Mushano Posted January 26, 2021 Posted January 26, 2021 I wish I was a better modder, but I ain't... However, I've made some changes to the script to hopefully solve some of the more common issues with the mod. All Blackscreen/Wakeup effects are disabled. Wakeup is replaced by a ragdoll effect instead. Followers don't start on the floor after waking up. (Had issues where the followers were stuck to the floor for forever.) "Scan First" still scans first, but has a high chance of creating spawns also. (Right now it's at 90% chance). Males actually take the male position, or rather, position 2. No more random pegging the males by females, unless the animation reverses the order of the actors. Male followers don't get fucked by other males, instead they are also cowridden. I suppose I could make it random what happens to them, but this took me all day to do. Male players still get fucked in the ass. Night guard actually gets disabled if you remove a night guard. Night guards have a higher chance of falling asleep within 6-8 hours. Night guard status gets removed if they get captured and raped. You're going to have to ask them again to be a night guard. Night guard has an increasing failure rate the hornier they get. Before it was consensual, now they just get raped. If a night guard gets raped, up to 4 followers will also get raped while you are free to attack and rescue them. In the event an NPC is chosen to be the rapist, they will not aggro you right after. Any additional spawns will still aggro you. Followers can't be chosen to be the rapist if they are out of the supported 4. Followers only is currently disabled until I rewrite that potion a bit. sldn2_upkeep.psc sldn2_upkeep.pex 2
rodrigo2 Posted January 26, 2021 Posted January 26, 2021 11 hours ago, Mushano said: I wish I was a better modder, but I ain't... However, I've made some changes to the script to hopefully solve some of the more common issues with the mod. All Blackscreen/Wakeup effects are disabled. Wakeup is replaced by a ragdoll effect instead. Followers don't start on the floor after waking up. (Had issues where the followers were stuck to the floor for forever.) "Scan First" still scans first, but has a high chance of creating spawns also. (Right now it's at 90% chance). Males actually take the male position, or rather, position 2. No more random pegging the males by females, unless the animation reverses the order of the actors. Male followers don't get fucked by other males, instead they are also cowridden. I suppose I could make it random what happens to them, but this took me all day to do. Male players still get fucked in the ass. Night guard actually gets disabled if you remove a night guard. Night guards have a higher chance of falling asleep within 6-8 hours. Night guard status gets removed if they get captured and raped. You're going to have to ask them again to be a night guard. Night guard has an increasing failure rate the hornier they get. Before it was consensual, now they just get raped. If a night guard gets raped, up to 4 followers will also get raped while you are free to attack and rescue them. In the event an NPC is chosen to be the rapist, they will not aggro you right after. Any additional spawns will still aggro you. Followers can't be chosen to be the rapist if they are out of the supported 4. Followers only is currently disabled until I rewrite that potion a bit. sldn2_upkeep.psc 93.29 kB · 2 downloads sldn2_upkeep.pex 81.41 kB · 2 downloads How exactly do we use these two file? Nomkaz's mod first, these two after? Or should these two overwrite the original mod? Dumb question, would it be a radical change to allow the PC to fight back against the rapist in some way?
Mushano Posted January 26, 2021 Posted January 26, 2021 22 hours ago, rodrigo2 said: How exactly do we use these two file? Nomkaz's mod first, these two after? Or should these two overwrite the original mod? Dumb question, would it be a radical change to allow the PC to fight back against the rapist in some way? 1. Install Nomkaz's version, then replace the single .pex script. The .psc script is there in case you want to see my source edits. 2. Probably beyond my scope right now to create a struggle meter like defeat... What kind of resist were you looking for? If it's just random chance, I could do that. If it's based on some stat, maybe? I'm still working on the script, I've made some errors that made it too likely for the night guard to get raped. I'm digging through Sands of Time's sleep encounter mod to see how that works and am moving away from static npcs in SLDN to the NPCs already in a form list in base skyrim. Probably will add creatures from Dawnguard and Dragonborn later too. Sidenote: I found a way to get out of being stuck in ragdoll mode after all these years. console: player.pushactoraway player 1 to ragdoll yourself again. or just use this bat file. reset.txt So, I've been trying to get the mod to recognize more than 4 followers, but no matter what I do, it stops at 4.... I've spent too many hours trying to just modify that, and I've gotten nowhere. Anyhow, I'm just going to upload this here in case anyone wants to take a look at it. These are the only files I've changed. 1
rodrigo2 Posted January 27, 2021 Posted January 27, 2021 5 hours ago, Mushano said: 1. Install Nomkaz's version, then replace the single .pex script. The .psc script is there in case you want to see my source edits. 2. Probably beyond my scope right now to create a struggle meter like defeat... What kind of resist were you looking for? If it's just random chance, I could do that. If it's based on some stat, maybe? I'm still working on the script, I've made some errors that made it too likely for the night guard to get raped. I'm digging through Sands of Time's sleep encounter mod to see how that works and am moving away from static npcs in SLDN to the NPCs already in a form list in base skyrim. Probably will add creatures from Dawnguard and Dragonborn later too. Sidenote: I found a way to get out of being stuck in ragdoll mode after all these years. console: player.pushactoraway player 1 to ragdoll yourself again. or just use this bat file. reset.txt 29 B · 2 downloads So, I've been trying to get the mod to recognize more than 4 followers, but no matter what I do, it stops at 4.... I've spent too many hours trying to just modify that, and I've gotten nowhere. Anyhow, I'm just going to upload this here in case anyone wants to take a look at it. These are the only files I've changed. sldn2-modified.7z 46.99 kB · 0 downloads A struggle based on random chance would be much better than having the PC not resist at all So if you can do that, that would be great! I tried arranging for sleep rape through SL Adventure, but that function never seems to work even when set to 100%. The SOT Sleep mod is one I've frequently used. The only problem is when the nighttime attackers make no sense: like being attacked by a draughr and a giant spider in a tavern inn.
rodrigo2 Posted January 27, 2021 Posted January 27, 2021 14 hours ago, Mushano said: 1. Install Nomkaz's version, then replace the single .pex script. The .psc script is there in case you want to see my source edits. 2. Probably beyond my scope right now to create a struggle meter like defeat... What kind of resist were you looking for? If it's just random chance, I could do that. If it's based on some stat, maybe? I'm still working on the script, I've made some errors that made it too likely for the night guard to get raped. I'm digging through Sands of Time's sleep encounter mod to see how that works and am moving away from static npcs in SLDN to the NPCs already in a form list in base skyrim. Probably will add creatures from Dawnguard and Dragonborn later too. Sidenote: I found a way to get out of being stuck in ragdoll mode after all these years. console: player.pushactoraway player 1 to ragdoll yourself again. or just use this bat file. reset.txt 29 B · 3 downloads So, I've been trying to get the mod to recognize more than 4 followers, but no matter what I do, it stops at 4.... I've spent too many hours trying to just modify that, and I've gotten nowhere. Anyhow, I'm just going to upload this here in case anyone wants to take a look at it. These are the only files I've changed. sldn2-modified.7z 46.99 kB · 0 downloads Okay, just tried out Dangerous Nights with your pex file added in. Here's what happened with my PC lodging at the Bannered Mare and with Orgy set at 50%. Usually one of the NPCs that regularly hangs out at the inn came up for festivities: Hulda, Uthgerd, etc. And the mod would spawn a generic NPC, a bandit or a thief. Initially, all three characters -- 2 NPC & PC -- would undress on the top of the bed in preparation for the animation, but then the animation wouldn't trigger. Other times, the inn NPC would recognize the 2nd NPC as a thief or bandit and attack her. OTOH, set orgies to "off" with only one NPC appearing at night, an inn regular would come and have fun with the PC and everything would work properly. 1
Mushano Posted January 27, 2021 Posted January 27, 2021 16 hours ago, rodrigo2 said: A struggle based on random chance would be much better than having the PC not resist at all So if you can do that, that would be great! I tried arranging for sleep rape through SL Adventure, but that function never seems to work even when set to 100%. The SOT Sleep mod is one I've frequently used. The only problem is when the nighttime attackers make no sense: like being attacked by a draughr and a giant spider in a tavern inn. 8 hours ago, rodrigo2 said: Okay, just tried out Dangerous Nights with your pex file added in. Here's what happened with my PC lodging at the Bannered Mare and with Orgy set at 50%. Usually one of the NPCs that regularly hangs out at the inn came up for festivities: Hulda, Uthgerd, etc. And the mod would spawn a generic NPC, a bandit or a thief. Initially, all three characters -- 2 NPC & PC -- would undress on the top of the bed in preparation for the animation, but then the animation wouldn't trigger. Other times, the inn NPC would recognize the 2nd NPC as a thief or bandit and attack her. OTOH, set orgies to "off" with only one NPC appearing at night, an inn regular would come and have fun with the PC and everything would work properly. I'll do what I can. Orgy wise, I'm not getting the issue you're getting... The orgy animation is playing for me and all involved gets used in an orgy, granted that there were available actors to pair up. The NPC attacking the thief thing I can see happening because I'm not changing the NPC's faction, and the thief is a hostile faction. This was to prevent any crime being attributed to the PC and getting the NPC hated or killed by the PC. I'm not sure what the best solution to that would be, to be honest. sldn2-modified.7z Here, try replacing your files with this batch. Install Nomkaz's version first, then update those files with these files. I've moved the aggression until after all the sex is done and there is a 30% chance your player will "push" away your attacker resulting in no sex if it's an NPC or enemy. I haven't modified it to work with night guard or follower yet. 1
rodrigo2 Posted January 30, 2021 Posted January 30, 2021 On 1/27/2021 at 11:18 AM, Mushano said: I'll do what I can. Orgy wise, I'm not getting the issue you're getting... The orgy animation is playing for me and all involved gets used in an orgy, granted that there were available actors to pair up. The NPC attacking the thief thing I can see happening because I'm not changing the NPC's faction, and the thief is a hostile faction. This was to prevent any crime being attributed to the PC and getting the NPC hated or killed by the PC. I'm not sure what the best solution to that would be, to be honest. sldn2-modified.7z 49.21 kB · 1 download Here, try replacing your files with this batch. Install Nomkaz's version first, then update those files with these files. I've moved the aggression until after all the sex is done and there is a 30% chance your player will "push" away your attacker resulting in no sex if it's an NPC or enemy. I haven't modified it to work with night guard or follower yet. Many thanks for your work in trying to keep this mod viable. I put some time in to compare the Nomkaz original with your first modification and then your second modification. I might as well lay out the results. First off, I conducted the test with my female PC staying at the Bannered Mare in Whiterun. I always play her as a lesbian, so the Bannered Mare is good because there are at least 5 female NPCs that hang out there given my setup. First, regarding the orgy function, I couldn't get it to work at all with Nomkaz's conversion. With your first adjustment via the pex file, the orgy might start up, but instead of having the PC and two NPCs going through the animation, I would generally get the three characters just standing there and doing nothing. Orgy worked the best with your second set of modifications. Either I would get one regular NPC and one spawned NPC - always a thief - or if I set it to spawn only, I would get two thieves. The odd thing, however, is that the two NPCs will ultimately fight each other and the PC. If the PC is assaulted by two thieves, the thieves will fight each other and the PC after the animation is over. Apparently, each thief is a faction of one. They don't recognize each other as part of the same group. The fight between thieves can also lead to a tavern-wide fight that can be quite entertaining! (Could bandits be substituted for thieves? Bandits at least recognize each other and don't attack each other. They work well in the SOT Sleep Encounters mod.) Note, you did throw in the possibility that a PC might fight off an assault. This works well. Basically, when this comes up, the offending NPCs are thrown to the ground. If one of the NPCs is a normal NPC, he/she leaves the room and goes back to business on the tavern floor. When a thief or two thieves are repulsed, they go to the interior balcony overlooking the Bannered Mare tavern floor and just calmly sit down like normal tavern patrons. No more hostility to PC or other NPCs. As to the single assailant setting, it works for all three options. With the Nomkaz conversion, there is that goofy dialogue that can come up when the assailant is a thief. It only has one option where the PC agrees to sex, making it totally worthless. Not to mention the wording is awkward, perhaps the mod author is not a native speaker. Would it be possible to fix the dialogue up? Have thief give options of "your body or your money?" And you might add the option of PC defiantly deciding to fight the thief. (Sort of like the random encounter.) One good thing about the Nomkaz version: if the assailant is a thief, they will immediately begin running away after the sex animation is over. In the two adjustments you made, the thief is mellow and simply hangs around. If the PC is so inclined (and Defeat is installed), they can easily knock down the thief and take advantage of them. Otherwise, the thief will just hang out. One change you made was to change the opening imagery with the PC going into ragdoll. Would it be possible to substitute a custom animation? Perhaps have the assailant on top of the PC on the bed in the missionary position trying to dominate her while the PC's legs kick wildly. This opening animation would end with the PC losing consciousness, her legs going limp etc. ....and then transition to sex animation. (This special animation is something I'd be willing to pay for from one of the LL animators to help spice up the mod.) 1
rodrigo2 Posted February 11, 2021 Posted February 11, 2021 Part of the fun of using mods is seeing the unexpected interplay between totally unrelated mods. One of the mods I use in addition to Dangerous Nights is the Missives mod. One of tasks you can receive from Missives is to hunt down a vampire that hangs out at specified inns and taverns. Normally how that works is my PC shows up at the tavern and if the vampire is there, she kills the vampire and reports it to patrolling Vigilants of Stendarr to get the reward. If the vampire isn't there yet, my PC will go and rent a room for the night and she will wake up every two hours to check if the vampire is in the tavern. Well this time, the vampire added by Missives surprised my PC in bed and started performing Cunninglingus on my PC. Toward the end of the animation, a Vigilant -- added by the Diverse Skyrim mod -- showed up and killed the vampire while still in the middle of sex. Not one of the more heroic episodes in my PC's adventures! 1
nomkaz Posted February 11, 2021 Author Posted February 11, 2021 Just to clarify, my conversions perform exactly as the mod does on LE, aside from some SKSE64/SexLab SE variations. I convert them, I do not edit them in any way, as I know nothing about making mods. Those that make improvements like Mushano did are fixing things that are issues with the original mod. If they work well, I usually incorporate them into the mod with full credit.
sissylover19 Posted February 26, 2021 Posted February 26, 2021 So I set this mod so it has a 0% chance in inns and player homes yet it still happens anyway to turn these features of in certain places like inns
nomkaz Posted February 27, 2021 Author Posted February 27, 2021 On 1/27/2021 at 11:18 AM, Mushano said: I'll do what I can. Orgy wise, I'm not getting the issue you're getting... The orgy animation is playing for me and all involved gets used in an orgy, granted that there were available actors to pair up. The NPC attacking the thief thing I can see happening because I'm not changing the NPC's faction, and the thief is a hostile faction. This was to prevent any crime being attributed to the PC and getting the NPC hated or killed by the PC. I'm not sure what the best solution to that would be, to be honest. sldn2-modified.7z 49.21 kB · 16 downloads Here, try replacing your files with this batch. Install Nomkaz's version first, then update those files with these files. I've moved the aggression until after all the sex is done and there is a 30% chance your player will "push" away your attacker resulting in no sex if it's an NPC or enemy. I haven't modified it to work with night guard or follower yet. I uploaded a versions that includes your scripts. I called it; "Mushano's Cut" ;p
Mushano Posted February 27, 2021 Posted February 27, 2021 On 1/30/2021 at 5:29 AM, rodrigo2 said: Many thanks for your work in trying to keep this mod viable. I put some time in to compare the Nomkaz original with your first modification and then your second modification. I might as well lay out the results. First off, I conducted the test with my female PC staying at the Bannered Mare in Whiterun. I always play her as a lesbian, so the Bannered Mare is good because there are at least 5 female NPCs that hang out there given my setup. First, regarding the orgy function, I couldn't get it to work at all with Nomkaz's conversion. With your first adjustment via the pex file, the orgy might start up, but instead of having the PC and two NPCs going through the animation, I would generally get the three characters just standing there and doing nothing. Orgy worked the best with your second set of modifications. Either I would get one regular NPC and one spawned NPC - always a thief - or if I set it to spawn only, I would get two thieves. The odd thing, however, is that the two NPCs will ultimately fight each other and the PC. If the PC is assaulted by two thieves, the thieves will fight each other and the PC after the animation is over. Apparently, each thief is a faction of one. They don't recognize each other as part of the same group. The fight between thieves can also lead to a tavern-wide fight that can be quite entertaining! (Could bandits be substituted for thieves? Bandits at least recognize each other and don't attack each other. They work well in the SOT Sleep Encounters mod.) Note, you did throw in the possibility that a PC might fight off an assault. This works well. Basically, when this comes up, the offending NPCs are thrown to the ground. If one of the NPCs is a normal NPC, he/she leaves the room and goes back to business on the tavern floor. When a thief or two thieves are repulsed, they go to the interior balcony overlooking the Bannered Mare tavern floor and just calmly sit down like normal tavern patrons. No more hostility to PC or other NPCs. As to the single assailant setting, it works for all three options. With the Nomkaz conversion, there is that goofy dialogue that can come up when the assailant is a thief. It only has one option where the PC agrees to sex, making it totally worthless. Not to mention the wording is awkward, perhaps the mod author is not a native speaker. Would it be possible to fix the dialogue up? Have thief give options of "your body or your money?" And you might add the option of PC defiantly deciding to fight the thief. (Sort of like the random encounter.) One good thing about the Nomkaz version: if the assailant is a thief, they will immediately begin running away after the sex animation is over. In the two adjustments you made, the thief is mellow and simply hangs around. If the PC is so inclined (and Defeat is installed), they can easily knock down the thief and take advantage of them. Otherwise, the thief will just hang out. One change you made was to change the opening imagery with the PC going into ragdoll. Would it be possible to substitute a custom animation? Perhaps have the assailant on top of the PC on the bed in the missionary position trying to dominate her while the PC's legs kick wildly. This opening animation would end with the PC losing consciousness, her legs going limp etc. ....and then transition to sex animation. (This special animation is something I'd be willing to pay for from one of the LL animators to help spice up the mod.) Hmm... It's been a while, and I've worked on it a little, but I have no idea what I've done since I've last posted. Here's my latest version. The dialogue bit, I'm not sure yet if I can fix that with simple edits or if I have to go into the creation kit and try to figure out how it works. It's probably the latter unfortunately from what I remember about xEdit. That might be a bit too hard for me to do, currently. I'm avoiding custom animations for the PC because that's what usually leads to softlocks if for some reason the animation doesn't clear properly. (Also I have no ability to make animations, so someone else would have to actually supply the animation.) 14 hours ago, nomkaz said: I uploaded a versions that includes your scripts. I called it; "Mushano's Cut" ? Thanks Nomkaz. Here's an updated version in which I don't quite remember what I changed other than the fact that I added different types of enemies available to assault the player/follower. SexLabDangerousNights2.esp sldn2_upkeep.pex sldn2_upkeep.psc 1
rodrigo2 Posted February 28, 2021 Posted February 28, 2021 3 hours ago, Mushano said: Hmm... It's been a while, and I've worked on it a little, but I have no idea what I've done since I've last posted. Here's my latest version. The dialogue bit, I'm not sure yet if I can fix that with simple edits or if I have to go into the creation kit and try to figure out how it works. It's probably the latter unfortunately from what I remember about xEdit. That might be a bit too hard for me to do, currently. I'm avoiding custom animations for the PC because that's what usually leads to softlocks if for some reason the animation doesn't clear properly. (Also I have no ability to make animations, so someone else would have to actually supply the animation.) Thanks Nomkaz. Here's an updated version in which I don't quite remember what I changed other than the fact that I added different types of enemies available to assault the player/follower. SexLabDangerousNights2.esp 62.45 kB · 0 downloads sldn2_upkeep.pex 85.61 kB · 0 downloads sldn2_upkeep.psc 106.7 kB · 0 downloads What do we do with the pex and psc files? Just drop them into mod folder? Regarding my question about adding a special animation, I myself would be willing to pay for one to be made for the mod since I can't make animations either. But this, only if it could be made to work with the mod. One of these days, I really need to learn to mod myself!
nomkaz Posted February 28, 2021 Author Posted February 28, 2021 8 minutes ago, rodrigo2 said: What do we do with the pex and psc files? Just drop them into mod folder? Regarding my question about adding a special animation, I myself would be willing to pay for one to be made for the mod since I can't make animations either. But this, only if it could be made to work with the mod. One of these days, I really need to learn to mod myself! They are already in the new upload. v2.4.2
Caco Demon Posted February 28, 2021 Posted February 28, 2021 Thanks for updating this. Always nice to see some life return to old mods. If you're looking for any more ideas, there's one feature in particular I've always felt was missing in the MCM: The ability to specify which followers will attempt to rape a sleeping player based on gender. (Male followers only, futa followers only, etc.)
Mushano Posted March 1, 2021 Posted March 1, 2021 Updated the .esp.... I took a look at it and realized I never did finish the enemy list. A couple of them were spider lists copied again and again as a placeholder. Apologies to anyone who hates spiders. Here's an updated .esp with the potential spawn lists fixed. SexLabDangerousNights2.esp
Killer. Posted March 20, 2021 Posted March 20, 2021 Have anyone else have issues with this mod not working in the College of Winterhold in both the Halls of Attainment and the Arch-Mage's Quarters? . Was using Immersive College of Winterhold first and then made a new game without the mod but that also didn't work even if I used player home spell in both cells to make sure it's registering as a home. When I went to sleep, nothing happened in both spawn attackers mode and scanning for nearby npcs so nothing spawned or teleported to me. It works everywhere elsewhere but in the college so I want to see if that is a problem anyone else have or it's just me.
nomkaz Posted March 22, 2021 Author Posted March 22, 2021 On 3/20/2021 at 12:02 PM, Killer. said: Have anyone else have issues with this mod not working in the College of Winterhold in both the Halls of Attainment and the Arch-Mage's Quarters? . Was using Immersive College of Winterhold first and then made a new game without the mod but that also didn't work even if I used player home spell in both cells to make sure it's registering as a home. When I went to sleep, nothing happened in both spawn attackers mode and scanning for nearby npcs so nothing spawned or teleported to me. It works everywhere elsewhere but in the college so I want to see if that is a problem anyone else have or it's just me. It's possible that the author removed that from the equation because every college overhaul rearranges the cell, and a patch would have to be made for each one.
Killer. Posted March 22, 2021 Posted March 22, 2021 19 minutes ago, nomkaz said: It's possible that the author removed that from the equation because every college overhaul rearranges the cell, and a patch would have to be made for each one. Alright then, thank you.
Gundalypse Posted March 27, 2021 Posted March 27, 2021 So I updated to the newest version, never tested the other Mushano versions. Seems to work exactly like the original except it now has a ragdoll effect on the PC and any follower. The NPCs like thieves and bandits now get attacked on sight by anyone in the Inns, sometimes the fight just breaks out without any action happening. I personally play with a lot of additional bandit mods like OBIS and others. Dunno if that is altering the factions of the night attackers or not. I think I might just go back to Nomkaz's last ported version for now. 1
VladDOS Posted April 11, 2021 Posted April 11, 2021 On 3/27/2021 at 7:21 AM, Gundalypse said: So I updated to the newest version, never tested the other Mushano versions. Seems to work exactly like the original except it now has a ragdoll effect on the PC and any follower. The NPCs like thieves and bandits now get attacked on sight by anyone in the Inns, sometimes the fight just breaks out without any action happening. I personally play with a lot of additional bandit mods like OBIS and others. Dunno if that is altering the factions of the night attackers or not. I think I might just go back to Nomkaz's last ported version for now. I have just the same bug, but in addition the ragdoll animation leaves my character bugged with stuck camera and 0 control up to the beginning of the sexlab scene. The scene itself then begins, but all actors are frozen off-sync, there are sounds but no movement at all (slal registered, fnis done, exclude) also the scene can't be ended or controlled in any way, at this point the only thing i could do is to restart the game, reverting to original ver.
nomkaz Posted April 11, 2021 Author Posted April 11, 2021 6 hours ago, VladDOS said: I have just the same bug, but in addition the ragdoll animation leaves my character bugged with stuck camera and 0 control up to the beginning of the sexlab scene. The scene itself then begins, but all actors are frozen off-sync, there are sounds but no movement at all (slal registered, fnis done, exclude) also the scene can't be ended or controlled in any way, at this point the only thing i could do is to restart the game, reverting to original ver. @Mushano any ideas?
S_Ha Posted May 7, 2021 Posted May 7, 2021 I tried the last version. (the mushano-one). But everytime the ragdoll-effect occurs after sleep, the character got stuck inside the floor. Then the animation starts still inside the floor and after the animation the character got "teleportet" somewhere ?outside the gameworld?. (maybe this ragdoll is related to death? because I use a respawn-mod.) all the animations work when there is no ragdoll before animation-start
Mushano Posted May 22, 2021 Posted May 22, 2021 It's been a month or so since I've been here... I have to say that the ragdoll effect is a simple paralysis effect that is already in the game + a small push force (also already in the game). Unfortunately, if you have too many other mods/scripts installed, the thing that seems to happen is that the game "forgots" to fire the command to remove the paralysis. You'll have to enter in these console commands to try to fix it. player.forceav paralysis 0 player.setunconscious 0 pushactoraway player 1 Also, don't try to update it mid-game unless you clean the save. I think I changed things too much at this point for a simple upgrade to work. About the aggressive NPCs attacking each other, to make it as uncomplicated as possible and compatible with just the base game and dlcs, I couldn't find a way to cast a calm spell on them through scripting, so they are just naturally aggressive since they come from the ingame leveled NPC list and are tagged as such (bandits/thieves/whatever). Most moral NPCs are naturally aggressive towards these summoned NPCs. Here, I modified the script so that all NPCs created by the mod will have their aggression start at 0. If they are hated by another NPC though, they might still get attacked. sldn2_upkeep.pex sldn2_upkeep.psc 2
Mombasa69 Posted May 23, 2021 Posted May 23, 2021 This is a great mod! But it's still creating spawned vampires with black faces, only spawned ones, other vampires in game are perfectly fine. (Still not really much of a big issue hardly ever get attacked by vampires anyway) Many Thanks for such a great mod, one of my all time favourites. ?
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