SomeNerdDude Posted July 17, 2019 Posted July 17, 2019 Heya, I just started doing well...all of this lovers lab stuff today and was told to start off with SexLab. However I wasn't told really how to start doing it at all. I've followed this guide ( https://www.loverslab.com/topic/25219-getting-started-with-sexlab-how-to-install-sexlab-and-its-requirements/ ) to a T. I still have NPC's T-posed and I've been trying to fix it for about 4-6 hours now with no real well progress...I am really new to this and I wanted to try this stuff out since it seemed well made. However I am just failing. I don't even know how to activate the SexLab.esm file either...I am using MO and Whenever I try to run the FNIS tool in MO it just states Plugin "FNIS Integration Tool" failed: I also get this whilst im trying to update FNIS. Which I have no idea how to fix those warnings either. FNIS Behavior V7.4.5 7/17/2019 4:25:25 AM Skyrim SE 64bit: 1.5.80.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" >>Warning: \character\behaviors\FNIS_FNISBase_Behavior.hkx not Skyrim SE compatible<< Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... >>Warning: \character\behaviors\FNIS_SexLab_Behavior.hkx not Skyrim SE compatible<< Reading SexLab V1.62 ... >>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<< Reading SexLabCreature V1.61 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Create Creature Behaviors ... Reading SexLabCreature V1.62 ... 1297 animations for 5 mods successfully included (character). 322 animations for 1 mods and 18 creatures successfully included.. 3 Warning(s). Hope you guys can help a newbie out. I appreciate any help...I'm mainly a step by step instruction guy but I seem to still fail at it..Thanks for you're time at reading this. *Also i noticed that I could probably look through the support page for my problem but I would rather get first had experience with others and ask more experienced people for help.*
Guest Posted July 17, 2019 Posted July 17, 2019 Looks like you are using Skyrim Special Edition. In this case be sure you get FNIS SE and SexLab 1.63 SE. Reinstall and try.
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 I do have the SE version it does the same thing. But let me try and get the sexlab version and see if it works. Thanks for that. I did for get i have SE.
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 13 minutes ago, CPU said: Looks like you are using Skyrim Special Edition. In this case be sure you get FNIS SE and SexLab 1.63 SE. Reinstall and try. Do you know where to get the exact SE version? I keep finding the normal SL version...Im probably dumb and keep skipping over it...
Grey Cloud Posted July 17, 2019 Posted July 17, 2019 I put SexLab 1.63 SE in my search engine and it came up the first hit.
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 Yeah im dumb...thank you lol Im just still figuring all this out lol
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 I didnt recieve an error this time so I'm gonna go see if it will work. If it does I really really thank you guys and sorry for taking up your time lol FNIS Behavior V7.4.5 7/17/2019 5:16:10 AM Skyrim SE 64bit: 1.5.80.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabCreature V1.63 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Create Creature Behaviors ... Reading SexLabCreature V1.63 ... 1295 animations for 6 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included.
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 Now for any other mods do I have to take the contents inside it and copy it into the root skyrim SE folder for each one?
Guest Posted July 17, 2019 Posted July 17, 2019 And I recommend you using a mod manager. Like MO2 or Vortex.
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 Yeah I have MO2 and the XPM32SSE anything else I need? or would that be it. And thanks for that. I kinda expected that I had to keep copy and pasting folder contents into the root folder to make all the mods i have work
Guest Posted July 17, 2019 Posted July 17, 2019 Have you got a nude body for females and for males? You can use CBBE for Females (get the SSE version) and SOS SE (Schlongs of Skyrim SE) for males.
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 When I downloaded XPMSSE to the MO it gave me a menu for things and at the end it had SOS selected. Idk if that means I have it already but if not I will go get them.
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 I copied over the XPMSSE into the root folder, same with SOS SE but the only CBBE I found is the normal one. I couldnt find the SSE even when I googled it. Im guessing that the CBBE doesnt have SE prebuilt into it.
Psalam Posted July 17, 2019 Posted July 17, 2019 11 minutes ago, SomeNerdDude said: I copied over the XPMSSE into the root folder, same with SOS SE but the only CBBE I found is the normal one. I couldnt find the SSE even when I googled it. Im guessing that the CBBE doesnt have SE prebuilt into it. Since CPU tends to be busy here is CBBE SE: https://www.nexusmods.com/skyrimspecialedition/mods/198
Grey Cloud Posted July 17, 2019 Posted July 17, 2019 You really need to learn how to use your mod manager. You don't need to be copying anything manually.
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 14 minutes ago, Grey Cloud said: You really need to learn how to use your mod manager. You don't need to be copying anything manually. Yeah its true. But to be honest its just a lot easier for me lol...sorry and thank you psalam I appreciate it. I was still looking for it lol. Sorry if helping me is getting irritating lol
Psalam Posted July 17, 2019 Posted July 17, 2019 3 minutes ago, SomeNerdDude said: Yeah its true. But to be honest its just a lot easier for me lol...sorry and thank you psalam I appreciate it. I was still looking for it lol. Sorry if helping me is getting irritating lol If I was irritated I simply wouldn't do it - not make snarky comments. Grey Cloud's advice is good though. In the short haul becoming familiar with a mod manager adds to the work but in the long haul it makes it easier.
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 2 minutes ago, Psalam said: If I was irritated I simply wouldn't do it - not make snarky comments. Grey Cloud's advice is good though. In the short haul becoming familiar with a mod manager adds to the work but in the long haul it makes it easier. Yeah that's understandable. Im just not used to the MO even though I am using it i was just somewhat following that guide in the very first post as it told me to copy the contents inside into the root folder and i just have been doing that for each mod and its been working pretty much each time. I do have it enabled in the MO whilst im doing it as well.
Psalam Posted July 17, 2019 Posted July 17, 2019 2 minutes ago, SomeNerdDude said: Yeah that's understandable. Im just not used to the MO even though I am using it i was just somewhat following that guide in the very first post as it told me to copy the contents inside into the root folder and i just have been doing that for each mod and its been working pretty much each time. I do have it enabled in the MO whilst im doing it as well. I'm no expert on MO so I won't be of much assistance with that but I'll help where I can. Mod Organizer has many useful features (which makes it popular) but adds more complexity (which keeps me away from it).
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 8 minutes ago, Psalam said: I'm no expert on MO so I won't be of much assistance with that but I'll help where I can. Mod Organizer has many useful features (which makes it popular) but adds more complexity (which keeps me away from it). Yeah it is a bit complex for me. I really appreciate you helping me lol i really do. I ain't the smartest when it comes to this stuff lol.
Psalam Posted July 17, 2019 Posted July 17, 2019 5 minutes ago, SomeNerdDude said: Yeah it is a bit complex for me. I really appreciate you helping me lol i really do. I ain't the smartest when it comes to this stuff lol. Well, if you're not too deep into MO you may want to get Nexus Mod Manager which can NOT be found on Nexus. It can, however, be found on GitHub: https://github.com/Nexus-Mods/Nexus-Mod-Manager
Guest Posted July 17, 2019 Posted July 17, 2019 MO is not that complex. As an average user you just need to know that MO has: a. A right panel: the core feature of MO is that mods are installed outside of your Skyrim/Data folder (this is why you shouldn't copy stuff manually, you'll have troubles in the future because MO won't be able to manage those files and your Data folder won't be clean). For each mod you install a mod folder will be created, and a new entry on this right panel will appear. You can treat this panel like your "resource loadorder", it will contain all the files for every mod. The mods near the top of this panel will be overwritten by mods on the bottom, if more than one mod has the same file (for example, if you have 2 mods replacing a weapon texture/model, you'll have both files installed, but only one will be used in game, the one lower in the panel). You can check for conflicts (when mods overwrite each other) with the + and - flags you'll see on this panel. b. A left panel: this panel contains 5 tabs, you will use just 2. - Plugins: the current loadorder of plugin files (esp/esm/esl). Nothing fancy here, you can change the order manually, but you should use Loot to do most of the work here. - Downloads: here are the mods you download from the nexus, double click and install, that's it. c. An INI editor: MO uses a different folder structure, so your ini files will be different than the ones Skyrim generates by default. If you need to change something, access the ini editor through the "puzzle piece" button -> INI Editor. d. An executable "launcher": this is the most tricky part I guess. Almost every tool you need to run must be run through MO, otherwise it won't see your installed mods (tools you should add: FNIS, Bodyslide, LOOT and the Script extender are added automatically if you have them installed). The gears button will lead you to a new window where you must specify what tool it is and it's install path. You just do it once for each tool you need to use and you're done. Whenever you want to run any of those tools you just select them in the menu next to the RUN button that you use to start the game. If you're new to modding in general I'd recommend you to look for guides about the basics. Gopher as a complete series of video guides about the use of MO. I think you will have a clear view of the basic after watching just a couple of videos. Edit: there are a few things that you need to install manually. These are files that go directly to the Skyrim folder, not to the Skyrim/Data folder. Stuff like the Script extender dll files, the ENB dlls, and so on. Everything that goes under the Data folder should be installed with MO.
Grey Cloud Posted July 17, 2019 Posted July 17, 2019 1 hour ago, SomeNerdDude said: Sorry if helping me is getting irritating The point I was trying to make was that manually installing is not the way to go, especially if you are a newcomer. The time spent getting to grips with whichever mod manager you choose will pay dividends now and in the future. There are lots of written and video tutorials out there.
SomeNerdDude Posted July 17, 2019 Author Posted July 17, 2019 22 minutes ago, Sternum said: MO is not that complex. As an average user you just need to know that MO has: a. A right panel: the core feature of MO is that mods are installed outside of your Skyrim/Data folder (this is why you shouldn't copy stuff manually, you'll have troubles in the future because MO won't be able to manage those files and your Data folder won't be clean). For each mod you install a mod folder will be created, and a new entry on this right panel will appear. You can treat this panel like your "resource loadorder", it will contain all the files for every mod. The mods near the top of this panel will be overwritten by mods on the bottom, if more than one mod has the same file (for example, if you have 2 mods replacing a weapon texture/model, you'll have both files installed, but only one will be used in game, the one lower in the panel). You can check for conflicts (when mods overwrite each other) with the + and - flags you'll see on this panel. b. A left panel: this panel contains 5 tabs, you will use just 2. - Plugins: the current loadorder of plugin files (esp/esm/esl). Nothing fancy here, you can change the order manually, but you should use Loot to do most of the work here. - Downloads: here are the mods you download from the nexus, double click and install, that's it. c. An INI editor: MO uses a different folder structure, so your ini files will be different than the ones Skyrim generates by default. If you need to change something, access the ini editor through the "puzzle piece" button -> INI Editor. d. An executable "launcher": this is the most tricky part I guess. Almost every tool you need to run must be run through MO, otherwise it won't see your installed mods (tools you should add: FNIS, Bodyslide, LOOT and the Script extender are added automatically if you have them installed). The gears button will lead you to a new window where you must specify what tool it is and it's install path. You just do it once for each tool you need to use and you're done. Whenever you want to run any of those tools you just select them in the menu next to the RUN button that you use to start the game. If you're new to modding in general I'd recommend you to look for guides about the basics. Gopher as a complete series of video guides about the use of MO. I think you will have a clear view of the basic after watching just a couple of videos. Edit: there are a few things that you need to install manually. These are files that go directly to the Skyrim folder, not to the Skyrim/Data folder. Stuff like the Script extender dll files, the ENB dlls, and so on. Everything that goes under the Data folder should be installed with MO. Oh okay. How do I install LOOT to the MO? Again I have been just manually putting the conent into the skyrim root folder and its been working as well. But I do still enable the mods in MO when I move the content into the root folder. But im gonna try to keep watching tutorials to get used to MO.
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