Fractal Sun Posted May 31, 2019 Posted May 31, 2019 On 5/23/2019 at 6:56 PM, zer02 said: after installation yundao smp hair not working=( I think the method of selection of the versions of DLLs s to find a compromise if anyone has an exact solution to the problem - let me know call me a Troll - please refrain. solved otherwise, thank you 27X for your work ! Hey zer02, please do share, how did you solve this? Must be some silly step that we've failed to notice, what fixed that issue for you?
zer02 Posted May 31, 2019 Posted May 31, 2019 3 hours ago, Fractal Sun said: Hey zer02, please do share, how did you solve this? Must be some silly step that we've failed to notice, what fixed that issue for you? do not forget to make a backup file my smp.7z 3
27X Posted June 1, 2019 Author Posted June 1, 2019 On 5/31/2019 at 8:46 AM, Whizkid said: really whats the point in baiting someone?? The point is passively aggressively complaining about someone needing to do your work for you is what a child does. SMP has been stated from day one to be do-it-yourself physics. The do it yourself part means literally that and nothing else. And that's what the chinese modding community has done, and yeah it's a shame that most of them are doing it for money, but at least three of them aren't. And at least two on this side of the pond aren't either, if their work isn't good enough for pipster maybe he should do something about that instead of complaining, cause there's three threads that have been stickied for literal years on what you need to do and how to get get started, and they do in fact present the information you need. Ignoring said threads and the authors thereof whom have laid it out bare is not the problem of any author on the site. 3
Whizkid Posted June 1, 2019 Posted June 1, 2019 3 hours ago, 27X said: The point is passively aggressively complaining about someone needing to do your work for you is what a child does. SMP has been stated from day one to be do-it-yourself physics. The do it yourself part means literally that and nothing else. And that's what the chinese modding community has done, and yeah it's shame that most of them are doing it for money, but at least three of them aren't. And at least two on this side of the pond aren't either, if their work isn't good enough for pipster maybe he should do something about that instead of complaining, cause there's three threads that have been stickied for literal years on what you need to do and how to get get started, and they do in fact present the information you need. Ignoring said threads and the authors thereof whom have laid it out bare is not the problem of any author on the site. i beg to differ, that's because each one of us is different and unique in their own way, therefore some of us are good in certain stuff and bad at certain stuff that's a good thing so each of us can concentrate on what we do best. having said that obviously someone had problems with the do-it-yourself physics, which was a problem for most since hdt days, so what makes smp so special, look the real reason so many smp modders are pissed is because some profited from the hardwork that everyone put it, hence the salty response... which is a perfectly normal human reaction for some..... my 2 cents 7
theonebullet Posted June 1, 2019 Posted June 1, 2019 @27X You come off strong but are a wizard and true friend of the modding community. Thank you.
gregathit Posted June 3, 2019 Posted June 3, 2019 Folks, this thread belongs to 27X. Do not come in here and insult the mod author and think you are going to walk away without penalty. Don't understand what this is, ask. Don't feel like asking or like the contents, then shut up and move on. 2
SexyTop69 Posted June 11, 2019 Posted June 11, 2019 On 5/23/2019 at 2:58 AM, 27X said: SMP is not compatible with MO2's link virtualization, install it in the root skyrim folder. Not even kind of. First Mod was for Doom before I hit puberty. I've done total conversions for and and and and Mass Effect 3 and Heretic and Gmod and AVPGold and AvP 2010 and Jedi Knight II, several of those of which were stolen to be repackaged for pay for play mods and paypal sob stories, so when people like Komotor try to sell me a song and dance about profit versus work ethic versus community, that shit was literally a decade ago and tuesday. If I proffer an opinion it's probably backed up by facts, so while it isn't any more betterer than someone else's opinion, the likelihood I'm going to change it or it appeared out of nowhere is zero. Secondly, it isn't my content, it's Hydro's and HuntBoston's and with 9Damao and Baidu having money issues or chinese government issues or whatever is going on plus Hydro's pants as a hat decision to torture themselves by trying to fight the CC and SKSE64 instead of fully updating SMP on LE which is a 100% stable and unchanging platform and then exporting it cleanly when bethesda is done skullfucking it like any person possessing common sense would, the chances of this version being permanently lost are pretty high. Et Voila. What exactly did you do for magic archer?
27X Posted June 11, 2019 Author Posted June 11, 2019 Utility changes; projectiles last longer with or without preemption, scension does more hits/procs, projectiles last longer on bouncing.
sidfu Posted June 11, 2019 Posted June 11, 2019 want to verify after reading if u a MO2 user. the dll, .ini and the config have to be installed directly but the .xml bodys and or armors can be installed by MO2 correct. so it should look like this if u use MO2 correct. and the d3dcompiler_47 and d3dx9_42 go dorectly int he main folder with the exe 2
27X Posted June 11, 2019 Author Posted June 11, 2019 Yes. MO2's virtualization doesn't support SMP, SMP must be in the root Skyrim folder. Shader caches also go in the root Skyrim folder.
sidfu Posted June 11, 2019 Posted June 11, 2019 1 hour ago, 27X said: Yes. MO2's virtualization doesn't support SMP, SMP must be in the root Skyrim folder. Shader caches also go in the root Skyrim folder. thanks. u know how it is all the info is out there but finding that info can be harder than setting smp up at times 2
SexyTop69 Posted June 12, 2019 Posted June 12, 2019 11 hours ago, 27X said: Utility changes; projectiles last longer with or without preemption, scension does more hits/procs, projectiles last longer on bouncing. Sweet, do you share your modification of MA?
N.Gamma Posted July 9, 2019 Posted July 9, 2019 Hello, first of all, thank you so much for that. Can I use this together with mods that use the normal hdt Physic? I used ks Hairdos HDT with SMP some time ago and the hair didn't work properly. Is it even possible to use it together, if so, how?
Guest Posted July 10, 2019 Posted July 10, 2019 On 7/9/2019 at 9:17 AM, AreaGamer said: Hello, first of all, thank you so much for that. Can I use this together with mods that use the normal hdt Physic? I used ks Hairdos HDT with SMP some time ago and the hair didn't work properly. Is it even possible to use it together, if so, how? No only with abnormal hdt physics. Hdt physics.
27X Posted July 10, 2019 Author Posted July 10, 2019 HDT is not a thing. HDT is a name. That's all. HydrogensaysHDT is the author, and that name extends to things that aren't physics. Like transparency rendering, and shader scripting. There's PE, there's SMP. SMP and PE cannot use the same bones/nodes, period, ever. If you have both installed they cannot use the same assets, they have to control differing assets, also period, also ever. Stickied threads exist for a reason. 1
aspirine2 Posted September 3, 2020 Posted September 3, 2020 On 7/10/2019 at 9:50 PM, 27X said: HDT is not a thing. HDT is a name. That's all. HydrogensaysHDT is the author, and that name extends to things that aren't physics. Like transparency rendering, and shader scripting. There's PE, there's SMP. SMP and PE cannot use the same bones/nodes, period, ever. If you have both installed they cannot use the same assets, they have to control differing assets, also period, also ever. Stickied threads exist for a reason. if i understand correctly ....so i have to disable the pe to enable the smp ..!?...been trying to understand this for month but still....don't
etheraine Posted December 10, 2020 Posted December 10, 2020 Is this what makes the capes from the [full_inu] armors and outfits pack move? It says HDT SMP is required but I downloaded the version it came with and the capes are still static
Yoen Posted January 13, 2022 Posted January 13, 2022 hello, im currently using and your mod, which i do indeed love, however both mods seem to disable the physics of i am a CBBE user and i have no clue which physics set this mod uses all i know is they stopped working after using the SMP
goonsheppi23 Posted April 2 Posted April 2 (edited) @27X I am using LE. My problem is equipping or unequipping SMP causes Skyrim to crash sometimes. Crash Log: Calling original exception handler hdtSkyrimMemPatch.dll+0x000078c0 Continuing code execution (i.e. continue crashing) Can I have your valuable input? Edit: hdtSkyrimMemPatch.ini [Exception] AutoSaveGame = false MiniDumpWithFullMemory = false ReportToWindows = false [Memory] RecordFormHeapAllocateFailed = true FormHeapAllocateFromLargerSpace = true FixInfiniteLoad = false ReplaceDefaultHavokHeap = true doNotReleaseHavokResource = true [Optimize] FasterLoading = false UseShaderCache = true [Camera] fix3rdPersonCameraScale = false CrashFixPlugin.ini UseOSAllocators=1 CustomMemoryBlock=1 CustomMemoryBlockTotalSizeMb=150 enblocal.ini ExpandSystemMemoryX64=false ReservedMemorySizeMb=1024 VideoMemorySizeMb=16000 Edited April 2 by goonsheppi23
27X Posted April 4 Author Posted April 4 I'll check over my settings, but I haven't messed with LE in a year so do not hold your breath. VideoMemorySizeMb caveats and errata: though you can use both available system memory AND GPU memory; regrdless of this, win 10 and 11 will permanently allocate 1 gig of your VRAM for exclusive use. so if you have a 16 gig card, you don't have 16 gigs available and never will. ENB will intelligently dump textures and meshes into excess instances of regular ram, however ENB can do absolutely nothing about scripts or libraries operating on those meshes other than fixes he provided in the last LE ENB, and not all of those work correctly on every machine, particularly if you have AMD cpu + AMD gpu. CustomMemoryBlock=1 CustomMemoryBlockTotalSizeMb=150 If you have allocators on I would strongly suggest not using a custom block; if you insist on using it, I would set it to a multiple of 64, eg 64, 128, 192. I'm also assuming you put d3dcompiler47.dll where it's actually supposed to go, literally the rest of this treatise is meaningless as SMP WILL eventually break without it, usually when an SMP enabled NPC enters the cell.
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