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Trying to make open bottom dresses


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Posted

Actually, after posting version 1.5 of PG - and no feedback - I've been working on a Junketsu outfit from Kill-la-Kill. Both male and female versions.   The jetpack thingy is the big problem for me with the collision field limitations.  I've remade them several times and still clipping in area where there is no body. Removed a lot of the body frame already so assume the pressure is high around those points from before the mesh removal. I'll figure it out.

 

Lady - you have become quite adept at this! Professional Quality work. Very nice!

 

I guess now is a good time to begin reading through this thread and go through of the learning curve you went through.  The only excuse I have now is because of the burnout, I'll take it slow - Practice & Patients... as a famous graphic Artist once said.

 

Posted
19 hours ago, LadySmoks said:

Practice and patience! ))))))))) Well, I almost never use the left side bar. Its one of the things that kept me from using 2.8... stupid pictures! 

 

I have gradually gotten use to finding the things I use regularly, but through the drop down menus. I don't even know what half those things you use even do! )))

 

There are a few on your list that I'll probably try out. Right now, I'm happy I remember that "z" opens the menu to transpose an image onto the mesh! I think I have that down, and maybe it is time to expand with some hotkeys?

 

Well, I just made some alterations to a mesh I'm doing for a new (old) dress, the EP3 short tight dress, and getting ready to test in game again. I wonder if its possible to insert animation poses to the mesh while overlaying the multiplier on a mesh to check for clipping?

When i learn a new programm i dont stop at my monitor and use the surroundings like a paper with list of shortcuts or you can paint a nice smal list and put it somwhere at the momnitor so its not in the way but in line of sight dont have to be an extra window on screen.

Posted
7 hours ago, Non-sequitur said:

Actually, after posting version 1.5 of PG - and no feedback -

Ummmmm... I just looked... You released 1.5 as an update to 1.4 and not as a new upload, didn't you? A lot of people, maybe most, including me, might check the first download page for new stuff and not go to page 2 or 3 if they're just looking for new stuff. I didn't even see that you updated PG until just now. Last I heard from you, you were working on it, and I downloaded the Hellhound.

 

You should probably re-release 1.5 as a totally new file, so people see its a new version. I'm downloading it today, now that I know 1.4 is 1.5 now.

 

7 hours ago, Non-sequitur said:

collision field limitations

Huh? "collision fields" ???? I didn't know they had limitations... I didn't know there are "collision fields"! What is that?

 

Thank you for your kind words. I don't know about "professional" though. You and Josh have helped me get better and better at this meshing stuff. And, I'm determined to continue to get better. The Little Black Dress is another new mesh that I've been working on for a long time, on and off, and wanted desperately to get done right. Its at 99%, and will be ready very soon. After that, I have a couple that reuse one of my meshes, or at least minimal tweaking needed.

Posted
1 hour ago, Haraldh said:

When i learn a new programm i dont stop at my monitor and use the surroundings like a paper with list of shortcuts or you can paint a nice smal list and put it somwhere at the momnitor so its not in the way but in line of sight dont have to be an extra window on screen.

I'll lose a piece of paper, and a lot Josh does to help me are videos. ) I have a Josh file in the laptop. Yes, it may take up screen space, but stuff won't get lost that way. I've watched videos he's made for me, run it a few seconds, stop, try that on my laptop, replay the video, try again, etc. ))) Step by step... )))))))

Posted
On 11/15/2019 at 10:38 AM, LadySmoks said:

I don't even know what half those things you use even do

Everything is in the manual and almost every function has a video tutorial, for example if you search youtube for "blender loop cut" or "blender proportional editing".

 

You're making a lot of good progress!

Posted

Hey Josh! I downloaded the manual for 2.8 a while ago, but honestly haven't looked at it, and now forget which laptop its on. I know I can just download it again to whichever laptop, but when I'm on, I'm either working on a project, or playing to test something I'm working on. (insert eyes crossed emogi here)!

 

I'm a little frustrated by my game right now... The game I've been playing for more than a year has finally slowed to where its not much fun. ((( AND I get that stupid error code 12! Everything I've read says its a memory issue, but none of the fixes work. 

 

Heck, I'm using a gaming laptop with 1 TB memory, 16 GB RAM, changed the configuration settings in ? programs for the sims to use up to 8 GB RAM, set virtual memory to the max suggested by Acer, etc, etc... and it still won't save properly with less than 2.5 GB RAM usage showing on the system monitor. Oh well!

 

And of course, THANK YOU for your kind words and encouragement! 

 

As well as the little black dress, I have a Lorandia dress I just remade (again). Same basic mesh as the cocktail dress (so I know it looks okay), but I moved the UV and changed the vertex merges for it to work better with this multiplier.

 

Still making stupid mistakes though... After applying so much of what you've taught me, I had a texture gap on the side of the skirt in TSRW.

 

All the things you taught me... I saved the mesh as L1. Then, removed the inner so it won't get buggy in Balancer and export it as 2-3. Convert to .obj and used Balancer to make L2 at 70% and L3 at 50% with vertices locked. )))

 

I figured out a short cut. This is a do-over of a TSRW work file, so I just convert the .obj directly to wso, add bones, fix seams and morphs. I use the EA nightshirt as the bones and main morphs, THEN used wsos from the empire sun dress to only add missing morphs... which is the pregnant morph since that dress is one EA uses special with. )

 

So, I did all that with L1, L2 and L3. Made a new multiplier from Lorandia's, slid it down to lower the neckline and made it to fit the geom UV that I exported. From the new multiplier, I made my alpha/ diffuse map, normal map and specular map. I have learned how to put those into TSRW and have them only one time in the imgs. 

 

AND there was a gap on the left side of the skirt. Long story, not as long... I put the front skirt UV too low on the UV map and it went into the shoes area!!!!!!! Something I'm usually soooooo careful about!!!!!! It didn't show bad in Blender since there's no parts map there.

 

Well, rinse and repeat, and move the mesh UV up above where the leg ends as I always have done, then everything I wrote, all over again...

 

My husbands says he learned its not how few mistakes you make, but how well you hide them that gets you a raise! ?

 

As always, anything I do better is because of your patience!

Posted
On 11/16/2019 at 7:33 AM, LadySmoks said:

You should probably re-release 1.5 as a totally new file

Thanks!  I didn't think about that - you're right - lost on page 5, or whatever because it was attached to the old version and its position in the list.

 

On 11/16/2019 at 7:33 AM, LadySmoks said:

"collision fields" ????

They is a predefined area surrounding the avatar or object where object to object contact is made/detected. It is supposed to prevent penetration between objects. Like when an avatar arm goes through a tree, or object to object interaction sequences. Volition hired me at one time for this. It can also limit expansion of an object it if that objects collision field is not also adjusted. It also depends on how the code handles these objects or collision fields.  At least that's what I understand of it. I don't know if The Sims 3 handles things differently, but I am assuming the field is present in the Sims. One of the reasons there is so much difficulty making garments that extend from the crotch area - the field boundary. 

 

17 hours ago, LadySmoks said:

stupid error code 12!

Error Code 12 in Sims 3 game originates because of too much loading in your RAM and then as a result low space in saving game files.

There are a lot of ideas on resolving this.

  • Start with simply saving your game under a new name.
  • Remove or uninstall some sims3packs and mods. 
  • Do a reset of your Caches - if that doesn't work.

It also happens as a result of playing the same game a long time. Too many relationships (Sims & objects) being kept track of. The game runs out of room with its memory cap. Regardless of how big your Page Files are, or how much RAM or HDD space is available - there is still a 3+GB cap for the game from what I understand - 32 Bit.

18 hours ago, LadySmoks said:

...but how well you hide them that gets you a raise!

Ah... sound like a military background - lol.  On "police call" (picking up cigarette butts around the Barracks), it doesn't matter how many or what you do with them - only that they are neat and orderly. So if you miss some - at least arrange them neatly so they are not noticed - or put your foot over it so not seen.

 

Don't sell yourself short - you do high quality work!

Posted
18 hours ago, LadySmoks said:

I'm a little frustrated by my game right now... The game I've been playing for more than a year has finally slowed to where its not much fun. ((( AND I get that stupid error code 12! Everything I've read says its a memory issue, but none of the fixes work. 

Code 12 is weird, the couple of times it happened on my game I just moved the camera and that fixed it, probably is related to what Non-sequitur said: there’s some CC hogging ram; if your theory is correct and the game loads content on demand, by moving the camera the game loads / unloads CC and that generates and/or fixes code 12.

Posted
2 hours ago, Non-sequitur said:

One of the reasons there is so much difficulty making garments that extend from the crotch area - the field boundary. 

As usual, I really don't understand all the technical stuff, but this part... you mean like the demon skirt I tried making that the front always follows the legs and feet, and won't just hang straight?

 

2 hours ago, Non-sequitur said:

Error Code 12 in Sims 3 game originates because of too much loading in your RAM and then as a result low space in saving game files.

There are a lot of ideas on resolving this.

I'm hoping the biggest problem will be that I forgot to clean my saved game. I can't get Save Cleaner to work, so I use s3pe to manually open save files and delete imgs and snaps.

 

But, I should be fine with RAM on this laptop. As i said, 16 GB. Process monitor says the game is running around 2 to 2.5 GB. I had read to access the sims configuration file and increase the memory allowed from 2 GB... I set mine to 8, so theoretically I should be fine.

 

I learned about saving as a new file the hard way a long time ago, after doing the old save, which overwrites the last save, and losing a bunch of playing time to a code 12!

 

About the only sims3packs I have are the ones for PG. That was another that I read a while ago, that its better to make them into packages and combine them... although I still have a lot of packages that I need to group together and combine.

 

Caches get deleted almost every game start because its the best way to guarantee a new package I want to test goes in, and I'm constantly redoing packages and seeing how they look in game.


Moving the camera helps a little. Its been said to move to a not so busy spot to reduce RAM usage during the save, also to city view and find a spot with nothing going on since its usually lower resolution.

 

A few of your suggestions are new, and I'll try them, but its also possible the many relations my sims have is the real problem. After a year plus on World Adventures and now PG, my sims know everyone, everywhere.

3 hours ago, Non-sequitur said:

Ah... sound like a military background - lol.

Yes. He was Navy. One of the reasons he and my dad get along so well... drink vodka, watch football and laugh about training to kill each other! They really are funny together! 

 

And thank you for your kind words about my work. Both of you have showed me its better to take a step back and do something over than to just upload garbage!

Posted

And here is my latest success! This is a Lorandia dress that I open remeshed. I realized it looks almost exactly like another outfit I sort of made by combining two EA meshes and multipliers. ) Anyway, the success is that I got pregnant morph to work! Its the same basic mesh as the cocktail dress, so I just transferred bones and morphs from that to this mesh (wso), and then unchecked the box for replace exsiting morphs, so it only added the special morph from the empire sun dress. It didn't look right at first, so I changed it to .obj, opened the morph and adjusted a few vertices. I can say that I am proud of having done this. I might add a pregnant morph to the little black dress before uploading that too. I imagine I can just use this mesh to transfer the bones and morphs. BUT... testing, testing, testing! Yes, that's my selfie sim knocked up again! Better her than me!

 

Screenshot-16a.jpg.fa7427757c2642dbe8b5c917f1d5f339.jpg

Posted

What would really be cool (at least to me) would be a preg morph with a pair of hands/claws trying to push out from within - a demon child.  It would be only on exposed skin so no need for any work on it except a little bit with a bump map - the skin texture would take care of the rest and only the Preg morph is modified.  lol! Never tried it.

 

ceasmilla3 here on LL, is one that helped find all the little routing errors in PG, and is somewhat of a power player.

They said, "I occasionally get an Error 12 (which always is my fault, because I played many days in a row without saving and without watching RAM!)"

 

So... my take on it is:

  • Watch RAM. 
  • If DCCache is pushing 2GB you can get error.
  • If Relationships between objects, objects & Sim, Sim to Sim, and Sim to Dead - becomes high - you get errors. You might want to look at the size of the various caches the next time you get Error 12. I don't know if they are capped but seems logical.
  • If you don't save often you get errors. The games Cleanup routines are used when saving and probably when exiting game.
  • If you have =>2 GB of Mods you can have errors.
  • Anytime the entire game in Task Manager/Processes hits 2.5 GB or > you can have errors. Especially on 32 bit machines.

Another thing to try is to use NRaas Tools to clean up or purge the Dead. It may sever the relationships between families too - don't know for sure.

Use "save cleaner" https://app.box.com/s/k0d4er9gke23hjnofbctexjb2k3dcgag (this is version 1.1 - more stable than ver. 2.1)

Save Cleaner V1.1_Kuree.rar

 

 

The more mods and relationships,  the less room for saving which jacks the total RAM by about 200- 300 MB (watch your Processes while saving). The game can't function - 5 pound sack in a 2 pound container. Starts throwing internal exceptions trying to find space and gives Error 12. It was designed for a 32 bit machine so has a 3 GB cap - 2.5 GB is pushing things - still need room to swap files.  I really don't know much of the internals for this game.  Just some info picked up here and there - and may be inaccurate.

 

BTW: that screenshot keeps giving me a 404 error (file not found).

 

Posted
1 hour ago, Non-sequitur said:

What would really be cool (at least to me) would be a preg morph with a pair of hands/claws trying to push out from within - a demon child.  It would be only on exposed skin so no need for any work on it except a little bit with a bump map - the skin texture would take care of the rest and only the Preg morph is modified.  lol! Never tried it.

I can't remember where exactly, but somewhere in the discussions is a thread about pregnancy and someone had been working on animations for more realistic child birth instead of a baby appearing from a cloud of sparkles. Personally, I'd have preferred the sparkles!!!

 

I never play long anymore. Like I said, because I'm constantly working on outfits, I shut down my game and clear caches at least once a day, sometimes 4, 5, maybe 10 times. My understanding is that deleting the 2 compositor caches is the only way to guarantee new CC will go into the game.

 

I mentioned before that for some reason, I have been able to replace a geom in a package while the game is running and it shows up without crashing the game. Don't know how or why.

 

I don't know what the DCCache is for. Mine only has 7 files in it that total 133 MB.

 

2.0 GB of mods? Try 4.3 GB! I'm sure there are more than a few things I don't really use and should delete. Another problem is all of my CC. I have a subfolder that holds about 40 packages I've been working on. I should probably remove the ones I'm not doing anything with right now.

 

But, as I think about it, what you said about relationships is probably a problem that gets worse because for I like to play a little dangerously, so I set KW for a 5% chance of condom breakage. Apparently, my sim is the loser in that game of Russian Roulette, as she's preggers again, has 1 infant, a toddler, a daughter that just aged up to young adult and 2 sons that are YA. KW wants realism, my sim's uterus should fall out! Anyway, lots of relationships and friends with sims in Bridgeport, Sunset Valley, all the World Adventures worlds and now PG. So if relationships can be an issue, its probably high on the reasons why I'm finally getting the code 12 again after so long playing this family.

 

Its been okay since I manually deleted img and snap files from my save.

 

Not sure why the screenshot gives you a 404? I can see it. Its just my pregnant (again) sims wearing a dress I'm working on and added preggers morph to. It still needs work to adjust the mesh since it EA never planned to align vertices for a pregnant open bottom mesh. I think I can get it eventually to look good. The hips and belly are distorted under the front of the dress.

 

And thanks for the Save Cleaner. I'll try it again.

Posted
1 hour ago, LadySmoks said:

I'd have preferred the sparkles!!!

Thankfully, I only see sparkles... lol:confounded:

 

1 hour ago, LadySmoks said:

I have been able to replace a geom in a package while the game is running and it shows up without crashing the game. Don't know how or why.

Seems strange that a package that has already been scanned and loaded into memory from the Mods folder - could be changed on the fly like that. According to what I've been told, once loaded the packages are not scanned again from Mods/Packages. This goes back to my original postulation that packages are periodically scanned (back with #7 conversation and Framework post - I think I'll call him #8 now - :)

 

1 hour ago, LadySmoks said:

I don't know what the DCCache is for.

DCCache is where all of your Sims3Packs are installed to- if you delete that folder then all of your installed Sims3Packs will vanish from game. The contents of the Sims3Packs are added to one large file in DCCache (you might have more than one if there if you have loads of CC) 
 


DCBackup is a copy of everything that you have installed to DCCache. It is created when you install a Sims3Pack but is not used by the game at all after the install is complete. You can safely delete that with no ill effects.

Deleting the DCBackup might also help if after uninstalling the object - an object ghost remains in the game, sometimes uninstalled objects will remain in game if they are still in the DCBackup folder.

 

1 hour ago, LadySmoks said:

2.0 GB of mods? Try 4.3 GB!

My machine shows noticeable slowing when I get around the 2 GB mark on almost every Cache and Mods. I've actually started having long lockups at about 2.6 GB and Error 12 - whenever it damn well feels like it after that - when saving.  All the info I have is from using a 32 bit machine - but, still, WOW.  I guess there is no fatal limit - it's what clogs first. Anyway - take it with a grain of salt. 

 

It makes more sense that the game may have a 3 GB memory cap - even at 4 GB (32 bit limits) - there would need to be paging of various modules and data.  Otherwise there is no way to stuff 5 pounds into a 2 pound container.  4.3 GB in Packages + whatever Sim3packs + whatever compositors, dead, relationships data... It would need 10 GB to operate if all stored internally rather than periodically scanned and loaded as needed for an area or field of view. I would think.

2 hours ago, LadySmoks said:

img and snap files

Waste of RAM.  

 

Hey, I don't know if NRaas can clear the relationship data of an individual Sim or not.  If so, you could clear out the relationships of Sims not your family.  I have a feeling that if you did that - the World would eventually collapse because there are no longer any Sims except your family. 

2 hours ago, LadySmoks said:

my sim's uterus should fall out!

Thank the Sim goddess for Sparkles!

 

 

Posted

Replacing a geom with the game running and having it show surprised me too! It doesn't work all the time though. Sometimes, it will show if I go to city camera view and return to my sim... sometimes, go to CAS (sometimes it shows in CAS, but not when I return to the game)... sometimes nothing, and sometimes it crashes the game. The crash is rare. I found replacing a multiplier crashes the game more often than a geom. So, yes, as your back and forth with #7 goes, I tend to think the game does constantly read files, but sometimes doesn't know what to do if it sees a changed file.

 

8 hours ago, Non-sequitur said:

DCCache is where all of your Sims3Packs are installed to

You mean where the game installs them after you put them in Downloads and use the start up screen to install them? Yes??? Because I have deleted things from Downloads and they remained in the game, had to reinstall them and then uninstall through the start up screen. I forgot, but I do have like 29 or 30 sims3packs.

 

It may have been on MTS, but I remember a thread that asked the size of your mods folder. I was around 3.8 GB at the time, but some people posted they were running as much as 7 GB! Maybe they have a laptop by Lamborghini? ? Last year I convinced my husband to let me buy a gaming laptop. Not that he controls all the money or anything like that, but neither of us spend that much money without discussing it first. Anyway, Nividia graphics, 64 bit, 1 TB hard drive 16 GB RAM, etc etc... What I have on here would never run at all on my old laptop.

 

I've been using Mesh Tool Kit to name packages (so many CC creators don't do it), and combining them by theme, or some grouping. But, I've been lazy about doing it as I've been spending more time working on my stuff. And one of my quirks is to make something, put it in my test folder, not like it (but its okay for me), move to something else and end up with 30 or 40 individual packages floating around my test folder and using RAM because 1 or 2 sims may be wearing it.

 

8 hours ago, Non-sequitur said:

Hey, I don't know if NRaas can clear the relationship data of an individual Sim or not.

I never thought to do that. I like my sims knowing everyone. And after playing for a year, they know everyone, so if that clogs the game, its going to be a problem.

 

But, I think it will live for now after remembering to clean out all the snap and img files from the save. Stupid of me to have forgotten to do that!

 

Well, I just finished adjusting some vertices on the preggers mesh and put it in a couple of packages, and in to game to test. Since I already had it in game, I know it worked, adding the morphs, but Tool Kit didn't know where to put some vertices at the hips, belly and hem. Its so cool knowing how to access that stuff now!

Posted
39 minutes ago, LadySmoks said:

Replacing a geom with the game running and having it show surprised me too! It doesn't work all the time though. Sometimes, it will show if I go to city camera view and return to my sim... sometimes, go to CAS (sometimes it shows in CAS, but not when I return to the game)... sometimes nothing, and sometimes it crashes the game. The crash is rare. I found replacing a multiplier crashes the game more often than a geom. So, yes, as your back and forth with #7 goes, I tend to think the game does constantly read files, but sometimes doesn't know what to do if it sees a changed file.

 

You mean where the game installs them after you put them in Downloads and use the start up screen to install them? Yes??? Because I have deleted things from Downloads and they remained in the game, had to reinstall them and then uninstall through the start up screen. I forgot, but I do have like 29 or 30 sims3packs.

 

It may have been on MTS, but I remember a thread that asked the size of your mods folder. I was around 3.8 GB at the time, but some people posted they were running as much as 7 GB! Maybe they have a laptop by Lamborghini? ? Last year I convinced my husband to let me buy a gaming laptop. Not that he controls all the money or anything like that, but neither of us spend that much money without discussing it first. Anyway, Nividia graphics, 64 bit, 1 TB hard drive 16 GB RAM, etc etc... What I have on here would never run at all on my old laptop.

 

I've been using Mesh Tool Kit to name packages (so many CC creators don't do it), and combining them by theme, or some grouping. But, I've been lazy about doing it as I've been spending more time working on my stuff. And one of my quirks is to make something, put it in my test folder, not like it (but its okay for me), move to something else and end up with 30 or 40 individual packages floating around my test folder and using RAM because 1 or 2 sims may be wearing it.

 

I never thought to do that. I like my sims knowing everyone. And after playing for a year, they know everyone, so if that clogs the game, its going to be a problem.

 

But, I think it will live for now after remembering to clean out all the snap and img files from the save. Stupid of me to have forgotten to do that!

 

Well, I just finished adjusting some vertices on the preggers mesh and put it in a couple of packages, and in to game to test. Since I already had it in game, I know it worked, adding the morphs, but Tool Kit didn't know where to put some vertices at the hips, belly and hem. Its so cool knowing how to access that stuff now!

Moving to another city deleting old town and going back also might solve that   but that all would be my last resort.

Posted
5 hours ago, LadySmoks said:

Sometimes, it will show if I go to city camera view and return to my sim... sometimes, go to CAS

Makes sense. When a different editor module is loaded it makes room for it. When returning, it rescans/reloads.  I don't know for sure.

 

5 hours ago, LadySmoks said:

You mean where the game installs them after you put them in Downloads and use the start up screen to install them? Yes???

Yes.

 

5 hours ago, LadySmoks said:

And after playing for a year, they know everyone, so if that clogs the game

If you delete the Socialcache you lose all connections and start over. Perhaps, removing or clearing relationship with Pets would help or turning off Pets in Options - then save under new name. If should clear the pet relations when you reload that world. Then you can turn pets back on. Eventually you'll need to start a new game or clear the Caches. I have never looked to see if NRaas could clear individual relationships. I know you can select individual or groups of Sims an alter relationships, but I'm unsure if there is a reset for relationships in the menu.

 

4 hours ago, Haraldh said:

Moving to another city deleting old town and going back also might solve that   but that all would be my last resort.

I didn't think of that either. Basically, severing any relationships attached to that world yet keeping your family relationships in tact.  I don't know about past generational ties (Dead) though. It may not matter. But if you have a few family gravestones see if you can save them to your Library - haven't tried it. The relationship should remain intact to the past family member. I would do the family move to another world before doing a complete reset of the socialcache. You will lose your associations with all friends and workers but keep the family.

 

Besides, Isn't more fun to pillage, plunder, and drain the locals when they don't know you? Hmmm?

Posted
6 hours ago, Haraldh said:

Moving to another city deleting old town and going back also might solve that   but that all would be my last resort.

Generally, anything that loses my sims' relationships is what I wish to avoid. 

 

2 hours ago, Non-sequitur said:

If you delete the Socialcache you lose all connections and start over. Perhaps, removing or clearing relationship with Pets would help or turning off Pets

Not sure what deleting the social cache does. I've deleted it before and never lost relationships. Then again, I also didn't take notice of whether it helped with the game or not. As I said, because of all the testing and retesting of CC that I do, I constantly delete caches. Don't have pets.

 

Ultimately, I will accept the same reality I always do, and start a new game. ((( Its been over a year playing this same game, maybe more than 1 1/2 yrs at this point. I have a bunch of custom sims, some are townies from Bridgeport and Sunset Valley, a few generic replacements for homeless that I employ in my brothels who I replace as my sims meet them around town. I really need to update my saved sims and delete old ones. I wonder if that is part of the overload? Thinking about it, I might just pull that whole file and see how the game runs? I also save my family and mansion before starting a new game since its already customized and probably so full of CC that its the cause. Oh yes, running brothels pays very well! I'm also building a castle and a Russian retreat. )

 

Time for a restart anyway. I just finished updating the morphs on a couple dresses, and one of my old pairs of boots I made a few years ago from a pair of Josh Q boots. 

 

 

Posted
1 hour ago, LadySmoks said:

Generally, anything that loses my sims' relationships is what I wish to avoid. 

 

Not sure what deleting the social cache does. I've deleted it before and never lost relationships. Then again, I also didn't take notice of whether it helped with the game or not. As I said, because of all the testing and retesting of CC that I do, I constantly delete caches. Don't have pets.

 

Ultimately, I will accept the same reality I always do, and start a new game. ((( Its been over a year playing this same game, maybe more than 1 1/2 yrs at this point. I have a bunch of custom sims, some are townies from Bridgeport and Sunset Valley, a few generic replacements for homeless that I employ in my brothels who I replace as my sims meet them around town. I really need to update my saved sims and delete old ones. I wonder if that is part of the overload? Thinking about it, I might just pull that whole file and see how the game runs? I also save my family and mansion before starting a new game since its already customized and probably so full of CC that its the cause. Oh yes, running brothels pays very well! I'm also building a castle and a Russian retreat. )

 

Time for a restart anyway. I just finished updating the morphs on a couple dresses, and one of my old pairs of boots I made a few years ago from a pair of Josh Q boots. 

 

 

Brothels are a money sink in latest version  dont get enough customers  my bouncer is dancing  on the pole  or guarding the backdoor while a hooker/barmixer is raped^^   but stil fun  getting money from the lot anyway^^  Also got the error 12  just now cant save while my sims are at school or starting got around 20 teens in highschool^^

Posted
2 hours ago, LadySmoks said:

Not sure what deleting the social cache does.

Me either , but this is what's said about Caches:

 

the files can be found in your [user data directory] and are called

  • CasPartCache.package: CAS parts that appear in Create-A-Sim
  • compositorCache.package: New objects that would appear in Buy/Build mode
  • scriptCache.package: Mods or Hacks
  • simCompositorCache.package: New Sims, default skins
  • socialCache.package: Information about the social aspects (Introduced with Patch 1.31)

Also optional for Windows (not for Mac):

[user data directory] \WorldCaches which are used for sunset valley and such. 

It might help to remove that as well but it has been reported that when you attempt to play the built in worlds you may have longer than usual loading. I don't know what the world cache also contains.

 

Since you intend to start a new game - It wouldn't hurt to delete your social cache and do a few of the other things mentioned earlier. 

Might get another 6 months to a year out of the game.  Effort to fix the game  versus effort to set up new game... Once you start messing around troubleshooting - it's an ongoing thing. troubleshooting is forever anyway.

I just want to go shoot zombies...  can't really do that -with style- in the Sims... I'm DOOM'ed! Should make a "political" version - lol! GTA.

 

Posted
1 hour ago, Haraldh said:

Brothels are a money sink in latest version  dont get enough customers  my bouncer is dancing  on the pole  or guarding the backdoor while a hooker/barmixer is raped^^   but stil fun  getting money from the lot anyway^^  Also got the error 12  just now cant save while my sims are at school or starting got around 20 teens in highschool^^

The prostitutes get lazy and you have to end brothel and start a new one. I never hire a bouncer or janitor. They woohoo customers for free!

 

26 minutes ago, Non-sequitur said:

the files can be found in your [user data directory] and are called

  • CasPartCache.package: CAS parts that appear in Create-A-Sim
  • compositorCache.package: New objects that would appear in Buy/Build mode
  • scriptCache.package: Mods or Hacks
  • simCompositorCache.package: New Sims, default skins
  • socialCache.package: Information about the social aspects (Introduced with Patch 1.31)

The middle 3 get deleted regularly, especially #4.

 

I started a new game, but will probably go back to the old one and try a few things. I need to combine some packages and delete others, especially MY packages that need fixing and are just sitting in game doing nothing.

 

Got one for ya! Either I missed it, or I'm surprised you never made this....

 

a.jpg.f9ee1c55a7c2ee2b95e67f15869d6657.jpg

 

HAHAHAHA! Yes, a dildo chair! I also made a bar stool. I'm going to put them in ALL the bars in PG!!! I'm not good with objects modding. I really don't know how to pull the mesh to adjust the height, or shadow... or really much of anything. Its just cloning a chair with TSRW and importing the mesh wso of one of the dildos from PG. The chair is 2 groups, so I had to double the dildo mesh group in tool kit so TSRW would import it.

 

I think YOU run with this! You do a lot more work with objects than I do.

 

I'm pissed about clipping on my boots at the knee! I still have to install the newest version and see how they look. The new ones, I think the clipping is fixed, and I added pregnant morphs. )

Posted

I'm seriously wondering if the number of relationships your sims have is a big factor, since I started a new game, have the same huge house that I saved and brought to the new game, my sims have all the stuff that was in their inventories, I have the same 4+ GB of CC, but I just had a save in less than a couple minutes while task monitor read 2.6 GB of memory being used.

 

Only real difference is that my sims only know about 20 other sims.

 

Non-Sequitur, the bar stools and chairs look good in O'Peckers Pub! I have to figure out how to adjust the seat height.

Posted
On 11/18/2019 at 8:10 PM, LadySmoks said:

I'm going to put them in ALL the bars in PG!!!

:eggplant::tounge_xd::joy: - Nuffsaid.

On 11/18/2019 at 8:10 PM, LadySmoks said:

I really don't know how to pull the mesh to adjust the height, or shadow... or really much of anything.

Grab a vertex or group of them and put them where you want them. Same rules apply as when making clothing.  Make a surface, put surfaces together, arrange UV Map, etc. 

In a lot of ways -it's easier than clothing. Less contours - simple shapes peaced together. There's a bit of a learning curve figuring out what object will work with your mesh. The Park Statues are pretty useful. They have 2-groups, a placeholder Plain, and the object mesh.  Be sure to set the footprint. If you have interactions with the object - select a similar object. Chair for a chair, etc. so you can use the existing Slots - otherwise you need to set them.  

 

9 hours ago, LadySmoks said:

I have to figure out how to adjust the seat height.

 To adjust the height of a chair is fairly simple. load the WSO, load a Sim body for height comparisons, and adjust the top to the seat to where you want. Or, change its shape or angle. Then adjust the slots to match or adjust the seat to the slot position. If a slot is moved where the animation won't work you'll have a problem - no way to know - that's why you use a similar object base with similar object properties and just match to existing slots. Or, create your own slots and animations.

Posted

Remember, I'm only using Blender, TSRW, Mesh Tool Kit and s3pe... no MS. I open it in TSRW and extract the wso, but tool kit gives an error message about no object group? So, I can't convert the wso to .obj or geom to work with in Blender. All I did to make the "prototype" was to extract the wso from the dildo, had to duplicate it because the chair and the stool had 2 wso groups, then just imported the doubled dildo wso into the chair and stool on TSRW.

 

I was playing a bit last night. The stools would be perfect if I can get a mesh to Blender and raise the seat, AND the balls need to be bigger to line up as a footrest. 

 

So far, dildo chairs and bar stools in O'Pecker's, Cheetah Club and the House of the Dracul vampire lounge I made in the lot next to the creepy house where I had the demon girls.

 

 

image.png.3a5d21f82daad78b6be666c02b62c6cd.png

Posted

I think I can, I think I can, I THINK I CAN! ? Constantly trying to learn. I never really cared THAT much about objects, so never tried that hard to find answers and figure things out, but I really kinda want these bar stools.

 

Hmmm... How many years using TSRW and never knew I could export a mesh as .obj instead of only wsos???? Never looked at the export drop down menu, and maybe if I had, never knew what the stuff was good for anyway.

 

Just learning and figuring out things you already know, but right now, I feel like the smartest kid in the class!!! I got sorta close with what I had started, but the doubled dildo mesh didn't resize right. So, I went back to step 1 and exported the single dildo mesh out of TSRW as .obj instead of wso (which I just learned). Then the same with the bar stool for a height and size reference and imported both to Blender and resized the dildo. )))) Looks comfy! 

 

So far..........

 

1057452671_learn1.PNG.198182eea6466317465bf33405d01616.PNG

 

As you know, my next step is to double this so I can replace the stool mesh in TSRW and make a test package. Still need to figure out the shadows part, but one baby step at a time.

Posted

Of course, the first try didn't look quite right... but eventually...

 

b.jpg.13b1ae2a91c49ee0d56844f6880c7919.jpg

 

Some new barstools at O'Peckers' Irish Pub! The gang will be heading to Cheetah Club when it opens to check out the new barstools there.

 

Having figured out how to use .obj export and import in TSRW, I also decided to try something else... So, for the girl who isn't satisfied with the dildo in KW, I present The Black Momba and The Terminator!

 

c.jpg.45c8b474cdc8870fd1b69a12a361c16b.jpg

 

I might make them a little bigger, but too much bigger and they clip the hand too much. I direct cloned the KW dildo, so these are fully functional. )))

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