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(1.1) RimNudeWorld v2.0.5 - genitals and breasts textures for RJW


ShauaPuta

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Posted

Here's the Fell Tribes patch with a correction for the Bear race, along with a quick setup for Klickmala and the Skeleton race from Wa! Skeleton! if anyone else actually uses that. Although, for that one I recommend using a race support patch, unless you actually want Skeleton's with fleshy bits, and not something like decayed or ghost instead. The genitals aren't actually attached to anything, but it should look fine as the race has a green glow around them, so they could just be written off as floating by magical power, or something. Who cares, skeletons with dicks/boobs are funny.

 

NudePatch-Klickmala.xml

NudePatch-WaSkeleton.xml

Posted

Vaginas don't display at all on my install. Anyone else facing this problem?

Posted

Is there any way to use this with a Children Mod? I get two types of Genitals/Breasts, its like one adult version ontop of the fitting one.

 

7gIeMYj.png

Posted

Nice mod! I have an a error...not sure what it's about. It seem to about an xml when refering to skincolor.

 

Is it harmless, or an a bad error?

 

XML error: <useSkinColor>false</useSkinColor> doesn't correspond to any field in type BodyAddon. Context: <li><path>Genitals/Pubes/Pubes</path><bodyPart>Genitals</bodyPart><shaderType>Transparent</shaderType><inFrontOfBody>true</inFrontOfBody><layerOffset>-0.289</layerOffset><drawnInBed>false</drawnInBed><useSkinColor>false</useSkinColor><hiddenUnderApparelFor><li>Legs</li></hiddenUnderApparelFor><hediffGraphics><CatVagina>Genitals/Pubes/Pubes4</CatVagina><DemonVagina>Genitals/Pubes/Pubes_Demon</DemonVagina><GhostVagina>Genitals/Pubes/Pubes_Ghost</GhostVagina></hediffGraphics><offsets><south><bodyTypes><Male>(-0.42,0.3)</Male><Female>(-0.42,0.24)</Female><Fat>(-0.42,0.24)</Fat><Thin>(-0.42,0.3)</Thin><Hulk>(-0.42,0.088)</Hulk></bodyTypes></south><north><bodyTypes><Male>(-0.03,0.5)</Male><Female>(-0.06,0.47)</Female><Fat>(0.06,0.46)</Fat><Thin>(-0.096,0.46)</Thin><Hulk>(0,0.41)</Hulk></bodyTypes></north><east><bodyTypes><Male>(-0.49,-0.1901)</Male><Female>(-0.4854,-0.2469)</Female><Fat>(-0.6634,-0.2793)</Fat><Thin>(-0.383,-0.1908)</Thin><Hulk>(-0.3832,-0.4262)</Hulk></bodyTypes></east></offsets></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
 

Posted
On 11/1/2020 at 9:59 AM, Necrosad11 said:

None of my alien races are displaying anything, also I noticed there is no Bun patch in the 1.2 folder.

Make sure to get the newest version, 2.0.6

 

It seems to have the new patch for buns. At-least I assume.

  • 2 weeks later...
Posted
On 11/1/2020 at 10:07 AM, Beaujet said:

Nice mod! I have an a error...not sure what it's about. It seem to about an xml when refering to skincolor.

 

Is it harmless, or an a bad error?

 

XML error: <useSkinColor>false</useSkinColor> doesn't correspond to any field in type BodyAddon. Context: <li><path>Genitals/Pubes/Pubes</path><bodyPart>Genitals</bodyPart><shaderType>Transparent</shaderType><inFrontOfBody>true</inFrontOfBody><layerOffset>-0.289</layerOffset><drawnInBed>false</drawnInBed><useSkinColor>false</useSkinColor><hiddenUnderApparelFor><li>Legs</li></hiddenUnderApparelFor><hediffGraphics><CatVagina>Genitals/Pubes/Pubes4</CatVagina><DemonVagina>Genitals/Pubes/Pubes_Demon</DemonVagina><GhostVagina>Genitals/Pubes/Pubes_Ghost</GhostVagina></hediffGraphics><offsets><south><bodyTypes><Male>(-0.42,0.3)</Male><Female>(-0.42,0.24)</Female><Fat>(-0.42,0.24)</Fat><Thin>(-0.42,0.3)</Thin><Hulk>(-0.42,0.088)</Hulk></bodyTypes></south><north><bodyTypes><Male>(-0.03,0.5)</Male><Female>(-0.06,0.47)</Female><Fat>(0.06,0.46)</Fat><Thin>(-0.096,0.46)</Thin><Hulk>(0,0.41)</Hulk></bodyTypes></north><east><bodyTypes><Male>(-0.49,-0.1901)</Male><Female>(-0.4854,-0.2469)</Female><Fat>(-0.6634,-0.2793)</Fat><Thin>(-0.383,-0.1908)</Thin><Hulk>(-0.3832,-0.4262)</Hulk></bodyTypes></east></offsets></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
 

Don't know if it is bad or not but if you want to deal with the error, remove the race mod responsible for that. In my case, it is kurin nsfw edition.

Posted
15 hours ago, TheREALButtFace said:

I don't know if this was solved already, but I am having trouble with this glitch. All of the females show up like this, while the men work fine.

I would recommend removing FemaleBB mods, because that is what's causing the floating textures. If you need FemaleBB Support as a prerequisite mod, then you can go into options and turn the slider down to 0% spawn chance.

Posted
6 hours ago, destruxion94 said:

I would recommend removing FemaleBB mods, because that is what's causing the floating textures. If you need FemaleBB Support as a prerequisite mod, then you can go into options and turn the slider down to 0% spawn chance.

Thank you my good sir. It works now, but I lost my kijinns.

  • 3 weeks later...
Posted

Hi there.

 

I am not able that the pawns show their vaginas. And pubic hair is placed in a wrong place.

 

Breasts are working as it is supossed to do.

 

Penises also working well. 

 

One can see how those mods are set to make them work properly.

 

Is there something I can do to fix it? Any help is welcome. 

 

image.png.5c04e5a1df9537c49fd885fc2f2c3f5a.png

 

image.png.b2373b0257bd9c8e6f31d209c89f74fa.png

Posted
On 8/26/2020 at 3:23 AM, Tory187 said:

To those using this mod in 1.2 and have everything working fine but just arent able to see vaginas on humans then this file here will fix that.

 

Pubes for humans fixed.

 

Changed vagina texture layer to -0.289 from -0.29 (causes vaginas to show now)

Changed pube texture layer to -0.288 from -0.289 (no zlayer issues)

Changed pube offset values (fixes pube chest hair)

 

Install: Merge patches folder in .zip with patches folder in RimNude. Overwrite human patch file.


RNW1.2HumanFix.zip 4.1 kB · 860 downloads
 

 

It works for me. Thanks!

 

Just one thing, the pubic hair is not set in the right place yet.

 

image.png.643720a614db18c1a7e8b1883ec3597d.png

Posted
On 12/12/2020 at 9:09 AM, rayoII said:

Hi there.

 

I am not able that the pawns show their vaginas. And pubic hair is placed in a wrong place.

 

Breasts are working as it is supossed to do.

 

Penises also working well. 

 

One can see how those mods are set to make them work properly.

 

Is there something I can do to fix it? Any help is welcome. 

 

image.png.5c04e5a1df9537c49fd885fc2f2c3f5a.png

 

image.png.b2373b0257bd9c8e6f31d209c89f74fa.png

What is RJW - Charms?  I've tried searching but came up empty.

 

Edit: found it!

Posted

I get errors about TreePenises and TurtlePenises, ScaleBreasts, is this just me or do you guys just roll with a list of exceptions.

Quote

Could not resolve cross-reference: No Verse.HediffDef named TreePenis found to give to AlienRace.AlienPartGenerator+BodyAddonHediffGraphic AlienRace.AlienPartGenerator+BodyAddonHediffGraphic
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
 

Quote

Could not resolve cross-reference: No Verse.HediffDef named ScaleBreasts found to give to AlienRace.AlienPartGenerator+BodyAddonHediffGraphic AlienRace.AlienPartGenerator+BodyAddonHediffGraphic
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

 

Posted
 

Here's the Fell Tribes patch with a correction for the Bear race, along with a quick setup for Klickmala and the Skeleton race from Wa! Skeleton! if anyone else actually uses that. Although, for that one I recommend using a race support patch, unless you actually want Skeleton's with fleshy bits, and not something like decayed or ghost instead. The genitals aren't actually attached to anything, but it should look fine as the race has a green glow around them, so they could just be written off as floating by magical power, or something. Who cares, skeletons with dicks/boobs are funny.

 

NudePatch-Klickmala.xml 46.13 kB ·

NudePatch-WaSkeleton.xml 46.1 kB ·

Do not see Fell patch, so here is a quick-made non-corrected one, just in case. Don't know how to fix colors for foxes, parts need to be moved to the right a bit

Okay, found what to do with colors, trying to fix


Colors are fixed
 

NudePatch-Fell.xml

Posted
 

I get errors about TreePenises and TurtlePenises, ScaleBreasts, is this just me or do you guys just roll with a list of exceptions.

 

cross reference errors are harmless
it just means you dont have race support

Posted
On 12/22/2020 at 5:51 PM, yaranaikahollow said:

cross reference errors are harmless
it just means you dont have race support

 "do you guys just roll with a list of exceptions." - yes

 

Posted
On 12/22/2020 at 9:40 AM, Roshag said:

Do not see Fell patch, so here is a quick-made non-corrected one, just in case. Don't know how to fix colors for foxes, parts need to be moved to the right a bit

Okay, found what to do with colors, trying to fix


Colors are fixed
 

NudePatch-Fell.xml 92.94 kB · 2 downloads

Oh yeah, I removed it since there is one included now in the main download, with corrected offsets and color channels. I was just lazy and didn't up the text in my comment.

Posted
6 hours ago, what_smellz said:

Oh yeah, I removed it since there is one included now in the main download, with corrected offsets and color channels. I was just lazy and didn't up the text in my comment.

There are no Fells in 2.0.6. Outdated version?

2.05 from Discord seems to have more patches than 2.06 on site. Nice

Posted
On 12/25/2020 at 4:10 AM, Roshag said:

There are no Fells in 2.0.6. Outdated version?

2.05 from Discord seems to have more patches than 2.06 on site. Nice

I believe that some patches were re-organized, some races, like Fell, are in the 1.1/1.2 sub folder

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