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Posted (edited)

Think this is a bug.

For some weird reason during the "battle of whiterun" TOTH npcs randomly appear and stay inside whiterun!? See screenshot.

Spoiler

Untitled.thumb.jpg.ccb7e26633cc3de0be1d522b3e6027f7.jpg

I've loaded a save file to see if it's an one of thing but seen different npcs each time, such as adopted son, a companion member naked holding drinks tray and so on. 

 

Went back into whiterun and they're still there.

I'm using TOTH 2.7.0

Edited by M.BISON
Posted (edited)

Hello @DSHV

 

I'm having an issue with the quest, Pursuit of a Shadow at Karthwasten.

 

I am stock with one of the madman and he is in front of a nude ebony dancer thinking he is a god.

I use every option and have sex with him several time but the quest don't advance. The dancer don't have any special text.

 

Could you give me the CC command to skip this part? I'm having fun with this quest and it's very nice i would prefer not skip the whole Karthwasten.

 

Btw i find another issue or bug in Riverwood with Lucan Valerius.

I bought long time ago the contract with 10 000 gold and when i come inside is shop, Lucan propose to upgrade the deal at the whole body.

I am pretty sure it's not supposed to happen since i bought the contract with gold. It's almost sad he don't impose it.

My character is pretty screw up right now she would have probably accept it.

 

I also wanted to know if you accept to receive some story as suggestion. I did long time ago write a story for a quest with Malur Seloth.

Deviant Court Mage story.txt Keep in mind i did create that story with devious device in mind but if you want to use it go ahead.

 

Btw I have made some change in TOH for changing all the «food» in my barrel with Cum bottle from Sexlab Survival. It's make a real effect on the game

and it can be consider as food. I don't know if you would be interrested.

 

As always is just suggestion and proposition. ;)

 

Thank you

 

Edited by lcewolf
Posted

I just wanted to ask if anyone else was already working on an English, non-machine translation? I've been going through the .esp for a week now and I've only completed almost half of it.  Just half! There is simply an insane amount of content with this mod!  That's not a complaint though, and I want to thank DSHV for all of his work. But I'm not sure how much more editing in xedit I can take. And I'd hate to get to the end finally, only to find out someone has already translated this >.<

My goal was to get the English flowing well enough so that a new set of generated voice files would not sound so jarring.  And of course, muh immersion.

Posted
On 4/21/2023 at 7:56 PM, Alex749 said:

What is new in the update?

Added a link to the merge version in the description.

On 4/22/2023 at 4:11 AM, M.BISON said:

TOTH npcs randomly appear and stay inside whiterun!?

I see that Whiterun Sign is not where she should be. Do you use mods that change the behavior of NPCs? Specifically replacing the package DoNothing?

On 4/22/2023 at 9:15 PM, xiaomaomao213 said:

I have a question, if i can update 2.6.0 to 2.7.2 without a new start game.

Yes, but better to 2.7.3. Merge version to merge version, normal version to normal.

On 4/22/2023 at 11:22 PM, shiagwen said:

vendors have approx 1000 gold more than normal, no perks yet.

I haven't touched that.

On 4/23/2023 at 10:23 AM, lcewolf said:

I am stock with one of the madman and he is in front of a nude ebony dancer thinking he is a god.

He can be convinced with an Illusion above 80, or simply by asking a paradox about an unliftable stone. Or use setstage AAAPoSKarthwasten 30 and unlock the door to Sanctuary. He must also give you A Children's Anuad.

On 4/23/2023 at 10:23 AM, lcewolf said:

I also wanted to know if you accept to receive some story as suggestion.

Yes. Thank you.

 

Posted
4 hours ago, DSHV said:
On 4/22/2023 at 1:11 AM, M.BISON said:

TOTH npcs randomly appear and stay inside whiterun!?

I see that Whiterun Sign is not where she should be. Do you use mods that change the behavior of NPCs? Specifically replacing the package DoNothing?

 

Hmm could be Relationship Dialogue System? But I don't know how to check, how do I find out?

 

The Whiterun sign (npc with yoke) is normally always in that same spot doing nothing but the quest "battle for whiterun" makes her move and other random TOTH npcs spawn to that area T-T

Posted

Can you make more creature content ?

for example that bruiser is following her, then he wants her to have sex with all draugr / falmer / etc in the dungeons they just entered ?

 

could you make the companion war whore to get real gold and faction for the acts she does with the companions ?

that scenery is already covered in the mod confabulation, which was a continuation of solutions

 

you seem to avoid zaz devices and animations, but it seems clear that she would be whipped regularly from bruiser and the others. also bruiser uses her as toilet, which can be animated with zaz

Posted

@shiagwen Hi there, go ahead and play through the Night mammoths questline if you haven't already. 

 

there's some creature content like with Stud, which is a Troll. I'm working on a newish quest/NPC which will include stuff with draugr and Chaurus. 

 

Posted
On 4/15/2023 at 12:29 AM, dovehello said:

In serpent's quest "Fan Service", I need to train the fan , I have tried every option (spit , kick , humiliate , watch sex), but no progress, and Bruiser has no new chatlog. Did I miss something?

20230415152701.png.b5c695550f481ad3a11cf19c445f1a13.png

 

Hello there, I'm the guy that wrote the dialogs, this is all the content as of now, I posted a rough draft of more dialogs but they weren't added due to them being unfinished. 

 

And as of now I don't have plans to continue this quest, I plan on focusing on the Night Mammoths. But if you want. You can continue the quest by writing the scripts and posting them here for DSHV. 

Posted
On 4/24/2023 at 9:46 PM, Elias De Lorde said:

So how do i add the dirty stone in Scratcher's Inventory?

Find id with help dirty, then click on him in the console and additem *baseID* 1.

On 4/24/2023 at 11:00 PM, M.BISON said:

other random TOTH npcs spawn to that area T-T

Well, if they are not particularly important, then you can disable them in the console.

On 4/25/2023 at 10:24 AM, Duncan Idaho said:

The new Happiness Farm is on top of Camp Steadwatch added by More Bandit Camps.

I have already moved the farm because of this. But this camp does not prevent you from completing the quests?

21 hours ago, shiagwen said:

Can you make more creature content ?

Yes. I add this content to other quests. For example in the main quest or Pursuit of a Shadow.

20 hours ago, Electric Aether said:

this is all the content as of now,

This quest can be completed by raising his/her obedience level and showing it off to Bruiser.

Posted
5 hours ago, DSHV said:

I have already moved the farm because of this. But this camp does not prevent you from completing the quests?

The way the farm is right now is not without issues, but its playable. Not sure if its because I updated from the previous version, but
-The skeever, horse and dog have been in the bandit camp not the farm
-Two of the bandits been in the farm and tried to kill all the animals
-Bandits are really bad neighbors and try to fight the npc's so even tho they cant get in through the locked gate you cant talk to the npc's while they are in fight

I simply used the console to kill the bandits, resurrect the animals and move the animals where they belong and then went to start the quest, but of course that is not ideal. The position of the farm as it is now is also not that great as there is barely any at least somewhat even ground for animations to play out nicely. Other then that I really liked that quest. The end was pretty good when he said
(farm quest spoiler)

Spoiler

the worst punishment for a slave is to be given freedom and I kinda felt that as I went back like two times after walking out already to make sure I didnt miss a part of the quest as I didnt expect to get my freedom like that without a catch lol


With that dialogue in mind it would be nice if some quests like this one would be repeatable. They'd also make great outcomes for other mods like simple slavery, but I dont know if either thing is in the scope of what you want to do with your mod.


 

Posted

In my SE/AE game, the farm is on top of the bandit camp and they fight. You can't enter the front gate of the camp and you can't ascend the watch tower. And there is so much traffic in the area that once someone becomes hostile it attracts a crowd that just stands around outside. 

 

 

Posted
On 7/20/2022 at 5:14 AM, PragmaticPoon said:

I had a persistent CTD when I entered the Winking Skeever in solitude. I've been self troubleshooting this for almost an hour but I found a solution. I am posting it so if anyone googles the issue like I did, they can find the solution. I couldn't find anything. Mods I have installed that reference the Winking Skeever are Public Whore, ELFX, Citizens of Tamriel, Populated Skyrim for BaboDialogue, and obviously Troubles of Heroine.

 

From being in SSEdit, I thought the issue was related to a ToH twin event in the Winking Skeever but that wasn't it at all. The issue is the doppleganger event. I disabled the doppleganger event in the mcm menu for ToH and the CTD resolved itself.

 

I hope this helps someone googling the issue if they run into this problem.

same issue, the game crash even with the latest version 2.7.3

Posted

Shouldn't the male maid/butler in the hearthfire addon be in the male position in animations? He took the female position during sex with my female player.

Posted (edited)
On 2/25/2023 at 4:09 AM, DSHV said:

When an NPC copies the appearance, that NPC also copies the voice. And PC doesn't have a voice, so I think it's random. I don't know a solution other than loading a save. Do you play with xVASynth voice pack?

 

Hey, sorry for the super late reply, I play with the merged version only, do not know if that's the issue but every other npc is working fine to me. The doppelganger just does not have a voice, is this issue only happening to me? Am I missing something? If xVASynth is the issue, how do I install it? 

Edited by matcm149
Posted
14 hours ago, matcm149 said:

 

Hey, sorry for the super late reply, I play with the merged version only, do not know if that's the issue but every other npc is working fine to me. The doppelganger just does not have a voice, is this issue only happening to me? Am I missing something? If xVASynth is the issue, how do I install it? 

 

xVASynth is a program, not a mod.  The doppelganger copies the voice of your character which defaults to "male eventoned." I believe you may have to switch your voice in xedit to whichever voices were used in the voice pack, before the doppleganger will be voiced.  But I'm also not sure which ones those are and they might not be available for all voice types.  For example, if you wanted an arrogant high elf doppleganger, you may have to change your voice type to "female elfhaughty" and the voice pack would have to exist for it but I don't think it does.

Posted

If @DSHV is taking suggestions, I'd love to see some kind of integration with the Legacy of Dragonborn mod!  It would be a real treat to have museum patrons come in and insult your displays unless you agree to raise their "opinion/cock" somehow. Or they can comment on the hall of paintings and suggest lewding it up.  Maybe some females offer/are forced to become nude manequins for the museum?  Even something like changing the package of some of the Solitude NPCs from this mod to wander into the museum from time to time would be incredibly immersive and still sexy if they continue to try and sex up your character.

Posted (edited)
2 hours ago, quietlychamil said:

 

xVASynth is a program, not a mod.  The doppelganger copies the voice of your character which defaults to "male eventoned." I believe you may have to switch your voice in xedit to whichever voices were used in the voice pack, before the doppleganger will be voiced.  But I'm also not sure which ones those are and they might not be available for all voice types.  For example, if you wanted an arrogant high elf doppleganger, you may have to change your voice type to "female elfhaughty" and the voice pack would have to exist for it but I don't think it does.

Oh I see. I would not mind at all if the doppelganger defaults to that voice (specially because I do not know how to change the voice in xEdit as I don't see option for it). But as I said it doesn't even have that default voice. If I have the xVASynth app what would I need to do? I can't find any instructions.

Edited by matcm149
Posted
2 hours ago, matcm149 said:

Oh I see. I would not mind at all if the doppelganger defaults to that voice (specially because I do not know how to change the voice in xEdit as I don't see option for it). But as I said it doesn't even have that default voice. If I have the xVASynth app what would I need to do? I can't find any instructions.

Doublecheeseburger made a guide, linked below. It's actually extremely easy to use.  But if you have a bit of money to burn, you can give it the 11labs treatment.  There's a nexus mod that extracts what you need for easy uploading.  Oh, that I had a job in this shitty economy. I would love for this excellent mod to have proper voicing.

 

You can google 11 labs, I don't want to link anything and derail this thread.

Posted

Hey buddy, can you please replace this rocks with non cave ones? When using Skyrim remastered caves, it turns them to ice ones.

 

Cell is in the console.

 

Screen-Shot4731.png
Screen-Shot4733.png
Screen-Shot4732.png

 

 

Posted

Eorlund Gray-Mane had already died (in my playthroughs HE ALWAYS DIES! some time after completing the companions quests). Therefore, I cannot talk to him during the impostor-hunt quest. What now? Couldn't you choose a different companion fella. Perhaps one with a less lethal prognosis?

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