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Posted

Can the mod be set to when there are no valid aggressors for the player, but there are for your follower, you will get tied up and watch your follower get assaulted ? and after you will get the post-assault event like left for dead.

Posted
Just now, stengahhhhn said:

Hi, i'm having issues getting the defeat to actually trigger. My character will lay there and the enemies will de aggro and not interact with me

Edit: That's if i even get the option to. When I look in the MCM every option comes up as disabled and nothing else.

Posted

Hello, I'm having an issue where I cannot surrender to neutral animals. Whenever I go up to them and hit the surrender key, they look in my direction and then turn away. It works with hostile creatures however. Any ideas on how to fix this issue?

 

Posted

Mod is bugged on my end. any human defeat just starts the animation for like 1 second and cancels it immediately. No idea how to fix, any help appreciated.

Turned off all combat interrupt settings and I know for a fact I have fitting animations (they actually play just for only a second).

  • 2 weeks later...
Posted

find some strange bug, after repeat rape, body of character just slide in every direction, like some body collision turned on.  Happen's only if after first rape, somebody repeat it.

  • 3 weeks later...
Posted

I'm getting "No more slots available for Tie Up"

Any way I can increase that number somehow? 

I've tried increasing the ranks in TieUpFaction, but that didn't work. 

  • 2 weeks later...
  • 1 month later...
Posted

So I have a really goofy bug to report :

 

If your agressor dies after you enter bleedout but before the sexlab animation starts, the next time a sexlab animation starts it will teleport you and your new agressor to the location where the sexlab scene was supposed to happen.

 

For instance let's say you get defeated and enter bleedout in a cave near whiterun, but due to poison damage you agressor dies before he has a chance to assault you. Then, if you get out of the cave, fast travel to solitude, and get defeated by the guards here, you will get teleported back into that cave near whiterun, along with the guard and the sexlab scene will start here.

 

It's a really niche bug and fixing it will probably break other things, but I figured I'd share in case anyone run into this issue as well. 😄

Posted

I installed Defeat and Deviously Cursed Loot, along with their respective dependencies, on my Skyrim SE 1.6.1170. I made sure that the dependency versions were also compatible with my game version. However, every time I run skse64_loader, the game doesn't even open—a prompt appears briefly (which I can't read), and then it closes immediately.


If I disable Defeat, the game runs and loads the other mods normally. What could I be doing wrong?

  • 2 weeks later...
Posted

I can't seem to figure out how to not have my followers throw their gear on the ground all over the place during a battle.  I tried unequip to hopefully make them put it in their inventory, I also tried disabled.  Nothing seems to work.  Am I missing something?  I feel like disabling the mod as I spend too much time gathering up gear and giving it back to my followers lol.  Thanks for any help. 

Posted

Does Defeat use a stripping system different from Sexlab itself? Having issues with Bikini Armors panties that use a slot that has to be specified to be stripped in Sexlab not being stripped from aggressors or myself

Posted

I have a problem: in order to start sex animations i have to open menu otherwise characters will stay still forever. This also happens with Cursed Loot mod when it tries to equip devices. It's like the game is stuck and the only way is to open start menu. Someone has a solution?

  • 2 weeks later...
Posted
On 15.07.2020 at 06:58, PenelloSunrunner said:

Hey millet, Defeat ile ilgili bir sorun yaşamaya başladım. Karakterim kurban olduğunda ve saldırıya uğradığında yüz ifadesi donup kalıyor. Konsol komutlarını uyguladım ve bir sürü şey denedim, bunu düzeltmenin tek yolu eski bir kaydı yeniden yüklemek. Hatta sexlab'dan ifadeyi kapatmayı bile denedim ama işe yaramadı. Bu yüzden bunun için bir çözüm olup olmadığını veya bir şekilde defeat için yüz ifadesini kapatıp kapatamayacağımı merak ediyorum. 

Dude I know it's been 5 years but I think I have the same problem, if you were able to solve it and remember how you solved it please help me xD

Also if anyone has an idea about this topic please help me , se 1.5.97 i am using sexlab 1.63

  • 3 weeks later...
Posted
On 22.04.2025 at 02:43, s1mpleeee said:

Чувак, я знаю, что прошло уже 5 лет, но, кажется, у меня та же проблема. Если ты смог ее решить и помнишь, как ты ее решил, пожалуйста, помоги мне xD

Также, если у кого-то есть идеи по этой теме, пожалуйста, помоги мне. SE 1.5.97, я использую Sexlab 1.63

SexLabDefeat v535.SSE   https://disk.yandex.ru/d/LxswL4SXhYMvIA

Posted

i can get knock down,theres even the resist bar (only works with gamepad for no reason?) and the enemy just stands there doing nothing no animations is starting... any fixes?


 

  • 5 weeks later...
Posted

I don't seem to be experiencing the same issues as the rest of you at this time but it may have to do with the settings I have since I am using OSL Aroused - Arousal Reborn  instead of Sexlab Aroused or OAroused, I also changed the percentages of things happening in the settings and effectively removed the cool down. it does seem to take a while to take effect when you "yield" or are the aggressor.

 

I'm also using Mod Organizer 2 if this helps in any specific way.

  • 3 weeks later...
Posted (edited)

The Action Key stopped working:

  • no more choking out of combat
  • no more follower commands possible for followers & no more highlighting
  • no more taunting in combat
  • the E key in combat brings up the menu but doesnt work very well -> no actions seem to be registered anymore

It used to work perfectly fine for 6 months.

 

I'm using:

Patch - Defeat plus Knockout and Surrender
SL Defeat SSE Immersive Abduction Immersive_Daedra_Worship_v
SL Defeat SSE Immersive Abduction v for defeat
SL Defeat SSE latest version

Knockout and Surrender - Non-Lethal Pacifist yielding options
Melee Power Knockback

 

I did notice Mannequins Improved which I installed recently overwrote some of Defeat. I deactivated mannequins improved. No change.

 

If you know a fix or can suggest how to perform a clean reinstall please let me know.

 

Edit: simply deactivated > saved > reactivated and reinstalled via MCM, it's fixed.

Edited by Fraying9981
Posted (edited)

Defeat does not work in combat - the moment combat begins, the rape button disappears from action menu and only reappears once combat is over.
I understand there is no support but maybe someone can help figure out what is causing this.

EDIT: I used SSEEdit and changed this condition from IsInCombat=0 to IsRidingMount=0 and then applied the change to .esp and now the mod works correctly. But it's not very elegant and I doubt this is the intended process.
Can anyone please explain why a 'combat rape' mod would have rape disabled during combat by default? 
 

Spoiler

image.png.ae8c8b102e0c192e9cf82d0239fa0edc.png

 

Edited by Fallouter444
dont wanna get banned for doubleposting
  • 2 weeks later...
Posted (edited)

Excuse me, but what are the permissions for this mod? I have been working with Claude Code to revise it and would like to share what I have if possible. Please bear in mind that I do not wish to impinge on the rights or sensitivities of the original authors -- or steal thunder from their creations. But I believe the NSFW community has yet to realize what agentic assistants have to offer the hobby.

Edited by John Calumnus
Posted

Hi, just ran into a weird bug where when the defeat started both character (player and an NPC) is teleported somewhere random and FAR away from where i got defeated. Is there any fix to this bug? thanks

Posted

sometimes when im downed itll say "you cannot continue fighting in the top left and reload my last save, why is it doing this? i have the setting where i can be knocke down by everyone

  • 2 weeks later...

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