mennyt Posted October 29, 2019 Posted October 29, 2019 small tid-bid to anyone who is not up for fully searching or hasn't had too much luck in encountering the elusive and Thicc Big Sis, just summon her with admin commands for a default Big Sis "/spawnmonster bigsis", sorry If i'm breaking your immersion or any personal rules.
DatFluffyboi Posted October 29, 2019 Author Posted October 29, 2019 1 hour ago, mennyt said: small tid-bid to anyone who is not up for fully searching or hasn't had too much luck in encountering the elusive and Thicc Big Sis, just summon her with admin commands for a default Big Sis "/spawnmonster bigsis", sorry If i'm breaking your immersion or any personal rules. You're okay, I don't mind the Terramons monsters id being shown. As long as it's not that of the rarer kinds. When I get more monsters included in Terramon, I'll make a Terramon Monster Chart to showcase the commons and their Monsters id. 1
Laz44 Posted October 29, 2019 Posted October 29, 2019 Can't wait to see what happens next, I remember when I fist saw your concept of it before this came out and I was hyped up for it. Glad to see it working out well.
DatFluffyboi Posted October 29, 2019 Author Posted October 29, 2019 You all won't have to wait that long, Me and the gang are working our hardest to get something out for ya's!
twofiveseven Posted October 29, 2019 Posted October 29, 2019 1 hour ago, DatFluffyboi said: You all won't have to wait that long, Me and the gang are working our hardest to get something out for ya's! ooooh dev team ???
DatFluffyboi Posted October 29, 2019 Author Posted October 29, 2019 33 minutes ago, twofiveseven said: ooooh dev team ??? Sorta X3
ixtheinterloper Posted October 30, 2019 Posted October 30, 2019 now that this thread has calmed down a bit, just here to say keep up the good work the starbound community could definitely use some fresh blood
DatFluffyboi Posted October 30, 2019 Author Posted October 30, 2019 13 hours ago, ixtheinterloper said: now that this thread has calmed down a bit, just here to say keep up the good work the starbound community could definitely use some fresh blood Thanks! Happy to bring in some new content!
smurf123smurf Posted November 1, 2019 Posted November 1, 2019 I've noticed an issue where if you have the mod, load a world where the big sis can spawn, and then uninstall the mod, the game will boot you back to your ship upon it trying to still spawn the bigsis monster. Any fix for this?
red3dred Posted November 1, 2019 Posted November 1, 2019 45 minutes ago, smurf123smurf said: I've noticed an issue where if you have the mod, load a world where the big sis can spawn, and then uninstall the mod, the game will boot you back to your ship upon it trying to still spawn the bigsis monster. Any fix for this? Sadly, that's any monster-adding mod out there. Globaura, Pandora's box, Mini-bosses, etc, all of them rely on the fact that you need new planets, and removing them bricks your planet unless you regenerate it (By deleting it's file and having it be made again, thus loosing all builds on it). This is more a issue that Starbound could fix as a error-treatment fix, simply "If XYZ pool of monsters is flawed, regenerate it instead of bricking the planet". As is, if the information saying "Spawn this type of monster" is pointing to a monster that doesn't exist, it just kicks you back to your ship, but keeps the planet around, and you unable to use it. There are two "fixes", albeit, they're stupid. One, would be to manually edit the planet's file and remove the entry for "bigsis", which is a pain even to people who know modding. Option two, is to disable monsters spawning in that planet altogether. Nothing will spawn if you just beam down and don't move. Take that time to do "/admin", followed by "/disablespawning". I don't know if that's the exact command, but it should disable monsters spawning, thus shouldn't boot you back to the ship. I heard yet another fix would be to use a Terraformer that Terraforms the whole planet, to "refresh" it's information, but that's a slow and really annoying process when you're not allowed to move.
spaccamount Posted December 28, 2019 Posted December 28, 2019 is there some specific thing I have to do with aphrodites bow to make the big sis or alpataur into a sex node cause im shooting it with it multiple times to no avail, do I have to capture it first
mennyt Posted December 30, 2019 Posted December 30, 2019 On 12/28/2019 at 4:15 PM, spaccamount said: is there some specific thing I have to do with aphrodites bow to make the big sis or alpataur into a sex node cause im shooting it with it multiple times to no avail, do I have to capture it first Did you install the terraphilia extension specific to BTF's mons Spoiler Along with normal terraphilia of course
spaccamount Posted January 1, 2020 Posted January 1, 2020 On 12/29/2019 at 11:23 PM, mennyt said: Did you install the terraphilia extension specific to BTF's mons Reveal hidden contents Along with normal terraphilia of course ah i thought that was a wip that was later turned into this
SpectatorNumber3 Posted January 12, 2020 Posted January 12, 2020 Love the Big Sis Poptop monster. Kinda wish THAT was how the Mother Poptop actually looked. Also, the Big Sis herself reminds me of another monster from another game. Any chance we can have a Toy/Teddy Bear Big Sis version? Speaking of different versions, is it possible to change the color of the Witch version to blue/black instead of green/black? It kinda feels too samey with the Pumpkin version and I think blue would go better with the hat. Other than that, excellent work! I'll keep this in watch expectantly!
DatFluffyboi Posted January 14, 2020 Author Posted January 14, 2020 On 1/12/2020 at 12:17 PM, SpectatorNumber3 said: Love the Big Sis Poptop monster. Kinda wish THAT was how the Mother Poptop actually looked. Also, the Big Sis herself reminds me of another monster from another game. Any chance we can have a Toy/Teddy Bear Big Sis version? Speaking of different versions, is it possible to change the color of the Witch version to blue/black instead of green/black? It kinda feels too samey with the Pumpkin version and I think blue would go better with the hat. Other than that, excellent work! I'll keep this in watch expectantly! Funny how you mention a Teddy Bear Version of Big Sis. I wanted to make one when all of Big Sis's sex animations are completed and show it off as a template for large monster like her. I can change Big Sis Witch colors to blue, that's very simple. I'mma do that next time I work on the updates and new monsters.
SpectatorNumber3 Posted January 14, 2020 Posted January 14, 2020 2 hours ago, DatFluffyboi said: Funny how you mention a Teddy Bear Version of Big Sis. I wanted to make one when all of Big Sis's sex animations are completed and show it off as a template for large monster like her. I can change Big Sis Witch colors to blue, that's very simple. I'mma do that next time I work on the updates and new monsters. Sweet! Make its unique drop a Big Sis Plushie decoration and I'll squee with joy XD
DatFluffyboi Posted January 14, 2020 Author Posted January 14, 2020 29 minutes ago, SpectatorNumber3 said: Sweet! Make its unique drop a Big Sis Plushie decoration and I'll squee with joy XD I'll see what I can do, as of now, I'm gonna draw out my next plans
Slaptree Posted January 18, 2020 Posted January 18, 2020 there seems to be an issue with the file. namely the lack of extension like .pak
Laz44 Posted January 18, 2020 Posted January 18, 2020 I've noticed I can't seem to spawn either Bigsis or Alpataur it just says "could not spawn monster of the type 'bigsis'." I am in admin mode so I'm not sure what I'm doing wrong on my end.
DatFluffyboi Posted January 19, 2020 Author Posted January 19, 2020 8 hours ago, Slaptree said: there seems to be an issue with the file. namely the lack of extension like .pak May I ask what kind of extension .pak are you referring to? 3 hours ago, Laz44 said: I've noticed I can't seem to spawn either Bigsis or Alpataur it just says "could not spawn monster of the type 'bigsis'." I am in admin mode so I'm not sure what I'm doing wrong on my end. You should be able to spawn the monsters just find. Have you try downloading the newer version? It should fix up some issues with the monster. If that doesn't work can you send me your Starbound log so I can see what's causing the issue?
Laz44 Posted January 19, 2020 Posted January 19, 2020 3 hours ago, DatFluffyboi said: May I ask what kind of extension .pak are you referring to? You should be able to spawn the monsters just find. Have you try downloading the newer version? It should fix up some issues with the monster. If that doesn't work can you send me your Starbound log so I can see what's causing the issue? I think I noticed the issue, the file is a file instead of a .pak so it doesn't recognise the mod at all.
DatFluffyboi Posted January 19, 2020 Author Posted January 19, 2020 12 minutes ago, Laz44 said: I think I noticed the issue, the file is a file instead of a .pak so it doesn't recognise the mod at all. That's very strange....? Let me know if you still have anymore issues.
RedXr25 Posted January 20, 2020 Posted January 20, 2020 On 1/19/2020 at 4:39 AM, DatFluffyboi said: That's very strange....? Let me know if you still have anymore issues. Yes. I think that my problem is the same as Laz44's problem. The same "could not spawn monster of the type 'bigsis'." (including other mobs from mod) even while being an admin. Could you have a look at that in your free time? (I'm also not excluding that it may be a problem on my side). 1
TheCrazyMask Posted January 21, 2020 Posted January 21, 2020 On 1/18/2020 at 9:26 PM, Laz44 said: I think I noticed the issue, the file is a file instead of a .pak so it doesn't recognise the mod at all. yea that appears to be part of the issue causing the problems with the mod.
BlaçkRaven_ Posted January 21, 2020 Posted January 21, 2020 Just add the extension .pak to the file and its good to go 2
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