spoonsinger Posted March 23, 2022 Posted March 23, 2022 On 2/16/2022 at 4:21 AM, nomkaz said: Would you mind if I incorporated this into the mod download as an updated version? With full credit of course. Lo!. Don't know what's gone wrong but the SexLab Dangerous Nights 2 SE v2.5.7z loaded up on Feb 24th doesn't contain the changes uploaded by satanfist on Feb 14th. (Check the source. The mcmconfig changes arn't in there, and therefore it always sets "safe = false" in the IsItSafe function because it's still using the old 'mcm' declerative. (e.g. 'if mcm.enabled == false' will always be false because of the aformentioned bugipoos)
Back2friday Posted March 24, 2022 Posted March 24, 2022 What is fixed? Why should i update? The old version i have works just fine. 1
spoonsinger Posted March 24, 2022 Posted March 24, 2022 7 hours ago, Back2friday said: What is fixed? Why should i update? The old version i have works just fine. It was in reference to this post about compiler errors when compiling and how renaming instances of "mcm" in the source to "mcmconfig" fixed it. Interestingly the 'mcm' version didn't throw errors for me when compiling but it just didn't pass MCM config information to "sldn2_upkeep.psc" when actually running, hence it always thought it was disabled - which is why I went to compile the code because it wasn't working for me from a fresh build and I needed to trace why. I put it down to the wonders and vagaries of Bethesda products. 2
Tenner Posted April 3, 2022 Posted April 3, 2022 How hard would it be to launch a SexLab Defeat struggling event or something along those lines, instead of just an instant scene? Would this be possible with just a little switcheroo of some scripts? 4
Vaala Posted April 27, 2022 Posted April 27, 2022 On 12/9/2021 at 12:39 AM, MANCUB121 said: I'm getting a weird issue where I will get a black screen every time I wake up when I'm camping. Not sure why. I don't have any of the mods other individuals have listed as a conflict. If I'm a complete newb, how do I fix this? I'm willing to learn. OK New weird issue. I fall to the ground as if I've died but I haven't died. I just lay there every time I enter a new cell, it takes about 2 seconds and then suddenly I'm on the floor and can't get up. I've run FNIS with no issues, have all the prerequisites and no incompatibilities. This is super weird lol. type "sisme 1" in console. If that doesn't work type "sisme 0" (all without speech marks of course). 1
sexualandroidgynoid Posted May 14, 2022 Posted May 14, 2022 Follower is walking in place after an attack.
zelurker Posted May 15, 2022 Posted May 15, 2022 There is a problem with spiders, it seems to happen more often if sleeping naked for some reason (I didn't know sleep outfit did matter !). Anyway when sleeping in a player home so 5% chance of event, creatures disabled (unchecked) + 0% chance in the mcm for spiders, 1 spider almost always appear if sleeping 7-8 hours ! For some reason it's not hostile when it appears, so I have time to wake up, go into sneak mode, ready a weapon, and annihilate it ! It's not so easy, it's a high level one, it usually requires more than 1 attack, but since it never attacks first, it's not a big danger. But it shouldn't happen. Using "funerary rites" spell from I don't know which spell package to make the corpse disappear after that... it's a workaround, but sometimes I have to do that 2 ou 3 times during a night, so I am thinking about sleeping with some outfit at least !
EmertX Posted May 24, 2022 Posted May 24, 2022 On 4/9/2020 at 6:23 PM, saberTech2171 said: I am getting that same issue on my game. Found the same fix by disabling the mod. Found that this happens if I am sleeping in a tent out doors. For this issue, open console and type rimod 000F756E THen close console and this will allow you to play
EmertX Posted May 24, 2022 Posted May 24, 2022 On 4/3/2022 at 4:30 PM, Tenner said: How hard would it be to launch a SexLab Defeat struggling event or something along those lines, instead of just an instant scene? Would this be possible with just a little switcheroo of some scripts? Yeah, Actually I did that with my custom copy. You can struggle (using a call to defeat function) so you can at least try to defend from attacks. Only issue is that in Inns, sometimes quest givers will attack you and of in defeat you have configured to NPCs to help, they all will aggro into your attacker.
Tenner Posted May 25, 2022 Posted May 25, 2022 13 hours ago, EmertX said: Yeah, Actually I did that with my custom copy. You can struggle (using a call to defeat function) so you can at least try to defend from attacks. Only issue is that in Inns, sometimes quest givers will attack you and of in defeat you have configured to NPCs to help, they all will aggro into your attacker. Perhaps the solution is to check if the attacker has any quests associated with them, and if true, turn all NPCs in combat with them friendly? Or at least apply a calm aura on them? I'm no modding genius, but that'd be one fix I could imagine. It would probably also be too much time needed to be worth the effort.
SimpleLife Posted June 15, 2022 Posted June 15, 2022 Is it intended that the attacker attacks the player? I recall it used to be automatic with no chance to fight back, but now ever event starts with a dialogue, then combat.
Chlodwig Posted June 16, 2022 Posted June 16, 2022 I got a issue with the mod, it always spawns 3 Wolfs and a dead thief when a night attack happens.... even when I deactivate creatures. Anyone ecountered a similar issue... should i reinstall the mod?
Dovahbear91 Posted June 27, 2022 Posted June 27, 2022 On 7/5/2021 at 2:58 AM, Ronivan said: All animations work fine, except for the animal ones. No animal animal is ever played, and the creature just stay put there without moving. Perhaps I'm missing something? Run FNIS and FNIS creature pack first, then run Nemsis. This will overwrite the Human Fnis behaviours while keeping the creature ones. A bit Jank. But until Nemesis supports creatures this is the solution
KingstonPrince7 Posted July 15, 2022 Posted July 15, 2022 Looks like the last update fixed the issue where enemies simply attack you (I have the "attack talks to player" option at 100), so the mod just works. I wonder... is there a way to make it don't trigger on 1st person?
Carnotaurus Posted August 14, 2022 Posted August 14, 2022 On 6/27/2020 at 3:31 AM, nomkaz said: No. I tested it with GTB, and GTB messes things up with both this mod and the Dark Brotherhood intro, so I personally stay away from it now. Disappointing. I have this problem with both the LE and SE versions of this mod and GTB used together but it was only with some types of beds (dwemer usually) and some situations (like waking up to a noise but there being no one around). I do like GTB because it is more natural and immersive than my character waking up standing fully clothed next to the bed. So I guess I'll be keeping GTB and disabling this mod. (BTW, GTB never messed up the sleeping needed for the Dark Brotherhood in the original LE version.)
DonQuiWho Posted August 15, 2022 Posted August 15, 2022 10 hours ago, Carnotaurus said: Disappointing. I have this problem with both the LE and SE versions of this mod and GTB used together but it was only with some types of beds (dwemer usually) and some situations (like waking up to a noise but there being no one around). I do like GTB because it is more natural and immersive than my character waking up standing fully clothed next to the bed. So I guess I'll be keeping GTB and disabling this mod. (BTW, GTB never messed up the sleeping needed for the Dark Brotherhood in the original LE version.) That's probably sensible I have tried persevering with this thing, having had it installed in my 3 current gaes, and those before, and I have never had it 'work' once, despite whatever I do to tweak the settings every so often Only version that I ever had function was the original LE version from about 5 or 6 years ago. If this worked as well as that did, I'd be recommending it, but ..... ?♂️
BlackSheep1503 Posted October 6, 2022 Posted October 6, 2022 Haven't seen it yet so, does anyone have a suggestion to get mannequins to not be targeted? I have the fucking mannequin in Lakeview trying to get some of my character in the middle of the night and it's stupid. I have mannequins behave and it still isn't working
cj3fgvs Posted December 31, 2022 Posted December 31, 2022 I meet problems in the latest version. "Night Attack 5" (player along get attacked) works at first, but once I ask a follower to guard for the night, the MOD seems to consider there is always a guard even if I dismiss every follower, after that "Night Attack 5" will never happen and "Night Attack 0" will happen but always end up with "Alert, we are under attack!", which attacker just stand there doing nothing. I tried to change every MCM settings. But it will only make "Night Attack 2" and "Night Attack 3" happen (follower take advantage of player and follower as victim). The player never get involved.
grassmudhorse Posted January 17, 2023 Posted January 17, 2023 On 12/31/2022 at 3:01 PM, cj3fgvs said: I meet problems in the latest version. "Night Attack 5" (player along get attacked) works at first, but once I ask a follower to guard for the night, the MOD seems to consider there is always a guard even if I dismiss every follower, after that "Night Attack 5" will never happen and "Night Attack 0" will happen but always end up with "Alert, we are under attack!", which attacker just stand there doing nothing. I tried to change every MCM settings. But it will only make "Night Attack 2" and "Night Attack 3" happen (follower take advantage of player and follower as victim). The player never get involved. Did you ever figure out a fix? I think I have a similar problem.
Saint_Olaf Posted January 20, 2023 Posted January 20, 2023 On 1/17/2023 at 4:59 AM, grassmudhorse said: Did you ever figure out a fix? I think I have a similar problem. Same here. Screen blacks out. Under attack message, Thieves sitting around eating food and drinking with a few dead thieves lying around. I am sure there is a mod or load order conflict but I can't figure it out. If I sleep 2-3 times there might be 10 thieves lounging around like the own the place and nothing happens.
grassmudhorse Posted January 26, 2023 Posted January 26, 2023 On 1/20/2023 at 8:28 PM, Saint_Olaf said: Same here. Screen blacks out. Under attack message, Thieves sitting around eating food and drinking with a few dead thieves lying around. I am sure there is a mod or load order conflict but I can't figure it out. If I sleep 2-3 times there might be 10 thieves lounging around like the own the place and nothing happens. Does your game crash if you just stand there staring at the 'attackers' for a while (around 10-15 seconds)?
Saint_Olaf Posted February 14, 2023 Posted February 14, 2023 On 1/26/2023 at 8:05 AM, grassmudhorse said: Does your game crash if you just stand there staring at the 'attackers' for a while (around 10-15 seconds)? Updated version, Reordered mods started a new game. Fixed it. 1
TheDethToad Posted March 1, 2023 Posted March 1, 2023 The only thing I've had go wonky with this mod is that after casting the Safe Location Spell, there's a left over sound constantly playing, like I'm charging up a fire ball or something. Anyone else get this?
PeepoLeFrog Posted May 29, 2023 Posted May 29, 2023 I haven't had any issues with the mod but every since the update, the scene is always Night Attack 5 and it's a frost bite spider. I already tried turning on "no spiders", disabling creature, turning percentage to 0% but it still happens.
trazibol Posted June 22, 2023 Posted June 22, 2023 On 21/03/2020 at 06:36, TrxXx said: J'avais un CTD avec ce mod, j'ai essayé les correctifs mentionnés dans le fil pour tenter de le réparer mais le framework .NET me disait que c'était quelque chose à voir avec les fichiers facegen. Grâce aux tests, j'ai découvert que quelques-uns utilisaient BSTriShape alors que la majorité utilisait BSDynamicTriShape. Faire apparaître les PNJ avec le BSTriShape et tenter de leur parler a provoqué le CTD, alors je suis allé régénérer les PNJ qui utilisaient BSTriShape (et j'ai confirmé avec NifSkope qu'ils utilisaient maintenant BSDynamicTriShape) et avec quelques tests préliminaires, je peux dire que mes CTD se sont arrêtés . J'ai inclus mon correctif dans ce post et dans le fichier readme, j'ai mis quelques instructions qui expliquent comment tester si vous rencontrez cette cause de plantage. Correction possible d'un crash SLDN2.7z 224,69 ko · 138 téléchargements your patch has solved the CTD problem Thanks a lot
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