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[mod] Teratophilia


red3dred

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Posted
12 hours ago, hgfdghdffvdtdr said:
 
update when already or it will not be I know when he will fix his computer, but red can fix a month

If Red will fix his PC in a month, then update will be bigger.

Posted

Alright, sorry folks, had my computer go Kaput during a outage, reinstalled Windows, lost a good amount of files, but backed up and restored all the mod works.

Now, as for the 0.4.0 update, it's pretty much ready, just gotta solve a few things on my end, then i should be able to release it.

A few monsters are currently on the chopping board when it comes to "Are these good enough to release?" so they're being held for now. EG: Wisper, Petricub, Voltip, etc.

Posted
22 minutes ago, red3dred said:

Alright, sorry folks, had my computer go Kaput during a outage, reinstalled Windows, lost a good amount of files, but backed up and restored all the mod works.

Now, as for the 0.4.0 update, it's pretty much ready, just gotta solve a few things on my end, then i should be able to release it.

A few monsters are currently on the chopping board when it comes to "Are these good enough to release?" so they're being held for now. EG: Wisper, Petricub, Voltip, etc.

Publish the mod when you are satisfied with the result, users will wait anyway.

Posted
2 hours ago, MethMoth said:

did anyone have a picture of the list of all the monster?

for some reason i just cant find it in the page


I have to remake the image with the monsters, i didn't get to finish it back when my PC had died.

Posted
21 hours ago, red3dred said:


I have to remake the image with the monsters, i didn't get to finish it back when my PC had died.


[E]


Alright, now that's outta the way... Update is here, change-notes on what changed is available on the bottom of the download page. Enjoy folks.

Posted

Something appears to be broken. I tested with several of the monsters that were changed, but most positions are unavailable. Scaveran appears to have asset issues.

starbound.log

Posted
1 hour ago, Zoroc said:

Something appears to be broken. I tested with several of the monsters that were changed, but most positions are unavailable. Scaveran appears to have asset issues.

 

Oh. You're running Calumny's teratophilia pack, and it's overwriting the Teratophilia content. I was wondering what those errors were.

Yeah that's why Scaveran is broken =V

If someone wants to fix that Calumny support so it works WITH Teratophilia, it should probably load before Terato. Though i think that might lead to even more brokenness, as two mods that add supports to the same monster cause massive issues... I guess Calumny's thing is incompatible for now? The assets will likely be implemented later since they gave me the OK on doing so.

Posted
6 hours ago, red3dred said:

 

Oh. You're running Calumny's teratophilia pack, and it's overwriting the Teratophilia content. I was wondering what those errors were.

Yeah that's why Scaveran is broken =V

If someone wants to fix that Calumny support so it works WITH Teratophilia, it should probably load before Terato. Though i think that might lead to even more brokenness, as two mods that add supports to the same monster cause massive issues... I guess Calumny's thing is incompatible for now? The assets will likely be implemented later since they gave me the OK on doing so.

I've tried putting priority to negative and it still caused issues. (Also for some reason when I tried to unpack the pak and just throw files into old folder - it didn't work.. I dunno why)

 

I guess someone could repack calumny thingy for now, removing current terato supports - for the most hungry peeps that are ok with one pose

Posted

Skimbus is bugged right now, mainly wrong animations and no actor swapping. got some images of it. hope this helps

Screenshot_521.png

Screenshot_522.png

Screenshot_530.png

Screenshot_538.png

Posted
8 hours ago, Laz44 said:

Skimbus is bugged right now, mainly wrong animations and no actor swapping. got some images of it. hope this helps

Screenshot_521.png

Screenshot_522.png

Screenshot_530.png

Screenshot_538.png

Well skimbus is forced to be actor 2 only.. I dunno why your character is in actor 2 pose too..

 

Posted
8 hours ago, Laz44 said:

Skimbus is bugged right now, mainly wrong animations and no actor swapping. got some images of it. hope this helps


Images generally don't help, and a log is preferred, but thanks for the report.

However i'll take the blame for this one! I had assumed we have both actors for Skimbus, could've sworn we did, but apparently we don't. I'll work on that when it's not 6 AM...

Posted
23 hours ago, TemtemLover said:

Well skimbus is forced to be actor 2 only.. I dunno why your character is in actor 2 pose too..

 

Found the problem about this... Maybe I am wrong but this code change solve the layer and pose problem.

in skimbus.monstertype.patch

line 20-26 : ( 0.4.0 )

  {
		"op" : "add",
		"path" : "/baseParameters/statusSettings/stats/forceRole",
		"value" : {
			"baseValue" : 0
		}
  },

 

Should be : 

  {
		"op" : "add",
		"path" : "/baseParameters/statusSettings/stats/forceRole",
		"value" : {
			"baseValue" : 2
		}
  },

 

Posted
18 minutes ago, SeriousGameTester said:

Found the problem about this... Maybe I am wrong but this code change solve the layer and pose problem.

in skimbus.monstertype.patch

line 20-26 : ( 0.4.0 )

  {
		"op" : "add",
		"path" : "/baseParameters/statusSettings/stats/forceRole",
		"value" : {
			"baseValue" : 0
		}
  },

 

Should be : 

  {
		"op" : "add",
		"path" : "/baseParameters/statusSettings/stats/forceRole",
		"value" : {
			"baseValue" : 2
		}
  },

 


Yeah i had removed that value, as i saw it as i was fixing the eggs for monsters, i thought "Don't skimbus have both actors?". Turns out i'm dumbo silly. Lemme fix that...

Posted

Excuse me, is there anyway I could just change the health of the node or whatever it's called after I defeat them? Like if I could just make the health 10 so if I don't feel like doing anything with the monster I've just defeated I could just kill it quickly? 

Posted (edited)
7 hours ago, Zak0ya said:

Excuse me, is there anyway I could just change the health of the node or whatever it's called after I defeat them? Like if I could just make the health 10 so if I don't feel like doing anything with the monster I've just defeated I could just kill it quickly? 


The reason why it has so much health is from the main Sexbound API (Defeat, but the idea was developed from conversations with users about the problem), they have around 100 health to "prevent the nodes being instakilled when in T6+", which it might still one-shot the node at that point. The problem is, the health of the node doesn't scale with the planet's level, which means it'll have 100 health regardless of how strong the monsters/you are.

The solution is changing it inside the Sexbound API's Defeat mod.

Spoiler

image.png.6948040a0a887a63c40e08646c7fd8e8.png

image.png.67ea2cc637e1004a031a38a77a69e199.png

 

Other objects are also "smashable" (breakable) but don't seem to inherit this value (sexbound_node_node has 199 HP for some reason).

Edited by red3dred
Posted (edited)

Hey, I love this mod, but I've found the defeat aspect kinda gets in the way of resource gathering.. meaning I gotta wait like 30 seconds every time I kill something if I wanna get something out of it.. but I also don't wanna get rid of this aspect of the mod cause I like it..
is it possible to get the best of both worlds? Like is it possible to toggle this? If I wanna bang a creature by killing it I can, but if I'm on a meat hunt, I can just go through slaughtering without coating the planet in sex nodes?

Edited by Dracarius
Posted
7 hours ago, Dracarius said:

Hey, I love this mod, but I've found the defeat aspect kinda gets in the way of resource gathering.. meaning I gotta wait like 30 seconds every time I kill something if I wanna get something out of it.. but I also don't wanna get rid of this aspect of the mod cause I like it..
is it possible to get the best of both worlds? Like is it possible to toggle this? If I wanna bang a creature by killing it I can, but if I'm on a meat hunt, I can just go through slaughtering without coating the planet in sex nodes?

One post above you..

  • 2 weeks later...
Posted

heya, i've been reading through and trying to figure out how the "rare" scenes work.
Some kind of a percantage would do, but if there is an admin command to "spawn tha animation in" i would greatly apreaciate it. Thank you.

Posted
2 hours ago, Kloqaxe said:

heya, i've been reading through and trying to figure out how the "rare" scenes work.
Some kind of a percantage would do, but if there is an admin command to "spawn tha animation in" i would greatly apreaciate it. Thank you.


There are no "rare scenes", there are only rare monsters, who some of which, were given one extra sex-position animation.

Posted
1 hour ago, anthonybam5 said:

can you please tell me how to download a pak file so i can try this mod out


?????

You just... download them?

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