LesboIsBesto Posted July 24, 2019 Posted July 24, 2019 So I installed SexLab More Animations to increase my limit to 750 & after loading in, the game ran fine like nothing went wrong, played around with usual animations & shiet to make sure & SexLab was showing the new limit. Then I installed BakaFactory's animations (both human & creature packs) & the game keeps crashing. I am still under FNIS XXL's limit & while I would be over vanilla SexLab's animation limit normally, the More Animations mod should be keeping crashes from happening, especially since I haven't even registered Baka's animations in SLAL yet. Any ideas what's going on? GenerateFNIS_LogFile.txt
Grey Cloud Posted July 24, 2019 Posted July 24, 2019 So now it's BakaFactory's mod causing you problems. The file you need to be posting is the output file from when you run FNIS for users, i.e. just copy and paste the text. The Sex Lab 500 or 750 max has nothing to do with FNIS anyway. When does it crash?
LesboIsBesto Posted July 24, 2019 Author Posted July 24, 2019 1 hour ago, Grey Cloud said: So now it's BakaFactory's mod causing you problems. The file you need to be posting is the output file from when you run FNIS for users, i.e. just copy and paste the text. The Sex Lab 500 or 750 max has nothing to do with FNIS anyway. When does it crash? no need for the douchey insinuation there >.> a few seconds after loading up any save (crashed 12 times) & if that^ file isnt the right one, which is it cuz that was pulled from the user folder
Grey Cloud Posted July 25, 2019 Posted July 25, 2019 11 hours ago, LesboIsBesto said: a few seconds after loading up any save (crashed 12 times) & if that^ file isnt the right one, which is it cuz that was pulled from the user folder The text generated in the white window by FNIS when you run it. Starts with the file path and ends with the number of animations and or the number of warnings. I've just had a look in my game. I have just over 11K animations as reported by FNIS XXL (inc. BakaFactory and Billyy) and in Sex Lab (default): Character 282 Creature 318 Voice 22 Expression 13 This basically my old game on a new machine. On the old machine my FNIS max was about 13.5K animations. I've not tried to find the max on this new machine yet. Even when I was at 13-13.5K animations my Sex Lab totals never got near 500. I never had any problems with animations; either they worked or if I went over the max the game would not load.
LesboIsBesto Posted July 25, 2019 Author Posted July 25, 2019 9 hours ago, Grey Cloud said: The text generated in the white window by FNIS when you run it. Starts with the file path and ends with the number of animations and or the number of warnings. I've just had a look in my game. I have just over 11K animations as reported by FNIS XXL (inc. BakaFactory and Billyy) and in Sex Lab (default): Character 282 Creature 318 Voice 22 Expression 13 This basically my old game on a new machine. On the old machine my FNIS max was about 13.5K animations. I've not tried to find the max on this new machine yet. Even when I was at 13-13.5K animations my Sex Lab totals never got near 500. I never had any problems with animations; either they worked or if I went over the max the game would not load. This what I got: 12396 animations for 56 mods successfully included (character) 4154 animations for 15 mods and 43 creatures successfully included. Its under 11.9k without Babo's stuff. No errors appear & it reads Babo's stuff fine Before Babo FNIS.txt After Babo FNIS.txt
Grey Cloud Posted July 25, 2019 Posted July 25, 2019 16K - that would appear to be your problem right there. Easy enough to prove. Remove one of the other big packs and leave BakaFactory's in. It doesn't matter that you are running FNIS XXL (it doesn't give warnings about too many anims BTW). https://www.loverslab.com/topic/121811-animation-limit-cause-ctd-read-before-you-bother-author-of-animation-pack/
GenioMaestro Posted July 25, 2019 Posted July 25, 2019 37 minutes ago, LesboIsBesto said: This what I got: 12396 animations for 56 mods successfully included (character) 4154 animations for 15 mods and 43 creatures successfully included. Its under 11.9k without Babo's stuff. No errors appear & it reads Babo's stuff fine Before Babo FNIS.txt 3.75 kB · 0 downloads After Babo FNIS.txt 3.84 kB · 0 downloads Skyrim have an implicit limit in the maximun number of animations that can load. The limit is in the game engine and nobody know how surpass that limit. Make a search like "Fnis CTD Excessive animations" and you can see reports from 3 years ago or more. The limit is related only and exclusive to the CHARACTER animations and the game not have in consideration the creatures animations. Normally, the game make CTD on new game when have from 10k to 12k animations in character. Some players have 14k because have less AA animations. Others players have 16K whitout AA animations. The limit is related to the animation TYPE. Each type need a specific amount of space and the AA animations consume near 2 to 3 times more than normal animations. The simple animations from pose mods consume less space. The maximun posible animation depend of the exact groups of mods that you have instaled. Aditionally, i recomend you upgrade to FNIS 7.4.5 and upgrade XPMSE to the last version.
Grey Cloud Posted July 25, 2019 Posted July 25, 2019 42 minutes ago, LesboIsBesto said: Its under 11.9k without Babo's stuff. No errors appear & it reads Babo's stuff fine Where do you get 'under 11.9K'? 11964 is over 11.9 and you have to count all animations. 11964 animations for 54 mods successfully included (character) 4047 animations for 14 mods and 43 creatures successfully included. And I agree with what Genio said.
GenioMaestro Posted July 25, 2019 Posted July 25, 2019 30 minutes ago, Grey Cloud said: you have to count all animations NO. I said very clear that the game NOT count creature animations. The limit is ONLY in the character block. The way of sum character + creature is INCORRECT.
Grey Cloud Posted July 25, 2019 Posted July 25, 2019 10 minutes ago, GenioMaestro said: NO. I said very clear that the game NOT count creature animations. The limit is ONLY in the character block. The way of sum character + creature is INCORRECT. Okay but I posted before your post appeared on my screen.
LesboIsBesto Posted July 25, 2019 Author Posted July 25, 2019 4 hours ago, GenioMaestro said: Skyrim have an implicit limit in the maximun number of animations that can load. The limit is in the game engine and nobody know how surpass that limit. Make a search like "Fnis CTD Excessive animations" and you can see reports from 3 years ago or more. The limit is related only and exclusive to the CHARACTER animations and the game not have in consideration the creatures animations. Normally, the game make CTD on new game when have from 10k to 12k animations in character. Some players have 14k because have less AA animations. Others players have 16K whitout AA animations. The limit is related to the animation TYPE. Each type need a specific amount of space and the AA animations consume near 2 to 3 times more than normal animations. The simple animations from pose mods consume less space. The maximun posible animation depend of the exact groups of mods that you have instaled. Aditionally, i recomend you upgrade to FNIS 7.4.5 and upgrade XPMSE to the last version. Will it make any difference to this issue if I update FNIS & XPMSE? 4 hours ago, Grey Cloud said: Where do you get 'under 11.9K'? 11964 is over 11.9 and you have to count all animations. k well EXCUSE ME for givin such a small range compared to the exact number >.>
GenioMaestro Posted July 26, 2019 Posted July 26, 2019 50 minutes ago, LesboIsBesto said: Will it make any difference to this issue if I update FNIS & XPMSE? Can be. Normally, the creators make new version for very good motives. Try it. I always recomend the last version of all live mods.
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