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Patzy's DMRA Lab


patzy

Want RA for DM-armor?   

509 members have voted

  1. 1. Want RA for DM-armor?

    • Yes, pls upload them.
      515
    • Not interested.
      29


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Posted

Just a minor thing that I've already fixed in my own downloaded copy of the Yggdrasill DRMA:

 

The 'Tri Foot:Upperebody 0' and 'Tri Foot:Upperbody 1' nodes in the Yggrassil DRMA mesh need to be renamed to 'Foot:Body' and 'Foot:Legs' - otherwise the normal body texture is not visible (I am using a heavily tattooed choco lop-eared elf PC, and I wondered why her tattoos were not visible while wearing the DRMA version).

 

Just thought to let you know. :)

 

Posted

Dunno if you saw my post or not, but I'll just ask again. If you did anything with the FLY armors that wouldn't work, I'd like to mess with them and see if I could get it to work maybe? Also... I'm taking you to court patzy. You're filling up my damn HD with DMRA STUFF! Not that I'm complaining though.... I appreciate all you've done.

Posted

Patzy you are insane my man. Thanks so much for all your hard work. I'm only using some of these armors but damn.

 

They're awesome. I really do appreciate all your hard work. These armors just look amazing.

Guest wnxmegax
Posted

Hmm my results look about the same I posted a pic in character thread if you want to see them.

Posted

Just a minor thing that I've already fixed in my own downloaded copy of the Yggdrasill DRMA:

 

The 'Tri Foot:Upperebody 0' and 'Tri Foot:Upperbody 1' nodes in the Yggrassil DRMA mesh need to be renamed to 'Foot:Body' and 'Foot:Legs' - otherwise the normal body texture is not visible (I am using a heavily tattooed choco lop-eared elf PC' date=' and I wondered why her tattoos were not visible while wearing the DRMA version).

 

Just thought to let you know. :)

 

[/quote']

 

Hm, I had no problems, but I'll add your discription of fixing the possible problem to my first post.

 

Where did you get the Tera HFH 04 DM version' date=' or did you create the DM version? or did you only do the +RA?

 

Thanks,

gt9797

[/quote']

 

Jerbsinator linked it to me, it was DM but had clipping around the chest area, I fixed the clipping and added RA.

This is what my suffixes mean:

+ RA - I added Edhildils Round Ass to a DM armor.

+ DMRA - I converted it from bodytype X to DMRA.

+ DMRA/RA BBB - I added BBB because the armor didn't have it before.

 

 

Posted

Just a minor thing that I've already fixed in my own downloaded copy of the Yggdrasill DRMA:

 

The 'Tri Foot:Upperebody 0' and 'Tri Foot:Upperbody 1' nodes in the Yggrassil DRMA mesh need to be renamed to 'Foot:Body' and 'Foot:Legs' - otherwise the normal body texture is not visible (I am using a heavily tattooed choco lop-eared elf PC' date=' and I wondered why her tattoos were not visible while wearing the DRMA version).

 

Just thought to let you know. :)

 

[/quote']

 

Hm, I had no problems, but I'll add your discription of fixing the possible problem to my first post.

 

You may not see the problem if you're using the default imperial skin, but another skin will not work. For bodyparts, the nodes must be named as KinkieGurl describes. Almost all of them should start with Foot except for the hands on HGEC based textures, which start with Hand. It's required to allow the skin shader to locate the correct texture for that bodypart, for your particular race.

 

Another node name you should be aware of is Upperbody. Anything that starts with that will be hidden in first person (often the cause for invisible arms in first person).

Posted

Okay hate to ask this patzy but the arshes nei armor needs RA! I mean we have DM' date=' no RA makes me a sad panda.

[/quote']

 

Seconded, as I use this now as a Dark Brotherhood replacer and even retexed it myself.

Posted

Just a minor thing that I've already fixed in my own downloaded copy of the Yggdrasill DRMA:

 

The 'Tri Foot:Upperebody 0' and 'Tri Foot:Upperbody 1' nodes in the Yggrassil DRMA mesh need to be renamed to 'Foot:Body' and 'Foot:Legs' - otherwise the normal body texture is not visible (I am using a heavily tattooed choco lop-eared elf PC' date=' and I wondered why her tattoos were not visible while wearing the DRMA version).

 

Just thought to let you know. :)

 

[/quote']

 

Hm, I had no problems, but I'll add your discription of fixing the possible problem to my first post.

 

You may not see the problem if you're using the default imperial skin, but another skin will not work. For bodyparts, the nodes must be named as KinkieGurl describes. Almost all of them should start with Foot except for the hands on HGEC based textures, which start with Hand. It's required to allow the skin shader to locate the correct texture for that bodypart, for your particular race.

 

Another node name you should be aware of is Upperbody. Anything that starts with that will be hidden in first person (often the cause for invisible arms in first person).

 

I'm gonna check it out, didn't know that, maybe I'll reupload it later.

 

Okay hate to ask this patzy but the arshes nei armor needs RA! I mean we have DM' date=' no RA makes me a sad panda.

[/quote']

 

I already wanted to do this, but the Lowerbody mesh got scaled up in this outfit, so it is a little more difficult, maybe I'll give it another try, but time is rare.

 

---------------------------------------------------------------------

New Update:

 

 

StylishPEprev.png

 

 

I had to change textures, and give it a new structure, that's why I release it as 'PatzyEdition' It's actually not a real conversion, as the original look gets lost with my simple and pretty noobish made textures.

Posted

patzy' date=' i know you have already converted R18PN - Eisen Platte Armor for DMRA, but could you convert these models for RA? The matter is that they support the Better Bouncing Butt.

 

How does this BouncingButt work? Is it a matter of weighting?

Posted

patzy' date=' i know you have already converted R18PN - Eisen Platte Armor for DMRA, but could you convert these models for RA? The matter is that they support the Better Bouncing Butt.

 

How does this BouncingButt work? Is it a matter of weighting?

 

Honestly, I have no idea (unfortunately I did not know anything about that in a 3D-modeling). But the principle seems to be the same as that of the usual BBB.

Posted

patzy' date=' i know you have already converted R18PN - Eisen Platte Armor for DMRA, but could you convert these models for RA? The matter is that they support the Better Bouncing Butt.

 

How does this BouncingButt work? Is it a matter of weighting?

 

Honestly, I have no idea (unfortunately I did not know anything about that in a 3D-modeling). But the principle seems to be the same as that of the usual BBB.

 

Well, It can't be the same principle, because BBB uses extra bones on the skeleton, the breasts get weighted onto these bones and animations that use those bones make the breasts move. The models you showed me don't have extra bones, at least no bones my DMRA Body mesh doesn't have as well, so it must be another way.

 

I'll look for more information on that.

 

---------------------------------------------------------------------

 

UPDATE



 

ShortDressprev.png

Posted

patzy' date=' i know you have already converted R18PN - Eisen Platte Armor for DMRA, but could you convert these models for RA? The matter is that they support the Better Bouncing Butt.

 

How does this BouncingButt work? Is it a matter of weighting?

 

Honestly, I have no idea (unfortunately I did not know anything about that in a 3D-modeling). But the principle seems to be the same as that of the usual BBB.

 

Well, It can't be the same principle, because BBB uses extra bones on the skeleton, the breasts get weighted onto these bones and animations that use those bones make the breasts move. The models you showed me don't have extra bones, at least no bones my DMRA Body mesh doesn't have as well, so it must be another way.

 

I'll look for more information on that.

 

So these seem to be bones breast: http://rghost.ru/private/28009831/cdf32b912dd3d36efd3ec4678b3e9070/image.png, or something I do not understand?

 

Posted

patzy' date=' i know you have already converted R18PN - Eisen Platte Armor for DMRA, but could you convert these models for RA? The matter is that they support the Better Bouncing Butt.

 

How does this BouncingButt work? Is it a matter of weighting?

 

Honestly, I have no idea (unfortunately I did not know anything about that in a 3D-modeling). But the principle seems to be the same as that of the usual BBB.

 

Well, It can't be the same principle, because BBB uses extra bones on the skeleton, the breasts get weighted onto these bones and animations that use those bones make the breasts move. The models you showed me don't have extra bones, at least no bones my DMRA Body mesh doesn't have as well, so it must be another way.

 

I'll look for more information on that.

 

So these seem to be bones breast: http://rghost.ru/private/28009831/cdf32b912dd3d36efd3ec4678b3e9070/image.png, or something I do not understand?

 

 

Those are the breast bones, maybe the rear is also weighted onto these bones, I would need a weighted DMRA Body to apply it to my conversions.

Posted

patzy' date=' i know you have already converted R18PN - Eisen Platte Armor for DMRA, but could you convert these models for RA? The matter is that they support the Better Bouncing Butt.

 

How does this BouncingButt work? Is it a matter of weighting?

 

Same method like BBB, bouncing butt uses the BBB's left and right OP3 bones.

 

Posted

patzy' date=' i know you have already converted R18PN - Eisen Platte Armor for DMRA, but could you convert these models for RA? The matter is that they support the Better Bouncing Butt.

 

How does this BouncingButt work? Is it a matter of weighting?

 

Same method like BBB, bouncing butt uses the BBB's left and right OP3 bones.

 

 

Oh, ok. I think it's too late to change all my adaptions. Sorry, but I can't fulfill that request.

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