := me.IsActor * Call a5cIsNaked owner.GetEquippedObject 3 if a4tc.RealisticLevel >= 3 && isNaked == 0 return endif So if you are naked, the script continues and your Tamago items are available for sale, regardless of RealisticLevel being 3. There are actually two problems here: Obviously being naked shouldn't allow you to override RealisticLevel, and even if you want to allow that, "GetEquippedObject 3" only tests for clothing on the lower body. Presumably, you would also want to test for 2 (upper body) and/or 18 (lower and upper body). But I think you really should remove the "isNaked" declaration, function call, and test, completely.
rghost Posted March 7, 2014 Posted March 7, 2014 @rghost, in TamagoClub115c_Rev3 from post 17, I noticed that despite setting RealisticLevel to 3, wombs were still showing up as available to sell. I traced it to script a4tcfSetShowItems, which has the following lines: short isNaked let isNaked := me.IsActor * Call a5cIsNaked owner.GetEquippedObject 3 if a4tc.RealisticLevel >= 3 && isNaked == 0 return endif So if you are naked, the script continues and your Tamago items are available for sale, regardless of RealisticLevel being 3. There are actually two problems here: Obviously being naked shouldn't allow you to override RealisticLevel, and even if you want to allow that, "GetEquippedObject 3" only tests for clothing on the lower body. Presumably, you would also want to test for 2 (upper body) and/or 18 (lower and upper body). But I think you really should remove the "isNaked" declaration, function call, and test, completely. No, this is as intended. Look at the Readme, it is explained there in section ">>Realistic level". The role play feature was added in TamagoClub V1.11. There was a long discussion about this here on this forum. The community then has accepted it. Something like if you are nude then everone can take a deep look beetwen your legs. The only option is to add a new level 4: if a4tc.RealisticLevel = 3 && isNaked == 0 || a4tc.RealisticLevel > 3
Supierce Posted March 7, 2014 Posted March 7, 2014 No, this is as intended. Look at the Readme, it is explained there in section ">>Realistic level". The role play feature was added in TamagoClub V1.11. There was a long discussion about this here on this forum. The community then has accepted it. Something like if you are nude then everone can take a deep look beetwen your legs. The only option is to add a new level 4: if a4tc.RealisticLevel = 3 && isNaked == 0 || a4tc.RealisticLevel > 3 Okay... thank you.
varenne Posted March 20, 2014 Posted March 20, 2014 Some players new to Tamago/Hiyoko are having birthing issues, so here's a beta HiyokoClub.ini for them and others to use: HiyokoClub.ini I created for my own game: ;================================================================================ ; HiyokoClub Settings Beta 0.1 (For use with HiyokoClub V1.10a & HiyokoClub_400 ;================================================================================ ;You can change the settings by changing the Quest variable from the console. ;In addition, if you create a ini/HiyokoClub.ini, it be will read when it is loaded. ;›float a4hc.DeliveryRate Delivery rate[%] (Default: 5.0) ;In third trimester, childbirth is done in this chance to each one decision. In the default settings, TamagoClub judges this six times per day. ;If the birth did not occur before the end of the gestation period, it becomes a stillborn. set a4hc.DeliveryRate to 5.0 ;›long a4tc.HiyokoLife Lifetime[min] (Default: 60 * 24 * 300) ;The children have been born and disappear beyond this survival. ;Countermeasure is to be (= save file size) population continues to increase when you play endlessly. set a4tc.HiyokoLife to 60 * 24 * 300 ;›short a4tc.HiyokoLimit Maximum number of children (Default: 100) ;Is the upper limit of the number of children that can exist simultaneously in the world. ;Birth will not be more than it has been reached and this value is set to the number of children. ;You can raise up to 400 maximum. ;It does not make sense because there are only 400 people worth of AI resources available even if you set a value greater than or equal to 401. ;set a4tc.HiyokoLimit to 100 ;Added 04-24-2014: Allows Futa females to produce sperm and impregnate other Futas and Females. (Note that this variable is actually in another ESP but no reason it cannot be set here.) ;set a3ltc.KokumaroMilk to 1 ;›short a4tc.Debug Debug mode[0:Disable 1:Enable 2:Detail] (Default:0) ; Leave the debug log on the console to be enabled. ;a4tc.Debug to 0 Simply copy all of the text in the above spoiler with a text editing tool like Notepad or Notepad++ and save it as an ini file, HiyokoClub.ini. Then add it to your Oblivion/Data/INI folder. It will load when you start Oblivion and use the settings you set up there. You may want to change some settings as these are currently set to the original default settings, or I've commented them out. Simply remove the ; to uncomment and set that variable via this ini, instead of via the console in-game. EDIT 04-24-2014: Added line for enabling KokumaroMilk variable via the ini file. Un-comment it to use it.
himmlisches Posted April 3, 2014 Posted April 3, 2014 I have no clue why, so I'm finally turning for help: Every one of my other mods works just fine, but installing tamago+Hiyoko doesnt do anything (no womb on new character, or settings spells, etc) The x117++ and MBP files seem to be working, as theres about 40 races and whatnot, so I'm at a loss. From what I've been able to tell, my load order is fine (I tried to doublecheck with BOSS's). Help?
rghost Posted April 3, 2014 Posted April 3, 2014 I have no clue why, so I'm finally turning for help: Every one of my other mods works just fine, but installing tamago+Hiyoko doesnt do anything (no womb on new character, or settings spells, etc) The x117++ and MBP files seem to be working, as theres about 40 races and whatnot, so I'm at a loss. From what I've been able to tell, my load order is fine (I tried to doublecheck with BOSS's). Help? Which version of TamagoClub and HiyokoClub? There are different versions available. Latest OBSE installed? Your screenshots of the load order aren't very good. Quote: "To get your load order with OBMM: Just hit import/export, then view load order, then copy it and paste it here." LoversAnimObjectsPriority.esp, LoversIdleAnimsPriority.esp should be last. Look at the pinned Lovers with PK FAQ Thread
himmlisches Posted April 4, 2014 Posted April 4, 2014 I am using the using 1.15c and 1.10a, respectively (the ones on the front page of this thread). My OBSE is the latest version i've found (I believe it is v20, and all the other mods requiring it function properly) What does the post mean when it says to create a bashed file and disable those mods? is that what the issue is? Here is my load order: Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm Chanpon.esm HiyokoClub.esm TamagoClub.esm DLCShiveringIsles.esp Knights.esp DLCBattlehornCastle.esp DLCFrostcrag.esp DLCMehrunesRazor.esp DLCThievesDen.esp DLCHorseArmor.esp DLCVileLair.esp DLCOrrery.esp DLCSpellTomes.esp Natural_Habitat_by_Max_Tael.esp Natural_Vegetation_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp Natural_Weather_HDR_by_Max_Tael.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery - Unofficial Patch.esp DLCFrostcrag - Unofficial Patch.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCMehrunesRazor - Unofficial Patch.esp DLCVileLair - Unofficial Patch.esp DLCSpellTomes - Unofficial Patch.esp Knights - Unofficial Patch.esp DLCBattlehornCastle - Unofficial Patch.esp Unofficial Shivering Isles Patch.esp USIPS Additional Changes.esp Apachii_Wigs_MaleFemale.esp LoversAdultPlayPlusforSSP.esp LoversBed.esp LoversEscapeRapeVPlayer.esp LoversLight.esp LoversPayBandit.esp LoversRapeSlave.esp LoversVoiceSSPplus.esp Oblivion_Character_Overhaul.esp Lovers with PK.esp LoversAnimObjectsPriority.esp LoversIdleAnimsPriority.esp LoversMB2.esp LoversRaperS.esp Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed ENG Race.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp DiabloEF 6 in 1.esp Lop-ears Elf.esp Lop-ears Elf_mini.esp x117 Merged SKSRENs Hair Modules.esp x117Race ENG Race.esp x117race.esp LoversTamagoClub.esp HiyokoGeneratorBroodMother.esp HiyokoGenerator.esp
fejeena Posted April 4, 2014 Posted April 4, 2014 Have you read this ??? LoversAnimObjectsPriority.esp, LoversIdleAnimsPriority.esp should be last. Look at the pinned Lovers with PK FAQ Thread Lovers load order http://www.loverslab.com/topic/4487-please-read-before-posting-here/ here in the Spoiler. And why do you have HiyokoGeneratorBroodMother.esp ?? you don't have LoversCreatures so you can not have creature children.
himmlisches Posted April 4, 2014 Posted April 4, 2014 My apologies; I did read it and update my load order following the first reply to my post, but I guess I posted the outdated one. I can post the new one, if you like, but the only difference is the idle animations location (it did not solve the problem).
NekoTerra Posted April 4, 2014 Posted April 4, 2014 i'm sorry but that load order is a total train wreak and i would be surprised if anything is working right there you did not run boss or are using a massively outdated masterlist try updating to the latest version of boss and running it again http://www.nexusmods.com/oblivion/mods/39215
himmlisches Posted April 4, 2014 Posted April 4, 2014 Wow, I definitely was trying to compare mine with the BOSS list manually, that explains how its functional. Anyways, here's the updated load order (Yes, I added Creatures, and it works. Still no tamago stuff though): Beautiful People 2ch-Ed.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm x117race.esm Chanpon.esm DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp USIPS Additional Changes.esp Natural_Weather_HDR_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Apachii_Wigs_MaleFemale.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Natural_Vegetation_by_Max_Tael.esp LoversTamagoClub.esp HiyokoGenerator.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversBed.esp LoversPayBandit.esp Lovers with PK.esp LoversCreature.esp LoversEscapeRapeVPlayer.esp LoversRapeSlave.esp LoversMB2.esp LoversLight.esp DiabloEF 6 in 1.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed ENG Race.esp x117race.esp x117Race ENG Race.esp Lop-ears Elf.esp Lop-ears Elf_mini.esp Oblivion_Character_Overhaul.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp HiyokoGeneratorBroodMother.esp
fejeena Posted April 4, 2014 Posted April 4, 2014 HiyokoGeneratorBroodMother.esp !!! like this LoversTamagoClub.esp HiyokoGenerator.esp HiyokoGeneratorBroodMother.esp And you have not watched this ? http://www.loverslab.com/topic/4487-please-read-before-posting-here/ Your last 3 mods LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp The rest looks fine, should work.
NekoTerra Posted April 4, 2014 Posted April 4, 2014 i don't see this one in there http://www.nexusmods.com/oblivion/mods/5296 other then that i don't think i see what might be causing it try comparing it to this list http://www.loverslab.com/topic/4487-please-read-before-posting-here/ and if it's still not working try deactivating some of the stuff not needed for lovers to see if one of those is the cause
fejeena Posted April 4, 2014 Posted April 4, 2014 You can use the Unofficial Oblivion Patch but it's no must, I never used it, also the other Unofficial Patches. I use the fixed meshes and textures from the Unofficial Oblivion Patch but not the esp All DLC should be cleaned with Tes4Edit. (But cleaned or not, or Unofficial Patches that has no effect on tamago) Edit: Tamago mods I use http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/page-1 TamagoClub115c_Rev3.7z (esm) post 17 LoversTamagoClub104_eng.7z (esp) post 1 HiyokoClub V1_10a.7z (esm) post 17 Hiyoko Generator (without MBP&x117).7z (esp and ini) http://www.loverslab.com/topic/24785-hiyoko-generator-brood-mother-5-mar-2014/?do=findComment&comment=622895 Hiyoko Generator Brood Mother 1.01 http://www.loverslab.com/topic/24785-hiyoko-generator-brood-mother-5-mar-2014/
himmlisches Posted April 4, 2014 Posted April 4, 2014 Finally! I uninstalled everything (including oblivion) and reinstalled the mods one by one and it finally worked. Thanks for the help guys, I appreciate it.
AnhMinh Posted April 14, 2014 Posted April 14, 2014 Hikoko mature sometime missing head, how to fix it ??
rghost Posted April 18, 2014 Posted April 18, 2014 Hikoko mature sometime missing head, how to fix it ?? Too little information to help. There are many different Hiyoko generators. We don't know what you have installed.
Nepro Posted April 19, 2014 Posted April 19, 2014 Are there lore (dialogue) mods associated with tamagoclub and hiyoko i.e. NPCs react to the player being pregnant, father/mother confession, other NPCs react to other pregnant NPC etc. So far I know: TamogoTopic - you can ask a female NPC about menstruation TamogoNews - message appear whenever npc got pregnant, gave birth etc. HiyokoQuestTarget - quest markers on the map regarding new npcs Lovers Encounter - npc intercourse on npc
Grisbane Posted April 24, 2014 Posted April 24, 2014 having a problem getting tamago to implant sperm.. period, sex with anything shows no sperm in the pc or npc.. i have gone over the load order 50 times at least, compared it with sggested load orders, checked it with boss... nothing. i estimate the problem is missing an esp file for tamago but i have googled everywhere with absolutely no results. i will post load order to qwell the curious Oblivion.esmBeautiful People 2ch-Ed.esmLovers with PK.esmTamagoClub.esmHiyokoClub.esmLoversCreature.esmUnofficial Oblivion Patch.espUOPS Additional Changes.espUOP Vampire Aging & Face Fix.espDLCShiveringIsles.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espMaleBodyReplacerV5.espAlir'sArmor.espIvyArmor_Full.espMHSNKirin.espSilverlight Armor by Jojjo.espDLCThievesDen.espApachii_Goddess_Store.espDLCFrostcrag.espKnights.espHiyokoGenerator.espLoversAdultPlayPlusforSSP.espLoversVoiceSSPplus.espLoversBed.espLoversPayBandit.espLovers with PK.espLoversBitch.espLoversCreature.espLoversBackup2.espLoversRapeSlave.espLoversMB2.espLoversLight.espLoversSlaveTrader.espLSTBravilUnderground.espSetBody.espSpecialanims.espAos Si.espCuteElf11.espX.Races.Comp.espColourwheels Sexy Oblivion OverHaul.espViconia.espBashed Patch, 0.espLoversIdleAnimsPriority.espLoversAnimObjectsPriority.espdemonocus-knockoutspell.esp
mem4ob4 Posted April 24, 2014 Posted April 24, 2014 @Grisbane LoversTamagoClub and FYI: [spoiler] load order [/spoiler] Mem
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