MoonlightIchor Posted November 18, 2019 Posted November 18, 2019 Hey, I'm new to this, but I'm trying to figure these things out on my own. This one problem I can't seem to fix though. Whenever a sexual animation occurs, only the player moves, and the npc or creature just kind of stands there in their idle animation. Any ideas on what I'm doing wrong? My load order is below. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Campfire.esm 7 7 SexLab.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 CreatureFramework.esm 10 a SexLabAroused.esm 11 b SkyUI_SE.esp 12 c Hothtrooper44_ArmorCompilation.esp 13 d Hothtrooper44_Armor_Ecksstra.esp 14 e Joy of Perspective.esp 15 f RealisticNeedsandDiseases.esp 16 10 Point The Way.esp 17 11 Immersive Patrols II.esp 18 12 FNIS.esp 19 13 TKDodge.esp 20 14 FNIS_PCEA2.esp 21 15 Spears.esp 22 16 Immersive Weapons.esp 23 17 RaceMenu.esp 24 18 RaceMenuPlugin.esp 25 19 SOSRaceMenu.esp 26 1a Improved Eyes Skyrim - Vamp.esp 27 1b Improved Eyes Skyrim.esp 28 1c Wildcat - Combat of Skyrim.esp 29 1d DiverseDragonsCollectionSE.esp 30 1e Brows.esp 31 1f FNISSexyMove.esp 32 20 KS Hairdo's.esp 33 21 UIExtensions.esp 34 22 AddItemMenuSE.esp Madhyamaka.esp 35 23 RevertUSSEPFortifyRestoration.esp 36 24 Frostfall.esp 37 25 SamuraiBlades.esp 38 26 Sneak Tools.esp 39 27 Sneak Tools Vanilla Hoods.esp 40 28 Sneak Tools Vanilla Masks.esp 41 29 SamuraiBladesWeapons.esp 42 2a Missives.esp 43 2b Apocalypse - Magic of Skyrim.esp Apocalypse - Ordinator Compatibility Patch.esp 44 2c EasyWheel-AIO.esp 45 2d AMatterOfTime.esp 46 2e iHUD.esp 47 2f Runandwalkpaces.esp 48 30 JoP - Immersive Armors Patch.esp 49 31 SexLabDefeat.esp 50 32 Schlongs of Skyrim.esp 51 33 SOS - Smurf Average Addon.esp 52 34 SLAnimLoader.esp 53 35 MoreNastyCritters.esp 54 36 XPMSE.esp 55 37 Alternate Start - Live Another Life.esp 56 38 Immersive Citizens - AI Overhaul.esp 57 39 Relationship Dialogue Overhaul.esp 58 3a RDO - USSEP Patch.esp
MadMansGun Posted November 18, 2019 Posted November 18, 2019 CreatureFramework needs to be under SexLabAroused and Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 650, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
MoonlightIchor Posted November 18, 2019 Author Posted November 18, 2019 7 hours ago, MadMansGun said: CreatureFramework needs to be under SexLabAroused and Thanks! I'll give all of this a shot after work.
GenioMaestro Posted November 18, 2019 Posted November 18, 2019 9 hours ago, MadMansGun said: CreatureFramework needs to be under SexLabAroused That is enougth. You repeat the same non sense one day afther another. That two mods not have any relation at ESP level. None of the records inside the ESP of CreatureFramework overwrite any record of SexLabAroused. The position and the order of that two plugings in the load order is totally indiferent. Spoiler If we talk about file level, that two mods not have any overwrite and the installation order in NMM or the mod order in the left pane of MO is totally indiferent. Spoiler Stop giving bad advice and suggest changes in the load order that do absolutely nothing.
MadMansGun Posted November 18, 2019 Posted November 18, 2019 1 hour ago, GenioMaestro said: . the problem is INSIDE the scripts, CF will randomly stop working and fail to initialize if it can't see the scripts from SLA, and that's because CF's scripts call on SLA functions. some mod managers may prevent CF's scripts from seeing/reading the SLA scripts if the load order is reversed, this is why SLA needs to be loaded first. now stop being a twat.....and don't expect me to help you when you start seeing "API reference not found" error messages.
Wolborg Posted November 18, 2019 Posted November 18, 2019 OP: What happens when you press NumPad-3 to get out of FreeCam and them press NumPad-3 again?
GenioMaestro Posted November 18, 2019 Posted November 18, 2019 3 hours ago, MadMansGun said: the problem is INSIDE the scripts, CF will randomly stop working and fail to initialize if it can't see the scripts from SLA, and that's because CF's scripts call on SLA functions. some mod managers may prevent CF's scripts from seeing/reading the SLA scripts if the load order is reversed, this is why SLA needs to be loaded first. now stop being a twat.....and don't expect me to help you when you start seeing "API reference not found" error messages. But what are you saying? You not have a minimun idea about how works the ESP's the script and the soft dependencies. Is imposible break a soft dependency changing the load order. Exactly for that we use soft dependency because the load order no mater and the user is free to install or not install the mod. How the initialization of the Creature Framework can be broken "randomly depending of the manager"? Maybe you think the managers make random things? Maybe the game make random things? No be stupid. The managers and the game works perfectly in the 99,99% in the situations. I not know where you get that "API reference not found" but i not see it. The game load every quest before we see the Main Menu and start every quest with Start Game Enabled: Spoiler Before we can press New Game the game has examined every script and report in the log any error in the properties of every script of every quest. Take a look to this log. Four consecutive new games with CreatureFramework.esm before SexLabAroused.esm and none of them have your "API reference not found" and the creatures show dick whitout any problem: Papyrus.0.rar If the script break is caused by a fail in the script and never, absolutelly never, can be caused by the load order.
MadMansGun Posted November 18, 2019 Posted November 18, 2019 3 hours ago, GenioMaestro said: . the CF script suffers from some sort of "race condition" that can cause the soft dependency to become harder than it should be. i don't understand the technical shit behind it (something about "how Papyrus VM builds the type table when CF references the class slautilscr from SexLab Aroused, and if this type is missing, the types defined by CF get fucked up" ), i just know what fixes/prevents it, and that's loading SLA first.
donttouchmethere Posted November 18, 2019 Posted November 18, 2019 I don't understand the tech behind it too, but I can confirm that I get issues ingame if CF is over SLF & SLA, just from experimenting from LO to LO The Problems don't show up right away.
Grey Cloud Posted November 18, 2019 Posted November 18, 2019 For what it's worth and I don't understand the technicals either but I never have trouble with animations letting LOOT sort things. 02 July 2019 (From when I built this machine). 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 CreatureFramework.esm 7 7 WM Flora Fixes.esp 8 8 SGHairPackBase.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b PSQ PlayerSuccubusQuest.esm 12 c EFFCore.esm 13 d ZaZAnimationPack.esm 01 Nov 2019 (Latest I have). 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 EFFCore.esm 7 7 RaceCompatibility.esm 8 8 SGHairPackBase.esm 9 9 WM Flora Fixes.esp 10 a CreatureFramework.esm 11 b ZaZAnimationPack.esm 12 c SexLab.esm 13 d SexLabAroused.esm LOOT puts MNC where it wants too.
MoonlightIchor Posted November 18, 2019 Author Posted November 18, 2019 6 hours ago, Wolborg said: OP: What happens when you press NumPad-3 to get out of FreeCam and them press NumPad-3 again? Nothing changes :/
MoonlightIchor Posted November 18, 2019 Author Posted November 18, 2019 49 minutes ago, Grey Cloud said: For what it's worth and I don't understand the technicals either but I never have trouble with animations letting LOOT sort things. 02 July 2019 (From when I built this machine). 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 CreatureFramework.esm 7 7 WM Flora Fixes.esp 8 8 SGHairPackBase.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b PSQ PlayerSuccubusQuest.esm 12 c EFFCore.esm 13 d ZaZAnimationPack.esm 01 Nov 2019 (Latest I have). 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 EFFCore.esm 7 7 RaceCompatibility.esm 8 8 SGHairPackBase.esm 9 9 WM Flora Fixes.esp 10 a CreatureFramework.esm 11 b ZaZAnimationPack.esm 12 c SexLab.esm 13 d SexLabAroused.esm LOOT puts MNC where it wants too. LOOT sorts mine as well!
MoonlightIchor Posted November 18, 2019 Author Posted November 18, 2019 6 hours ago, GenioMaestro said: But what are you saying? You not have a minimun idea about how works the ESP's the script and the soft dependencies. Is imposible break a soft dependency changing the load order. Exactly for that we use soft dependency because the load order no mater and the user is free to install or not install the mod. How the initialization of the Creature Framework can be broken "randomly depending of the manager"? Maybe you think the managers make random things? Maybe the game make random things? No be stupid. The managers and the game works perfectly in the 99,99% in the situations. I not know where you get that "API reference not found" but i not see it. The game load every quest before we see the Main Menu and start every quest with Start Game Enabled: Reveal hidden contents Before we can press New Game the game has examined every script and report in the log any error in the properties of every script of every quest. Take a look to this log. Four consecutive new games with CreatureFramework.esm before SexLabAroused.esm and none of them have your "API reference not found" and the creatures show dick whitout any problem: Papyrus.0.rar 162.94 kB · 0 downloads If the script break is caused by a fail in the script and never, absolutelly never, can be caused by the load order. I know you're not talking to me, but I will say my problem has nothing to do with dick not showing. I run up to a pack of wolves to test it out, I surrender, it puts my character in the animation, the wolves now have dicks, and then the player moves through the animations while the wolves just stand there and howl. :/
MadMansGun Posted November 18, 2019 Posted November 18, 2019 13 minutes ago, MoonlightIchor said: the wolves just stand there and howl. are you sure that you have the FNIS Creature Pack installed and have "Allow Creature Animation" checked in SexLab's MCM settings? https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
donttouchmethere Posted November 19, 2019 Posted November 19, 2019 8 hours ago, GenioMaestro said: That words go for yours? Because that is yours position and are perfectly applicable to yours. No, because I don't need to. ?♂️ You're the one that wants to force his point no matter the cost. ?♂️ I'm just happy that MMG offers a standardization I can follow in my LO, because a badly positioned CF would be another possible cause for errors. If I follow his advice and still have issues related to creatures and schlongs I can look elsewhere. 8 hours ago, GenioMaestro said: Not, excuse me but i not have any personal problem. I have 50 years, i'm a profesional developer with 30 years of experience and i develop in c++ for more than 20 years. And still you can be wrong. Wouldn't even matter, if your weren't so blockheaded. Also aren't you totally overqualified for tech support? Especially because you know all 60k Nexus Mods. Makes you the ideal person to create a complex mod or help other mod authors in creating mods and forge patches for compatibility issues. That would help more ppl than an esp up or below sexlab aroused =D Makes me wonder: If it doesn't matter for you if CF is over SLAR or below = it works on both positions. Means it doesn't matter what MMG says about the CF position, because both places would work. Means also there would be no harm done if the OP follows MMG's advice or not. This in turn begs the question why you are so upset and aggressive in your way to make a pointless point. Especially because it goes far behind for what the OP asked and also you must know by now -even with low social skills but high tech skills- that this would end in a fruitless debate. Need someone to stoke your ego? Nitpicker syndrome? Do you even want to dominate the tech support? ?
MadMansGun Posted November 19, 2019 Posted November 19, 2019 29 minutes ago, GenioMaestro said: Where is the PROVE? Can you put the links of the reports? CF support thread, MNC (original and SLAL version) support thread, HCOS support thread......... 35 minutes ago, GenioMaestro said: Are you totally sure the problems are caused by that motive? Are you totally sure about if your recomendation solve the problem? yes, since the api error never comes back as long as SexLabAroused stays above CreatureFramework. 42 minutes ago, GenioMaestro said: If they put again the plugings in the original order the problem is happend again? yes but randomly, sometimes on the first save file load, sometimes on every other load, sometimes after a few days of game play.
GenioMaestro Posted November 19, 2019 Posted November 19, 2019 37 minutes ago, MadMansGun said: CF support thread, MNC (original and SLAL version) support thread, HCOS support thread......... yes, since the api error never comes back as long as SexLabAroused stays above CreatureFramework. yes but randomly, sometimes on the first save file load, sometimes on every other load, sometimes after a few days of game play. Please, can you open your mind a bit? We are talking about the mod that you are activelly suporting today called More Nasty Critters. I perfectly know that, in the years 2015, 2016 and 2017, a lot of people have problems with Creature Framework, Nude Creatures and More Nasty Criters and have the message "CreatureFramework API reference not found" and seems that nobody know really WHY that message shown. Some say problems in the instalation, other problems in the managers, other problems with JContaines, others say stupid things about limits inside the VM of the scripts... But all of that no matter because that message is inside the file slncMainQuestScript.psc included in the source code of More Nasty Critters 9.3 slncMainQuestScript.psc Spoiler Form api = none api = CreatureFrameworkUtil.GetAPI() if api != none cfapi = api as CreatureFramework if cfapi != none RegisterForModEvent("CFRegister", "OnCreatureFrameworkRegister") Else config.debugLog(self, "Could not cast api reference.", true) config.debugLog(self, "Maybe CreatureFramework is not installed.", true) Debug.MessageBox("Could not cast CreatureFramework API reference. Maybe CreatureFramework is not installed correctly? Do a clean save and retry.") EndIf Else config.debugLog(self, "CreatureFramework API reference not found.", true) config.debugLog(self, "Maybe CreatureFramework is not installed.", true) Debug.MessageBox("CreatureFramework API reference not found. Maybe CreatureFramework is not installed correctly? Do a clean save and retry.") endif The advice that you are giving only can help to the users that, in 2019, continue ussing the version 9.3 of More Nasty Criters with the old deprecated NudeCreatures. Can you explain me how a user can see that error message when use your new version? More Nasty Critters: SLAL Edition V12RC13 And please, not discuse about developing with a profesional developer, specially if you are not a developer. I not think discuse about 3D modeling, rigging and animations with you because you are expert in that.
GenioMaestro Posted November 19, 2019 Posted November 19, 2019 1 hour ago, donttouchmethere said: No, because I don't need to. ---> You need it. Think a bit about it. Your the one that wants to force his point no matter the cost. --->Because I am absolutely right. I'm just happy that MMG offers a standardization I can follow in my LO, because a badly positioned CF would be another possible cause for errors. Exactly that advice not have any sense. Never, absolutelly never can would cause errors. Simply start another point of confusion because some people say that two mods MUST be in that order while other people say is totally indiferent. One of the two groups is wrong. Do you know which? If I follow his advice and still have issues related to creatures and schlongs I can look elsewhere. Exactly, because move a pluging whitout collision in the load order make absolutelly nothing. 1 hour ago, donttouchmethere said: ... Makes me wonder: If it doesn't matter for you if CF is over SLAR or below = it works on both positions. Means it doesn't matter what MMG says about the CF position, because both places would work. Means also there would be no harm done if the OP follows MMG's advice or not. This in turn begs the question why you are so upset and aggressive in your way to make a pointless point. Especially because it goes far behind for what the OP asked and also you must know by now -even with low social skills but high tech skills- that this would end in a fruitless debate. Need someone to stoke your ego? Nitpicker syndrome? Do you even want to dominate the tech support? ? For one side you are correct. The position of any pluging whitout collision at ESP level is indiferent. Really no matter where you put it. Is exactly the same have it before or after any other pluging. But that is the main motive of my words because that recomendation make absolutelly nothing. Then, why i write all this words? Because I'm sick of people who don't know what they say or why they say it. I'm tired of some users following other people as sheep and repeating their useless words day after day without knowing what they are saying. I can't understand that people keep giving the same stupid advice that they gave years ago. They remain anchored in the past and they don't consider changing their mentality or their ideas. When someone, like me, tells them: That is wrong. The first thing they respond is: Shut up idiot. Well no sir, I don't shut up. Because when I say "That's wrong" You can be absolutely sure that it is wrong. You does not belive me? Check my 1800 messages to see if you find any wrong or false claim. Many treat me crazy. Many people say I have no idea. But I have always been able to demonstrate my words. Returning to the main point, giving that recommendation is useless, as recommending cleaning the masters.
MadMansGun Posted November 19, 2019 Posted November 19, 2019 3 minutes ago, MissyMarzy said: was this issue ever solved? don't know, genio won't fuck off and let me help moonlight.
Grey Cloud Posted November 19, 2019 Posted November 19, 2019 11 minutes ago, MissyMarzy said: was this issue ever solved? 'Ever' as in the 30 hours or so the thread has been open? You could try reading the posts - radical I know but you may learn something.
GenioMaestro Posted November 19, 2019 Posted November 19, 2019 58 minutes ago, MissyMarzy said: was this issue ever solved? YES. The following indication solve the problem with a 100% security: 19 hours ago, MadMansGun said: are you sure that you have the FNIS Creature Pack installed and have "Allow Creature Animation" checked in SexLab's MCM settings? https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ The animals are animated by FNIS Creature Pack 6_1 and you must get it MANUALLY from the Optional files of the download section of FNIS. Install it and run FnisForUsers. Problem solved.
BunneeBee Posted November 19, 2019 Posted November 19, 2019 i tried everything here, nothing seemed to work, gonna reinstall everything i suppose
BunneeBee Posted November 19, 2019 Posted November 19, 2019 oh, i simply forgot to download the creature pack from fnis, proves i'm clearly not the sharpest tool in the shed haha
Zaflis Posted November 19, 2019 Posted November 19, 2019 My suggestion would have been looking into PCEA, you know the "Player Character Exclusive Animations" on a topic where only player animates... Most people don't use PCEA at all so at least to me it's a gray area.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.