DatFluffyboi Posted January 21, 2020 Author Posted January 21, 2020 7 hours ago, RedXr25 said: Yes. I think that my problem is the same as Laz44's problem. The same "could not spawn monster of the type 'bigsis'." (including other mobs from mod) even while being an admin. Could you have a look at that in your free time? (I'm also not excluding that it may be a problem on my side). Gonna see what I can do, This problem shouldn't be happening or be this persistent.
RedXr25 Posted January 22, 2020 Posted January 22, 2020 On 1/21/2020 at 5:45 AM, DatFluffyboi said: Gonna see what I can do, This problem shouldn't be happening or be this persistent. Thanks
MasterTilk Posted January 23, 2020 Posted January 23, 2020 I had played lots of hours, trying to find those big sis, but i didn't found them. Does this mod works?
RedXr25 Posted January 23, 2020 Posted January 23, 2020 11 hours ago, MasterTilk said: I had played lots of hours, trying to find those big sis, but i didn't found them. Does this mod works? It does work, but a file problem showed up and creator of the mod is looking at it, just be patient.... or try to spawn the monsters. If it still doesn't work check later for replays.
red3dred Posted January 23, 2020 Posted January 23, 2020 12 hours ago, MasterTilk said: I had played lots of hours, trying to find those big sis, but i didn't found them. Does this mod works? I had them spawn in a few select biomes, and it was working great. But the problem was, they have very few select biomes and i think not all of them work, as i've yet to see them on my starting planets. Either that or my many other mods are getting in the way of them spawning there. But Tier-2, forest biome, i got them to spawn in a healing-water biome. 28 minutes ago, RedXr25 said: It does work, but a file problem showed up and creator of the mod is looking at it, just be patient.... or try to spawn the monsters. If it still doesn't work check later for replays. If you have your Windows setup to allow you to see and edit file extensions, you should be able to rename the mod's file from <Blake Terramons>.2 to <Blake Terramons>.pak and it should work. I have no clue how that happened, but the file should be the same, just named differently.
MasterTilk Posted January 23, 2020 Posted January 23, 2020 I don't know how it works, but when i renamed the file frome BlakeTheFlareon's Terramons.pak to Blake Terramons.pak, it starts to work. I found them on a next forest planet, lots of them. Now i have another issue. Defeat mod doesn't work whit them.
BlaçkRaven_ Posted January 24, 2020 Posted January 24, 2020 Only use this with BTF Terraphilia x SXB Defeat Support and not with BTF Sexbound Terraphilia mod.Otherwise use aphrodites bow to force the Sexbound API.So you will need BTF Terraphilia x SXB Defeat Support and Blake's Terramons together with sexbound defeat and teratophilia in order to work.
NotHereForever Posted February 20, 2020 Posted February 20, 2020 So, I have a problem. I've downloaded the mod (I presume correctly) and I am somewhat sure that it is activated, since an item added within the file (namely 'witchhat') did not spawn as a perfectly generic item, but rather as a, well, witchhat. HOWEVER, I can not seem to find any Big Sis specimen nor can I spawn one in using one of three IP's that I found within the file ('bigsis', 'bigsiscoco' and 'bigsispumpkin' (yes, I did use /spawnmonster, just in case you were wondering)). I have changed the files name to 'Blake Terramons.pak' and went to another solar system, looked onto multiple forested planets, but to no avail. I'm clueless as to why it isn't working yet and would like some guidelines. Thanks in advance.
SilverClaw319 Posted April 5, 2020 Posted April 5, 2020 what are they identified as in the files for admin spawning?
DatFluffyboi Posted April 15, 2020 Author Posted April 15, 2020 Here's all the ID names for the Mons I know I've said this a lot before, but I do plan on posting a updated version of the mods with more mons soon, after I do a bit more editing and a bit more work. bigsis bigsiscoco bigsispumpkin bigsiswitch alpataurhuntress alpataur I do believe that caprituar and mitzituar are the only two that don't have the SXB animation done just yet.... 1
DatFluffyboi Posted April 15, 2020 Author Posted April 15, 2020 On 2/20/2020 at 10:08 AM, NotHereForever said: So, I have a problem. I've downloaded the mod (I presume correctly) and I am somewhat sure that it is activated, since an item added within the file (namely 'witchhat') did not spawn as a perfectly generic item, but rather as a, well, witchhat. HOWEVER, I can not seem to find any Big Sis specimen nor can I spawn one in using one of three IP's that I found within the file ('bigsis', 'bigsiscoco' and 'bigsispumpkin' (yes, I did use /spawnmonster, just in case you were wondering)). I have changed the files name to 'Blake Terramons.pak' and went to another solar system, looked onto multiple forested planets, but to no avail. I'm clueless as to why it isn't working yet and would like some guidelines. Thanks in advance. I've been hearing the same conflicting issue that it partially works, it's one of the smaller things that I'm trying to fix while I'm pumped with caffeine 1
CupcakeSheep Posted June 9, 2020 Posted June 9, 2020 is this mod going to be updated with more monsters?
i liek katz Posted June 10, 2020 Posted June 10, 2020 13 hours ago, Reena_Ribona said: can you impregnate them? Yes, and with the proper SxB option enabled to show it, they have the assets for visual pregnancy too. If you use a capture pod on one, and impregnate them, I do believe they lose it once returned to the capture pod. I haven't tested this extensively, I just know they lose pregnancy when returned to the capture pod since you can impregnate one, return it, and send it out again, and it won't be pregnant and you can impregnate it again.
BlaçkRaven_ Posted June 11, 2020 Posted June 11, 2020 Indeed once they return to the pod or captured after the impregnation pregnancy is lost. I remember i checked the pods though starcheat item editor a couple months back to confirm it
RGA Posted June 29, 2020 Posted June 29, 2020 Hello, I'm having some problems with this mod and its defeat terraphilia counterpart. The mons don't seem to gain any climax meter, and when I have enough to use the climax button, it doesn't do anything. After I exit interaction and re-enter interaction with the mon it freezes me and the mon in the climax event but again doesn't do anything. Upon exiting interaction the mon disappears but its node area is still in effect. Any help would be appreciated!
DatFluffyboi Posted June 30, 2020 Author Posted June 30, 2020 On 6/9/2020 at 8:30 AM, CupcakeSheep said: is this mod going to be updated with more monsters? Yes, I'm in the mist of designing and adding more monsters to the mod, including some farmables mons. 8 hours ago, RGA said: Hello, I'm having some problems with this mod and its defeat terraphilia counterpart. The mons don't seem to gain any climax meter, and when I have enough to use the climax button, it doesn't do anything. After I exit interaction and re-enter interaction with the mon it freezes me and the mon in the climax event but again doesn't do anything. Upon exiting interaction the mon disappears but its node area is still in effect. Any help would be appreciated! That's a new one, if possible, can you drop your starbound.log file so I can view it? 1
RGA Posted June 30, 2020 Posted June 30, 2020 sure. here's my log for starbound. hopefully it helps locate the problem! starbound.log
DatFluffyboi Posted June 30, 2020 Author Posted June 30, 2020 1 hour ago, RGA said: sure. here's my log for starbound. hopefully it helps locate the problem! starbound.log 2.09 MB · 0 downloads I have't find anything out of the ordinary. The only error I'm seeing is within the Sexbound's moan.lua There is a newer updated version of the Sexbound Mod. Install the latest update and see if that helps. 1
RGA Posted June 30, 2020 Posted June 30, 2020 So after updating sexbound the problem still persists. Can't think of anything that might be causing it. Looking back at the log it still references the moan plugin. UPDATE: it seems furniture objects are also affected by this "bug" UPDATE II: the bug fixed itself when i restored a previously deleted file. it was the terraphilia mod of yours. I read somewhere that if i wanted the terraphilia+defeat i wouldn't need the base terraphilia mod. Re-adding the base terraphilia mod with the terraphilia+defeat mod fixed the problem i had. Don't know why that is the case but its been resolved now UPDATE III: updating sexbound seems to do the bug again. Works in 3.17.4 with both the terraphilia + defeat and base terraphilia for the terramons.
Phantom08 Posted July 21, 2020 Posted July 21, 2020 The bigsis mob over-spawns in one particular biome. There are about twenty that spawn running through a biome and they immediately respawn their numbers after killed. Is there any way to fix this?
Derpree Posted August 10, 2020 Posted August 10, 2020 i tried to spawn in big sis and it just said nil and it didnt spawn
SingleForLife Posted October 23, 2020 Posted October 23, 2020 52 minutes ago, superspyro90 said: any way to just spawn a Big sis? /admin /spawnmonster bigsis /admin if that doesn't work, another way is to install the 'lustbound' mod, going to Lustia via the Lustia ticket and buying a filled capture pod
echothebrother Posted October 30, 2020 Posted October 30, 2020 how do they work really and how do i keep them?
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