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[mod] Teratophilia


red3dred

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Posted
4 minutes ago, AkiraTepes said:

Why does the download say it's been updated if the files are the same ones from July?


Updated mod's description to include the Discord Server link.

Posted
1 hour ago, DreaM MakeR said:

=_= I don't like the idea of discord group, your community talks help everyone learn


Some people dislike Discord, and i can understand that, sadly, it is a much more accessible means to talk and share information. LoversLabs for instance, every previous message is still here, but searching through them is much more complicated if you're using specific terms, while even browing the basic messages manually also take much longer.

While Discord is not a perfect platform, it is also far from being a bad one (Granted, the latest updates sucked), and making the information available to anyone looking for it, for multiple mods, is very helpful. Also makes it far easier for users to reach me or other modders, or even other users.

Posted
12 hours ago, red3dred said:


Some people dislike Discord, and i can understand that, sadly, it is a much more accessible means to talk and share information. LoversLabs for instance, every previous message is still here, but searching through them is much more complicated if you're using specific terms, while even browing the basic messages manually also take much longer.

While Discord is not a perfect platform, it is also far from being a bad one (Granted, the latest updates sucked), and making the information available to anyone looking for it, for multiple mods, is very helpful. Also makes it far easier for users to reach me or other modders, or even other users.

by the by you still have the old server? or did you make a new one?

Posted
8 hours ago, RagnaBlade said:

by the by you still have the old server? or did you make a new one?


The "old" server? The official Sexbound one? It exists, there is not much to it though, which is why the Modding focused one was made. I can invite people to the official one as well, but only privately, as that server is not public.

Posted
3 hours ago, red3dred said:


The "old" server? The official Sexbound one? It exists, there is not much to it though, which is why the Modding focused one was made. I can invite people to the official one as well, but only privately, as that server is not public.

I think it was the modding one, I honestly forget it's been so long... but I think this was back from when I was thinking of making a mod or something, I forget the context for the invite.

Posted
12 hours ago, DreaM MakeR said:

cant impregnate adult poptop .__.


As in, the monster is not impregnable, or the previous issue is still resurfacing?

Posted
1 hour ago, red3dred said:


As in, the monster is not impregnable, or the previous issue is still resurfacing?

Testing the game without frackin mods. Can't impregnate draconis too , add to pregnance conf don't work. (Glitch and floran race ok)

Posted
On 9/12/2022 at 10:25 AM, DreaM MakeR said:

Testing the game without frackin mods. Can't impregnate draconis too , add to pregnance conf don't work. (Glitch and floran race ok)

 

I dont wanna be that gal but maybe you screwed yhe config somehow?

 

I was able to impregnate a female draconis as futa human without touching the config file at all. Maybe some typo error or you forget to config both config files?

Posted
11 hours ago, Secretly Kinky said:

 

I dont wanna be that gal but maybe you screwed yhe config somehow?

 

I was able to impregnate a female draconis as futa human without touching the config file at all. Maybe some typo error or you forget to config both config files?

 
village npc work now that i have uninstalled most frackins mods. I probably screwed pregnance , when set 'preg for all' to true draconis race works (and poptop too), downside is that I can impregnate males .
 Unfortunately the lewd sister poptop didn't show up in 48 hours of play, is it bad luck or did i break the mod? I believe the only mod I installed was Elithian races mod...
need more test but help is appreciated ?
  • 2 weeks later...
Posted
On 9/15/2022 at 1:04 PM, DreaM MakeR said:
 
village npc work now that i have uninstalled most frackins mods. I probably screwed pregnance , when set 'preg for all' to true draconis race works (and poptop too), downside is that I can impregnate males .
 Unfortunately the lewd sister poptop didn't show up in 48 hours of play, is it bad luck or did i break the mod? I believe the only mod I installed was Elithian races mod...
need more test but help is appreciated ?

pretty sure the lewd sister poptop is from a different mod

Posted

This mod is absolutely awesome! Having so much fun seeing my character get put through her paces by these beasts. That said, there seems to be an issue. I'm not sure if this is a known problem but I've been playing around with the monsters that are said to have sex scenes in the Teratophilia Tracker google sheets document. They don't seem to react to the aphrodite arrows, though, and the mod which I installed which was supposed to construct a sex node on defeat also just seems to kill me. In particular, I've had issues getting the voltip, iguarmor, and bobot to fuck my character despite the documentation saying that these monsters should have animations. Is there some known issue with conflicting mods or is the update that is available for download simply not up to date with the google sheets? Either way, the library is very hot already and I'm very eagerly looking forwards to more in the future.

Posted
2 hours ago, dasCKD said:

This mod is absolutely awesome! Having so much fun seeing my character get put through her paces by these beasts. That said, there seems to be an issue. I'm not sure if this is a known problem but I've been playing around with the monsters that are said to have sex scenes in the Teratophilia Tracker google sheets document. They don't seem to react to the aphrodite arrows, though, and the mod which I installed which was supposed to construct a sex node on defeat also just seems to kill me. In particular, I've had issues getting the voltip, iguarmor, and bobot to fuck my character despite the documentation saying that these monsters should have animations. Is there some known issue with conflicting mods or is the update that is available for download simply not up to date with the google sheets? Either way, the library is very hot already and I'm very eagerly looking forwards to more in the future.


Well, yes, because the spread-sheet is being updated as we add more monsters to the mod, but don't release it yet. Those monsters are in the works, to be added in a next update. It's a good way to keep track of what Hexagum is doing mostly. I've been busy with other things like trying to work a API update with folks, and doing PoV assets, so i haven't been putting in much work on expanding the supported list myself. So yeah, Iguarmor, Voltip, Bobot and Ignome, are all listed as compatible but not working because they aren't released yet, i do believe more monsters, like Petricub and Orbide will also get support soon if i get the time to wrap 'em up.

 

Thanks for the compliments, but i can't take 'em myself. Lots of people worked on the project, and i recommend looking at some of their other works! LewdGuard/HighGuard and Hexagum in particular should have plenty of other works.

  • 2 weeks later...
Posted
8 hours ago, iDarknessKun said:

any plans to support Snugget? I would find something interesting involving the pets from that store there

 

... what store?

Ship pets cannot be supported unless someone writes a custom script for them, which in turn will likely cause issues with other mods that interfere with it (EG FU)

And i'll be honest, my capabilities with code are nowhere near good enough to write a implicit behaviour-script inside a lua-script for them. (Ship pets work differently than all other entities in that sense, they seem to have their own script which acts as a behaviour tree)

Posted
11 hours ago, red3dred said:

 

... what store?

Ship pets cannot be supported unless someone writes a custom script for them, which in turn will likely cause issues with other mods that interfere with it (EG FU)

And i'll be honest, my capabilities with code are nowhere near good enough to write a implicit behaviour-script inside a lua-script for them. (Ship pets work differently than all other entities in that sense, they seem to have their own script which acts as a behaviour tree)

ooh....that's sad :(

  • 2 weeks later...
Posted

i am using the defeat method and it's working fine for humanoid characters but every creature that is supported has turned immortal no matter if there is open space or not, is this normal?

Posted
3 hours ago, ninjared1122 said:

i am using the defeat method and it's working fine for humanoid characters but every creature that is supported has turned immortal no matter if there is open space or not, is this normal?


Anything Defeat related is not normal. I cannot offer support for that mod because it's like trying to stop rain with a sieve. No matter what guidance i give, what information i share, it'll always have someone out there report the same bug still happens, that it's not working as intended, and that no amount of sacrifices sated the beast.

Honestly, i wish i could help with Defeat, but the mod is generally dead in the water and nobody wants to fix it up yet...

Posted
19 minutes ago, red3dred said:


Anything Defeat related is not normal. I cannot offer support for that mod because it's like trying to stop rain with a sieve. No matter what guidance i give, what information i share, it'll always have someone out there report the same bug still happens, that it's not working as intended, and that no amount of sacrifices sated the beast.

Honestly, i wish i could help with Defeat, but the mod is generally dead in the water and nobody wants to fix it up yet...

oh ok, thanks for letting me know though so i can know at least which mod exactly is causing it

  • 2 weeks later...
Posted
5 minutes ago, GODDAMNBASTARD said:

is there a way to stop randomly generated monsters from spawning? like the ones you cant fuck


Only way would be to patch them out of every single planet... Which is extremely sensitive. One typo and you break a planet permanently, needing a regen to fix it. There is likely a mod for that somewhere though....

  • 2 weeks later...
Posted
On 11/18/2022 at 4:43 PM, Shade115 said:

Well, that's a creative way to deal with the Ignome's tiny body.


Yeah, extremely tiny monsters often offer very little in ways of supporting them, which would ruin the Sexbound animation (Clipping, no visible details, etc) so we gotta take some freedoms for small monsters.

Also, for people noticing the update recently, added TeratoDefeat support for the latest version. All monsters should be Defeat supported properly. As always, i'm all ears if it doesn't work for some reason, other than Defeat being Defeat.

Posted
51 minutes ago, GODDAMNBASTARD said:

im not into scat anything but im interested, are you gonna do the po and po golem?


... it is part of the project even if no-one involved is interested in doing the support for them...

Posted

I see that when you are defeated by creatures, you are taking advantage of them instead of them doing that. Is there a way to reverse roles or at least randomise them?

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